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https://github.com/fulpstation/fulpstation.git
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Preparations for reducing the number of processing machines at round-start. There are currently 8000 or so at round start, this was already pruned to 2800ish by doohl's stuff.
machine.process() now uses a return value to remove itself from the processing machines list. This is more efficient and will help reduce costs especially at round start where some 5000+ machines were removed from the list using first-find. Now there is no searching involved. Instead of machines.Remove(src) just do .=PROCESS_KILL that will return the flag to the proc which called it (the MC) and trigger its removal from the list. If you're deleting something don't even bother removing it from the machines list, there is no need to. Simplified the last_processed stuff for the MC. It's now a single variable rather than 3. It is simply a typepath rather than a reference to an object (this is so it works even if said object is deleted) MC stats in admin status_panels now show the length of the processing lists (indicated by #). I've just realised I forgot to mention what the abbreviations are: The less obvious ones are: Dis=diseases; Net=pipes; Pnet=powernets; Mch=Machines; Tick=the game-mode ticker. Beach-water now uses an overlay image rather than a separate object. Fixed a typo in the shuttle console. Hydroponics trays no longer use first-find within their process() for checking the plant is in the tray (why is that even there anyway? talk about lazy) Removed some junk/placeholder procs like organ/proc/process() return Removed newscasters from the processing machines lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4603 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -131,7 +131,7 @@ obj/machinery/atmospherics/valve
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process()
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..()
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machines.Remove(src)
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. = PROCESS_KILL
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/* if(open && (!node1 || !node2))
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close()
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@@ -106,7 +106,7 @@ obj/machinery/atmospherics/pipe
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if(!parent) //This should cut back on the overhead calling build_network thousands of times per cycle
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..()
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else
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machines.Remove(src)
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. = PROCESS_KILL
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/*if(!node1)
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parent.mingle_with_turf(loc, volume)
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@@ -339,7 +339,7 @@ obj/machinery/atmospherics/pipe
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if(!parent)
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..()
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else
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machines.Remove(src)
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. = PROCESS_KILL
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/* if(!node1)
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parent.mingle_with_turf(loc, 200)
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if(!nodealert)
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@@ -520,7 +520,7 @@ obj/machinery/atmospherics/pipe
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process()
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if(!parent)
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if(build_killswitch <= 0)
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machines.Remove(src)
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. = PROCESS_KILL
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else
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build_killswitch--
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..()
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@@ -626,7 +626,7 @@ obj/machinery/atmospherics/pipe
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if(!parent)
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..()
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else
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machines.Remove(src)
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. = PROCESS_KILL
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/*
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if(!node1)
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parent.mingle_with_turf(loc, 70)
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@@ -25,9 +25,7 @@ datum/controller/game_controller
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var/ticker_cost = 0
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var/total_cost = 0
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var/obj/machinery/last_obj_processed //Used for MC 'proc break' debugging
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var/datum/disease/last_disease_processed //Used for MC 'proc break' debugging
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var/obj/machinery/last_machine_processed //Used for MC 'proc break' debugging
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var/last_thing_processed
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datum/controller/game_controller/New()
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//There can be only one master_controller. Out with the old and in with the new.
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@@ -101,7 +99,6 @@ datum/controller/game_controller/proc/process()
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if(!Failsafe) new /datum/failsafe()
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var/currenttime = world.timeofday
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last_tick_duration = (currenttime - last_tick_timeofday) / 10
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last_tick_timeofday = currenttime
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@@ -110,107 +107,128 @@ datum/controller/game_controller/proc/process()
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var/start_time = world.timeofday
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controller_iteration++
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//AIR
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timer = world.timeofday
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last_thing_processed = air_master.type
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air_master.process()
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air_cost = (world.timeofday - timer) / 10
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sleep(breather_ticks)
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//SUN
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timer = world.timeofday
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last_thing_processed = sun.type
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sun.calc_position()
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sun_cost = (world.timeofday - timer) / 10
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sleep(breather_ticks)
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//MOBS
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timer = world.timeofday
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for(var/i=1,i<=mob_list.len,i++)
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var/i = 1
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while(i<=mob_list.len)
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var/mob/M = mob_list[i]
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if(M)
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last_thing_processed = M.type
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M.Life()
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i++
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continue
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mob_list.Cut(i,i+1)
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i--
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mobs_cost = (world.timeofday - timer) / 10
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sleep(breather_ticks)
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//DISEASES
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timer = world.timeofday
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for(var/i=1,i<=active_diseases.len,i++)
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i = 1
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while(i<=active_diseases.len)
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var/datum/disease/Disease = active_diseases[i]
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if(Disease)
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last_disease_processed = Disease
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last_thing_processed = Disease.type
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Disease.process()
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i++
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continue
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active_diseases.Cut(i,i+1)
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i--
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diseases_cost = (world.timeofday - timer) / 10
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sleep(breather_ticks)
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//MACHINES
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timer = world.timeofday
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for(var/i=1,i<=machines.len,i++)
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i = 1
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while(i<=machines.len)
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var/obj/machinery/Machine = machines[i]
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if(Machine)
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last_machine_processed = Machine
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Machine.process()
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if(Machine)
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if(Machine.use_power)
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Machine.auto_use_power()
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continue
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last_thing_processed = Machine.type
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if(Machine.process() != PROCESS_KILL)
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if(Machine)
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if(Machine.use_power)
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Machine.auto_use_power()
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i++
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continue
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machines.Cut(i,i+1)
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i--
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machines_cost = (world.timeofday - timer) / 10
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sleep(breather_ticks)
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//OBJECTS
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timer = world.timeofday
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for(var/i=1,i<=processing_objects.len,i++)
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i = 1
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while(i<=processing_objects.len)
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var/obj/Object = processing_objects[i]
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if(Object)
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last_obj_processed = Object
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last_thing_processed = Object.type
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Object.process()
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i++
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continue
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processing_objects.Cut(i,i+1)
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i--
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objects_cost = (world.timeofday - timer) / 10
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sleep(breather_ticks)
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//PIPENETS
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timer = world.timeofday
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for(var/i=1,i<=pipe_networks.len,i++)
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last_thing_processed = /datum/pipe_network
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i = 1
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while(i<=pipe_networks.len)
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var/datum/pipe_network/Network = pipe_networks[i]
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if(Network)
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Network.process()
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i++
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continue
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pipe_networks.Cut(i,i+1)
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i--
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networks_cost = (world.timeofday - timer) / 10
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sleep(breather_ticks)
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//POWERNETS
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timer = world.timeofday
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for(var/i=1,i<=powernets.len,i++)
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last_thing_processed = /datum/powernet
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i = 1
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while(i<=powernets.len)
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var/datum/powernet/Powernet = powernets[i]
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if(Powernet)
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Powernet.reset()
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i++
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continue
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powernets.Cut(i,i+1)
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i--
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powernets_cost = (world.timeofday - timer) / 10
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sleep(breather_ticks)
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//TICKER
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timer = world.timeofday
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last_thing_processed = ticker.type
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ticker.process()
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ticker_cost = (world.timeofday - timer) / 10
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//TIMING
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total_cost = air_cost + sun_cost + mobs_cost + diseases_cost + machines_cost + objects_cost + networks_cost + powernets_cost + ticker_cost
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var/end_time = world.timeofday
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if(end_time < start_time)
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start_time -= 864000 //deciseconds in a day
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sleep( round(minimum_ticks - (end_time - start_time),1) )
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else
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sleep(10)
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@@ -283,4 +301,10 @@ datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
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/client/verb/spawn_FS()
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new /datum/failsafe()
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*/
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/client/verb/machines_list()
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for(var/i=1,i<=machines.len,i++)
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var/machine = machines[i]
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if(istype(machine,/datum)) world.log << machine:type
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else world.log << machine
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*/
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@@ -97,14 +97,6 @@
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onclose(user, "computer")
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return
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//Why is this in robot/computer and why does it exist when /obj/machinery/computer/engine does not? -Nodrak
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/*/obj/machinery/computer/engine/process()
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if(stat & (NOPOWER|BROKEN))
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return
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use_power(500)
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src.updateDialog()
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return*/
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/obj/machinery/computer/robotics/Topic(href, href_list)
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if(..())
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return
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@@ -50,8 +50,8 @@
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obj/machinery/hydroponics/process()
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if(myseed && !(myseed in contents))
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contents += myseed
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if(myseed && (myseed.loc != src))
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myseed.loc = src
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if(world.time > (src.lastcycle + src.cycledelay))
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src.lastcycle = world.time
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@@ -16,7 +16,7 @@
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src.icon_state = text("igniter[]", src.on)
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return
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/obj/machinery/igniter/process()
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/obj/machinery/igniter/process() //ugh why is this even in process()?
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if (src.on && !(stat & NOPOWER) )
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var/turf/location = src.loc
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if (isturf(location))
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@@ -93,24 +93,13 @@ Class Procs:
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/obj/machinery/New()
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..()
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machines.Add(src)
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machines += src
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/obj/machinery/Del()
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machines.Remove(src)
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..()
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/obj/machinery/process()//If you dont use process or power why are you here
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/*
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Big note: if do not call ..() in any machinery subtype process() call or it will
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be removed from the list of machines to iterate. It is, however, okay to call ..()
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if the machine has a parent process() call. For instance, machinery/atmospherics has a
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root process() call, so things like cryocells can call ..() and not worry about
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it getting removed from machines.
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*/
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machines.Remove(src) // uncommented by Doohl
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return
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return PROCESS_KILL
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/obj/machinery/emp_act(severity)
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if(use_power && stat == 0)
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@@ -891,8 +891,9 @@ obj/item/weapon/newspaper/attackby(obj/item/weapon/W as obj, mob/user as mob)
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src.paper_remaining--
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return
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/obj/machinery/newscaster/process() //Was thinking of doing the icon update through process, but multiple iterations per second does not
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return //bode well with a newscaster network of 10+ machines. Let's just return it, as it's added in the machines list.
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//Removed for now so these aren't even checked every tick. Left this here in-case Agouri needs it later.
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///obj/machinery/newscaster/process() //Was thinking of doing the icon update through process, but multiple iterations per second does not
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// return //bode well with a newscaster network of 10+ machines. Let's just return it, as it's added in the machines list.
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/obj/machinery/newscaster/proc/newsAlert(channel) //This isn't Agouri's work, for it is ugly and vile.
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var/turf/T = get_turf(src) //Who the fuck uses spawn(600) anyway, jesus christ
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@@ -12,12 +12,6 @@
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..()
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spawn(10) del src
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/obj/effect/overlay/water
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name = "water"
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icon = 'icons/misc/beach.dmi'
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icon_state = "water2"
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layer = MOB_LAYER+0.1
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/obj/effect/overlay/palmtree_r
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name = "Palm tree"
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icon = 'icons/misc/beach2.dmi'
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@@ -592,7 +592,7 @@ var/list/mechtoys = list(
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O.orderedby = idname
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supply_shuttle.requestlist += O
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temp = "Order requst placed.<BR>"
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temp = "Order request placed.<BR>"
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temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A> | <A href='?src=\ref[src];confirmorder=[O.ordernum]'>Authorize Order</A>"
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else if(href_list["confirmorder"])
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@@ -13,4 +13,8 @@
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/turf/unsimulated/beach/water
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name = "Water"
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icon_state = "water"
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icon_state = "water"
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/turf/unsimulated/beach/water/New()
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..()
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overlays += image("icon"='icons/misc/beach.dmi',"icon_state"="water2","layer"=MOB_LAYER+0.1)
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@@ -674,8 +674,10 @@ note dizziness decrements automatically in the mob's Life() proc.
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if(master_controller)
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stat(null,"MasterController-[last_tick_duration] ([master_controller.processing?"On":"Off"]-[controller_iteration])")
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stat(null,"Air-[master_controller.air_cost]\t Sun-[master_controller.sun_cost]")
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stat(null,"Mob-[master_controller.mobs_cost]\t Dis-[master_controller.diseases_cost]")
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stat(null,"Mch-[master_controller.machines_cost]\t Obj-[master_controller.objects_cost]")
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stat(null,"Mob-[master_controller.mobs_cost]\t #[mob_list.len]")
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stat(null,"Dis-[master_controller.diseases_cost]\t #[active_diseases.len]")
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stat(null,"Mch-[master_controller.machines_cost]\t #[machines.len]")
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stat(null,"Obj-[master_controller.objects_cost]\t #[processing_objects.len]")
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stat(null,"Net-[master_controller.networks_cost]\t Pnet-[master_controller.powernets_cost]")
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stat(null,"Tick-[master_controller.ticker_cost]\t ALL-[master_controller.total_cost]")
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else
|
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@@ -4,11 +4,11 @@
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var/name = "organ"
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var/mob/owner = null
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/datum/organ/proc/process()
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return 0
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///datum/organ/proc/process()
|
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// return 0
|
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|
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/datum/organ/proc/receive_chem(chemical as obj)
|
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return 0
|
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///datum/organ/proc/receive_chem(chemical as obj)
|
||||
// return 0
|
||||
|
||||
|
||||
|
||||
|
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@@ -80,7 +80,7 @@ proc/cardinalrange(var/center)
|
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|
||||
|
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/obj/machinery/am_shielding/process()
|
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if(!processing) ..()
|
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if(!processing) . = PROCESS_KILL
|
||||
//TODO: core functions and stability
|
||||
//TODO: think about checking the airmix for plasma and increasing power output
|
||||
return
|
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@@ -174,7 +174,6 @@ proc/cardinalrange(var/center)
|
||||
|
||||
/obj/machinery/am_shielding/proc/shutdown_core()
|
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processing = 0
|
||||
machines.Remove(src)
|
||||
if(!control_unit) return
|
||||
control_unit.linked_cores.Remove(src)
|
||||
control_unit.reported_core_efficiency -= efficiency
|
||||
|
||||
@@ -573,7 +573,7 @@
|
||||
|
||||
#define LIGHTING_POWER_FACTOR 20 //20W per unit luminosity
|
||||
|
||||
/obj/machinery/light/process()
|
||||
/obj/machinery/light/process()//TODO: remove/add this from machines to save on processing as needed ~Carn PRIORITY
|
||||
if(on)
|
||||
use_power(luminosity * LIGHTING_POWER_FACTOR, LIGHT)
|
||||
|
||||
|
||||
@@ -105,22 +105,20 @@
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
A.dir = src.dir
|
||||
if(src.dir == 1)//Up
|
||||
A.yo = 20
|
||||
A.xo = 0
|
||||
else if(src.dir == 2)//Down
|
||||
A.yo = -20
|
||||
A.xo = 0
|
||||
else if(src.dir == 4)//Right
|
||||
A.yo = 0
|
||||
A.xo = 20
|
||||
else if(src.dir == 8)//Left
|
||||
A.yo = 0
|
||||
A.xo = -20
|
||||
else // Any other
|
||||
A.yo = -20
|
||||
A.xo = 0
|
||||
A.process()
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
A.yo = 20
|
||||
A.xo = 0
|
||||
if(EAST)
|
||||
A.yo = 0
|
||||
A.xo = 20
|
||||
if(WEST)
|
||||
A.yo = 0
|
||||
A.xo = -20
|
||||
else // Any other
|
||||
A.yo = -20
|
||||
A.xo = 0
|
||||
A.process() //TODO: Carn: check this out
|
||||
|
||||
|
||||
/obj/machinery/emitter/attackby(obj/item/W, mob/user)
|
||||
|
||||
@@ -13,9 +13,7 @@
|
||||
var/turf/T = get_turf(src)
|
||||
if(src.energy >= 200)
|
||||
new /obj/machinery/singularity/(T, 50)
|
||||
spawn(0)
|
||||
del(src)
|
||||
return
|
||||
if(src) del(src)
|
||||
|
||||
/obj/machinery/the_singularitygen/attackby(obj/item/W, mob/user)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
sunfrac = cos(p_angle) ** 2
|
||||
|
||||
|
||||
/obj/machinery/power/solar/process()
|
||||
/obj/machinery/power/solar/process()//TODO: remove/add this from machines to save on processing as needed ~Carn PRIORITY
|
||||
if(stat & BROKEN) return
|
||||
if(!control) return
|
||||
if(obscured) return
|
||||
@@ -141,7 +141,7 @@
|
||||
|
||||
|
||||
/obj/machinery/power/solar/fake/process()
|
||||
machines.Remove(src)
|
||||
. = PROCESS_KILL
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
use_power(100)
|
||||
|
||||
affecting = loc.contents - src // moved items will be all in loc
|
||||
spawn(1) // slight delay to prevent infinite propagation due to map order
|
||||
spawn(1) // slight delay to prevent infinite propagation due to map order //TODO: please no spawn() in process(). It's a very bad idea
|
||||
var/items_moved = 0
|
||||
for(var/atom/movable/A in affecting)
|
||||
if(!A.anchored)
|
||||
|
||||
@@ -82,7 +82,7 @@ var/global/list/obj/machinery/message_server/message_servers = list()
|
||||
/obj/machinery/message_server/process()
|
||||
//if(decryptkey == "password")
|
||||
// decryptkey = generateKey()
|
||||
if((stat & (BROKEN|NOPOWER)) && active)
|
||||
if(active && (stat & (BROKEN|NOPOWER)))
|
||||
active = 0
|
||||
return
|
||||
update_icon()
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
..()
|
||||
|
||||
|
||||
/obj/machinery/r_n_d/server/proc/
|
||||
|
||||
//Backup files to centcomm to help admins recover data after greifer attacks
|
||||
/obj/machinery/r_n_d/server/proc/griefProtection()
|
||||
for(var/obj/machinery/r_n_d/server/centcom/C in world)
|
||||
@@ -190,7 +190,7 @@
|
||||
no_id_servers -= S
|
||||
|
||||
/obj/machinery/r_n_d/server/centcom/process()
|
||||
return
|
||||
return PROCESS_KILL //don't need process()
|
||||
|
||||
|
||||
/obj/machinery/computer/rdservercontrol
|
||||
|
||||
@@ -495,3 +495,6 @@ var/list/liftable_structures = list(\
|
||||
#define BORGMESON 1
|
||||
#define BORGTHERM 2
|
||||
#define BORGXRAY 4
|
||||
|
||||
//some arbitrary defines to be used by self-pruning global lists. (see master_controller)
|
||||
#define PROCESS_KILL 26 //Used to trigger removal from a processing list
|
||||
|
||||
@@ -6162,7 +6162,7 @@
|
||||
"coz" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/source_basketball)
|
||||
"coA" = (/obj/structure/holohoop{dir = 1},/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/source_basketball)
|
||||
"coB" = (/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/source_basketball)
|
||||
"coC" = (/obj/effect/overlay/water,/turf/simulated/beach/water,/area/holodeck/source_beach)
|
||||
"coC" = (/turf/simulated/beach/water,/area/holodeck/source_beach)
|
||||
"coD" = (/obj/structure/table/holotable,/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/source_thunderdomecourt)
|
||||
"coE" = (/obj/structure/table/holotable,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/suit/armor/tdome/green,/obj/item/clothing/under/color/green,/obj/item/weapon/holo/esword/green,/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/source_thunderdomecourt)
|
||||
"coF" = (/obj/structure/table/holotable,/obj/machinery/readybutton,/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/source_thunderdomecourt)
|
||||
@@ -6974,7 +6974,7 @@
|
||||
"cEf" = (/obj/machinery/vending/cigarette,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/holding)
|
||||
"cEg" = (/obj/structure/table,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/holding)
|
||||
"cEh" = (/obj/machinery/vending/cola,/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/holding)
|
||||
"cEi" = (/obj/effect/overlay/water,/turf/unsimulated/beach/water,/area/centcom/holding)
|
||||
"cEi" = (/turf/unsimulated/beach/water,/area/centcom/holding)
|
||||
"cEj" = (/turf/unsimulated/floor{dir = 8; icon_state = "red"},/area/tdome)
|
||||
"cEk" = (/turf/unsimulated/floor{icon_state = "green"; dir = 4},/area/tdome)
|
||||
"cEl" = (/obj/item/weapon/storage/firstaid/regular{pixel_x = 2; pixel_y = 6},/obj/item/weapon/storage/firstaid/regular{pixel_x = -2; pixel_y = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
|
||||
@@ -7094,7 +7094,7 @@
|
||||
"cGv" = (/turf/unsimulated/beach/coastline{density = 1; opacity = 1},/area/beach)
|
||||
"cGw" = (/turf/unsimulated/beach/coastline,/area/beach)
|
||||
"cGx" = (/turf/unsimulated/beach/water{density = 1; opacity = 1},/area/beach)
|
||||
"cGy" = (/obj/effect/overlay/water,/turf/unsimulated/beach/water,/area/beach)
|
||||
"cGy" = (/turf/unsimulated/beach/water,/area/beach)
|
||||
"cGz" = (/turf/unsimulated/wall,/area/wizard_station)
|
||||
"cGA" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
|
||||
"cGB" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
|
||||
|
||||
214
tgstation.dme
214
tgstation.dme
@@ -6,219 +6,6 @@
|
||||
|
||||
// BEGIN_FILE_DIR
|
||||
#define FILE_DIR .
|
||||
#define FILE_DIR "code"
|
||||
#define FILE_DIR "code/ATMOSPHERICS"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/unary"
|
||||
#define FILE_DIR "code/controllers"
|
||||
#define FILE_DIR "code/datums"
|
||||
#define FILE_DIR "code/datums/diseases"
|
||||
#define FILE_DIR "code/datums/helper_datums"
|
||||
#define FILE_DIR "code/datums/spells"
|
||||
#define FILE_DIR "code/defines"
|
||||
#define FILE_DIR "code/defines/area"
|
||||
#define FILE_DIR "code/defines/obj"
|
||||
#define FILE_DIR "code/defines/procs"
|
||||
#define FILE_DIR "code/defines/tanning"
|
||||
#define FILE_DIR "code/FEA"
|
||||
#define FILE_DIR "code/game"
|
||||
#define FILE_DIR "code/game/area"
|
||||
#define FILE_DIR "code/game/asteroid"
|
||||
#define FILE_DIR "code/game/gamemodes"
|
||||
#define FILE_DIR "code/game/gamemodes/blob"
|
||||
#define FILE_DIR "code/game/gamemodes/blob/blobs"
|
||||
#define FILE_DIR "code/game/gamemodes/changeling"
|
||||
#define FILE_DIR "code/game/gamemodes/cult"
|
||||
#define FILE_DIR "code/game/gamemodes/events"
|
||||
#define FILE_DIR "code/game/gamemodes/events/holidays"
|
||||
#define FILE_DIR "code/game/gamemodes/extended"
|
||||
#define FILE_DIR "code/game/gamemodes/malfunction"
|
||||
#define FILE_DIR "code/game/gamemodes/meteor"
|
||||
#define FILE_DIR "code/game/gamemodes/nuclear"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox"
|
||||
#define FILE_DIR "code/game/gamemodes/traitor"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard"
|
||||
#define FILE_DIR "code/game/jobs"
|
||||
#define FILE_DIR "code/game/jobs/job"
|
||||
#define FILE_DIR "code/game/machinery"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter"
|
||||
#define FILE_DIR "code/game/machinery/bots"
|
||||
#define FILE_DIR "code/game/machinery/computer"
|
||||
#define FILE_DIR "code/game/machinery/doors"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller"
|
||||
#define FILE_DIR "code/game/machinery/kitchen"
|
||||
#define FILE_DIR "code/game/machinery/pipe"
|
||||
#define FILE_DIR "code/game/machinery/telecomms"
|
||||
#define FILE_DIR "code/game/mecha"
|
||||
#define FILE_DIR "code/game/mecha/combat"
|
||||
#define FILE_DIR "code/game/mecha/equipment"
|
||||
#define FILE_DIR "code/game/mecha/equipment/tools"
|
||||
#define FILE_DIR "code/game/mecha/equipment/weapons"
|
||||
#define FILE_DIR "code/game/mecha/medical"
|
||||
#define FILE_DIR "code/game/mecha/working"
|
||||
#define FILE_DIR "code/game/objects"
|
||||
#define FILE_DIR "code/game/objects/effects"
|
||||
#define FILE_DIR "code/game/objects/effects/decals"
|
||||
#define FILE_DIR "code/game/objects/effects/spawners"
|
||||
#define FILE_DIR "code/game/objects/items"
|
||||
#define FILE_DIR "code/game/objects/items/devices"
|
||||
#define FILE_DIR "code/game/objects/items/devices/PDA"
|
||||
#define FILE_DIR "code/game/objects/items/devices/radio"
|
||||
#define FILE_DIR "code/game/objects/items/robot"
|
||||
#define FILE_DIR "code/game/objects/items/stacks"
|
||||
#define FILE_DIR "code/game/objects/items/stacks/sheets"
|
||||
#define FILE_DIR "code/game/objects/items/stacks/tiles"
|
||||
#define FILE_DIR "code/game/objects/items/weapons"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/grenades"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/implants"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/secstorage"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/storage"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/tanks"
|
||||
#define FILE_DIR "code/game/objects/structures"
|
||||
#define FILE_DIR "code/game/objects/structures/crates_lockers"
|
||||
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets"
|
||||
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure"
|
||||
#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest"
|
||||
#define FILE_DIR "code/game/turfs"
|
||||
#define FILE_DIR "code/game/turfs/simulated"
|
||||
#define FILE_DIR "code/game/turfs/unsimulated"
|
||||
#define FILE_DIR "code/game/vehicles"
|
||||
#define FILE_DIR "code/game/vehicles/airtight"
|
||||
#define FILE_DIR "code/game/verbs"
|
||||
#define FILE_DIR "code/js"
|
||||
#define FILE_DIR "code/modules"
|
||||
#define FILE_DIR "code/modules/admin"
|
||||
#define FILE_DIR "code/modules/admin/DB ban"
|
||||
#define FILE_DIR "code/modules/admin/verbs"
|
||||
#define FILE_DIR "code/modules/assembly"
|
||||
#define FILE_DIR "code/modules/client"
|
||||
#define FILE_DIR "code/modules/clothing"
|
||||
#define FILE_DIR "code/modules/clothing/glasses"
|
||||
#define FILE_DIR "code/modules/clothing/gloves"
|
||||
#define FILE_DIR "code/modules/clothing/head"
|
||||
#define FILE_DIR "code/modules/clothing/masks"
|
||||
#define FILE_DIR "code/modules/clothing/shoes"
|
||||
#define FILE_DIR "code/modules/clothing/spacesuits"
|
||||
#define FILE_DIR "code/modules/clothing/suits"
|
||||
#define FILE_DIR "code/modules/clothing/under"
|
||||
#define FILE_DIR "code/modules/clothing/under/jobs"
|
||||
#define FILE_DIR "code/modules/critters"
|
||||
#define FILE_DIR "code/modules/critters/hivebots"
|
||||
#define FILE_DIR "code/modules/detectivework"
|
||||
#define FILE_DIR "code/modules/flufftext"
|
||||
#define FILE_DIR "code/modules/food"
|
||||
#define FILE_DIR "code/modules/library"
|
||||
#define FILE_DIR "code/modules/liquid"
|
||||
#define FILE_DIR "code/modules/maps"
|
||||
#define FILE_DIR "code/modules/mining"
|
||||
#define FILE_DIR "code/modules/mob"
|
||||
#define FILE_DIR "code/modules/mob/dead"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer"
|
||||
#define FILE_DIR "code/modules/mob/living"
|
||||
#define FILE_DIR "code/modules/mob/living/blob"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/brain"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/metroid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/pai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot"
|
||||
#define FILE_DIR "code/modules/mob/living/simple_animal"
|
||||
#define FILE_DIR "code/modules/mob/new_player"
|
||||
#define FILE_DIR "code/modules/mob/organ"
|
||||
#define FILE_DIR "code/modules/paperwork"
|
||||
#define FILE_DIR "code/modules/power"
|
||||
#define FILE_DIR "code/modules/power/antimatter"
|
||||
#define FILE_DIR "code/modules/power/singularity"
|
||||
#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
|
||||
#define FILE_DIR "code/modules/projectiles"
|
||||
#define FILE_DIR "code/modules/projectiles/ammunition"
|
||||
#define FILE_DIR "code/modules/projectiles/guns"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/energy"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/projectile"
|
||||
#define FILE_DIR "code/modules/projectiles/projectile"
|
||||
#define FILE_DIR "code/modules/reagents"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/glass"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle"
|
||||
#define FILE_DIR "code/modules/recycling"
|
||||
#define FILE_DIR "code/modules/research"
|
||||
#define FILE_DIR "code/modules/scripting"
|
||||
#define FILE_DIR "code/modules/scripting/AST"
|
||||
#define FILE_DIR "code/modules/scripting/AST/Operators"
|
||||
#define FILE_DIR "code/modules/scripting/Implementations"
|
||||
#define FILE_DIR "code/modules/scripting/Interpreter"
|
||||
#define FILE_DIR "code/modules/scripting/Parser"
|
||||
#define FILE_DIR "code/modules/scripting/Scanner"
|
||||
#define FILE_DIR "code/modules/security levels"
|
||||
#define FILE_DIR "code/unused"
|
||||
#define FILE_DIR "code/unused/beast"
|
||||
#define FILE_DIR "code/unused/computer2"
|
||||
#define FILE_DIR "code/unused/disease2"
|
||||
#define FILE_DIR "code/unused/gamemodes"
|
||||
#define FILE_DIR "code/unused/hivebot"
|
||||
#define FILE_DIR "code/unused/mining"
|
||||
#define FILE_DIR "code/unused/optics"
|
||||
#define FILE_DIR "code/unused/pda2"
|
||||
#define FILE_DIR "code/unused/powerarmor"
|
||||
#define FILE_DIR "code/unused/spacecraft"
|
||||
#define FILE_DIR "code/WorkInProgress"
|
||||
#define FILE_DIR "code/WorkInProgress/carn"
|
||||
#define FILE_DIR "code/WorkInProgress/mapload"
|
||||
#define FILE_DIR "code/WorkInProgress/organs"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2"
|
||||
#define FILE_DIR "html"
|
||||
#define FILE_DIR "icons"
|
||||
#define FILE_DIR "icons/effects"
|
||||
#define FILE_DIR "icons/mecha"
|
||||
#define FILE_DIR "icons/misc"
|
||||
#define FILE_DIR "icons/mob"
|
||||
#define FILE_DIR "icons/obj"
|
||||
#define FILE_DIR "icons/obj/assemblies"
|
||||
#define FILE_DIR "icons/obj/atmospherics"
|
||||
#define FILE_DIR "icons/obj/clothing"
|
||||
#define FILE_DIR "icons/obj/doors"
|
||||
#define FILE_DIR "icons/obj/machines"
|
||||
#define FILE_DIR "icons/obj/pipes"
|
||||
#define FILE_DIR "icons/pda_icons"
|
||||
#define FILE_DIR "icons/spideros_icons"
|
||||
#define FILE_DIR "icons/Testing"
|
||||
#define FILE_DIR "icons/turf"
|
||||
#define FILE_DIR "icons/vehicles"
|
||||
#define FILE_DIR "icons/vending_icons"
|
||||
#define FILE_DIR "interface"
|
||||
#define FILE_DIR "maps"
|
||||
#define FILE_DIR "maps/RandomZLevels"
|
||||
#define FILE_DIR "sound"
|
||||
#define FILE_DIR "sound/AI"
|
||||
#define FILE_DIR "sound/ambience"
|
||||
#define FILE_DIR "sound/effects"
|
||||
#define FILE_DIR "sound/hallucinations"
|
||||
#define FILE_DIR "sound/items"
|
||||
#define FILE_DIR "sound/machines"
|
||||
#define FILE_DIR "sound/mecha"
|
||||
#define FILE_DIR "sound/misc"
|
||||
#define FILE_DIR "sound/piano"
|
||||
#define FILE_DIR "sound/voice"
|
||||
#define FILE_DIR "sound/weapons"
|
||||
#define FILE_DIR "tools"
|
||||
#define FILE_DIR "tools/Redirector"
|
||||
// END_FILE_DIR
|
||||
|
||||
// BEGIN_PREFERENCES
|
||||
@@ -1109,7 +896,6 @@
|
||||
#include "code\modules\power\switch.dm"
|
||||
#include "code\modules\power\terminal.dm"
|
||||
#include "code\modules\power\tracker.dm"
|
||||
#include "code\modules\power\turbine.dm"
|
||||
#include "code\modules\power\antimatter\containment_jar.dm"
|
||||
#include "code\modules\power\antimatter\control.dm"
|
||||
#include "code\modules\power\antimatter\shielding.dm"
|
||||
|
||||
Reference in New Issue
Block a user