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https://github.com/fulpstation/fulpstation.git
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Slightly improves visible and audible messages. (#46499)
* Doubtful improvement * Switches out all the magic numbers with defines * Thanks travis for finally finding a real error * properly resolves some left over conflict
This commit is contained in:
@@ -107,6 +107,7 @@
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//the define for visible message range in combat
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#define COMBAT_MESSAGE_RANGE 3
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#define DEFAULT_MESSAGE_RANGE 7
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//Shove knockdown lengths (deciseconds)
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#define SHOVE_KNOCKDOWN_SOLID 30
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@@ -80,4 +80,8 @@
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#define MAX_CHARTER_LEN 80
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// Is something in the IC chat filter? This is config dependent.
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#define CHAT_FILTER_CHECK(T) (config.ic_filter_regex && findtext(T, config.ic_filter_regex))
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#define CHAT_FILTER_CHECK(T) (config.ic_filter_regex && findtext(T, config.ic_filter_regex))
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// Audio/Visual Flags. Used to determine what sense are required to notice a message.
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#define MSG_VISUAL (1<<0)
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#define MSG_AUDIBLE (1<<1)
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@@ -663,9 +663,9 @@
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if(M == viewing)
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to_chat(usr, "<span class='notice'>You put [I] [insert_preposition]to [parent].</span>")
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else if(in_range(M, viewing)) //If someone is standing close enough, they can tell what it is...
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viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", 1)
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viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", MSG_VISUAL)
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else if(I && I.w_class >= 3) //Otherwise they can only see large or normal items from a distance...
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viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", 1)
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viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", MSG_VISUAL)
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/datum/component/storage/proc/update_icon()
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if(isobj(parent))
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@@ -898,7 +898,7 @@ GLOBAL_LIST_EMPTY(PDAs)
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if (ismob(loc))
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var/mob/M = loc
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M.show_message("<span class='userdanger'>Your [src] explodes!</span>", 1)
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M.show_message("<span class='userdanger'>Your [src] explodes!</span>", MSG_VISUAL, "<span class='warning'>You hear a loud *pop*!</span>", MSG_AUDIBLE)
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else
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visible_message("<span class='danger'>[src] explodes!</span>", "<span class='warning'>You hear a loud *pop*!</span>")
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@@ -72,10 +72,10 @@
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else
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difficulty += 2
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if(SEND_SIGNAL(target, COMSIG_PDA_CHECK_DETONATE) & COMPONENT_PDA_NO_DETONATE || prob(difficulty * 15))
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U.show_message("<span class='danger'>An error flashes on your [src].</span>", 1)
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U.show_message("<span class='danger'>An error flashes on your [src].</span>", MSG_VISUAL)
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else
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log_bomber(U, "triggered a PDA explosion on", target, "[!is_special_character(U) ? "(TRIGGED BY NON-ANTAG)" : ""]")
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U.show_message("<span class='notice'>Success!</span>", 1)
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U.show_message("<span class='notice'>Success!</span>", MSG_VISUAL)
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target.explode()
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else
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to_chat(U, "PDA not found.")
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@@ -21,7 +21,7 @@
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/obj/item/grenade/flashbang/proc/bang(turf/T , mob/living/M)
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if(M.stat == DEAD) //They're dead!
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return
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M.show_message("<span class='warning'>BANG</span>", 2)
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M.show_message("<span class='warning'>BANG</span>", MSG_AUDIBLE)
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var/distance = max(0,get_dist(get_turf(src),T))
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//Flash
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@@ -170,19 +170,19 @@
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//we are not catholic
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if(young == TRUE || Kisser.young == TRUE)
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user.show_message("<span class='notice'>[src] plays tag with [Kisser].</span>", 1,
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"<span class='notice'>They're happy.</span>", 0)
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user.show_message("<span class='notice'>[src] plays tag with [Kisser].</span>", MSG_VISUAL,
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"<span class='notice'>They're happy.</span>", NONE)
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Kisser.cheer_up()
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cheer_up()
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//never again
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else if(Kisser in scorned)
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//message, visible, alternate message, neither visible nor audible
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user.show_message("<span class='notice'>[src] rejects the advances of [Kisser]!</span>", 1,
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"<span class='notice'>That didn't feel like it worked.</span>", 0)
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user.show_message("<span class='notice'>[src] rejects the advances of [Kisser]!</span>", MSG_VISUAL,
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"<span class='notice'>That didn't feel like it worked.</span>", NONE)
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else if(src in Kisser.scorned)
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user.show_message("<span class='notice'>[Kisser] realises who [src] is and turns away.</span>", 1,
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"<span class='notice'>That didn't feel like it worked.</span>", 0)
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user.show_message("<span class='notice'>[Kisser] realises who [src] is and turns away.</span>", MSG_VISUAL,
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"<span class='notice'>That didn't feel like it worked.</span>", NONE)
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//first comes love
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else if(Kisser.lover != src && Kisser.partner != src) //cannot be lovers or married
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@@ -202,8 +202,8 @@
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new_lover(Kisser)
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Kisser.new_lover(src)
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else
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user.show_message("<span class='notice'>[src] rejects the advances of [Kisser], maybe next time?</span>", 1,
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"<span class='notice'>That didn't feel like it worked, this time.</span>", 0)
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user.show_message("<span class='notice'>[src] rejects the advances of [Kisser], maybe next time?</span>", MSG_VISUAL,
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"<span class='notice'>That didn't feel like it worked, this time.</span>", NONE)
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//then comes marriage
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else if(Kisser.lover == src && Kisser.partner != src) //need to be lovers (assumes loving is a two way street) but not married (also assumes similar)
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@@ -227,7 +227,7 @@
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//then oh fuck something unexpected happened
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else
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user.show_message("<span class='warning'>[Kisser] and [src] don't know what to do with one another.</span>", 0)
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user.show_message("<span class='warning'>[Kisser] and [src] don't know what to do with one another.</span>", NONE)
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/obj/item/toy/plush/proc/heartbreak(obj/item/toy/plush/Brutus)
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if(lover != Brutus)
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@@ -140,7 +140,7 @@
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new /obj/item/clothing/mask/gas/explorer(src)
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new /obj/item/crowbar/red(src)
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new /obj/item/reagent_containers/hypospray/medipen(src)
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if(!isplasmaman(loc))
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new /obj/item/tank/internals/emergency_oxygen(src)
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else
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@@ -150,7 +150,7 @@
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/obj/item/storage/box/engineer/PopulateContents()
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/reagent_containers/hypospray/medipen(src)
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if(!isplasmaman(loc))
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new /obj/item/tank/internals/emergency_oxygen/engi(src)
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else
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@@ -163,7 +163,7 @@
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// Syndie survival box
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/obj/item/storage/box/syndie/PopulateContents()
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new /obj/item/clothing/mask/gas/syndicate(src)
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if(!isplasmaman(loc))
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new /obj/item/tank/internals/emergency_oxygen/engi(src)
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else
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@@ -173,7 +173,7 @@
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/obj/item/storage/box/security/PopulateContents()
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new /obj/item/clothing/mask/gas/sechailer(src)
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new /obj/item/reagent_containers/hypospray/medipen(src)
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if(!isplasmaman(loc))
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new /obj/item/tank/internals/emergency_oxygen(src)
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else
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@@ -783,7 +783,7 @@
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/obj/item/storage/box/hug/survival/PopulateContents()
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/reagent_containers/hypospray/medipen(src)
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if(!isplasmaman(loc))
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new /obj/item/tank/internals/emergency_oxygen(src)
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else
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@@ -882,12 +882,12 @@
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else if(W.is_sharp())
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if(!contents.len)
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if(item_state == "paperbag_None")
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user.show_message("<span class='notice'>You cut eyeholes into [src].</span>", 1)
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user.show_message("<span class='notice'>You cut eyeholes into [src].</span>", MSG_VISUAL)
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new /obj/item/clothing/head/papersack(user.loc)
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qdel(src)
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return 0
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else if(item_state == "paperbag_SmileyFace")
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user.show_message("<span class='notice'>You cut eyeholes into [src] and modify the design.</span>", 1)
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user.show_message("<span class='notice'>You cut eyeholes into [src] and modify the design.</span>", MSG_VISUAL)
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new /obj/item/clothing/head/papersack/smiley(user.loc)
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qdel(src)
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return 0
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@@ -197,7 +197,7 @@
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if(!current_location || current_area.noteleport || is_away_level(current_location.z) || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
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to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
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return
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user.show_message("<span class='notice'>Locked In.</span>", 2)
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user.show_message("<span class='notice'>Locked In.</span>", MSG_AUDIBLE)
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var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), src, 300, 1, null, atmos_link_override)
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if(!(LAZYLEN(created) == 2))
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return
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@@ -227,7 +227,7 @@
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return
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src.add_fingerprint(user)
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if (src.bullets < 1)
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user.show_message("<span class='warning'>*click*</span>", 2)
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user.show_message("<span class='warning'>*click*</span>", MSG_AUDIBLE)
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playsound(src, 'sound/weapons/gun_dry_fire.ogg', 30, TRUE)
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return
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playsound(user, 'sound/weapons/gunshot.ogg', 100, TRUE)
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@@ -25,17 +25,17 @@
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if(!istype(W))
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return FALSE
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if(!anchored)
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user.show_message("<span class='notice'>The loom needs to be wrenched down.</span>", 1)
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user.show_message("<span class='notice'>The loom needs to be wrenched down.</span>", MSG_VISUAL)
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return FALSE
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if(W.amount < FABRIC_PER_SHEET)
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user.show_message("<span class='notice'>You need at least [FABRIC_PER_SHEET] units of fabric before using this.</span>", 1)
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user.show_message("<span class='notice'>You need at least [FABRIC_PER_SHEET] units of fabric before using this.</span>", MSG_VISUAL)
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return FALSE
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user.show_message("<span class='notice'>You start weaving \the [W.name] through the loom..</span>", 1)
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user.show_message("<span class='notice'>You start weaving \the [W.name] through the loom..</span>", MSG_VISUAL)
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if(W.use_tool(src, user, W.pull_effort))
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if(W.amount >= FABRIC_PER_SHEET)
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new W.loom_result(drop_location())
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W.use(FABRIC_PER_SHEET)
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user.show_message("<span class='notice'>You weave \the [W.name] into a workable fabric.</span>", 1)
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user.show_message("<span class='notice'>You weave \the [W.name] into a workable fabric.</span>", MSG_VISUAL)
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return TRUE
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#undef FABRIC_PER_SHEET
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@@ -66,7 +66,7 @@
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/obj/item/clothing/head/helmet/space/hardsuit/proc/display_visor_message(var/msg)
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var/mob/wearer = loc
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if(msg && ishuman(wearer))
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wearer.show_message("[icon2html(src, wearer)]<b><span class='robot'>[msg]</span></b>", 1)
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wearer.show_message("[icon2html(src, wearer)]<b><span class='robot'>[msg]</span></b>", MSG_VISUAL)
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/obj/item/clothing/head/helmet/space/hardsuit/rad_act(severity)
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. = ..()
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@@ -797,7 +797,7 @@
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if(shield_state == "broken")
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to_chat(user, "<span class='warning'>You can't interface with the hardsuit's software if the shield's broken!</span>")
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return
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if(shield_state == "shield-red")
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shield_state = "shield-old"
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shield_on = "shield-old"
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@@ -32,7 +32,7 @@
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var/cotton_name = "raw cotton"
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/obj/item/grown/cotton/attack_self(mob/user)
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user.show_message("<span class='notice'>You pull some [cotton_name] out of the [name]!</span>", 1)
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user.show_message("<span class='notice'>You pull some [cotton_name] out of the [name]!</span>", MSG_VISUAL)
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var/seed_modifier = 0
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if(seed)
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seed_modifier = round(seed.potency / 25)
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@@ -29,7 +29,7 @@
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/obj/item/reagent_containers/food/snacks/grown/pumpkin/attackby(obj/item/W as obj, mob/user as mob, params)
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if(W.is_sharp())
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user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
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user.show_message("<span class='notice'>You carve a face into [src]!</span>", MSG_VISUAL)
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new /obj/item/clothing/head/hardhat/pumpkinhead(user.loc)
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qdel(src)
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return
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@@ -51,7 +51,7 @@
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/obj/item/grown/log/attackby(obj/item/W, mob/user, params)
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if(W.is_sharp())
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user.show_message("<span class='notice'>You make [plank_name] out of \the [src]!</span>", 1)
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user.show_message("<span class='notice'>You make [plank_name] out of \the [src]!</span>", MSG_VISUAL)
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var/seed_modifier = 0
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if(seed)
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seed_modifier = round(seed.potency / 25)
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@@ -23,7 +23,7 @@
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/mob/living/carbon/is_mouth_covered(head_only = 0, mask_only = 0)
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if( (!mask_only && head && (head.flags_cover & HEADCOVERSMOUTH)) || (!head_only && wear_mask && (wear_mask.flags_cover & MASKCOVERSMOUTH)) )
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return TRUE
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/mob/living/carbon/is_eyes_covered(check_glasses = TRUE, check_head = TRUE, check_mask = TRUE)
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if(check_head && head && (head.flags_cover & HEADCOVERSEYES))
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return head
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@@ -36,7 +36,7 @@
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return head
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if(check_mask &&(wear_mask?.flags_cover & PEPPERPROOF))
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return wear_mask
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/mob/living/carbon/check_projectile_dismemberment(obj/item/projectile/P, def_zone)
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var/obj/item/bodypart/affecting = get_bodypart(def_zone)
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if(affecting && affecting.dismemberable && affecting.get_damage() >= (affecting.max_damage - P.dismemberment))
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@@ -856,27 +856,27 @@
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if(M.stat == DEAD) //F
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return
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if(M == H)
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H.show_message("<span class='narsiesmall'>You cringe with pain as your body rings around you!</span>", 2)
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H.show_message("<span class='narsiesmall'>You cringe with pain as your body rings around you!</span>", MSG_AUDIBLE)
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H.playsound_local(H, 'sound/effects/gong.ogg', 100, TRUE)
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H.soundbang_act(2, 0, 100, 1)
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H.jitteriness += 7
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var/distance = max(0,get_dist(get_turf(H),get_turf(M)))
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switch(distance)
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if(0 to 1)
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M.show_message("<span class='narsiesmall'>GONG!</span>", 2)
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M.show_message("<span class='narsiesmall'>GONG!</span>", MSG_AUDIBLE)
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M.playsound_local(H, 'sound/effects/gong.ogg', 100, TRUE)
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M.soundbang_act(1, 0, 30, 3)
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M.confused += 10
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M.jitteriness += 4
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "gonged", /datum/mood_event/loud_gong)
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if(2 to 3)
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M.show_message("<span class='cult'>GONG!</span>", 2)
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M.show_message("<span class='cult'>GONG!</span>", MSG_AUDIBLE)
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M.playsound_local(H, 'sound/effects/gong.ogg', 75, TRUE)
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M.soundbang_act(1, 0, 15, 2)
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M.jitteriness += 3
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "gonged", /datum/mood_event/loud_gong)
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else
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M.show_message("<span class='warning'>GONG!</span>", 2)
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M.show_message("<span class='warning'>GONG!</span>", MSG_AUDIBLE)
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M.playsound_local(H, 'sound/effects/gong.ogg', 50, TRUE)
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@@ -1045,7 +1045,7 @@
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special_names = list("Flake", "Blizzard", "Storm")
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYESPRITES) //no mutcolors, no eye sprites
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inherent_traits = list(TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
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var/obj/effect/proc_holder/spell/targeted/conjure_item/snowball/ball
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var/obj/effect/proc_holder/spell/aimed/cryo/cryo
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@@ -244,7 +244,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
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SEND_SIGNAL(src, COMSIG_MOVABLE_HEAR, args)
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show_message(message, 2, deaf_message, deaf_type)
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show_message(message, MSG_AUDIBLE, deaf_message, deaf_type)
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return message
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/mob/living/send_speech(message, message_range = 6, obj/source = src, bubble_type = bubble_icon, list/spans, datum/language/message_language=null, message_mode)
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@@ -390,7 +390,7 @@ Difficulty: Medium
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return FALSE
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return ..()
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/mob/living/simple_animal/hostile/megafauna/dragon/visible_message()
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/mob/living/simple_animal/hostile/megafauna/dragon/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, list/ignored_mobs)
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if(swooping & SWOOP_INVULNERABLE) //to suppress attack messages without overriding every single proc that could send a message saying we got hit
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return
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return ..()
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@@ -135,37 +135,36 @@
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return "a ... thing?"
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/**
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* Show a message to this mob (visual)
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* Show a message to this mob (visual or audible)
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*/
|
||||
/mob/proc/show_message(msg, type, alt_msg, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
|
||||
|
||||
if(!client)
|
||||
return
|
||||
|
||||
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
|
||||
|
||||
if(type)
|
||||
if(type & 1 && eye_blind )//Vision related
|
||||
if(type & MSG_VISUAL && eye_blind )//Vision related
|
||||
if(!alt_msg)
|
||||
return
|
||||
else
|
||||
msg = alt_msg
|
||||
type = alt_type
|
||||
|
||||
if(type & 2 && !can_hear())//Hearing related
|
||||
if(type & MSG_AUDIBLE && !can_hear())//Hearing related
|
||||
if(!alt_msg)
|
||||
return
|
||||
else
|
||||
msg = alt_msg
|
||||
type = alt_type
|
||||
if(type & 1 && eye_blind)
|
||||
if(type & MSG_VISUAL && eye_blind)
|
||||
return
|
||||
// voice muffling
|
||||
if(stat == UNCONSCIOUS)
|
||||
if(type & 2) //audio
|
||||
if(type & MSG_AUDIBLE) //audio
|
||||
to_chat(src, "<I>... You can almost hear something ...</I>")
|
||||
else
|
||||
to_chat(src, msg)
|
||||
return
|
||||
to_chat(src, msg)
|
||||
|
||||
/**
|
||||
* Generate a visible message from this atom
|
||||
@@ -184,39 +183,53 @@
|
||||
* * vision_distance (optional) define how many tiles away the message can be seen.
|
||||
* * ignored_mob (optional) doesn't show any message to a given mob if TRUE.
|
||||
*/
|
||||
/atom/proc/visible_message(message, self_message, blind_message, vision_distance, list/ignored_mobs)
|
||||
/atom/proc/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, list/ignored_mobs)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return
|
||||
if(!islist(ignored_mobs))
|
||||
ignored_mobs = list(ignored_mobs)
|
||||
var/range = 7
|
||||
if(vision_distance)
|
||||
range = vision_distance
|
||||
for(var/mob/M in get_hearers_in_view(range, src))
|
||||
var/list/hearers = get_hearers_in_view(vision_distance, src) //caches the hearers and then removes ignored mobs.
|
||||
hearers -= ignored_mobs
|
||||
if(self_message)
|
||||
hearers -= src
|
||||
for(var/mob/M in hearers)
|
||||
if(!M.client)
|
||||
continue
|
||||
if(M in ignored_mobs)
|
||||
continue
|
||||
//This entire if/else chain could be in two lines but isn't for readibilties sake.
|
||||
var/msg = message
|
||||
if(M == src) //the src always see the main message or self message
|
||||
if(self_message)
|
||||
msg = self_message
|
||||
else
|
||||
if(M.see_invisible<invisibility || (T != loc && T != src))//if src is invisible to us or is inside something (and isn't a turf),
|
||||
if(blind_message) // then people see blind message if there is one, otherwise nothing.
|
||||
msg = blind_message
|
||||
else
|
||||
continue
|
||||
if(M.see_invisible < invisibility)//if src is invisible to M
|
||||
msg = blind_message
|
||||
else if(T != loc && T != src) //if src is inside something and not a turf.
|
||||
msg = blind_message
|
||||
else if(T.lighting_object && T.lighting_object.invisibility <= M.see_invisible && T.is_softly_lit()) //if it is too dark.
|
||||
msg = blind_message
|
||||
if(!msg)
|
||||
continue
|
||||
M.show_message(msg, MSG_VISUAL, blind_message, MSG_AUDIBLE)
|
||||
|
||||
else if(T.lighting_object)
|
||||
if(T.lighting_object.invisibility <= M.see_invisible && T.is_softly_lit()) //the light object is dark and not invisible to us
|
||||
if(blind_message)
|
||||
msg = blind_message
|
||||
else
|
||||
continue
|
||||
///Adds the functionality to self_message.
|
||||
/mob/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, list/ignored_mobs)
|
||||
. = ..()
|
||||
if(self_message)
|
||||
show_message(self_message, MSG_VISUAL, blind_message, MSG_AUDIBLE)
|
||||
|
||||
M.show_message(msg,1,blind_message,2)
|
||||
/**
|
||||
* Show a message to all mobs in earshot of this atom
|
||||
*
|
||||
* Use for objects performing audible actions
|
||||
*
|
||||
* vars:
|
||||
* * message is the message output to anyone who can hear.
|
||||
* * deaf_message (optional) is what deaf people will see.
|
||||
* * hearing_distance (optional) is the range, how many tiles away the message can be heard.
|
||||
*/
|
||||
/atom/proc/audible_message(message, deaf_message, hearing_distance = DEFAULT_MESSAGE_RANGE, self_message)
|
||||
var/list/hearers = get_hearers_in_view(hearing_distance, src)
|
||||
if(self_message)
|
||||
hearers -= src
|
||||
for(var/mob/M in hearers)
|
||||
M.show_message(message, MSG_AUDIBLE, deaf_message, MSG_VISUAL)
|
||||
|
||||
/**
|
||||
* Show a message to all mobs in earshot of this one
|
||||
@@ -229,32 +242,10 @@
|
||||
* * deaf_message (optional) is what deaf people will see.
|
||||
* * hearing_distance (optional) is the range, how many tiles away the message can be heard.
|
||||
*/
|
||||
/mob/audible_message(message, deaf_message, hearing_distance, self_message)
|
||||
var/range = 7
|
||||
if(hearing_distance)
|
||||
range = hearing_distance
|
||||
for(var/mob/M in get_hearers_in_view(range, src))
|
||||
var/msg = message
|
||||
if(self_message && M==src)
|
||||
msg = self_message
|
||||
M.show_message( msg, 2, deaf_message, 1)
|
||||
|
||||
/**
|
||||
* Show a message to all mobs in earshot of this atom
|
||||
*
|
||||
* Use for objects performing audible actions
|
||||
*
|
||||
* vars:
|
||||
* * message is the message output to anyone who can hear.
|
||||
* * deaf_message (optional) is what deaf people will see.
|
||||
* * hearing_distance (optional) is the range, how many tiles away the message can be heard.
|
||||
*/
|
||||
/atom/proc/audible_message(message, deaf_message, hearing_distance)
|
||||
var/range = 7
|
||||
if(hearing_distance)
|
||||
range = hearing_distance
|
||||
for(var/mob/M in get_hearers_in_view(range, src))
|
||||
M.show_message( message, 2, deaf_message, 1)
|
||||
/mob/audible_message(message, deaf_message, hearing_distance = DEFAULT_MESSAGE_RANGE, self_message)
|
||||
. = ..()
|
||||
if(self_message)
|
||||
show_message(self_message, MSG_AUDIBLE, deaf_message, MSG_VISUAL)
|
||||
|
||||
///Get the item on the mob in the storage slot identified by the id passed in
|
||||
/mob/proc/get_item_by_slot(slot_id)
|
||||
|
||||
@@ -710,11 +710,10 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
|
||||
for(var/mob/living/L in range(10))
|
||||
investigate_log("has irradiated [key_name(L)] after consuming [AM].", INVESTIGATE_SUPERMATTER)
|
||||
if(L in view())
|
||||
L.show_message("<span class='danger'>As \the [src] slowly stops resonating, you find your skin covered in new radiation burns.</span>", 1,\
|
||||
"<span class='danger'>The unearthly ringing subsides and you notice you have new radiation burns.</span>", 2)
|
||||
L.show_message("<span class='danger'>As \the [src] slowly stops resonating, you find your skin covered in new radiation burns.</span>", MSG_VISUAL,\
|
||||
"<span class='danger'>The unearthly ringing subsides and you notice you have new radiation burns.</span>", MSG_AUDIBLE)
|
||||
else
|
||||
L.show_message("<span class='hear'>You hear an unearthly ringing and notice your skin is covered in fresh radiation burns.</span>", 2)
|
||||
|
||||
L.show_message("<span class='hear'>You hear an unearthly ringing and notice your skin is covered in fresh radiation burns.</span>", MSG_AUDIBLE)
|
||||
//Do not blow up our internal radio
|
||||
/obj/machinery/power/supermatter_crystal/contents_explosion(severity, target)
|
||||
return
|
||||
|
||||
@@ -58,10 +58,10 @@
|
||||
|
||||
/obj/item/firing_pin/proc/auth_fail(mob/living/user)
|
||||
if(user)
|
||||
user.show_message(fail_message, 1)
|
||||
user.show_message(fail_message, MSG_VISUAL)
|
||||
if(selfdestruct)
|
||||
if(user)
|
||||
user.show_message("<span class='danger'>SELF-DESTRUCTING...</span><br>", 1)
|
||||
user.show_message("<span class='danger'>SELF-DESTRUCTING...</span><br>", MSG_VISUAL)
|
||||
to_chat(user, "<span class='userdanger'>[gun] explodes!</span>")
|
||||
explosion(get_turf(gun), -1, 0, 2, 3)
|
||||
if(gun)
|
||||
@@ -220,7 +220,7 @@
|
||||
return
|
||||
gun.desc += "<span class='notice'> This [gun.name] has a license permit cost of [payment_amount] credit[( payment_amount > 1 ) ? "s" : ""].</span>"
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/item/firing_pin/paywall/gun_remove(mob/living/user)
|
||||
gun.desc = initial(desc)
|
||||
@@ -246,12 +246,12 @@
|
||||
to_chat(user, "<span class='warning'>ERROR: Invalid amount designated.</span>")
|
||||
return
|
||||
if(!transaction_amount)
|
||||
return
|
||||
return
|
||||
pin_owner = id
|
||||
owned = TRUE
|
||||
payment_amount = transaction_amount
|
||||
gun_owners += user
|
||||
to_chat(user, "<span class='notice'>You link the card to the firing pin.</span>")
|
||||
to_chat(user, "<span class='notice'>You link the card to the firing pin.</span>")
|
||||
|
||||
/obj/item/firing_pin/paywall/pin_auth(mob/living/user)
|
||||
if(!istype(user))//nice try commie
|
||||
@@ -266,9 +266,9 @@
|
||||
if(credit_card_details.adjust_money(-payment_amount))
|
||||
pin_owner.registered_account.adjust_money(payment_amount)
|
||||
return TRUE
|
||||
to_chat(user, "<span class='warning'>ERROR: User balance insufficent for successful transaction!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
to_chat(user, "<span class='warning'>ERROR: User balance insufficent for successful transaction!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(credit_card_details && !active_prompt)
|
||||
var/license_request = alert(usr, "Do you wish to pay [payment_amount] credit[( payment_amount > 1 ) ? "s" : ""] for [( multi_payment ) ? "each shot of [gun.name]" : "usage license of [gun.name]"]?", "Weapon Purchase", "Yes", "No")
|
||||
active_prompt = TRUE
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
if(user.incapacitated())
|
||||
return
|
||||
for(var/mob/M in range(5, get_turf(src)))
|
||||
M.show_message("<FONT size=[max(0, 5 - get_dist(src, M))]>CLONG, clong!</FONT>", 2)
|
||||
M.show_message("<FONT size=[max(0, 5 - get_dist(src, M))]>CLONG, clong!</FONT>", MSG_AUDIBLE)
|
||||
playsound(src.loc, 'sound/effects/clang.ogg', 50, FALSE, FALSE)
|
||||
|
||||
// called to vent all gas in holder to a location
|
||||
|
||||
Reference in New Issue
Block a user