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https://github.com/fulpstation/fulpstation.git
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Removes gangs (#30056)
This commit is contained in:
@@ -387,8 +387,6 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
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#define NUKE_SYNDICATE_BASE 3
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#define STATION_DESTROYED_NUKE 4
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#define STATION_EVACUATED 5
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#define GANG_LOSS 6
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#define GANG_TAKEOVER 7
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#define BLOB_WIN 8
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#define BLOB_NUKE 9
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#define BLOB_DESTROYED 10
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@@ -424,11 +422,6 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
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#define GIBTONITE_STABLE 2
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#define GIBTONITE_DETONATE 3
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//Gangster starting influences
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#define GANGSTER_SOLDIER_STARTING_INFLUENCE 5
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#define GANGSTER_BOSS_STARTING_INFLUENCE 20
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//for obj explosion block calculation
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#define EXPLOSION_BLOCK_PROC -1
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@@ -18,7 +18,6 @@
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#define ROLE_BLOB "blob"
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#define ROLE_NINJA "space ninja"
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#define ROLE_MONKEY "monkey"
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#define ROLE_GANG "gangster"
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#define ROLE_ABDUCTOR "abductor"
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#define ROLE_REVENANT "revenant"
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#define ROLE_DEVIL "devil"
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@@ -40,7 +39,6 @@ GLOBAL_LIST_INIT(special_roles, list(
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ROLE_BLOB = /datum/game_mode/blob,
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ROLE_NINJA,
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ROLE_MONKEY = /datum/game_mode/monkey,
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ROLE_GANG = /datum/game_mode/gang,
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ROLE_REVENANT,
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ROLE_ABDUCTOR = /datum/game_mode/abduction,
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ROLE_DEVIL = /datum/game_mode/devil,
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@@ -310,10 +310,6 @@ SUBSYSTEM_DEF(ticker)
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flick("station_corrupted",cinematic)
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SEND_SOUND(world, sound('sound/effects/ghost.ogg'))
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actually_blew_up = FALSE
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if("gang war") //Gang Domination (just show the override screen)
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cinematic.icon_state = "intro_malf_still"
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flick("intro_malf",cinematic)
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actually_blew_up = FALSE
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sleep(70)
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if("fake") //The round isn't over, we're just freaking people out for fun
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flick("intro_nuke",cinematic)
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@@ -724,10 +720,6 @@ SUBSYSTEM_DEF(ticker)
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news_message = "We would like to reassure all employees that the reports of a Syndicate backed nuclear attack on [station_name()] are, in fact, a hoax. Have a secure day!"
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if(STATION_EVACUATED)
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news_message = "The crew of [station_name()] has been evacuated amid unconfirmed reports of enemy activity."
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if(GANG_LOSS)
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news_message = "Organized crime aboard [station_name()] has been stamped out by members of our ever vigilant security team. Remember to thank your assigned officers today!"
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if(GANG_TAKEOVER)
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news_message = "Contact with [station_name()] has been lost after a sophisticated hacking attack by organized criminal elements. Stay vigilant!"
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if(BLOB_WIN)
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news_message = "[station_name()] was overcome by an unknown biological outbreak, killing all crew on board. Don't let it happen to you! Remember, a clean work station is a safe work station."
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if(BLOB_NUKE)
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@@ -74,12 +74,7 @@ GLOBAL_LIST_INIT(huds, list(
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//MOB PROCS
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/mob/proc/reload_huds()
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var/gang_huds = list()
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if(SSticker.mode)
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for(var/datum/gang/G in SSticker.mode.gangs)
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gang_huds += G.ganghud
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for(var/datum/atom_hud/hud in (GLOB.huds|gang_huds|GLOB.active_alternate_appearances))
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for(var/datum/atom_hud/hud in (GLOB.huds|GLOB.active_alternate_appearances))
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if(hud && hud.hudusers[src])
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hud.add_hud_to(src)
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@@ -56,7 +56,6 @@
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var/list/antag_datums
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var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
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var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD
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var/datum/gang/gang_datum //Which gang this mind belongs to, if any
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var/damnation_type = 0
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var/datum/mind/soulOwner //who owns the soul. Under normal circumstances, this will point to src
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var/hasSoul = TRUE // If false, renders the character unable to sell their soul.
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@@ -225,10 +224,6 @@
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remove_antag_equip()
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/datum/mind/proc/remove_gang()
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SSticker.mode.remove_gangster(src,0,1,1)
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remove_objectives()
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/datum/mind/proc/remove_antag_equip()
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var/list/Mob_Contents = current.get_contents()
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for(var/obj/item/I in Mob_Contents)
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@@ -247,14 +242,11 @@
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remove_wizard()
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remove_cultist()
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remove_rev()
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remove_gang()
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SSticker.mode.update_changeling_icons_removed(src)
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SSticker.mode.update_traitor_icons_removed(src)
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SSticker.mode.update_wiz_icons_removed(src)
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SSticker.mode.update_cult_icons_removed(src)
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SSticker.mode.update_rev_icons_removed(src)
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if(gang_datum)
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gang_datum.remove_gang_hud(src)
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/datum/mind/proc/equip_traitor(var/employer = "The Syndicate", var/silent = FALSE)
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if(!current)
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@@ -324,9 +316,6 @@
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if(iscultist(creator))
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SSticker.mode.add_cultist(src)
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else if(is_gangster(creator))
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SSticker.mode.add_gangster(src, creator.mind.gang_datum, TRUE)
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else if(is_revolutionary_in_general(creator))
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SSticker.mode.add_revolutionary(src)
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@@ -381,7 +370,6 @@
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"nuclear",
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"wizard",
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"revolution",
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"gang",
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"cult",
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"clockcult",
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"abductor",
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@@ -564,46 +552,6 @@
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sections["revolution"] = text
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/** GANG ***/
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text = "gang"
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if (SSticker.mode.config_tag=="gang")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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text += "[current.isloyal() ? "<B>MINDSHIELDED</B>" : "not mindshielded"] | "
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if(src in SSticker.mode.get_all_gangsters())
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text += "<a href='?src=\ref[src];gang=clear'>none</a>"
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else
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text += "<B>NONE</B>"
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if(current && current.client && (ROLE_GANG in current.client.prefs.be_special))
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text += " | Enabled in Prefs<BR>"
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else
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text += " | Disabled in Prefs<BR>"
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for(var/datum/gang/G in SSticker.mode.gangs)
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text += "<i>[G.name]</i>: "
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if(src in (G.gangsters))
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text += "<B>GANGSTER</B>"
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else
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text += "<a href='?src=\ref[src];gangster=\ref[G]'>gangster</a>"
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text += " | "
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if(src in (G.bosses))
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text += "<B>GANG LEADER</B>"
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text += " | Equipment: <a href='?src=\ref[src];gang=equip'>give</a>"
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var/list/L = current.get_contents()
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var/obj/item/device/gangtool/gangtool = locate() in L
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if (gangtool)
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text += " | <a href='?src=\ref[src];gang=takeequip'>take</a>"
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else
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text += "<a href='?src=\ref[src];gangboss=\ref[G]'>gang leader</a>"
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text += "<BR>"
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if(GLOB.gang_colors_pool.len)
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text += "<a href='?src=\ref[src];gang=new'>Create New Gang</a>"
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sections["gang"] = text
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/** ABDUCTION **/
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text = "abductor"
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if(SSticker.mode.config_tag == "abductor")
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@@ -1021,73 +969,6 @@
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//////////////////// GANG MODE
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else if (href_list["gang"])
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switch(href_list["gang"])
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if("clear")
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remove_gang()
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message_admins("[key_name_admin(usr)] has de-gang'ed [current].")
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log_admin("[key_name(usr)] has de-gang'ed [current].")
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if("equip")
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switch(SSticker.mode.equip_gang(current,gang_datum))
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if(1)
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to_chat(usr, "<span class='warning'>Unable to equip territory spraycan!</span>")
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if(2)
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to_chat(usr, "<span class='warning'>Unable to equip recruitment pen and spraycan!</span>")
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if(3)
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to_chat(usr, "<span class='warning'>Unable to equip gangtool, pen, and spraycan!</span>")
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if("takeequip")
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var/list/L = current.get_contents()
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for(var/obj/item/pen/gang/pen in L)
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qdel(pen)
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for(var/obj/item/device/gangtool/gangtool in L)
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qdel(gangtool)
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for(var/obj/item/toy/crayon/spraycan/gang/SC in L)
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qdel(SC)
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if("new")
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if(GLOB.gang_colors_pool.len)
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var/list/names = list("Random") + GLOB.gang_name_pool
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var/gangname = input("Pick a gang name.","Select Name") as null|anything in names
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if(gangname && GLOB.gang_colors_pool.len) //Check again just in case another admin made max gangs at the same time
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if(!(gangname in GLOB.gang_name_pool))
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gangname = null
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var/datum/gang/newgang = new(null,gangname)
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SSticker.mode.gangs += newgang
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message_admins("[key_name_admin(usr)] has created the [newgang.name] Gang.")
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log_admin("[key_name(usr)] has created the [newgang.name] Gang.")
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else if (href_list["gangboss"])
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var/datum/gang/G = locate(href_list["gangboss"]) in SSticker.mode.gangs
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if(!G || (src in G.bosses))
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return
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SSticker.mode.remove_gangster(src,0,2,1)
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G.bosses[src] = GANGSTER_BOSS_STARTING_INFLUENCE
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gang_datum = G
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special_role = "[G.name] Gang Boss"
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G.add_gang_hud(src)
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to_chat(current, "<FONT size=3 color=red><B>You are a [G.name] Gang Boss!</B></FONT>")
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message_admins("[key_name_admin(usr)] has added [current] to the [G.name] Gang leadership.")
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log_admin("[key_name(usr)] has added [current] to the [G.name] Gang leadership.")
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SSticker.mode.forge_gang_objectives(src)
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SSticker.mode.greet_gang(src,0)
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else if (href_list["gangster"])
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var/datum/gang/G = locate(href_list["gangster"]) in SSticker.mode.gangs
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if(!G || (src in G.gangsters))
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return
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SSticker.mode.remove_gangster(src,0,2,1)
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SSticker.mode.add_gangster(src,G,0)
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message_admins("[key_name_admin(usr)] has added [current] to the [G.name] Gang (A).")
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log_admin("[key_name(usr)] has added [current] to the [G.name] Gang (A).")
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/////////////////////////////////
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else if (href_list["cult"])
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switch(href_list["cult"])
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if("clear")
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@@ -1575,15 +1456,6 @@
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fail |= !SSticker.mode.equip_revolutionary(current)
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/datum/mind/proc/make_Gang(datum/gang/G)
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special_role = "[G.name] Gang Boss"
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G.bosses += src
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gang_datum = G
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G.add_gang_hud(src)
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SSticker.mode.forge_gang_objectives(src)
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SSticker.mode.greet_gang(src)
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SSticker.mode.equip_gang(current,G)
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/datum/mind/proc/make_Abductor()
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var/role = alert("Abductor Role ?","Role","Agent","Scientist")
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var/team = input("Abductor Team ?","Team ?") in list(1,2,3,4)
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@@ -1740,4 +1612,4 @@
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/mob/living/silicon/pai/mind_initialize()
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..()
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mind.assigned_role = "pAI"
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mind.special_role = ""
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mind.special_role = ""
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@@ -50,39 +50,4 @@
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/datum/mind/proc/leave_all_antag_huds()
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for(var/datum/atom_hud/antag/hud in GLOB.huds)
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if(hud.hudusers[current])
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hud.leave_hud(current)
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/datum/atom_hud/antag/gang
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var/color = null
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/datum/atom_hud/antag/gang/add_to_hud(atom/A)
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if(!A)
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return
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var/image/holder = A.hud_list[ANTAG_HUD]
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if(holder)
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holder.color = color
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..()
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/datum/atom_hud/antag/gang/remove_from_hud(atom/A)
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if(!A)
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return
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var/image/holder = A.hud_list[ANTAG_HUD]
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if(holder)
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holder.color = null
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..()
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/datum/atom_hud/antag/gang/join_hud(mob/M)
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if(!istype(M))
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CRASH("join_hud(): [M] ([M.type]) is not a mob!")
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var/image/holder = M.hud_list[ANTAG_HUD]
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if(holder)
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holder.color = color
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..()
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/datum/atom_hud/antag/gang/leave_hud(mob/M)
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if(!istype(M))
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CRASH("leave_hud(): [M] ([M.type]) is not a mob!")
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var/image/holder = M.hud_list[ANTAG_HUD]
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if(holder)
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holder.color = null
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..()
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hud.leave_hud(current)
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@@ -281,7 +281,7 @@
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intercepttext += "<b>Central Command has intercepted and partially decoded a Syndicate transmission with vital information regarding their movements. The following report outlines the most \
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likely threats to appear in your sector.</b>"
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var/list/possible_modes = list()
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possible_modes.Add("blob", "changeling", "clock_cult", "cult", "extended", "gang", "malf", "nuclear", "revolution", "traitor", "wizard")
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possible_modes.Add("blob", "changeling", "clock_cult", "cult", "extended", "malf", "nuclear", "revolution", "traitor", "wizard")
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possible_modes -= name //remove the current gamemode to prevent it from being randomly deleted, it will be readded later
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for(var/i in 1 to 6) //Remove a few modes to leave four
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@@ -539,7 +539,6 @@
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/datum/game_mode/proc/remove_antag_for_borging(datum/mind/newborgie)
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SSticker.mode.remove_cultist(newborgie, 0, 0)
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SSticker.mode.remove_revolutionary(newborgie, 0)
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SSticker.mode.remove_gangster(newborgie, 0, remove_bosses=1)
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/datum/game_mode/proc/generate_station_goals()
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var/list/possible = list()
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@@ -1,230 +0,0 @@
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#define DOM_BLOCKED_SPAM_CAP 6
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#define DOM_REQUIRED_TURFS 30
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#define DOM_HULK_HITS_REQUIRED 10
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/obj/machinery/dominator
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name = "dominator"
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desc = "A visibly sinister device. Looks like you can break it if you hit it enough."
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icon = 'icons/obj/machines/dominator.dmi'
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icon_state = "dominator"
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density = TRUE
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anchored = TRUE
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layer = HIGH_OBJ_LAYER
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max_integrity = 300
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integrity_failure = 100
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armor = list(melee = 20, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 10, acid = 70)
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var/datum/gang/gang
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var/operating = FALSE //false=standby or broken, true=takeover
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var/warned = FALSE //if this device has set off the warning at <3 minutes yet
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var/spam_prevention = DOM_BLOCKED_SPAM_CAP //first message is immediate
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var/datum/effect_system/spark_spread/spark_system
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var/obj/effect/countdown/dominator/countdown
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/obj/machinery/dominator/hulk_damage()
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return (max_integrity - integrity_failure) / DOM_HULK_HITS_REQUIRED
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/proc/dominator_excessive_walls(atom/A)
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var/open = FALSE
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for(var/turf/T in view(3, A))
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if(!isclosedturf(T))
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open++
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if(open < DOM_REQUIRED_TURFS)
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return TRUE
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else
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return FALSE
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/obj/machinery/dominator/tesla_act()
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qdel(src)
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/obj/machinery/dominator/Initialize()
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. = ..()
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set_light(2)
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GLOB.poi_list |= src
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spark_system = new
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spark_system.set_up(5, TRUE, src)
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countdown = new(src)
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update_icon()
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/obj/machinery/dominator/examine(mob/user)
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..()
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if(stat & BROKEN)
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return
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var/time
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if(gang && gang.is_dominating)
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time = gang.domination_time_remaining()
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if(time > 0)
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to_chat(user, "<span class='notice'>Hostile Takeover in progress. Estimated [time] seconds remain.</span>")
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else
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to_chat(user, "<span class='notice'>Hostile Takeover of [station_name()] successful. Have a great day.</span>")
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else
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to_chat(user, "<span class='notice'>System on standby.</span>")
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to_chat(user, "<span class='danger'>System Integrity: [round((obj_integrity/max_integrity)*100,1)]%</span>")
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/obj/machinery/dominator/process()
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..()
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if(gang && gang.is_dominating)
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var/time_remaining = gang.domination_time_remaining()
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if(time_remaining > 0)
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if(dominator_excessive_walls(src))
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gang.domination_timer += 20
|
||||
playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0)
|
||||
if(spam_prevention < DOM_BLOCKED_SPAM_CAP)
|
||||
spam_prevention++
|
||||
else
|
||||
gang.message_gangtools("Warning: There are too many walls around your gang's dominator, its signal is being blocked!")
|
||||
say("Error: Takeover signal is currently blocked! There are too many walls within 3 standard units of this device.")
|
||||
spam_prevention = 0
|
||||
return
|
||||
. = TRUE
|
||||
playsound(loc, 'sound/items/timer.ogg', 10, 0)
|
||||
if(!warned && (time_remaining < 180))
|
||||
warned = TRUE
|
||||
var/area/domloc = get_area(loc)
|
||||
gang.message_gangtools("Less than 3 minutes remains in hostile takeover. Defend your dominator at [domloc.map_name]!")
|
||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
if(G != gang)
|
||||
G.message_gangtools("WARNING: [gang.name] Gang takeover imminent. Their dominator at [domloc.map_name] must be destroyed!",1,1)
|
||||
|
||||
if(!.)
|
||||
STOP_PROCESSING(SSmachines, src)
|
||||
|
||||
/obj/machinery/dominator/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
if(damage_amount)
|
||||
playsound(src, 'sound/effects/bang.ogg', 50, 1)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
|
||||
if(BURN)
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
/obj/machinery/dominator/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(obj_integrity/max_integrity > 0.66)
|
||||
if(prob(damage_amount*2))
|
||||
spark_system.start()
|
||||
else if(!(stat & BROKEN))
|
||||
spark_system.start()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/dominator/update_icon()
|
||||
cut_overlays()
|
||||
if(!(stat & BROKEN))
|
||||
icon_state = "dominator-active"
|
||||
if(operating)
|
||||
var/mutable_appearance/dominator_overlay = mutable_appearance('icons/obj/machines/dominator.dmi', "dominator-overlay")
|
||||
if(gang)
|
||||
dominator_overlay.color = gang.color_hex
|
||||
add_overlay(dominator_overlay)
|
||||
else
|
||||
icon_state = "dominator"
|
||||
if(obj_integrity/max_integrity < 0.66)
|
||||
add_overlay("damage")
|
||||
else
|
||||
icon_state = "dominator-broken"
|
||||
|
||||
/obj/machinery/dominator/obj_break(damage_flag)
|
||||
if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1))
|
||||
set_broken()
|
||||
|
||||
/obj/machinery/dominator/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(!(stat & BROKEN))
|
||||
set_broken()
|
||||
new /obj/item/stack/sheet/plasteel(src.loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/dominator/attacked_by(obj/item/I, mob/living/user)
|
||||
add_fingerprint(user)
|
||||
..()
|
||||
|
||||
/obj/machinery/dominator/proc/set_broken()
|
||||
if(gang)
|
||||
gang.is_dominating = FALSE
|
||||
|
||||
var/takeover_in_progress = 0
|
||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
if(G.is_dominating)
|
||||
takeover_in_progress = 1
|
||||
break
|
||||
if(!takeover_in_progress)
|
||||
var/was_stranded = SSshuttle.emergency.mode == SHUTTLE_STRANDED
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
if(!was_stranded)
|
||||
priority_announce("All hostile activity within station systems has ceased.","Network Alert")
|
||||
|
||||
if(get_security_level() == "delta")
|
||||
set_security_level("red")
|
||||
|
||||
gang.message_gangtools("Hostile takeover cancelled: Dominator is no longer operational.[gang.dom_attempts ? " You have [gang.dom_attempts] attempt remaining." : " The station network will have likely blocked any more attempts by us."]",1,1)
|
||||
|
||||
set_light(0)
|
||||
operating = FALSE
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
STOP_PROCESSING(SSmachines, src)
|
||||
|
||||
/obj/machinery/dominator/Destroy()
|
||||
if(!(stat & BROKEN))
|
||||
set_broken()
|
||||
GLOB.poi_list.Remove(src)
|
||||
gang = null
|
||||
QDEL_NULL(spark_system)
|
||||
QDEL_NULL(countdown)
|
||||
STOP_PROCESSING(SSmachines, src)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/dominator/emp_act(severity)
|
||||
take_damage(100, BURN, "energy", 0)
|
||||
..()
|
||||
|
||||
/obj/machinery/dominator/attack_hand(mob/user)
|
||||
if(operating || (stat & BROKEN))
|
||||
examine(user)
|
||||
return
|
||||
|
||||
var/datum/gang/tempgang
|
||||
|
||||
if(user.mind in SSticker.mode.get_all_gangsters())
|
||||
tempgang = user.mind.gang_datum
|
||||
else
|
||||
examine(user)
|
||||
return
|
||||
|
||||
if(tempgang.is_dominating)
|
||||
to_chat(user, "<span class='warning'>Error: Hostile Takeover is already in progress.</span>")
|
||||
return
|
||||
|
||||
if(!tempgang.dom_attempts)
|
||||
to_chat(user, "<span class='warning'>Error: Unable to breach station network. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
return
|
||||
|
||||
var/time = round(determine_domination_time(tempgang)/60,0.1)
|
||||
if(alert(user,"With [round((tempgang.territory.len/GLOB.start_state.num_territories)*100, 1)]% station control, a takeover will require [time] minutes.\nYour gang will be unable to gain influence while it is active.\nThe entire station will likely be alerted to it once it starts.\nYou have [tempgang.dom_attempts] attempt(s) remaining. Are you ready?","Confirm","Ready","Later") == "Ready")
|
||||
if((tempgang.is_dominating) || !tempgang.dom_attempts || !in_range(src, user) || !isturf(loc))
|
||||
return 0
|
||||
|
||||
var/area/A = get_area(loc)
|
||||
var/locname = A.map_name
|
||||
|
||||
gang = tempgang
|
||||
gang.dom_attempts --
|
||||
priority_announce("Network breach detected in [locname]. The [gang.name] Gang is attempting to seize control of the station!","Network Alert")
|
||||
gang.domination()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
name = "[gang.name] Gang [name]"
|
||||
operating = TRUE
|
||||
update_icon()
|
||||
|
||||
countdown.color = gang.color_hex
|
||||
countdown.start()
|
||||
|
||||
set_light(3)
|
||||
START_PROCESSING(SSmachines, src)
|
||||
|
||||
gang.message_gangtools("Hostile takeover in progress: Estimated [time] minutes until victory.[gang.dom_attempts ? "" : " This is your final attempt."]")
|
||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
if(G != gang)
|
||||
G.message_gangtools("Enemy takeover attempt detected in [locname]: Estimated [time] minutes until our defeat.",1,1)
|
||||
@@ -1,359 +0,0 @@
|
||||
//gang.dm
|
||||
//Gang War Game Mode
|
||||
|
||||
GLOBAL_LIST_INIT(gang_name_pool, list("Clandestine", "Prima", "Zero-G", "Max", "Blasto", "Waffle", "North", "Omni", "Newton", "Cyber", "Donk", "Gene", "Gib", "Tunnel", "Diablo", "Psyke", "Osiron", "Sirius", "Sleeping Carp"))
|
||||
GLOBAL_LIST_INIT(gang_colors_pool, list("red","orange","yellow","green","blue","purple", "white"))
|
||||
GLOBAL_LIST_INIT(gang_outfit_pool, list(/obj/item/clothing/suit/jacket/leather, /obj/item/clothing/suit/jacket/leather/overcoat, /obj/item/clothing/suit/jacket/puffer, /obj/item/clothing/suit/jacket/miljacket, /obj/item/clothing/suit/jacket/puffer, /obj/item/clothing/suit/pirate, /obj/item/clothing/suit/poncho, /obj/item/clothing/suit/apron/overalls, /obj/item/clothing/suit/jacket/letterman))
|
||||
|
||||
/datum/game_mode
|
||||
var/list/datum/gang/gangs = list()
|
||||
var/datum/gang_points/gang_points
|
||||
|
||||
/proc/is_gangster(var/mob/living/M)
|
||||
return istype(M) && M.mind && M.mind.gang_datum
|
||||
|
||||
/proc/is_in_gang(var/mob/living/M, var/gang_type)
|
||||
if(!is_gangster(M) || !gang_type)
|
||||
return 0
|
||||
var/datum/gang/G = M.mind.gang_datum
|
||||
if(G.name == gang_type)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/game_mode/gang
|
||||
name = "gang war"
|
||||
config_tag = "gang"
|
||||
antag_flag = ROLE_GANG
|
||||
restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
|
||||
required_players = 20
|
||||
required_enemies = 2
|
||||
recommended_enemies = 2
|
||||
enemy_minimum_age = 14
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "A violent turf war has erupted on the station!\n\
|
||||
<span class='danger'>Gangsters</span>: Take over the station with a dominator.\n\
|
||||
<span class='notice'>Crew</span>: Prevent the gangs from expanding and initiating takeover."
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
//Gets the round setup, cancelling if there's not enough players at the start//
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
/datum/game_mode/gang/pre_setup()
|
||||
if(config.protect_roles_from_antagonist)
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(config.protect_assistant_from_antagonist)
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
//Spawn more bosses depending on server population
|
||||
var/gangs_to_create = 2
|
||||
if(prob(num_players() * 2))
|
||||
gangs_to_create ++
|
||||
|
||||
for(var/i=1 to gangs_to_create)
|
||||
if(!antag_candidates.len)
|
||||
break
|
||||
|
||||
//Create the gang
|
||||
var/datum/gang/G = new()
|
||||
gangs += G
|
||||
|
||||
//Now assign a boss for the gang
|
||||
for(var/n in 1 to 3)
|
||||
var/datum/mind/boss = pick(antag_candidates)
|
||||
antag_candidates -= boss
|
||||
G.bosses[boss] = GANGSTER_BOSS_STARTING_INFLUENCE
|
||||
boss.gang_datum = G
|
||||
var/title
|
||||
if(n == 1)
|
||||
title = "Boss"
|
||||
else
|
||||
title = "Lieutenant"
|
||||
boss.special_role = "[G.name] Gang [title]"
|
||||
boss.restricted_roles = restricted_jobs
|
||||
log_game("[boss.key] has been selected as the [title] for the [G.name] Gang")
|
||||
|
||||
if(gangs.len < 2) //Need at least two gangs
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/gang/post_setup()
|
||||
set waitfor = FALSE
|
||||
..()
|
||||
sleep(rand(10,100))
|
||||
for(var/datum/gang/G in gangs)
|
||||
for(var/datum/mind/boss_mind in G.bosses)
|
||||
G.bosses[boss_mind] = GANGSTER_BOSS_STARTING_INFLUENCE //Force influence to be put on it.
|
||||
G.add_gang_hud(boss_mind)
|
||||
forge_gang_objectives(boss_mind)
|
||||
greet_gang(boss_mind)
|
||||
equip_gang(boss_mind.current,G)
|
||||
modePlayer += boss_mind
|
||||
|
||||
|
||||
/datum/game_mode/proc/forge_gang_objectives(datum/mind/boss_mind)
|
||||
var/datum/objective/rival_obj = new
|
||||
rival_obj.owner = boss_mind
|
||||
rival_obj.explanation_text = "Be the first gang to successfully takeover the station with a Dominator."
|
||||
boss_mind.objectives += rival_obj
|
||||
|
||||
/datum/game_mode/proc/greet_gang(datum/mind/boss_mind, you_are=1)
|
||||
if (you_are)
|
||||
to_chat(boss_mind.current, "<FONT size=3 color=red><B>You are the Boss of the [boss_mind.gang_datum.name] Gang!</B></FONT>")
|
||||
boss_mind.announce_objectives()
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
//This equips the bosses with their gear, and makes the clown not clumsy//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
/datum/game_mode/proc/equip_gang(mob/living/carbon/human/mob, gang)
|
||||
if(!istype(mob))
|
||||
return
|
||||
|
||||
if (mob.mind)
|
||||
if (mob.mind.assigned_role == "Clown")
|
||||
to_chat(mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
|
||||
mob.dna.remove_mutation(CLOWNMUT)
|
||||
|
||||
var/obj/item/device/gangtool/gangtool = new(mob)
|
||||
var/obj/item/pen/gang/T = new(mob)
|
||||
var/obj/item/toy/crayon/spraycan/gang/SC = new(mob,gang)
|
||||
var/obj/item/clothing/glasses/hud/security/chameleon/C = new(mob,gang)
|
||||
|
||||
var/list/slots = list (
|
||||
"backpack" = slot_in_backpack,
|
||||
"left pocket" = slot_l_store,
|
||||
"right pocket" = slot_r_store
|
||||
)
|
||||
|
||||
. = 0
|
||||
|
||||
var/where = mob.equip_in_one_of_slots(gangtool, slots)
|
||||
if (!where)
|
||||
to_chat(mob, "Your Syndicate benefactors were unfortunately unable to get you a Gangtool.")
|
||||
. += 1
|
||||
else
|
||||
gangtool.register_device(mob)
|
||||
to_chat(mob, "The <b>Gangtool</b> in your [where] will allow you to purchase weapons and equipment, send messages to your gang, and recall the emergency shuttle from anywhere on the station.")
|
||||
to_chat(mob, "As the gang boss, you can also promote your gang members to <b>lieutenant</b>. Unlike regular gangsters, Lieutenants cannot be deconverted and are able to use recruitment pens and gangtools.")
|
||||
|
||||
var/where2 = mob.equip_in_one_of_slots(T, slots)
|
||||
if (!where2)
|
||||
to_chat(mob, "Your Syndicate benefactors were unfortunately unable to get you a recruitment pen to start.")
|
||||
. += 1
|
||||
else
|
||||
to_chat(mob, "The <b>recruitment pen</b> in your [where2] will help you get your gang started. Stab unsuspecting crew members with it to recruit them.")
|
||||
|
||||
var/where3 = mob.equip_in_one_of_slots(SC, slots)
|
||||
if (!where3)
|
||||
to_chat(mob, "Your Syndicate benefactors were unfortunately unable to get you a territory spraycan to start.")
|
||||
. += 1
|
||||
else
|
||||
to_chat(mob, "The <b>territory spraycan</b> in your [where3] can be used to claim areas of the station for your gang. The more territory your gang controls, the more influence you get. All gangsters can use these, so distribute them to grow your influence faster.")
|
||||
|
||||
var/where4 = mob.equip_in_one_of_slots(C, slots)
|
||||
if (!where4)
|
||||
to_chat(mob, "Your Syndicate benefactors were unfortunately unable to get you a chameleon security HUD.")
|
||||
. += 1
|
||||
else
|
||||
to_chat(mob, "The <b>chameleon security HUD</b> in your [where4] will help you keep track of who is mindshield-implanted, and unable to be recruited.")
|
||||
return .
|
||||
|
||||
|
||||
///////////////////////////////////////////
|
||||
//Deals with converting players to a gang//
|
||||
///////////////////////////////////////////
|
||||
/datum/game_mode/proc/add_gangster(datum/mind/gangster_mind, datum/gang/G, check = 1)
|
||||
if(!G || (gangster_mind in get_all_gangsters()) || (gangster_mind.enslaved_to && !is_gangster(gangster_mind.enslaved_to)))
|
||||
if(is_in_gang(gangster_mind.current, G.name) && !(gangster_mind in get_gang_bosses()))
|
||||
return 3
|
||||
return 0
|
||||
if(check && gangster_mind.current.isloyal()) //Check to see if the potential gangster is implanted
|
||||
return 1
|
||||
G.gangsters[gangster_mind] = GANGSTER_SOLDIER_STARTING_INFLUENCE
|
||||
gangster_mind.gang_datum = G
|
||||
if(check)
|
||||
if(iscarbon(gangster_mind.current))
|
||||
var/mob/living/carbon/carbon_mob = gangster_mind.current
|
||||
carbon_mob.silent = max(carbon_mob.silent, 5)
|
||||
carbon_mob.flash_act(1, 1)
|
||||
gangster_mind.current.Stun(100)
|
||||
if(G.is_deconvertible)
|
||||
to_chat(gangster_mind.current, "<FONT size=3 color=red><B>You are now a member of the [G.name] Gang!</B></FONT>")
|
||||
to_chat(gangster_mind.current, "<font color='red'>Help your bosses take over the station by claiming territory with <b>special spraycans</b> only they can provide. Simply spray on any unclaimed area of the station.</font>")
|
||||
to_chat(gangster_mind.current, "<font color='red'>Their ultimate objective is to take over the station with a Dominator machine.</font>")
|
||||
to_chat(gangster_mind.current, "<font color='red'>You can identify your bosses by their <b>large, bright [G.color] \[G\] icon</b>.</font>")
|
||||
gangster_mind.store_memory("You are a member of the [G.name] Gang!")
|
||||
gangster_mind.current.log_message("<font color='red'>Has been converted to the [G.name] Gang!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
gangster_mind.special_role = "[G.name] Gangster"
|
||||
|
||||
G.add_gang_hud(gangster_mind)
|
||||
if(jobban_isbanned(gangster_mind.current, ROLE_GANG))
|
||||
INVOKE_ASYNC(src, /datum/game_mode.proc/replace_jobbaned_player, gangster_mind.current, ROLE_GANG, ROLE_GANG)
|
||||
return 2
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//Deals with players reverting to neutral (Not a gangster anymore)//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
/datum/game_mode/proc/remove_gangster(datum/mind/gangster_mind, beingborged, silent, remove_bosses=0)
|
||||
var/datum/gang/gang = gangster_mind.gang_datum
|
||||
for(var/obj/O in gangster_mind.current.contents)
|
||||
if(istype(O, /obj/item/device/gangtool/soldier))
|
||||
qdel(O)
|
||||
|
||||
if(!gang)
|
||||
return 0
|
||||
|
||||
var/removed
|
||||
|
||||
for(var/datum/gang/G in gangs)
|
||||
if(!G.is_deconvertible && !remove_bosses)
|
||||
return 0
|
||||
if(gangster_mind in G.gangsters)
|
||||
G.reclaim_points(G.gangsters[gangster_mind])
|
||||
G.gangsters -= gangster_mind
|
||||
removed = 1
|
||||
if(remove_bosses && (gangster_mind in G.bosses))
|
||||
G.reclaim_points(G.bosses[gangster_mind])
|
||||
G.bosses -= gangster_mind
|
||||
removed = 1
|
||||
if(G.tags_by_mind[gangster_mind] && islist(G.tags_by_mind[gangster_mind]))
|
||||
var/list/tags_cache = G.tags_by_mind[gangster_mind]
|
||||
for(var/v in tags_cache)
|
||||
var/obj/effect/decal/cleanable/crayon/gang/c = v
|
||||
c.set_mind_owner(null)
|
||||
G.tags_by_mind -= gangster_mind
|
||||
|
||||
if(!removed)
|
||||
return 0
|
||||
|
||||
|
||||
gangster_mind.special_role = null
|
||||
gangster_mind.gang_datum = null
|
||||
|
||||
if(silent < 2)
|
||||
gangster_mind.current.log_message("<font color='red'>Has reformed and defected from the [gang.name] Gang!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
|
||||
if(beingborged)
|
||||
if(!silent)
|
||||
gangster_mind.current.visible_message("The frame beeps contentedly from the MMI before initalizing it.")
|
||||
to_chat(gangster_mind.current, "<FONT size=3 color=red><B>The frame's firmware detects and deletes your criminal behavior! You are no longer a gangster!</B></FONT>")
|
||||
message_admins("[ADMIN_LOOKUPFLW(gangster_mind.current)] has been borged while being a member of the [gang.name] Gang. They are no longer a gangster.")
|
||||
else
|
||||
if(!silent)
|
||||
gangster_mind.current.Unconscious(100)
|
||||
gangster_mind.current.visible_message("<FONT size=3><B>[gangster_mind.current] looks like they've given up the life of crime!<B></font>")
|
||||
to_chat(gangster_mind.current, "<FONT size=3 color=red><B>You have been reformed! You are no longer a gangster!</B><BR>You try as hard as you can, but you can't seem to recall any of the identities of your former gangsters...</FONT>")
|
||||
gangster_mind.memory = ""
|
||||
|
||||
gang.remove_gang_hud(gangster_mind)
|
||||
return 1
|
||||
|
||||
////////////////
|
||||
//Helper Procs//
|
||||
////////////////
|
||||
|
||||
/datum/game_mode/proc/get_all_gangsters()
|
||||
var/list/all_gangsters = list()
|
||||
all_gangsters += get_gangsters()
|
||||
all_gangsters += get_gang_bosses()
|
||||
return all_gangsters
|
||||
|
||||
/datum/game_mode/proc/get_gangsters()
|
||||
var/list/gangsters = list()
|
||||
for(var/datum/gang/G in gangs)
|
||||
gangsters += G.gangsters
|
||||
return gangsters
|
||||
|
||||
/datum/game_mode/proc/get_gang_bosses()
|
||||
var/list/gang_bosses = list()
|
||||
for(var/datum/gang/G in gangs)
|
||||
gang_bosses += G.bosses
|
||||
return gang_bosses
|
||||
|
||||
/datum/game_mode/proc/shuttle_check()
|
||||
if(SSshuttle.emergencyNoRecall)
|
||||
return
|
||||
var/alive = 0
|
||||
for(var/mob/living/L in GLOB.player_list)
|
||||
if(L.stat != DEAD)
|
||||
alive++
|
||||
|
||||
if((alive < (GLOB.joined_player_list.len * 0.4)) && ((SSshuttle.emergency.timeLeft(1) > (SSshuttle.emergencyCallTime * 0.4))))
|
||||
|
||||
SSshuttle.emergencyNoRecall = TRUE
|
||||
SSshuttle.emergency.request(null, set_coefficient = 0.4)
|
||||
priority_announce("Catastrophic casualties detected: crisis shuttle protocols activated - jamming recall signals across all frequencies.")
|
||||
|
||||
/proc/determine_domination_time(var/datum/gang/G)
|
||||
return max(180,480 - (round((G.territory.len/GLOB.start_state.num_territories)*100, 1) * 9))
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//Announces the end of the game with all relavent information stated//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_gang(datum/gang/winner)
|
||||
if(!gangs.len)
|
||||
return
|
||||
if(!winner)
|
||||
to_chat(world, "<span class='redtext'>The station was [station_was_nuked ? "destroyed!" : "evacuated before a gang could claim it! The station wins!"]</span><br>")
|
||||
SSticker.mode_result = "loss - gangs failed takeover"
|
||||
|
||||
SSticker.news_report = GANG_LOSS
|
||||
else
|
||||
to_chat(world, "<span class='redtext'>The [winner.name] Gang successfully performed a hostile takeover of the station!</span><br>")
|
||||
SSticker.mode_result = "win - gang domination complete"
|
||||
|
||||
SSticker.news_report = GANG_TAKEOVER
|
||||
|
||||
for(var/datum/gang/G in gangs)
|
||||
var/text = "<b>The [G.name] Gang was [winner==G ? "<span class='greenannounce'>victorious</span>" : "<span class='boldannounce'>defeated</span>"] with [round((G.territory.len/GLOB.start_state.num_territories)*100, 1)]% control of the station!</b>"
|
||||
text += "<br>The [G.name] Gang Bosses were:"
|
||||
for(var/datum/mind/boss in G.bosses)
|
||||
text += printplayer(boss, 1)
|
||||
text += "<br>The [G.name] Gangsters were:"
|
||||
for(var/datum/mind/gangster in G.gangsters)
|
||||
text += printplayer(gangster, 1)
|
||||
text += "<br>"
|
||||
to_chat(world, text)
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
//Handles influence, territories, and the victory checks//
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
/datum/gang_points
|
||||
var/next_point_interval = 1800
|
||||
var/next_point_time
|
||||
|
||||
/datum/gang_points/New()
|
||||
next_point_time = world.time + next_point_interval
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/datum/gang_points/process(seconds)
|
||||
var/list/winners = list() //stores the winners if there are any
|
||||
|
||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
if(world.time > next_point_time)
|
||||
G.income()
|
||||
|
||||
if(G.is_dominating)
|
||||
if(G.domination_time_remaining() < 0)
|
||||
winners += G
|
||||
|
||||
if(world.time > next_point_time)
|
||||
next_point_time = world.time + next_point_interval
|
||||
|
||||
if(winners.len)
|
||||
if(winners.len > 1) //Edge Case: If more than one dominator complete at the same time
|
||||
for(var/datum/gang/G in winners)
|
||||
G.domination(0.5)
|
||||
priority_announce("Multiple station takeover attempts have made simultaneously. Conflicting takeover attempts appears to have restarted.","Network Alert")
|
||||
else
|
||||
var/datum/gang/G = winners[1]
|
||||
G.is_dominating = FALSE
|
||||
SSticker.mode.explosion_in_progress = 1
|
||||
SSticker.station_explosion_cinematic(1,"gang war", null)
|
||||
SSticker.mode.explosion_in_progress = 0
|
||||
SSticker.force_ending = TRUE
|
||||
|
||||
@@ -1,333 +0,0 @@
|
||||
//gang_datum.dm
|
||||
//Datum-based gangs
|
||||
|
||||
/datum/gang
|
||||
var/name = "ERROR"
|
||||
var/color = "white"
|
||||
var/color_hex = "#FFFFFF"
|
||||
var/list/datum/mind/gangsters = list() //gang B Members
|
||||
var/list/datum/mind/bosses = list() //gang A Bosses
|
||||
var/list/obj/item/device/gangtool/gangtools = list()
|
||||
var/list/tags_by_mind = list() //Assoc list in format of tags_by_mind[mind_of_gangster] = list(tag1, tag2, tag3) where tags are the actual object decals.
|
||||
var/style
|
||||
var/fighting_style = "normal"
|
||||
var/list/territory = list()
|
||||
var/list/territory_new = list()
|
||||
var/list/territory_lost = list()
|
||||
var/recalls = 1
|
||||
var/dom_attempts = 2
|
||||
var/inner_outfit
|
||||
var/outer_outfit
|
||||
var/datum/atom_hud/antag/gang/ganghud
|
||||
var/is_deconvertible = TRUE //Can you deconvert normal gangsters from the gang
|
||||
|
||||
var/domination_timer
|
||||
var/is_dominating
|
||||
|
||||
var/boss_item_list
|
||||
var/boss_category_list
|
||||
var/static/list/boss_items = list(
|
||||
/datum/gang_item/function/gang_ping,
|
||||
/datum/gang_item/function/recall,
|
||||
|
||||
/datum/gang_item/clothing/under,
|
||||
/datum/gang_item/clothing/suit,
|
||||
/datum/gang_item/clothing/hat,
|
||||
/datum/gang_item/clothing/neck,
|
||||
/datum/gang_item/clothing/shoes,
|
||||
/datum/gang_item/clothing/mask,
|
||||
/datum/gang_item/clothing/hands,
|
||||
/datum/gang_item/clothing/belt,
|
||||
|
||||
/datum/gang_item/weapon/shuriken,
|
||||
/datum/gang_item/weapon/switchblade,
|
||||
/datum/gang_item/weapon/improvised,
|
||||
/datum/gang_item/weapon/ammo/improvised_ammo,
|
||||
/datum/gang_item/weapon/surplus,
|
||||
/datum/gang_item/weapon/ammo/surplus_ammo,
|
||||
/datum/gang_item/weapon/pistol,
|
||||
/datum/gang_item/weapon/ammo/pistol_ammo,
|
||||
/datum/gang_item/weapon/sniper,
|
||||
/datum/gang_item/weapon/ammo/sniper_ammo,
|
||||
/datum/gang_item/weapon/machinegun,
|
||||
/datum/gang_item/weapon/uzi,
|
||||
/datum/gang_item/weapon/ammo/uzi_ammo,
|
||||
/datum/gang_item/equipment/sharpener,
|
||||
/datum/gang_item/equipment/spraycan,
|
||||
/datum/gang_item/equipment/emp,
|
||||
/datum/gang_item/equipment/c4,
|
||||
/datum/gang_item/equipment/frag,
|
||||
/datum/gang_item/equipment/stimpack,
|
||||
/datum/gang_item/equipment/implant_breaker,
|
||||
/datum/gang_item/equipment/wetwork_boots,
|
||||
/datum/gang_item/equipment/pen,
|
||||
/datum/gang_item/equipment/dominator
|
||||
)
|
||||
|
||||
var/reg_item_list
|
||||
var/reg_category_list
|
||||
var/static/list/soldier_items = list(
|
||||
/datum/gang_item/clothing/under,
|
||||
/datum/gang_item/clothing/suit,
|
||||
/datum/gang_item/clothing/hat,
|
||||
/datum/gang_item/clothing/neck,
|
||||
/datum/gang_item/clothing/shoes,
|
||||
/datum/gang_item/clothing/mask,
|
||||
/datum/gang_item/clothing/hands,
|
||||
/datum/gang_item/clothing/belt,
|
||||
|
||||
/datum/gang_item/weapon/shuriken,
|
||||
/datum/gang_item/weapon/switchblade,
|
||||
/datum/gang_item/weapon/improvised,
|
||||
/datum/gang_item/weapon/ammo/improvised_ammo,
|
||||
/datum/gang_item/weapon/surplus,
|
||||
/datum/gang_item/weapon/ammo/surplus_ammo,
|
||||
/datum/gang_item/weapon/pistol,
|
||||
/datum/gang_item/weapon/ammo/pistol_ammo,
|
||||
/datum/gang_item/weapon/sniper,
|
||||
/datum/gang_item/weapon/ammo/sniper_ammo,
|
||||
/datum/gang_item/weapon/machinegun,
|
||||
/datum/gang_item/weapon/uzi,
|
||||
/datum/gang_item/weapon/ammo/uzi_ammo,
|
||||
/datum/gang_item/equipment/sharpener,
|
||||
/datum/gang_item/equipment/spraycan,
|
||||
/datum/gang_item/equipment/emp,
|
||||
/datum/gang_item/equipment/c4,
|
||||
/datum/gang_item/equipment/frag,
|
||||
/datum/gang_item/equipment/stimpack,
|
||||
/datum/gang_item/equipment/implant_breaker,
|
||||
/datum/gang_item/equipment/wetwork_boots,
|
||||
)
|
||||
|
||||
/datum/gang/New(loc,gangname)
|
||||
if(!GLOB.gang_colors_pool.len)
|
||||
message_admins("WARNING: Maximum number of gangs have been exceeded!")
|
||||
throw EXCEPTION("Maximum number of gangs has been exceeded")
|
||||
return
|
||||
else
|
||||
color = pick(GLOB.gang_colors_pool)
|
||||
GLOB.gang_colors_pool -= color
|
||||
switch(color)
|
||||
if("red")
|
||||
color_hex = "#DA0000"
|
||||
inner_outfit = pick(/obj/item/clothing/under/color/red, /obj/item/clothing/under/lawyer/red)
|
||||
if("orange")
|
||||
color_hex = "#FF9300"
|
||||
inner_outfit = pick(/obj/item/clothing/under/color/orange, /obj/item/clothing/under/geisha)
|
||||
if("yellow")
|
||||
color_hex = "#FFF200"
|
||||
inner_outfit = pick(/obj/item/clothing/under/color/yellow, /obj/item/clothing/under/burial, /obj/item/clothing/under/suit_jacket/tan)
|
||||
if("green")
|
||||
color_hex = "#A8E61D"
|
||||
inner_outfit = pick(/obj/item/clothing/under/color/green, /obj/item/clothing/under/syndicate/camo, /obj/item/clothing/under/suit_jacket/green)
|
||||
if("blue")
|
||||
color_hex = "#00B7EF"
|
||||
inner_outfit = pick(/obj/item/clothing/under/color/blue, /obj/item/clothing/under/suit_jacket/navy)
|
||||
if("purple")
|
||||
color_hex = "#DA00FF"
|
||||
inner_outfit = pick(/obj/item/clothing/under/color/lightpurple, /obj/item/clothing/under/lawyer/purpsuit)
|
||||
if("white")
|
||||
color_hex = "#FFFFFF"
|
||||
inner_outfit = pick(/obj/item/clothing/under/color/white, /obj/item/clothing/under/suit_jacket/white)
|
||||
|
||||
name = (gangname ? gangname : pick(GLOB.gang_name_pool))
|
||||
GLOB.gang_name_pool -= name
|
||||
outer_outfit = pick(GLOB.gang_outfit_pool)
|
||||
ganghud = new()
|
||||
ganghud.color = color_hex
|
||||
log_game("The [name] Gang has been created. Their gang color is [color].")
|
||||
build_item_list()
|
||||
|
||||
/datum/gang/proc/build_item_list()
|
||||
boss_item_list = list()
|
||||
boss_category_list = list()
|
||||
for(var/B in boss_items)
|
||||
var/datum/gang_item/G = new B()
|
||||
boss_item_list[G.id] = G
|
||||
var/list/Cat = boss_category_list[G.category]
|
||||
if(Cat)
|
||||
Cat += G
|
||||
else
|
||||
boss_category_list[G.category] = list(G)
|
||||
|
||||
reg_item_list = list()
|
||||
reg_category_list = list()
|
||||
for(var/S in soldier_items)
|
||||
var/datum/gang_item/G = new S()
|
||||
reg_item_list[G.id] = G
|
||||
var/list/Cat = reg_category_list[G.category]
|
||||
if(Cat)
|
||||
Cat += G
|
||||
else
|
||||
reg_category_list[G.category] = list(G)
|
||||
|
||||
/datum/gang/proc/add_gang_hud(datum/mind/recruit_mind)
|
||||
ganghud.join_hud(recruit_mind.current)
|
||||
SSticker.mode.set_antag_hud(recruit_mind.current, ((recruit_mind in bosses) ? "gang_boss" : "gangster"))
|
||||
|
||||
/datum/gang/proc/remove_gang_hud(datum/mind/defector_mind)
|
||||
ganghud.leave_hud(defector_mind.current)
|
||||
SSticker.mode.set_antag_hud(defector_mind.current, null)
|
||||
|
||||
/datum/gang/proc/domination(modifier=1)
|
||||
set_domination_time(determine_domination_time(src) * modifier)
|
||||
is_dominating = TRUE
|
||||
set_security_level("delta")
|
||||
|
||||
/datum/gang/proc/set_domination_time(d)
|
||||
domination_timer = world.time + (10 * d)
|
||||
|
||||
/datum/gang/proc/domination_time_remaining()
|
||||
var/diff = domination_timer - world.time
|
||||
return diff / 10
|
||||
|
||||
//////////////////////////////////////////// MESSAGING
|
||||
|
||||
|
||||
/datum/gang/proc/message_gangtools(message,beep=1,warning)
|
||||
if(!gangtools.len || !message)
|
||||
return
|
||||
for(var/obj/item/device/gangtool/tool in gangtools)
|
||||
var/mob/living/mob = get(tool.loc, /mob/living)
|
||||
if(mob && mob.mind && mob.stat == CONSCIOUS)
|
||||
if(mob.mind.gang_datum == src)
|
||||
to_chat(mob, "<span class='[warning ? "warning" : "notice"]'>[icon2html(tool, mob)] [message]</span>")
|
||||
return
|
||||
|
||||
|
||||
//////////////////////////////////////////// INCOME
|
||||
|
||||
|
||||
/datum/gang/proc/income()
|
||||
if(!bosses.len)
|
||||
return
|
||||
var/added_names = ""
|
||||
var/lost_names = ""
|
||||
|
||||
SSticker.mode.shuttle_check() // See if its time to start wrapping things up
|
||||
|
||||
//Re-add territories that were reclaimed, so if they got tagged over, they can still earn income if they tag it back before the next status report
|
||||
var/list/reclaimed_territories = territory_new & territory_lost
|
||||
territory |= reclaimed_territories
|
||||
territory_new -= reclaimed_territories
|
||||
territory_lost -= reclaimed_territories
|
||||
|
||||
//Process lost territories
|
||||
for(var/area in territory_lost)
|
||||
if(lost_names != "")
|
||||
lost_names += ", "
|
||||
lost_names += "[territory_lost[area]]"
|
||||
territory -= area
|
||||
|
||||
//Calculate and report influence growth
|
||||
|
||||
//Process new territories
|
||||
for(var/area in territory_new)
|
||||
if(added_names != "")
|
||||
added_names += ", "
|
||||
added_names += "[territory_new[area]]"
|
||||
territory += area
|
||||
|
||||
//Report territory changes
|
||||
var/message = "<b>[src] Gang Status Report:</b>.<BR>*---------*<BR>"
|
||||
message += "<b>[territory_new.len] new territories:</b><br><i>[added_names]</i><br>"
|
||||
message += "<b>[territory_lost.len] territories lost:</b><br><i>[lost_names]</i><br>"
|
||||
//Clear the lists
|
||||
territory_new = list()
|
||||
territory_lost = list()
|
||||
var/control = round((territory.len/GLOB.start_state.num_territories)*100, 1)
|
||||
var/sbonus = sqrt(LAZYLEN(territory)) // Bonus given to soldier's for the gang's total territory
|
||||
message += "Your gang now has <b>[control]% control</b> of the station.<BR>*---------*<BR>"
|
||||
if(is_dominating)
|
||||
var/seconds_remaining = domination_time_remaining()
|
||||
var/new_time = max(180, seconds_remaining - (territory.len * 2))
|
||||
if(new_time < seconds_remaining)
|
||||
message += "Takeover shortened by [seconds_remaining - new_time] seconds for defending [territory.len] territories.<BR>"
|
||||
set_domination_time(new_time)
|
||||
message += "<b>[seconds_remaining] seconds remain</b> in hostile takeover.<BR>"
|
||||
else
|
||||
pay_territory_income_to_bosses()
|
||||
pay_territory_income_to_soldiers(sbonus)
|
||||
pay_all_clothing_bonuses()
|
||||
announce_all_influence()
|
||||
|
||||
/datum/gang/proc/pay_all_clothing_bonuses()
|
||||
for(var/datum/mind/mind in gangsters|bosses)
|
||||
pay_clothing_bonus(mind)
|
||||
|
||||
/datum/gang/proc/pay_clothing_bonus(var/datum/mind/gangsta)
|
||||
var/mob/living/carbon/human/gangbanger = gangsta.current
|
||||
. = 0
|
||||
if(!istype(gangbanger) || gangbanger.stat == DEAD) //Dead gangsters aren't influential at all!
|
||||
return 0
|
||||
var/static/inner = inner_outfit
|
||||
var/static/outer = outer_outfit
|
||||
for(var/obj/item/C in gangbanger.contents)
|
||||
if(C.type == inner_outfit)
|
||||
. += 2
|
||||
continue
|
||||
else if(C.type == outer_outfit)
|
||||
. += 2
|
||||
continue
|
||||
. += C.gang_contraband_value()
|
||||
adjust_influence(gangsta, .)
|
||||
if(.)
|
||||
announce_to_mind(gangsta, "<span class='notice'>Your influential choice of clothing has increased your influence by [.] points!</span>")
|
||||
else
|
||||
announce_to_mind(gangsta, "<span class='warning'>Unfortunately, you have not gained any additional influence from your drab, old, boring clothing. Learn to dress like a gangsta, bro!</span>") //Kek
|
||||
|
||||
/datum/gang/proc/pay_soldier_territory_income(datum/mind/soldier, sbonus = 0)
|
||||
. = 0
|
||||
. = max(0,round(3 - gangsters[soldier]/10)) + (sbonus) + (get_soldier_territories(soldier)/2)
|
||||
adjust_influence(soldier, .)
|
||||
|
||||
/datum/gang/proc/get_soldier_territories(datum/mind/soldier)
|
||||
if(!islist(tags_by_mind[soldier])) //They have no tagged territories!
|
||||
return 0
|
||||
var/list/tags = tags_by_mind[soldier]
|
||||
return tags.len
|
||||
|
||||
/datum/gang/proc/pay_territory_income_to_soldiers(sbonus = 0)
|
||||
for(var/datum/mind/soldier in gangsters)
|
||||
var/returned = pay_soldier_territory_income(soldier)
|
||||
if(!returned)
|
||||
announce_to_mind(soldier, "<span class='warning'>You have not gained any influence from territories you personally tagged. Get to work, soldier!</span>")
|
||||
else
|
||||
announce_to_mind(soldier, "<span class='notice'>You have gained [returned] influence from [get_soldier_territories(soldier)] territories you have personally tagged.</span>")
|
||||
|
||||
/datum/gang/proc/announce_all_influence()
|
||||
for(var/datum/mind/MG in bosses|gangsters)
|
||||
announce_total_influence(MG)
|
||||
|
||||
/datum/gang/proc/pay_territory_income_to_bosses()
|
||||
. = 0
|
||||
for(var/datum/mind/boss_mind in bosses)
|
||||
var/inc = max(0,round(5 - bosses[boss_mind]/10)) + LAZYLEN(territory)
|
||||
. += inc
|
||||
adjust_influence(boss_mind, inc)
|
||||
announce_to_mind(boss_mind, "<span class='boldnotice'>Your influence has increased by [inc] from your gang holding [LAZYLEN(territory)] territories!</span>")
|
||||
|
||||
/datum/gang/proc/get_influence(datum/mind/gangster_mind)
|
||||
if(gangster_mind in gangsters)
|
||||
return gangsters[gangster_mind]
|
||||
if(gangster_mind in bosses)
|
||||
return bosses[gangster_mind]
|
||||
|
||||
/datum/gang/proc/adjust_influence(datum/mind/gangster_mind, amount)
|
||||
if(gangster_mind in gangsters)
|
||||
gangsters[gangster_mind] += amount
|
||||
if(gangster_mind in bosses)
|
||||
bosses[gangster_mind] += amount
|
||||
|
||||
/datum/gang/proc/announce_to_mind(datum/mind/gangster_mind, message)
|
||||
if(gangster_mind.current && gangster_mind.current.stat != DEAD)
|
||||
to_chat(gangster_mind.current, message)
|
||||
|
||||
/datum/gang/proc/announce_total_influence(datum/mind/gangster_mind)
|
||||
announce_to_mind(gangster_mind, "<span class='boldnotice'>[name] Gang: You now have a total of [get_influence(gangster_mind)] influence!</span>")
|
||||
|
||||
/datum/gang/proc/reclaim_points(amount)
|
||||
for(var/datum/mind/bawss in bosses)
|
||||
adjust_influence(bawss, amount/bosses.len)
|
||||
announce_to_mind(bawss, "<span class='notice'>[name] Gang: [amount/bosses.len] influence given from internal automatic restructuring.</span>")
|
||||
|
||||
@@ -1,453 +0,0 @@
|
||||
/datum/gang_item
|
||||
var/name
|
||||
var/item_path
|
||||
var/cost
|
||||
var/spawn_msg
|
||||
var/category
|
||||
var/id
|
||||
|
||||
|
||||
/datum/gang_item/proc/purchase(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool, check_canbuy = TRUE)
|
||||
if(check_canbuy && !can_buy(user, gang, gangtool))
|
||||
return FALSE
|
||||
var/real_cost = get_cost(user, gang, gangtool)
|
||||
gang.adjust_influence(user.mind, -real_cost)
|
||||
spawn_item(user, gang, gangtool)
|
||||
return TRUE
|
||||
|
||||
/datum/gang_item/proc/spawn_item(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(item_path)
|
||||
var/obj/item/O = new item_path(user.loc)
|
||||
user.put_in_hands(O)
|
||||
if(spawn_msg)
|
||||
to_chat(user, spawn_msg)
|
||||
|
||||
/datum/gang_item/proc/can_buy(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return gang && (gang.get_influence(user.mind) >= get_cost(user, gang, gangtool)) && can_see(user, gang, gangtool)
|
||||
|
||||
/datum/gang_item/proc/can_see(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return TRUE
|
||||
|
||||
/datum/gang_item/proc/get_cost(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return cost
|
||||
|
||||
/datum/gang_item/proc/get_cost_display(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return "([get_cost(user, gang, gangtool)] Influence)"
|
||||
|
||||
/datum/gang_item/proc/get_name_display(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return name
|
||||
|
||||
/datum/gang_item/proc/isboss(mob/living/carbon/user, datum/gang/gang)
|
||||
return user && gang && (user.mind == gang.bosses[1])
|
||||
|
||||
/datum/gang_item/proc/get_extra_info(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return
|
||||
|
||||
///////////////////
|
||||
//FUNCTIONS
|
||||
///////////////////
|
||||
|
||||
/datum/gang_item/function
|
||||
category = "Gangtool Functions:"
|
||||
cost = 0
|
||||
|
||||
/datum/gang_item/function/get_cost_display(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return ""
|
||||
|
||||
|
||||
/datum/gang_item/function/gang_ping
|
||||
name = "Send Message to Gang"
|
||||
id = "gang_ping"
|
||||
|
||||
/datum/gang_item/function/gang_ping/spawn_item(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gangtool)
|
||||
gangtool.ping_gang(user)
|
||||
|
||||
|
||||
/datum/gang_item/function/recall
|
||||
name = "Recall Emergency Shuttle"
|
||||
id = "recall"
|
||||
|
||||
/datum/gang_item/function/recall/can_see(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return isboss(user, gang)
|
||||
|
||||
/datum/gang_item/function/recall/spawn_item(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gangtool)
|
||||
gangtool.recall(user)
|
||||
|
||||
|
||||
///////////////////
|
||||
//CLOTHING
|
||||
///////////////////
|
||||
|
||||
/datum/gang_item/clothing
|
||||
category = "Purchase Influence-Enhancing Clothes:"
|
||||
|
||||
/datum/gang_item/clothing/under
|
||||
name = "Gang Uniform"
|
||||
id = "under"
|
||||
cost = 1
|
||||
|
||||
/datum/gang_item/clothing/under/spawn_item(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang.inner_outfit)
|
||||
var/obj/item/O = new gang.inner_outfit(user.loc)
|
||||
user.put_in_hands(O)
|
||||
to_chat(user, "<span class='notice'> This is your gang's official uniform, wearing it will increase your influence")
|
||||
|
||||
/datum/gang_item/clothing/suit
|
||||
name = "Gang Armored Outerwear"
|
||||
id = "suit"
|
||||
cost = 1
|
||||
|
||||
/datum/gang_item/clothing/suit/spawn_item(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang.outer_outfit)
|
||||
var/obj/item/O = new gang.outer_outfit(user.loc)
|
||||
O.armor = list(melee = 20, bullet = 35, laser = 10, energy = 10, bomb = 30, bio = 0, rad = 0, fire = 30, acid = 30)
|
||||
O.desc += " Tailored for the [gang.name] Gang to offer the wearer moderate protection against ballistics and physical trauma."
|
||||
user.put_in_hands(O)
|
||||
to_chat(user, "<span class='notice'> This is your gang's official outerwear, wearing it will increase your influence")
|
||||
|
||||
|
||||
/datum/gang_item/clothing/hat
|
||||
name = "Pimp Hat"
|
||||
id = "hat"
|
||||
cost = 16
|
||||
item_path = /obj/item/clothing/head/collectable/petehat/gang
|
||||
|
||||
/obj/item/clothing/head/collectable/petehat/gang
|
||||
name = "pimpin' hat"
|
||||
desc = "The undisputed king of style."
|
||||
|
||||
/obj/item/clothing/head/collectable/petehat/gang/gang_contraband_value()
|
||||
return 4
|
||||
|
||||
/datum/gang_item/clothing/mask
|
||||
name = "Golden Death Mask"
|
||||
id = "mask"
|
||||
cost = 18
|
||||
item_path = /obj/item/clothing/mask/gskull
|
||||
|
||||
/obj/item/clothing/mask/gskull
|
||||
name = "golden death mask"
|
||||
icon_state = "gskull"
|
||||
desc = "Strike terror, and envy, into the hearts of your enemies."
|
||||
|
||||
/obj/item/clothing/mask/gskull/gang_contraband_value()
|
||||
return 5
|
||||
|
||||
/datum/gang_item/clothing/shoes
|
||||
name = "Bling Boots"
|
||||
id = "boots"
|
||||
cost = 22
|
||||
item_path = /obj/item/clothing/shoes/gang
|
||||
|
||||
/obj/item/clothing/shoes/gang
|
||||
name = "blinged-out boots"
|
||||
desc = "Stand aside peasants."
|
||||
icon_state = "bling"
|
||||
|
||||
/obj/item/clothing/shoes/gang/gang_contraband_value()
|
||||
return 6
|
||||
|
||||
/datum/gang_item/clothing/neck
|
||||
name = "Gold Necklace"
|
||||
id = "necklace"
|
||||
cost = 9
|
||||
item_path = /obj/item/clothing/neck/necklace/dope
|
||||
|
||||
/datum/gang_item/clothing/hands
|
||||
name = "Decorative Brass Knuckles"
|
||||
id = "hand"
|
||||
cost = 11
|
||||
item_path = /obj/item/clothing/gloves/gang
|
||||
|
||||
/obj/item/clothing/gloves/gang
|
||||
name = "braggadocio's brass knuckles"
|
||||
desc = "Purely decorative, don't find out the hard way."
|
||||
icon_state = "knuckles"
|
||||
w_class = 3
|
||||
|
||||
/obj/item/clothing/gloves/gang/gang_contraband_value()
|
||||
return 3
|
||||
|
||||
/datum/gang_item/clothing/belt
|
||||
name = "Badass Belt"
|
||||
id = "belt"
|
||||
cost = 13
|
||||
item_path = /obj/item/storage/belt/military/gang
|
||||
|
||||
/obj/item/storage/belt/military/gang
|
||||
name = "badass belt"
|
||||
icon_state = "gangbelt"
|
||||
item_state = "gang"
|
||||
desc = "The belt buckle simply reads 'BAMF'."
|
||||
storage_slots = 1
|
||||
|
||||
/obj/item/storage/belt/military/gang/gang_contraband_value()
|
||||
return 4
|
||||
|
||||
///////////////////
|
||||
//WEAPONS
|
||||
///////////////////
|
||||
|
||||
/datum/gang_item/weapon
|
||||
category = "Purchase Weapons:"
|
||||
|
||||
/datum/gang_item/weapon/ammo
|
||||
|
||||
/datum/gang_item/weapon/ammo/get_cost_display(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return " ↳" + ..() //this is pretty hacky but it looks nice on the popup
|
||||
|
||||
/datum/gang_item/weapon/shuriken
|
||||
name = "Shuriken"
|
||||
id = "shuriken"
|
||||
cost = 3
|
||||
item_path = /obj/item/throwing_star
|
||||
|
||||
/datum/gang_item/weapon/switchblade
|
||||
name = "Switchblade"
|
||||
id = "switchblade"
|
||||
cost = 5
|
||||
item_path = /obj/item/switchblade
|
||||
|
||||
/datum/gang_item/weapon/surplus
|
||||
name = "Surplus Rifle"
|
||||
id = "surplus"
|
||||
cost = 8
|
||||
item_path = /obj/item/gun/ballistic/automatic/surplus
|
||||
|
||||
/datum/gang_item/weapon/ammo/surplus_ammo
|
||||
name = "Surplus Rifle Ammo"
|
||||
id = "surplus_ammo"
|
||||
cost = 5
|
||||
item_path = /obj/item/ammo_box/magazine/m10mm/rifle
|
||||
|
||||
/datum/gang_item/weapon/improvised
|
||||
name = "Sawn-Off Improvised Shotgun"
|
||||
id = "sawn"
|
||||
cost = 6
|
||||
item_path = /obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawn
|
||||
|
||||
/datum/gang_item/weapon/ammo/improvised_ammo
|
||||
name = "Box of Buckshot"
|
||||
id = "buckshot"
|
||||
cost = 5
|
||||
item_path = /obj/item/storage/box/lethalshot
|
||||
|
||||
/datum/gang_item/weapon/pistol
|
||||
name = "10mm Pistol"
|
||||
id = "pistol"
|
||||
cost = 30
|
||||
item_path = /obj/item/gun/ballistic/automatic/pistol
|
||||
|
||||
/datum/gang_item/weapon/ammo/pistol_ammo
|
||||
name = "10mm Ammo"
|
||||
id = "pistol_ammo"
|
||||
cost = 10
|
||||
item_path = /obj/item/ammo_box/magazine/m10mm
|
||||
|
||||
/datum/gang_item/weapon/sniper
|
||||
name = "Black Market .50cal Sniper Rifle"
|
||||
id = "sniper"
|
||||
cost = 40
|
||||
item_path = /obj/item/gun/ballistic/automatic/sniper_rifle/gang
|
||||
|
||||
/datum/gang_item/weapon/ammo/sniper_ammo
|
||||
name = "Smuggled .50cal Sniper Rounds"
|
||||
id = "sniper_ammo"
|
||||
cost = 15
|
||||
item_path = /obj/item/ammo_box/magazine/sniper_rounds/gang
|
||||
|
||||
|
||||
/datum/gang_item/weapon/ammo/sleeper_ammo
|
||||
name = "Illicit Tranquilizer Cartridges"
|
||||
id = "sniper_ammo"
|
||||
cost = 15
|
||||
item_path = /obj/item/ammo_box/magazine/sniper_rounds/gang/sleeper
|
||||
|
||||
|
||||
/datum/gang_item/weapon/machinegun
|
||||
name = "Mounted Machine Gun"
|
||||
id = "MG"
|
||||
cost = 50
|
||||
item_path = /obj/machinery/manned_turret
|
||||
spawn_msg = "<span class='notice'>The mounted machine gun features enhanced responsiveness. Hold down on the trigger while firing to control where you're shooting.</span>"
|
||||
|
||||
/datum/gang_item/weapon/uzi
|
||||
name = "Uzi SMG"
|
||||
id = "uzi"
|
||||
cost = 60
|
||||
item_path = /obj/item/gun/ballistic/automatic/mini_uzi
|
||||
|
||||
|
||||
/datum/gang_item/weapon/ammo/uzi_ammo
|
||||
name = "Uzi Ammo"
|
||||
id = "uzi_ammo"
|
||||
cost = 40
|
||||
item_path = /obj/item/ammo_box/magazine/uzim9mm
|
||||
|
||||
///////////////////
|
||||
//EQUIPMENT
|
||||
///////////////////
|
||||
|
||||
/datum/gang_item/equipment
|
||||
category = "Purchase Equipment:"
|
||||
|
||||
|
||||
/datum/gang_item/equipment/spraycan
|
||||
name = "Territory Spraycan"
|
||||
id = "spraycan"
|
||||
cost = 5
|
||||
item_path = /obj/item/toy/crayon/spraycan/gang
|
||||
|
||||
/datum/gang_item/equipment/sharpener
|
||||
name = "Sharpener"
|
||||
id = "whetstone"
|
||||
cost = 3
|
||||
item_path = /obj/item/sharpener
|
||||
|
||||
|
||||
/datum/gang_item/equipment/emp
|
||||
name = "EMP Grenade"
|
||||
id = "EMP"
|
||||
cost = 5
|
||||
item_path = /obj/item/grenade/empgrenade
|
||||
|
||||
/datum/gang_item/equipment/c4
|
||||
name = "C4 Explosive"
|
||||
id = "c4"
|
||||
cost = 7
|
||||
item_path = /obj/item/grenade/plastic/c4
|
||||
|
||||
/datum/gang_item/equipment/frag
|
||||
name = "Fragmentation Grenade"
|
||||
id = "frag nade"
|
||||
cost = 18
|
||||
item_path = /obj/item/grenade/syndieminibomb/concussion/frag
|
||||
|
||||
/datum/gang_item/equipment/stimpack
|
||||
name = "Black Market Stimulants"
|
||||
id = "stimpack"
|
||||
cost = 12
|
||||
item_path = /obj/item/reagent_containers/syringe/stimulants
|
||||
|
||||
/datum/gang_item/equipment/implant_breaker
|
||||
name = "Implant Breaker"
|
||||
id = "implant_breaker"
|
||||
cost = 10
|
||||
item_path = /obj/item/implanter/gang
|
||||
spawn_msg = "<span class='notice'>The <b>implant breaker</b> is a single-use device that destroys all implants within the target before trying to recruit them to your gang. Also works on enemy gangsters.</span>"
|
||||
|
||||
/datum/gang_item/equipment/implant_breaker/spawn_item(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(item_path)
|
||||
var/obj/item/O = new item_path(user.loc, gang) //we need to override this whole proc for this one argument
|
||||
user.put_in_hands(O)
|
||||
if(spawn_msg)
|
||||
to_chat(user, spawn_msg)
|
||||
|
||||
/datum/gang_item/equipment/wetwork_boots
|
||||
name = "Wetwork boots"
|
||||
id = "wetwork"
|
||||
cost = 20
|
||||
item_path = /obj/item/clothing/shoes/combat/gang
|
||||
|
||||
/obj/item/clothing/shoes/combat/gang
|
||||
name = "Wetwork boots"
|
||||
desc = "A gang's best hitmen are prepared for anything."
|
||||
permeability_coefficient = 0.01
|
||||
flags_1 = NOSLIP_1
|
||||
|
||||
/datum/gang_item/equipment/pen
|
||||
name = "Recruitment Pen"
|
||||
id = "pen"
|
||||
cost = 50
|
||||
item_path = /obj/item/pen/gang
|
||||
spawn_msg = "<span class='notice'>More <b>recruitment pens</b> will allow you to recruit gangsters faster. Only gang leaders can recruit with pens.</span>"
|
||||
|
||||
/datum/gang_item/equipment/pen/purchase(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(..())
|
||||
gangtool.free_pen = FALSE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/gang_item/equipment/pen/get_cost(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gangtool && gangtool.free_pen)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/pen/get_cost_display(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gangtool && gangtool.free_pen)
|
||||
return "(GET ONE FREE)"
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/gang_item/equipment/gangtool
|
||||
id = "gangtool"
|
||||
cost = 10
|
||||
|
||||
/datum/gang_item/equipment/gangtool/spawn_item(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/item_type
|
||||
if(gang && isboss(user, gang))
|
||||
item_type = /obj/item/device/gangtool/spare/lt
|
||||
if(gang.bosses.len < 3)
|
||||
to_chat(user, "<span class='notice'><b>Gangtools</b> allow you to promote a gangster to be your Lieutenant, enabling them to recruit and purchase items like you. Simply have them register the gangtool. You may promote up to [3-gang.bosses.len] more Lieutenants</span>")
|
||||
else
|
||||
item_type = /obj/item/device/gangtool/spare
|
||||
var/obj/item/device/gangtool/spare/tool = new item_type(user.loc)
|
||||
user.put_in_hands(tool)
|
||||
|
||||
/datum/gang_item/equipment/gangtool/get_name_display(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang && isboss(user, gang) && (gang.bosses.len < 3))
|
||||
return "Promote a Gangster"
|
||||
return "Spare Gangtool"
|
||||
|
||||
|
||||
/datum/gang_item/equipment/dominator
|
||||
name = "Station Dominator"
|
||||
id = "dominator"
|
||||
cost = 30
|
||||
item_path = /obj/machinery/dominator
|
||||
spawn_msg = "<span class='notice'>The <b>dominator</b> will secure your gang's dominance over the station. Turn it on when you are ready to defend it.</span>"
|
||||
|
||||
/datum/gang_item/equipment/dominator/can_buy(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(!gang || !gang.dom_attempts)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/dominator/get_name_display(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(!gang || !gang.dom_attempts)
|
||||
return ..()
|
||||
return "<b>[..()]</b>"
|
||||
|
||||
/datum/gang_item/equipment/dominator/get_cost_display(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(!gang || !gang.dom_attempts)
|
||||
return "(Out of stock)"
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/dominator/get_extra_info(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang)
|
||||
return "(Estimated Takeover Time: [round(determine_domination_time(gang)/60,0.1)] minutes)"
|
||||
|
||||
/datum/gang_item/equipment/dominator/purchase(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/area/usrarea = get_area(user.loc)
|
||||
var/usrturf = get_turf(user.loc)
|
||||
if(initial(usrarea.name) == "Space" || isspaceturf(usrturf) || usr.z != ZLEVEL_STATION || !usrarea.valid_territory)
|
||||
to_chat(user, "<span class='warning'>You can only use this on the station!</span>")
|
||||
return FALSE
|
||||
|
||||
for(var/obj/obj in usrturf)
|
||||
if(obj.density)
|
||||
to_chat(user, "<span class='warning'>There's not enough room here!</span>")
|
||||
return FALSE
|
||||
|
||||
if(dominator_excessive_walls(user))
|
||||
to_chat(user, "<span class='warning'>The <b>dominator</b> will not function here! The <b>dominator</b> requires a sizable open space within three standard units so that walls do not interfere with the signal.</span>")
|
||||
return FALSE
|
||||
|
||||
if(!(usrarea.type in gang.territory|gang.territory_new))
|
||||
to_chat(user, "<span class='warning'>The <b>dominator</b> can be spawned only on territory controlled by your gang!</span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/dominator/spawn_item(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
new item_path(user.loc)
|
||||
@@ -1,69 +0,0 @@
|
||||
/*
|
||||
* Gang Boss Pens
|
||||
*/
|
||||
/obj/item/pen/gang
|
||||
origin_tech = "materials=2;syndicate=3"
|
||||
var/cooldown
|
||||
var/last_used = 0
|
||||
var/charges = 1
|
||||
|
||||
/obj/item/pen/gang/New()
|
||||
..()
|
||||
last_used = world.time
|
||||
|
||||
/obj/item/pen/gang/attack(mob/living/M, mob/user, stealth = TRUE)
|
||||
if(!istype(M))
|
||||
return
|
||||
if(ishuman(M) && ishuman(user) && M.stat != DEAD)
|
||||
if(user.mind && (user.mind in SSticker.mode.get_gang_bosses()))
|
||||
if(..(M,user,1))
|
||||
if(cooldown)
|
||||
to_chat(user, "<span class='warning'>[src] needs more time to recharge before it can be used.</span>")
|
||||
return
|
||||
if(M.client)
|
||||
M.mind_initialize() //give them a mind datum if they don't have one.
|
||||
var/datum/gang/G = user.mind.gang_datum
|
||||
var/recruitable = SSticker.mode.add_gangster(M.mind,G)
|
||||
switch(recruitable)
|
||||
if(3)
|
||||
for(var/obj/O in M.contents)
|
||||
if(istype(O, /obj/item/device/gangtool/soldier))
|
||||
to_chat(user, "<span class='warning'>This gangster already has an uplink!</span>")
|
||||
return
|
||||
new /obj/item/device/gangtool/soldier(M)
|
||||
to_chat(user, "<span class='warning'>You inject [M] with a new gangtool!</span>")
|
||||
cooldown(G)
|
||||
if(2)
|
||||
new /obj/item/device/gangtool/soldier(M)
|
||||
M.Unconscious(100)
|
||||
cooldown(G)
|
||||
if(1)
|
||||
to_chat(user, "<span class='warning'>This mind is resistant to recruitment!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This mind has already been recruited into a gang!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/pen/gang/proc/cooldown(datum/gang/gang)
|
||||
set waitfor = FALSE
|
||||
var/cooldown_time = 600+(600*gang.bosses.len) // 1recruiter=2mins, 2recruiters=3mins, 3recruiters=4mins
|
||||
|
||||
cooldown = 1
|
||||
icon_state = "pen_blink"
|
||||
|
||||
var/time_passed = world.time - last_used
|
||||
var/time
|
||||
for(time=time_passed, time>=cooldown_time, time-=cooldown_time) //get 1 charge every cooldown interval
|
||||
charges++
|
||||
|
||||
charges = max(0,charges-1)
|
||||
|
||||
last_used = world.time - time
|
||||
|
||||
if(charges)
|
||||
cooldown_time = 50
|
||||
sleep(cooldown_time)
|
||||
cooldown = 0
|
||||
icon_state = "pen"
|
||||
var/mob/M = get(src, /mob)
|
||||
to_chat(M, "<span class='notice'>[icon2html(src, M)] [src][(src.loc == M)?(""):(" in your [src.loc]")] vibrates softly. It is ready to be used again.</span>")
|
||||
@@ -1,333 +0,0 @@
|
||||
//gangtool device
|
||||
/obj/item/device/gangtool
|
||||
name = "suspicious device"
|
||||
desc = "A strange device of sorts. Hard to really make out what it actually does if you don't know how to operate it."
|
||||
icon_state = "gangtool-white"
|
||||
item_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags_1 = CONDUCT_1
|
||||
origin_tech = "programming=5;bluespace=2;syndicate=5"
|
||||
var/datum/gang/gang //Which gang uses this?
|
||||
var/recalling = 0
|
||||
var/outfits = 2
|
||||
var/free_pen = 0
|
||||
var/promotable = 0
|
||||
var/list/tags = list()
|
||||
|
||||
/obj/item/device/gangtool/Initialize() //Initialize supply point income if it hasn't already been started
|
||||
..()
|
||||
if(!SSticker.mode.gang_points)
|
||||
SSticker.mode.gang_points = new /datum/gang_points(SSticker.mode)
|
||||
|
||||
/obj/item/device/gangtool/attack_self(mob/user)
|
||||
if (!can_use(user))
|
||||
return
|
||||
|
||||
var/dat
|
||||
if(!gang)
|
||||
dat += "This device is not registered.<br><br>"
|
||||
if(user.mind in SSticker.mode.get_gang_bosses())
|
||||
if(promotable && user.mind.gang_datum.bosses.len < 3)
|
||||
dat += "Give this device to another member of your organization to use to promote them to Lieutenant.<br><br>"
|
||||
dat += "If this is meant as a spare device for yourself:<br>"
|
||||
dat += "<a href='?src=\ref[src];register=1'>Register Device as Spare</a><br>"
|
||||
else if (promotable)
|
||||
if(user.mind.gang_datum.bosses.len < 3)
|
||||
dat += "You have been selected for a promotion!<br>"
|
||||
dat += "<a href='?src=\ref[src];register=1'>Accept Promotion</a><br>"
|
||||
else
|
||||
dat += "No promotions available: All positions filled.<br>"
|
||||
else
|
||||
dat += "This device is not authorized to promote.<br>"
|
||||
else
|
||||
if(gang.is_dominating)
|
||||
dat += "<center><font color='red'>Takeover In Progress:<br><B>[gang.domination_time_remaining()] seconds remain</B></font></center>"
|
||||
|
||||
var/isboss = (user.mind == gang.bosses[1])
|
||||
dat += "Registration: <B>[gang.name] Gang [isboss ? "Boss" : "Lieutenant"]</B><br>"
|
||||
dat += "Organization Size: <B>[gang.gangsters.len + gang.bosses.len]</B> | Station Control: <B>[round((gang.territory.len/GLOB.start_state.num_territories)*100, 1)]%</B><br>"
|
||||
dat += "Your Influence: <B>[gang.get_influence(user.mind)]</B><br>"
|
||||
dat += "Time until Influence grows: <B>[time2text(SSticker.mode.gang_points.next_point_time - world.time, "mm:ss")]</B><br>"
|
||||
dat += "<hr>"
|
||||
|
||||
|
||||
for(var/cat in gang.boss_category_list)
|
||||
dat += "<b>[cat]</b><br>"
|
||||
for(var/V in gang.boss_category_list[cat])
|
||||
var/datum/gang_item/G = V
|
||||
if(!G.can_see(user, gang, src))
|
||||
continue
|
||||
|
||||
var/cost = G.get_cost_display(user, gang, src)
|
||||
if(cost)
|
||||
dat += cost + " "
|
||||
|
||||
var/toAdd = G.get_name_display(user, gang, src)
|
||||
if(G.can_buy(user, gang, src))
|
||||
toAdd = "<a href='?src=\ref[src];purchase=[G.id]'>[toAdd]</a>"
|
||||
dat += toAdd
|
||||
var/extra = G.get_extra_info(user, gang, src)
|
||||
if(extra)
|
||||
dat += "<br><i>[extra]</i>"
|
||||
dat += "<br>"
|
||||
dat += "<br>"
|
||||
|
||||
dat += "<a href='?src=\ref[src];choice=refresh'>Refresh</a><br>"
|
||||
|
||||
var/datum/browser/popup = new(user, "gangtool", "Welcome to GangTool v3.5", 340, 625)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
|
||||
|
||||
/obj/item/device/gangtool/Topic(href, href_list)
|
||||
if(!can_use(usr))
|
||||
return
|
||||
|
||||
add_fingerprint(usr)
|
||||
|
||||
if(href_list["register"])
|
||||
register_device(usr)
|
||||
|
||||
else if(!gang) //Gangtool must be registered before you can use the functions below
|
||||
return
|
||||
|
||||
if(href_list["purchase"])
|
||||
var/datum/gang_item/G = gang.boss_item_list[href_list["purchase"]]
|
||||
if(G && G.can_buy(usr, gang, src))
|
||||
G.purchase(usr, gang, src, FALSE)
|
||||
|
||||
attack_self(usr)
|
||||
|
||||
|
||||
/obj/item/device/gangtool/proc/ping_gang(mob/user)
|
||||
if(!user)
|
||||
return
|
||||
var/message = stripped_input(user,"Discreetly send a gang-wide message.","Send Message") as null|text
|
||||
if(!message || !can_use(user))
|
||||
return
|
||||
if(user.z > 2)
|
||||
to_chat(user, "<span class='info'>[icon2html(src, user)]Error: Station out of range.</span>")
|
||||
return
|
||||
var/list/members = list()
|
||||
members += gang.gangsters
|
||||
members += gang.bosses
|
||||
if(members.len)
|
||||
var/gang_rank = gang.bosses.Find(user.mind)
|
||||
switch(gang_rank)
|
||||
if(1)
|
||||
gang_rank = "Gang Boss"
|
||||
if(2)
|
||||
gang_rank = "1st Lieutenant"
|
||||
if(3)
|
||||
gang_rank = "2nd Lieutenant"
|
||||
if(4)
|
||||
gang_rank = "3rd Lieutenant"
|
||||
else
|
||||
gang_rank = "[gang_rank - 1]th Lieutenant"
|
||||
var/ping = "<span class='danger'><B><i>[gang.name] [gang_rank]</i>: [message]</B></span>"
|
||||
for(var/datum/mind/ganger in members)
|
||||
if(ganger.current && (ganger.current.z <= 2) && (ganger.current.stat == CONSCIOUS))
|
||||
to_chat(ganger.current, ping)
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(M, user)
|
||||
to_chat(M, "[link] [ping]")
|
||||
log_talk(user,"GANG: [key_name(user)] Messaged [gang.name] Gang: [message].",LOGSAY)
|
||||
|
||||
|
||||
/obj/item/device/gangtool/proc/register_device(mob/user)
|
||||
if(gang) //It's already been registered!
|
||||
return
|
||||
if((promotable && (user.mind in SSticker.mode.get_gangsters())) || (user.mind in SSticker.mode.get_gang_bosses()))
|
||||
gang = user.mind.gang_datum
|
||||
gang.gangtools += src
|
||||
icon_state = "gangtool-[gang.color]"
|
||||
if(!(user.mind in gang.bosses))
|
||||
var/cached_influence = gang.gangsters[user.mind]
|
||||
SSticker.mode.remove_gangster(user.mind, 0, 2)
|
||||
gang.bosses[user.mind] = cached_influence
|
||||
user.mind.gang_datum = gang
|
||||
user.mind.special_role = "[gang.name] Gang Lieutenant"
|
||||
gang.add_gang_hud(user.mind)
|
||||
log_game("[key_name(user)] has been promoted to Lieutenant in the [gang.name] Gang")
|
||||
free_pen = 1
|
||||
gang.message_gangtools("[user] has been promoted to Lieutenant.")
|
||||
to_chat(user, "<FONT size=3 color=red><B>You have been promoted to Lieutenant!</B></FONT>")
|
||||
SSticker.mode.forge_gang_objectives(user.mind)
|
||||
SSticker.mode.greet_gang(user.mind,0)
|
||||
to_chat(user, "The <b>Gangtool</b> you registered will allow you to purchase weapons and equipment, and send messages to your gang.")
|
||||
to_chat(user, "Unlike regular gangsters, you may use <b>recruitment pens</b> to add recruits to your gang. Use them on unsuspecting crew members to recruit them. Don't forget to get your one free pen from the gangtool.")
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>ACCESS DENIED: Unauthorized user.</span>")
|
||||
|
||||
/obj/item/device/gangtool/proc/recall(mob/user)
|
||||
if(!can_use(user))
|
||||
return 0
|
||||
|
||||
if(SSshuttle.emergencyNoRecall)
|
||||
return 0
|
||||
|
||||
if(recalling)
|
||||
to_chat(usr, "<span class='warning'>Error: Recall already in progress.</span>")
|
||||
return 0
|
||||
|
||||
if(!gang.recalls)
|
||||
to_chat(usr, "<span class='warning'>Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
|
||||
gang.message_gangtools("[usr] is attempting to recall the emergency shuttle.")
|
||||
recalling = 1
|
||||
to_chat(loc, "<span class='info'>[icon2html(src, loc)]Generating shuttle recall order with codes retrieved from last call signal...</span>")
|
||||
|
||||
sleep(rand(100,300))
|
||||
|
||||
if(SSshuttle.emergency.mode != SHUTTLE_CALL) //Shuttle can only be recalled when it's moving to the station
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Emergency shuttle cannot be recalled at this time.</span>")
|
||||
recalling = 0
|
||||
return 0
|
||||
to_chat(loc, "<span class='info'>[icon2html(src, loc)]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
|
||||
|
||||
sleep(rand(100,300))
|
||||
|
||||
if(!gang.dom_attempts)
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
recalling = 0
|
||||
return 0
|
||||
|
||||
var/turf/userturf = get_turf(user)
|
||||
if(userturf.z != ZLEVEL_STATION) //Shuttle can only be recalled while on station
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Device out of range of station communication arrays.</span>")
|
||||
recalling = 0
|
||||
return 0
|
||||
var/datum/station_state/end_state = new /datum/station_state()
|
||||
end_state.count()
|
||||
if((100 * GLOB.start_state.score(end_state)) < 80) //Shuttle cannot be recalled if the station is too damaged
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Station communication systems compromised. Unable to establish connection.</span>")
|
||||
recalling = 0
|
||||
return 0
|
||||
to_chat(loc, "<span class='info'>[icon2html(src, loc)]Comm arrays accessed. Broadcasting recall signal...</span>")
|
||||
|
||||
sleep(rand(100,300))
|
||||
|
||||
recalling = 0
|
||||
log_game("[key_name(user)] has tried to recall the shuttle with a gangtool.")
|
||||
message_admins("[key_name_admin(user)] has tried to recall the shuttle with a gangtool.", 1)
|
||||
userturf = get_turf(user)
|
||||
if(userturf.z == ZLEVEL_STATION) //Check one more time that they are on station.
|
||||
if(SSshuttle.cancelEvac(user))
|
||||
gang.recalls -= 1
|
||||
return 1
|
||||
|
||||
to_chat(loc, "<span class='info'>[icon2html(src, loc)]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
|
||||
return 0
|
||||
|
||||
/obj/item/device/gangtool/proc/can_use(mob/living/carbon/human/user)
|
||||
if(!istype(user))
|
||||
return 0
|
||||
if(user.incapacitated())
|
||||
return 0
|
||||
if(!(src in user.contents))
|
||||
return 0
|
||||
if(!user.mind)
|
||||
return 0
|
||||
if(gang && (user.mind in gang.bosses)) //If it's already registered, only let the gang's bosses use this
|
||||
return 1
|
||||
else if(user.mind in SSticker.mode.get_all_gangsters()) // For soldiers and potential LT's
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/device/gangtool/spare
|
||||
outfits = 1
|
||||
|
||||
/obj/item/device/gangtool/spare/lt
|
||||
promotable = 1
|
||||
|
||||
///////////// Internal tool used by gang regulars ///////////
|
||||
|
||||
/obj/item/device/gangtool/soldier/New(mob/user)
|
||||
. = ..()
|
||||
gang = user.mind.gang_datum
|
||||
gang.gangtools += src
|
||||
var/datum/action/innate/gang/tool/GT = new
|
||||
GT.Grant(user, src, gang)
|
||||
|
||||
/obj/item/device/gangtool/soldier/attack_self(mob/user)
|
||||
if (!can_use(user))
|
||||
return
|
||||
var/dat
|
||||
if(gang.is_dominating)
|
||||
dat += "<center><font color='red'>Takeover In Progress:<br><B>[gang.domination_time_remaining()] seconds remain</B></font></center>"
|
||||
dat += "Registration: <B>[gang.name] - Foot Soldier</B><br>"
|
||||
dat += "Organization Size: <B>[gang.gangsters.len + gang.bosses.len]</B> | Station Control: <B>[round((gang.territory.len/GLOB.start_state.num_territories)*100, 1)]%</B><br>"
|
||||
dat += "Your Influence: <B>[gang.get_influence(user.mind)]</B><br>"
|
||||
if(LAZYLEN(tags))
|
||||
dat += "Your tags generate bonus influence for you.<br> You have tagged the following territories:"
|
||||
for(var/obj/effect/decal/cleanable/crayon/gang/T in tags)
|
||||
dat += " [T.territory] -"
|
||||
else
|
||||
dat += "You have not personally tagged any territory for your gang. Use a spray can to mark your territory and receive bonus influence."
|
||||
dat += "<br>Time until Influence grows: <B>[time2text(SSticker.mode.gang_points.next_point_time - world.time, "mm:ss")]</B><br>"
|
||||
dat += "<hr>"
|
||||
for(var/cat in gang.reg_category_list)
|
||||
dat += "<b>[cat]</b><br>"
|
||||
for(var/V in gang.reg_category_list[cat])
|
||||
var/datum/gang_item/G = V
|
||||
if(!G.can_see(user, gang, src))
|
||||
continue
|
||||
|
||||
var/cost = G.get_cost_display(user, gang, src)
|
||||
if(cost)
|
||||
dat += cost + " "
|
||||
|
||||
var/toAdd = G.get_name_display(user, gang, src)
|
||||
if(G.can_buy(user, gang, src))
|
||||
toAdd = "<a href='?src=\ref[src];purchase=[G.id]'>[toAdd]</a>"
|
||||
dat += toAdd
|
||||
var/extra = G.get_extra_info(user, gang, src)
|
||||
if(extra)
|
||||
dat += "<br><i>[extra]</i>"
|
||||
dat += "<br>"
|
||||
dat += "<br>"
|
||||
|
||||
dat += "<a href='?src=\ref[src];choice=refresh'>Refresh</a><br>"
|
||||
|
||||
var/datum/browser/popup = new(user, "gangtool", "Welcome to GangTool v3.5", 340, 625)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/item/device/gangtool/soldier/Topic(href, href_list)
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(href_list["purchase"])
|
||||
var/datum/gang_item/G = gang.reg_item_list[href_list["purchase"]]
|
||||
if(G && G.can_buy(usr, gang, src))
|
||||
G.purchase(usr, gang, src, FALSE)
|
||||
|
||||
attack_self(usr)
|
||||
|
||||
/datum/action/innate/gang
|
||||
background_icon_state = "bg_spell"
|
||||
|
||||
/datum/action/innate/gang/IsAvailable()
|
||||
if(!owner.mind || !owner.mind in SSticker.mode.get_all_gangsters())
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/action/innate/gang/tool
|
||||
name = "Personal Gang Tool"
|
||||
desc = "An implanted gang tool that lets you purchase gear"
|
||||
background_icon_state = "bg_mime"
|
||||
button_icon_state = "bolt_action"
|
||||
var/obj/item/device/gangtool/soldier/GT
|
||||
|
||||
/datum/action/innate/gang/tool/Grant(mob/user, obj/reg, datum/gang/G)
|
||||
. = ..()
|
||||
GT = reg
|
||||
button.color = G.color
|
||||
|
||||
/datum/action/innate/gang/tool/Activate()
|
||||
GT.attack_self(owner)
|
||||
@@ -30,11 +30,6 @@
|
||||
altogether."
|
||||
if("extended")
|
||||
text += "The transmission mostly failed to mention your sector. It is possible that there is nothing in the Syndicate that could threaten your station during this shift."
|
||||
if("gang")
|
||||
text += "Cybersun Industries representatives claimed that they, in joint research with the Tiger Cooperative, have made a major breakthrough in brainwashing technology, and have \
|
||||
made the nanobots that apply the \"conversion\" very small and capable of fitting into usually innocent objects - namely, pens. While they refused to outsource this technology for \
|
||||
months to come due to its flaws, they reported some as missing but passed it off to carelessness. At Central Command, we don't like mysteries, and we have reason to believe that this \
|
||||
technology was stolen for anti-Nanotrasen use. Be on the lookout for territory claims and unusually violent crew behavior, applying mindshield implants as necessary."
|
||||
if("malf")
|
||||
text += "A large ionospheric anomaly recently passed through your sector. Although physically undetectable, ionospherics tend to have an extreme effect on telecommunications equipment \
|
||||
as well as artificial intelligence units. Closely observe the behavior of artificial intelligence, and treat any machine malfunctions as purposeful. If necessary, termination of the \
|
||||
|
||||
@@ -301,10 +301,6 @@
|
||||
to_chat(S, "<span class='warning'>This device is attempting to corrupt our entire network; attempting to interact with it is too risky. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>Searching... sensor malfunction! Target lost. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/effect/rune/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>Searching... sensor malfunction! Target lost. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
@@ -97,21 +97,6 @@
|
||||
var/completion = round(C.get_completion())
|
||||
return completion
|
||||
|
||||
/obj/effect/countdown/dominator
|
||||
name = "dominator countdown"
|
||||
text_size = 1
|
||||
color = "#ff00ff" // Overwritten when the dominator starts
|
||||
|
||||
/obj/effect/countdown/dominator/get_value()
|
||||
var/obj/machinery/dominator/D = attached_to
|
||||
if(!istype(D))
|
||||
return
|
||||
else if(D.gang && D.gang.is_dominating)
|
||||
var/timer = D.gang.domination_time_remaining()
|
||||
return timer
|
||||
else
|
||||
return "OFFLINE"
|
||||
|
||||
/obj/effect/countdown/clockworkgate
|
||||
name = "gateway countdown"
|
||||
text_size = 1
|
||||
|
||||
@@ -11,9 +11,6 @@
|
||||
|
||||
name = e_name
|
||||
desc = "A [name] vandalizing the station."
|
||||
if(type == "poseur tag")
|
||||
type = pick(GLOB.gang_name_pool)
|
||||
|
||||
if(alt_icon)
|
||||
icon = alt_icon
|
||||
icon_state = type
|
||||
@@ -25,40 +22,3 @@
|
||||
|
||||
add_atom_colour(main, FIXED_COLOUR_PRIORITY)
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang
|
||||
layer = HIGH_OBJ_LAYER //Harder to hide
|
||||
do_icon_rotate = FALSE //These are designed to always face south, so no rotation please.
|
||||
var/datum/gang/gang
|
||||
var/datum/mind/user_mind
|
||||
var/area/territory
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, var/datum/gang/G, var/e_name = "gang tag", var/rotation = 0, var/mob/user)
|
||||
if(!type || !G)
|
||||
qdel(src)
|
||||
user_mind = user.mind
|
||||
territory = get_area(src)
|
||||
gang = G
|
||||
var/newcolor = G.color_hex
|
||||
icon_state = G.name
|
||||
G.territory_new |= list(territory.type = territory.name)
|
||||
//If this isn't tagged by a specific gangster there's no bonus income.
|
||||
set_mind_owner(user_mind)
|
||||
..(mapload, newcolor, icon_state, e_name, rotation)
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/proc/set_mind_owner(datum/mind/mind)
|
||||
if(istype(user_mind) && istype(gang) && islist(gang.tags_by_mind[user_mind])) //Clear us out of old ownership
|
||||
gang.tags_by_mind[user_mind] -= src
|
||||
if(istype(mind))
|
||||
if(!islist(gang.tags_by_mind[mind]))
|
||||
gang.tags_by_mind[mind] = list()
|
||||
gang.tags_by_mind[mind] += src
|
||||
user_mind = mind
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/Destroy()
|
||||
if(gang)
|
||||
gang.territory -= territory.type
|
||||
set_mind_owner(null)
|
||||
gang.territory_new -= territory.type
|
||||
gang.territory_lost |= list(territory.type = territory.name)
|
||||
return ..()
|
||||
|
||||
@@ -54,7 +54,6 @@
|
||||
var/self_contained = TRUE // If it deletes itself when it is empty
|
||||
|
||||
var/list/validSurfaces = list(/turf/open/floor)
|
||||
var/gang = FALSE //For marking territory
|
||||
|
||||
var/edible = TRUE // That doesn't mean eating it is a good idea
|
||||
|
||||
@@ -278,14 +277,6 @@
|
||||
else if(drawing in numerals)
|
||||
temp = "number"
|
||||
|
||||
// If a gang member is using a gang spraycan, it'll behave differently
|
||||
var/gang_mode = FALSE
|
||||
if(gang && user.mind && user.mind.gang_datum)
|
||||
gang_mode = TRUE
|
||||
|
||||
// discontinue if the area isn't valid for tagging because gang "honour"
|
||||
if(gang_mode && (!can_claim_for_gang(user, target)))
|
||||
return
|
||||
|
||||
var/graf_rot
|
||||
if(drawing in oriented)
|
||||
@@ -307,8 +298,6 @@
|
||||
playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
|
||||
|
||||
var/takes_time = !instant
|
||||
if(gang_mode)
|
||||
takes_time = TRUE
|
||||
|
||||
var/wait_time = 50
|
||||
if(PAINT_LARGE_HORIZONTAL)
|
||||
@@ -325,28 +314,21 @@
|
||||
var/list/turf/affected_turfs = list()
|
||||
|
||||
if(actually_paints)
|
||||
if(gang_mode)
|
||||
// Double check it wasn't tagged in the meanwhile
|
||||
if(!can_claim_for_gang(user, target))
|
||||
return
|
||||
tag_for_gang(user, target)
|
||||
affected_turfs += target
|
||||
else
|
||||
switch(paint_mode)
|
||||
if(PAINT_NORMAL)
|
||||
new /obj/effect/decal/cleanable/crayon(target, paint_color, drawing, temp, graf_rot)
|
||||
switch(paint_mode)
|
||||
if(PAINT_NORMAL)
|
||||
new /obj/effect/decal/cleanable/crayon(target, paint_color, drawing, temp, graf_rot)
|
||||
affected_turfs += target
|
||||
if(PAINT_LARGE_HORIZONTAL)
|
||||
var/turf/left = locate(target.x-1,target.y,target.z)
|
||||
var/turf/right = locate(target.x+1,target.y,target.z)
|
||||
if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces))
|
||||
new /obj/effect/decal/cleanable/crayon(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
|
||||
affected_turfs += left
|
||||
affected_turfs += right
|
||||
affected_turfs += target
|
||||
if(PAINT_LARGE_HORIZONTAL)
|
||||
var/turf/left = locate(target.x-1,target.y,target.z)
|
||||
var/turf/right = locate(target.x+1,target.y,target.z)
|
||||
if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces))
|
||||
new /obj/effect/decal/cleanable/crayon(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
|
||||
affected_turfs += left
|
||||
affected_turfs += right
|
||||
affected_turfs += target
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There isn't enough space to paint!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There isn't enough space to paint!</span>")
|
||||
return
|
||||
|
||||
if(!instant)
|
||||
to_chat(user, "<span class='notice'>You finish drawing \the [temp].</span>")
|
||||
@@ -385,47 +367,6 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/toy/crayon/proc/can_claim_for_gang(mob/user, atom/target)
|
||||
// Check area validity.
|
||||
// Reject space, player-created areas, and non-station z-levels.
|
||||
var/area/A = get_area(target)
|
||||
if(!A || (A.z != ZLEVEL_STATION) || !A.valid_territory)
|
||||
to_chat(user, "<span class='warning'>[A] is unsuitable for tagging.</span>")
|
||||
return FALSE
|
||||
|
||||
var/spraying_over = FALSE
|
||||
for(var/obj/effect/decal/cleanable/crayon/gang/G in target)
|
||||
spraying_over = TRUE
|
||||
|
||||
for(var/obj/machinery/power/apc in target)
|
||||
to_chat(user, "<span class='warning'>You can't tag an APC.</span>")
|
||||
return FALSE
|
||||
|
||||
var/occupying_gang = territory_claimed(A, user)
|
||||
if(occupying_gang && !spraying_over)
|
||||
to_chat(user, "<span class='danger'>[A] has already been tagged by the [occupying_gang] gang! You must get rid of or spray over the old tag first!</span>")
|
||||
return FALSE
|
||||
|
||||
// If you pass the gaunlet of checks, you're good to proceed
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/crayon/proc/territory_claimed(area/territory, mob/user)
|
||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
if(territory.type in (G.territory|G.territory_new))
|
||||
. = G.name
|
||||
break
|
||||
|
||||
/obj/item/toy/crayon/proc/tag_for_gang(mob/user, atom/target)
|
||||
//Delete any old markings on this tile, including other gang tags
|
||||
for(var/obj/effect/decal/cleanable/crayon/old_marking in target)
|
||||
qdel(old_marking)
|
||||
|
||||
var/gangID = user.mind.gang_datum
|
||||
var/area/territory = get_area(target)
|
||||
|
||||
new /obj/effect/decal/cleanable/crayon/gang(target,gangID,"graffiti",0,user)
|
||||
to_chat(user, "<span class='notice'>You tagged [territory] for your gang!</span>")
|
||||
|
||||
/obj/item/toy/crayon/red
|
||||
icon_state = "crayonred"
|
||||
paint_color = "#DA0000"
|
||||
@@ -676,25 +617,6 @@
|
||||
spray_overlay.color = paint_color
|
||||
add_overlay(spray_overlay)
|
||||
|
||||
/obj/item/toy/crayon/spraycan/gang
|
||||
//desc = "A modified container containing suspicious paint."
|
||||
charges = 20
|
||||
gang = TRUE
|
||||
|
||||
pre_noise = FALSE
|
||||
post_noise = TRUE
|
||||
|
||||
/obj/item/toy/crayon/spraycan/gang/New(loc, datum/gang/G)
|
||||
..()
|
||||
if(G)
|
||||
paint_color = G.color_hex
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/crayon/spraycan/gang/examine(mob/user)
|
||||
. = ..()
|
||||
if((user.mind && user.mind.gang_datum) || isobserver(user))
|
||||
to_chat(user, "This spraycan has been specially modified for tagging territory.")
|
||||
|
||||
/obj/item/toy/crayon/spraycan/borg
|
||||
name = "cyborg spraycan"
|
||||
desc = "A metallic container containing shiny synthesised paint."
|
||||
|
||||
@@ -135,8 +135,6 @@
|
||||
message_say = "FOR NAR-SIE!"
|
||||
else if(role == "revolutionary" || role == "head revolutionary")
|
||||
message_say = "VIVA LA REVOLUTION!"
|
||||
else if(user.mind.gang_datum)
|
||||
message_say = "[uppertext(user.mind.gang_datum.name)] RULES!"
|
||||
user.say(message_say)
|
||||
explosion(user,0,2,0) //Cheap explosion imitation because putting prime() here causes runtimes
|
||||
user.gib(1, 1)
|
||||
@@ -192,8 +190,6 @@
|
||||
message_say = "FOR NAR-SIE!"
|
||||
else if(role == "revolutionary" || role == "head revolutionary")
|
||||
message_say = "VIVA LA REVOLUTION!"
|
||||
else if(user.mind.gang_datum)
|
||||
message_say = "[uppertext(user.mind.gang_datum.name)] RULES!"
|
||||
user.say(message_say)
|
||||
target = user
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] suicided with [name] at [ADMIN_COORDJMP(src)]",0,1)
|
||||
|
||||
@@ -1,55 +0,0 @@
|
||||
/obj/item/implant/gang
|
||||
name = "gang implant"
|
||||
desc = "Makes you a gangster or such."
|
||||
activated = 0
|
||||
origin_tech = "materials=2;biotech=4;programming=4;syndicate=3"
|
||||
var/datum/gang/gang
|
||||
|
||||
/obj/item/implant/gang/New(loc,var/setgang)
|
||||
..()
|
||||
gang = setgang
|
||||
|
||||
/obj/item/implant/gang/get_data()
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Criminal brainwash implant<BR>
|
||||
<b>Life:</b> A few seconds after injection.<BR>
|
||||
<b>Important Notes:</b> Illegal<BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b><BR>
|
||||
<b>Function:</b> Contains a small pod of nanobots that change the host's brain to be loyal to a certain organization.<BR>
|
||||
<b>Special Features:</b> This device will also emit a small EMP pulse, destroying any other implants within the host's brain.<BR>
|
||||
<b>Integrity:</b> Implant's EMP function will destroy itself in the process."}
|
||||
return dat
|
||||
|
||||
/obj/item/implant/gang/implant(mob/living/target, mob/user, silent = 0)
|
||||
if(..())
|
||||
for(var/obj/item/implant/I in target.implants)
|
||||
if(I != src)
|
||||
qdel(I)
|
||||
|
||||
if(!target.mind || target.stat == DEAD)
|
||||
return 0
|
||||
|
||||
var/success
|
||||
if(target.mind in SSticker.mode.get_gangsters())
|
||||
if(SSticker.mode.remove_gangster(target.mind,0,1))
|
||||
success = 1 //Was not a gang boss, convert as usual
|
||||
else
|
||||
success = 1
|
||||
|
||||
if(ishuman(target))
|
||||
if(!success)
|
||||
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel the influence of your enemies try to invade your mind!</span>")
|
||||
|
||||
qdel(src)
|
||||
return 0
|
||||
|
||||
/obj/item/implanter/gang
|
||||
name = "implanter (gang)"
|
||||
|
||||
/obj/item/implanter/gang/New(loc, gang)
|
||||
if(!gang)
|
||||
qdel(src)
|
||||
return
|
||||
imp = new /obj/item/implant/gang(src,gang)
|
||||
..()
|
||||
@@ -19,19 +19,12 @@
|
||||
|
||||
/obj/item/implant/mindshield/implant(mob/living/target, mob/user, silent = 0)
|
||||
if(..())
|
||||
if((target.mind in (SSticker.mode.head_revolutionaries | SSticker.mode.get_gang_bosses())))
|
||||
if((target.mind in (SSticker.mode.head_revolutionaries)))
|
||||
if(!silent)
|
||||
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
|
||||
removed(target, 1)
|
||||
qdel(src)
|
||||
return 0
|
||||
if(target.mind in SSticker.mode.get_gangsters())
|
||||
SSticker.mode.remove_gangster(target.mind)
|
||||
if(!silent)
|
||||
target.visible_message("<span class='warning'>[src] was destroyed in the process!</span>", "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>")
|
||||
removed(target, 1)
|
||||
qdel(src)
|
||||
return 0
|
||||
if(target.mind in SSticker.mode.revolutionaries)
|
||||
SSticker.mode.remove_revolutionary(target.mind)
|
||||
if(!silent)
|
||||
|
||||
@@ -440,25 +440,6 @@
|
||||
dat += "<tr><td><a href='?_src_=vars;Vars=\ref[N]'>[N.name]([N.key])</a><i>Head body destroyed!</i></td>"
|
||||
dat += "<td><A href='?priv_msg=[N.key]'>PM</A></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>[G.name] Gang: [round((G.territory.len/GLOB.start_state.num_territories)*100, 1)]% Control</B></td><td></td></tr>"
|
||||
for(var/datum/mind/N in G.bosses)
|
||||
var/mob/M = N.current
|
||||
if(!M)
|
||||
dat += "<tr><td><a href='?_src_=vars;Vars=\ref[N]'>[N.name]([N.key])</a><i>Gang Boss body destroyed!</i></td>"
|
||||
dat += "<td><A href='?priv_msg=[N.key]'>PM</A></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a> <b>(Boss)</b>[M.client ? "" : " <i>(No Client)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
|
||||
dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
|
||||
for(var/datum/mind/N in G.gangsters)
|
||||
var/mob/M = N.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
if(SSticker.mode.changelings.len > 0)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Changelings</B></td><td></td><td></td></tr>"
|
||||
for(var/datum/mind/changeling in SSticker.mode.changelings)
|
||||
|
||||
@@ -112,13 +112,6 @@
|
||||
message_admins("[key_name(usr)] spawned a blob with base resource gain [strength].")
|
||||
log_admin("[key_name(usr)] spawned a blob with base resource gain [strength].")
|
||||
new/datum/round_event/ghost_role/blob(TRUE, strength)
|
||||
if("gangs")
|
||||
if(src.makeGangsters())
|
||||
message_admins("[key_name(usr)] created gangs.")
|
||||
log_admin("[key_name(usr)] created gangs.")
|
||||
else
|
||||
message_admins("[key_name(usr)] tried to create gangs. Unfortunately, there were not enough candidates available.")
|
||||
log_admin("[key_name(usr)] failed create gangs.")
|
||||
if("centcom")
|
||||
message_admins("[key_name(usr)] is creating a CentCom response team...")
|
||||
if(src.makeEmergencyresponseteam())
|
||||
@@ -822,14 +815,6 @@
|
||||
else
|
||||
dat += "<td width='20%'><a href='?src=\ref[src];jobban3=revolutionary;jobban4=\ref[M]'>Revolutionary</a></td>"
|
||||
|
||||
//Gangster
|
||||
if(jobban_isbanned(M, "gangster") || isbanned_dept)
|
||||
dat += "<td width='20%'><a href='?src=\ref[src];jobban3=gangster;jobban4=\ref[M]'><font color=red>Gangster</font></a></td>"
|
||||
else
|
||||
dat += "<td width='20%'><a href='?src=\ref[src];jobban3=gangster;jobban4=\ref[M]'>Gangster</a></td>"
|
||||
|
||||
dat += "</tr><tr align='center'>" //Breaking it up so it fits nicer on the screen every 5 entries
|
||||
|
||||
//Cultist
|
||||
if(jobban_isbanned(M, "cultist") || isbanned_dept)
|
||||
dat += "<td width='20%'><a href='?src=\ref[src];jobban3=cultist;jobban4=\ref[M]'><font color=red>Cultist</font></a></td>"
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
<a href='?src=\ref[src];makeAntag=cult'>Make Cult</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=clockcult'>Make Clockwork Cult</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=blob'>Make Blob</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=gangs'>Make Gangsters</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=wizard'>Make Wizard (Requires Ghosts)</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=nukeops'>Make Nuke Team (Requires Ghosts)</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=centcom'>Make CentCom Response Team (Requires Ghosts)</a><br>
|
||||
@@ -358,43 +357,6 @@
|
||||
|
||||
return
|
||||
|
||||
|
||||
/datum/admins/proc/makeGangsters()
|
||||
|
||||
var/datum/game_mode/gang/temp = new
|
||||
if(config.protect_roles_from_antagonist)
|
||||
temp.restricted_jobs += temp.protected_jobs
|
||||
|
||||
if(config.protect_assistant_from_antagonist)
|
||||
temp.restricted_jobs += "Assistant"
|
||||
|
||||
var/list/mob/living/carbon/human/candidates = list()
|
||||
var/mob/living/carbon/human/H = null
|
||||
|
||||
for(var/mob/living/carbon/human/applicant in GLOB.player_list)
|
||||
if(ROLE_GANG in applicant.client.prefs.be_special)
|
||||
var/turf/T = get_turf(applicant)
|
||||
if(applicant.stat == CONSCIOUS && applicant.mind && !applicant.mind.special_role && T.z == ZLEVEL_STATION)
|
||||
if(!jobban_isbanned(applicant, ROLE_GANG) && !jobban_isbanned(applicant, "Syndicate"))
|
||||
if(temp.age_check(applicant.client))
|
||||
if(!(applicant.job in temp.restricted_jobs))
|
||||
candidates += applicant
|
||||
|
||||
if(candidates.len >= 2)
|
||||
for(var/needs_assigned=2,needs_assigned>0,needs_assigned--)
|
||||
H = pick(candidates)
|
||||
if(GLOB.gang_colors_pool.len)
|
||||
var/datum/gang/newgang = new()
|
||||
SSticker.mode.gangs += newgang
|
||||
H.mind.make_Gang(newgang)
|
||||
candidates.Remove(H)
|
||||
else if(needs_assigned == 2)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
/datum/admins/proc/makeOfficial()
|
||||
var/mission = input("Assign a task for the official", "Assign Task", "Conduct a routine preformance review of [station_name()] and its Captain.")
|
||||
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered to be a CentCom Official?", "deathsquad")
|
||||
|
||||
@@ -970,10 +970,6 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
if(istype(H, /datum/atom_hud/antag))
|
||||
(adding_hud) ? H.add_hud_to(usr) : H.remove_hud_from(usr)
|
||||
|
||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
var/datum/atom_hud/antag/H = G.ganghud
|
||||
(adding_hud) ? H.add_hud_to(usr) : H.remove_hud_from(usr)
|
||||
|
||||
to_chat(usr, "You toggled your admin antag HUD [adding_hud ? "ON" : "OFF"].")
|
||||
message_admins("[key_name_admin(usr)] toggled their admin antag HUD [adding_hud ? "ON" : "OFF"].")
|
||||
log_admin("[key_name(usr)] toggled their admin antag HUD [adding_hud ? "ON" : "OFF"].")
|
||||
|
||||
@@ -81,8 +81,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
be_special += ROLE_NINJA
|
||||
if(2048)
|
||||
be_special += ROLE_MONKEY
|
||||
if(4096)
|
||||
be_special += ROLE_GANG
|
||||
if(16384)
|
||||
be_special += ROLE_ABDUCTOR
|
||||
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
var/cooldown = 0
|
||||
var/obj/item/device/flashlight/F = null
|
||||
var/can_flashlight = 0
|
||||
var/gang //Is this a gang outfit?
|
||||
var/scan_reagents = 0 //Can the wearer see reagents while it's equipped?
|
||||
|
||||
//Var modification - PLEASE be careful with this I know who you are and where you live
|
||||
|
||||
@@ -162,7 +162,4 @@
|
||||
desc = "Damn, it feels good to be a gangster."
|
||||
icon = 'icons/obj/clothing/neck.dmi'
|
||||
icon_state = "bling"
|
||||
item_color = "bling"
|
||||
|
||||
/obj/item/clothing/neck/necklace/dope/gang_contraband_value()
|
||||
return 2
|
||||
item_color = "bling"
|
||||
@@ -221,9 +221,6 @@ GLOBAL_PROTECT(exp_to_update)
|
||||
to_chat(mob,"<span class='notice'>You got: [minutes] [role] EXP!</span>")
|
||||
if(mob.mind.special_role && !mob.mind.var_edited)
|
||||
var/trackedrole = mob.mind.special_role
|
||||
var/gangrole = lookforgangrole(mob.mind.special_role)
|
||||
if(gangrole)
|
||||
trackedrole = gangrole
|
||||
play_records[trackedrole] += minutes
|
||||
if(announce_changes)
|
||||
to_chat(src,"<span class='notice'>You got: [minutes] [trackedrole] EXP!</span>")
|
||||
@@ -265,15 +262,4 @@ GLOBAL_PROTECT(exp_to_update)
|
||||
prefs.db_flags = text2num(flags_read.item[1])
|
||||
else if(isnull(prefs.db_flags))
|
||||
prefs.db_flags = 0 //This PROBABLY won't happen, but better safe than sorry.
|
||||
return TRUE
|
||||
|
||||
//Since each gang is tracked as a different antag type, records need to be generalized or you get up to 57 different possible records
|
||||
/proc/lookforgangrole(rolecheck)
|
||||
if(findtext(rolecheck,"Gangster"))
|
||||
return "Gangster"
|
||||
else if(findtext(rolecheck,"Gang Boss"))
|
||||
return "Gang Boss"
|
||||
else if(findtext(rolecheck,"Gang Lieutenant"))
|
||||
return "Gang Lieutenant"
|
||||
else
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -308,13 +308,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
if(SSticker.HasRoundStarted())
|
||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
if(G.is_dominating)
|
||||
stat(null, "[G.name] Gang Takeover: [max(G.domination_time_remaining(), 0)]")
|
||||
if(istype(SSticker.mode, /datum/game_mode/blob))
|
||||
var/datum/game_mode/blob/B = SSticker.mode
|
||||
if(B.message_sent)
|
||||
stat(null, "Blobs to Blob Win: [GLOB.blobs_legit.len]/[B.blobwincount]")
|
||||
var/datum/game_mode/blob/B = SSticker.mode
|
||||
if(B.message_sent)
|
||||
stat(null, "Blobs to Blob Win: [GLOB.blobs_legit.len]/[B.blobwincount]")
|
||||
|
||||
/mob/dead/observer/verb/reenter_corpse()
|
||||
set category = "Ghost"
|
||||
|
||||
@@ -737,9 +737,6 @@
|
||||
|
||||
if(statpanel("Status"))
|
||||
if(SSticker && SSticker.mode)
|
||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
if(G.is_dominating)
|
||||
stat(null, "[G.name] Gang Takeover: [max(G.domination_time_remaining(), 0)]")
|
||||
if(istype(SSticker.mode, /datum/game_mode/blob))
|
||||
var/datum/game_mode/blob/B = SSticker.mode
|
||||
if(B.message_sent)
|
||||
|
||||
@@ -2,5 +2,4 @@
|
||||
if(mind && SSticker.mode)
|
||||
SSticker.mode.remove_cultist(mind, 0, 0)
|
||||
SSticker.mode.remove_revolutionary(mind, 0)
|
||||
SSticker.mode.remove_gangster(mind, remove_bosses=1)
|
||||
..()
|
||||
|
||||
@@ -5,4 +5,3 @@
|
||||
show_laws(0)
|
||||
if(mind)
|
||||
SSticker.mode.remove_revolutionary(mind)
|
||||
SSticker.mode.remove_gangster(mind,1,remove_bosses=1)
|
||||
|
||||
@@ -301,15 +301,6 @@
|
||||
var/datum/DBQuery/query_round_shuttle_name = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET shuttle_name = '[name]' WHERE id = [GLOB.round_id]")
|
||||
query_round_shuttle_name.Execute()
|
||||
|
||||
// Gangs only have one attempt left if the shuttle has
|
||||
// docked with the station to prevent suffering from
|
||||
// endless dominator delays
|
||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
if(G.is_dominating)
|
||||
G.dom_attempts = 0
|
||||
else
|
||||
G.dom_attempts = min(1,G.dom_attempts)
|
||||
|
||||
|
||||
if(SHUTTLE_DOCKED)
|
||||
if(time_left <= ENGINES_START_TIME)
|
||||
|
||||
@@ -218,10 +218,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
surplus = 40
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/dangerous/smg/unrestricted
|
||||
item = /obj/item/gun/ballistic/automatic/c20r/unrestricted
|
||||
include_modes = list(/datum/game_mode/gang)
|
||||
|
||||
/datum/uplink_item/dangerous/machinegun
|
||||
name = "L6 Squad Automatic Weapon"
|
||||
desc = "A fully-loaded Aussec Armoury belt-fed machine gun. \
|
||||
@@ -265,7 +261,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/gun/energy/kinetic_accelerator/crossbow
|
||||
cost = 12
|
||||
surplus = 50
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/dangerous/flamethrower
|
||||
name = "Flamethrower"
|
||||
@@ -274,7 +270,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/flamethrower/full/tank
|
||||
cost = 4
|
||||
surplus = 40
|
||||
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/dangerous/sword
|
||||
name = "Energy Sword"
|
||||
@@ -361,7 +357,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/reagent_containers/spray/chemsprayer/bioterror
|
||||
cost = 20
|
||||
surplus = 0
|
||||
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/virus_grenade
|
||||
name = "Fungal Tuberculosis Grenade"
|
||||
@@ -466,7 +462,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
These bullets pack a lot of punch that can knock most targets down, but do limited overall damage."
|
||||
item = /obj/item/ammo_box/magazine/smgm45
|
||||
cost = 3
|
||||
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/ammo/smg/bag
|
||||
name = ".45 Ammo Duffel Bag"
|
||||
@@ -607,7 +603,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/sleeping_carp_scroll
|
||||
cost = 17
|
||||
surplus = 0
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/cqc
|
||||
name = "CQC Manual"
|
||||
@@ -637,7 +633,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/gun/ballistic/automatic/toy/pistol/riot
|
||||
cost = 3
|
||||
surplus = 10
|
||||
exclude_modes = list(/datum/game_mode/gang)
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/sleepy_pen
|
||||
name = "Sleepy Pen"
|
||||
@@ -647,7 +642,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
falls asleep, they will be able to move and act."
|
||||
item = /obj/item/pen/sleepy
|
||||
cost = 4
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/soap
|
||||
name = "Syndicate Soap"
|
||||
@@ -670,7 +665,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/storage/box/syndie_kit/romerol
|
||||
cost = 25
|
||||
cant_discount = TRUE
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/dart_pistol
|
||||
name = "Dart Pistol"
|
||||
@@ -732,7 +727,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
|
||||
/datum/uplink_item/stealthy_tools/chameleon/nuke
|
||||
cost = 6
|
||||
exclude_modes = list()
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/stealthy_tools/syndigaloshes
|
||||
@@ -778,7 +772,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
move the projector from their hand. Disguised users move slowly, and projectiles pass over them."
|
||||
item = /obj/item/device/chameleon
|
||||
cost = 7
|
||||
exclude_modes = list(/datum/game_mode/gang)
|
||||
|
||||
/datum/uplink_item/stealthy_tools/camera_bug
|
||||
name = "Camera Bug"
|
||||
@@ -812,7 +805,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/reagent_containers/syringe/mulligan
|
||||
cost = 4
|
||||
surplus = 30
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/stealthy_tools/emplight
|
||||
name = "EMP Flashlight"
|
||||
@@ -840,7 +833,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
//Space Suits and Hardsuits
|
||||
/datum/uplink_item/suits
|
||||
category = "Space Suits and Hardsuits"
|
||||
exclude_modes = list(/datum/game_mode/gang)
|
||||
surplus = 40
|
||||
|
||||
/datum/uplink_item/suits/space_suit
|
||||
@@ -891,7 +883,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
in electronic devices, subverts intended functions, and easily breaks security mechanisms."
|
||||
item = /obj/item/card/emag
|
||||
cost = 6
|
||||
exclude_modes = list(/datum/game_mode/gang)
|
||||
|
||||
/datum/uplink_item/device_tools/toolbox
|
||||
name = "Full Syndicate Toolbox"
|
||||
@@ -921,7 +912,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
and other supplies helpful for a field medic."
|
||||
item = /obj/item/storage/firstaid/tactical
|
||||
cost = 4
|
||||
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/device_tools/syndietome
|
||||
name = "Syndicate Tome"
|
||||
@@ -1038,7 +1029,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
sends you a small beacon that will teleport the larger beacon to your location upon activation."
|
||||
item = /obj/item/device/sbeacondrop
|
||||
cost = 14
|
||||
exclude_modes = list(/datum/game_mode/gang)
|
||||
|
||||
/datum/uplink_item/device_tools/syndicate_bomb
|
||||
name = "Syndicate Bomb"
|
||||
@@ -1084,7 +1074,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/shield/energy
|
||||
cost = 16
|
||||
surplus = 20
|
||||
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/device_tools/medgun
|
||||
name = "Medbeam Gun"
|
||||
@@ -1372,7 +1362,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
you will receive."
|
||||
item = /obj/item/storage/box/syndicate
|
||||
cost = 20
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
cant_discount = TRUE
|
||||
|
||||
/datum/uplink_item/badass/surplus
|
||||
@@ -1382,7 +1372,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/structure/closet/crate
|
||||
cost = 20
|
||||
player_minimum = 25
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
cant_discount = TRUE
|
||||
|
||||
/datum/uplink_item/badass/surplus/spawn_item(turf/loc, obj/item/device/uplink/U)
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
@@ -472,12 +472,6 @@
|
||||
#include "code\game\gamemodes\devil\true_devil\_true_devil.dm"
|
||||
#include "code\game\gamemodes\devil\true_devil\inventory.dm"
|
||||
#include "code\game\gamemodes\extended\extended.dm"
|
||||
#include "code\game\gamemodes\gang\dominator.dm"
|
||||
#include "code\game\gamemodes\gang\gang.dm"
|
||||
#include "code\game\gamemodes\gang\gang_datum.dm"
|
||||
#include "code\game\gamemodes\gang\gang_items.dm"
|
||||
#include "code\game\gamemodes\gang\gang_pen.dm"
|
||||
#include "code\game\gamemodes\gang\recaller.dm"
|
||||
#include "code\game\gamemodes\malfunction\Malf_Modules.dm"
|
||||
#include "code\game\gamemodes\meteor\meteor.dm"
|
||||
#include "code\game\gamemodes\meteor\meteors.dm"
|
||||
@@ -832,7 +826,6 @@
|
||||
#include "code\game\objects\items\implants\implant_exile.dm"
|
||||
#include "code\game\objects\items\implants\implant_explosive.dm"
|
||||
#include "code\game\objects\items\implants\implant_freedom.dm"
|
||||
#include "code\game\objects\items\implants\implant_gang.dm"
|
||||
#include "code\game\objects\items\implants\implant_krav_maga.dm"
|
||||
#include "code\game\objects\items\implants\implant_loyality.dm"
|
||||
#include "code\game\objects\items\implants\implant_misc.dm"
|
||||
|
||||
Reference in New Issue
Block a user