mirror of
https://github.com/fulpstation/fulpstation.git
synced 2025-12-10 10:01:40 +00:00
Fail-messages from notice-spans to warning-span.
This commit is contained in:
@@ -542,7 +542,7 @@
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return
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//Box closing from here on out.
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if(!isturf(owner.loc)) //Don't let the player use this to escape mechs/welded closets.
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to_chat(owner, "<span class = 'notice'>You need more space to activate this implant.</span>")
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to_chat(owner, "<span class='warning'>You need more space to activate this implant!</span>")
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return
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if(cooldown < world.time - 100)
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var/box = new boxtype(owner.drop_location())
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@@ -35,10 +35,10 @@
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//because you're expecting user input.
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/obj/item/airlock_painter/proc/can_use(mob/user)
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if(!ink)
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to_chat(user, "<span class='notice'>There is no toner cartridge installed in [src]!</span>")
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to_chat(user, "<span class='warning'>There is no toner cartridge installed in [src]!</span>")
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return 0
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else if(ink.charges < 1)
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to_chat(user, "<span class='notice'>[src] is out of ink!</span>")
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to_chat(user, "<span class='warning'>[src] is out of ink!</span>")
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return 0
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else
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return 1
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@@ -97,7 +97,7 @@
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head = null
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to_chat(user, "<span class='notice'>You disassemble the cyborg shell.</span>")
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else
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to_chat(user, "<span class='notice'>There is nothing to remove from the endoskeleton.</span>")
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to_chat(user, "<span class='warning'>There is nothing to remove from the endoskeleton!</span>")
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update_icon()
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/obj/item/robot_suit/proc/put_in_hand_or_drop(mob/living/user, obj/item/I) //normal put_in_hands() drops the item ontop of the player, this drops it at the suit's loc
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@@ -112,7 +112,7 @@
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return TRUE
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if(!chest) //can't remove a cell if there's no chest to remove it from.
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to_chat(user, "<span class='notice'>[src] has no attached torso.</span>")
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to_chat(user, "<span class='warning'>[src] has no attached torso!</span>")
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return
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var/obj/item/stock_parts/cell/temp_cell = user.is_holding_item_of_type(/obj/item/stock_parts/cell)
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@@ -131,7 +131,7 @@
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to_chat(user, "<span class='notice'>You remove [chest.cell] from [src].</span>")
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chest.cell = null
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else
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to_chat(user, "<span class='notice'>The power cell slot in [src]'s torso is empty.</span>")
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to_chat(user, "<span class='warning'>The power cell slot in [src]'s torso is empty!</span>")
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return
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to_chat(user, "<span class='notice'>You [chest.cell ? "replace [src]'s [chest.cell.name] with [temp_cell]" : "insert [temp_cell] into [src]"].</span>")
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@@ -336,7 +336,7 @@ That prevents a few funky behaviors.
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AI.battery = circuit.battery
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qdel(src)
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else //If for some reason you use an empty card on an empty AI terminal.
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to_chat(user, "There is no AI loaded on this terminal!")
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to_chat(user, "<span class='alert'>There is no AI loaded on this terminal.</span>")
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/obj/item/circuitboard/aicore
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name = "AI core (AI Core Board)" //Well, duh, but best to be consistent
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@@ -153,7 +153,7 @@
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else if(exposed)
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if(!hiddenitem)
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to_chat(user, "<span class='notice'>There is nothing in the drain holder.</span>")
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to_chat(user, "<span class='warning'>There is nothing in the drain holder!</span>")
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else
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if(ishuman(user))
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user.put_in_hands(hiddenitem)
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@@ -167,7 +167,7 @@
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/obj/structure/urinal/attackby(obj/item/I, mob/living/user, params)
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if(exposed)
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if (hiddenitem)
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to_chat(user, "<span class='warning'>There is already something in the drain enclosure.</span>")
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to_chat(user, "<span class='warning'>There is already something in the drain enclosure!</span>")
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return
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if(I.w_class > 1)
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to_chat(user, "<span class='warning'>[I] is too large for the drain enclosure.</span>")
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@@ -81,7 +81,7 @@
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if (express_console)
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unlink_console()
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else
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to_chat(user, "<span class='notice'>There is no linked console!</span>")
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to_chat(user, "<span class='alert'>There is no linked console.</span>")
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/obj/item/supplypod_beacon/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/pen)) //give a tag that is visible from the linked express console
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@@ -45,7 +45,7 @@
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if(HAS_TRAIT(I, TRAIT_NODROP) || (I.item_flags & (ABSTRACT | DROPDEL)))
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return ..()
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else if(!grill_fuel)
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to_chat(user, "<span class='notice'>There is not enough fuel.</span>")
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to_chat(user, "<span class='warning'>There is not enough fuel!</span>")
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return
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else if(!grilled_item && user.transferItemToLoc(I, src))
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grilled_item = I
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@@ -178,7 +178,7 @@
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update_corgi_fluff()
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regenerate_icons()
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else
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to_chat(usr, "<span class='danger'>There is nothing to remove from its [remove_from].</span>")
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to_chat(usr, "<span class='warning'>There is nothing to remove from its [remove_from]!</span>")
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return
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if("back")
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if(inventory_back)
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@@ -187,7 +187,7 @@
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update_corgi_fluff()
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regenerate_icons()
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else
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to_chat(usr, "<span class='danger'>There is nothing to remove from its [remove_from].</span>")
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to_chat(usr, "<span class='warning'>There is nothing to remove from its [remove_from]!</span>")
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return
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if("collar")
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if(pcollar)
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@@ -624,7 +624,7 @@
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//Lisa already has a cute bow!
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/mob/living/simple_animal/pet/dog/corgi/Lisa/Topic(href, href_list)
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if(href_list["remove_inv"] || href_list["add_inv"])
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to_chat(usr, "<span class='danger'>[src] already has a cute bow!</span>")
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to_chat(usr, "<span class='warning'>[src] already has a cute bow!</span>")
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return
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..()
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@@ -91,7 +91,7 @@
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if(spider_ask == "No" || !src || QDELETED(src))
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return 1
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if(key)
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to_chat(user, "<span class='notice'>Someone else already took this spider.</span>")
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to_chat(user, "<span class='warning'>Someone else already took this spider!</span>")
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return 1
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key = user.key
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if(directive)
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@@ -242,9 +242,9 @@
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food.LAssailant = C
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X.monkeys--
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X.monkeys = round(X.monkeys, 0.1) //Prevents rounding errors
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to_chat(owner, "[X] now has [X.monkeys] monkeys stored.")
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to_chat(owner, "<span class='notice'>[X] now has [X.monkeys] monkeys stored.</span>")
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else
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to_chat(owner, "[X] needs to have at least 1 monkey stored. Currently has [X.monkeys] monkeys stored.")
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to_chat(owner, "<span class='warning'>[X] needs to have at least 1 monkey stored. Currently has [X.monkeys] monkeys stored.</span>")
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else
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to_chat(owner, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
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@@ -263,7 +263,7 @@
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var/obj/machinery/monkey_recycler/recycler = X.connected_recycler
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if(!recycler)
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to_chat(owner, "<span class='notice'>There is no connected monkey recycler. Use a multitool to link one.</span>")
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to_chat(owner, "<span class='warning'>There is no connected monkey recycler. Use a multitool to link one.</span>")
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return
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if(GLOB.cameranet.checkTurfVis(remote_eye.loc))
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for(var/mob/living/carbon/monkey/M in remote_eye.loc)
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@@ -273,7 +273,7 @@
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X.monkeys += recycler.cube_production
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X.monkeys = round(X.monkeys, 0.1) //Prevents rounding errors
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qdel(M)
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to_chat(owner, "[X] now has [X.monkeys] monkeys available.")
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to_chat(owner, "<span class='notice'>[X] now has [X.monkeys] monkeys available.</span>")
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else
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to_chat(owner, "<span class='warning'>Target is not near a camera. Cannot proceed.</span>")
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@@ -444,9 +444,9 @@
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food.LAssailant = C
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X.monkeys--
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X.monkeys = round(X.monkeys, 0.1) //Prevents rounding errors
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to_chat(C, "[X] now has [X.monkeys] monkeys stored.")
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to_chat(C, "<span class='notice'>[X] now has [X.monkeys] monkeys stored.</span>")
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else
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to_chat(C, "[X] needs to have at least 1 monkey stored. Currently has [X.monkeys] monkeys stored.")
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to_chat(C, "<span class='warning'>[X] needs to have at least 1 monkey stored. Currently has [X.monkeys] monkeys stored.</span>")
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//Pick up monkey
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/obj/machinery/computer/camera_advanced/xenobio/proc/XenoMonkeyClickCtrl(mob/living/user, mob/living/carbon/monkey/M)
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@@ -458,7 +458,7 @@
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var/obj/machinery/computer/camera_advanced/xenobio/X = E.origin
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var/area/mobarea = get_area(M.loc)
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if(!X.connected_recycler)
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to_chat(C, "<span class='notice'>There is no connected monkey recycler. Use a multitool to link one.</span>")
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to_chat(C, "<span class='warning'>There is no connected monkey recycler. Use a multitool to link one.</span>")
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return
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if(mobarea.name == E.allowed_area || mobarea.xenobiology_compatible)
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if(!M.stat)
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@@ -468,4 +468,4 @@
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X.monkeys += connected_recycler.cube_production
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X.monkeys = round(X.monkeys, 0.1) //Prevents rounding errors
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qdel(M)
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to_chat(C, "[X] now has [X.monkeys] monkeys available.")
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to_chat(C, "<span class='notice'>[X] now has [X.monkeys] monkeys available.</span>")
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@@ -63,7 +63,7 @@
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if(1)
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to_chat(usr, "<span class='warning'>Invalid shuttle requested.</span>")
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else
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to_chat(usr, "<span class='notice'>Unable to comply.</span>")
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to_chat(usr, "<span class='warning'>Unable to comply.</span>")
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/obj/machinery/computer/shuttle/emag_act(mob/user)
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if(obj_flags & EMAGGED)
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@@ -74,4 +74,4 @@
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/obj/machinery/computer/shuttle/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
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if(port && (shuttleId == initial(shuttleId) || override))
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shuttleId = port.id
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shuttleId = port.id
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@@ -24,10 +24,10 @@
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/obj/item/autosurgeon/attack_self(mob/user)//when the object it used...
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if(!uses)
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to_chat(user, "<span class='warning'>[src] has already been used. The tools are dull and won't reactivate.</span>")
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to_chat(user, "<span class='alert'>[src] has already been used. The tools are dull and won't reactivate.</span>")
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return
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else if(!storedorgan)
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to_chat(user, "<span class='notice'>[src] currently has no implant stored.</span>")
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to_chat(user, "<span class='alert'>[src] currently has no implant stored.</span>")
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return
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storedorgan.Insert(user)//insert stored organ into the user
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user.visible_message("<span class='notice'>[user] presses a button on [src], and you hear a short mechanical noise.</span>", "<span class='notice'>You feel a sharp sting as [src] plunges into your body.</span>")
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@@ -45,10 +45,10 @@
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/obj/item/autosurgeon/attackby(obj/item/I, mob/user, params)
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if(istype(I, organ_type))
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if(storedorgan)
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to_chat(user, "<span class='notice'>[src] already has an implant stored.</span>")
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to_chat(user, "<span class='alert'>[src] already has an implant stored.</span>")
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return
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else if(!uses)
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to_chat(user, "<span class='notice'>[src] has already been used up.</span>")
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to_chat(user, "<span class='alert'>[src] has already been used up.</span>")
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return
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if(!user.transferItemToLoc(I, src))
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return
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@@ -61,7 +61,7 @@
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if(..())
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return TRUE
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if(!storedorgan)
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to_chat(user, "<span class='notice'>There's no implant in [src] for you to remove.</span>")
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to_chat(user, "<span class='warning'>There's no implant in [src] for you to remove!</span>")
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else
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var/atom/drop_loc = user.drop_location()
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for(var/J in src)
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@@ -79,7 +79,7 @@
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/obj/vehicle/sealed/proc/remove_key(mob/user)
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if(!inserted_key)
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to_chat(user, "<span class='notice'>There is no key in [src]!</span>")
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to_chat(user, "<span class='warning'>There is no key in [src]!</span>")
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return
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if(!is_occupant(user) || !(occupants[user] & VEHICLE_CONTROL_DRIVE))
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to_chat(user, "<span class='warning'>You must be driving [src] to remove [src]'s key!</span>")
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