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Merge pull request #16836 from Incoming5643/okokfinestopasking
(space) ruins requests and practicalities
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@@ -1,6 +1,7 @@
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#List the potential random ruins here. This file is for small things that would appear in lavaland, such as hidden temples or labs.
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#Maps must be the full path to them
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#Ruins should be 30x30 at max. Anymore than that will break the game.
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#List ALL lava ruins here. This file is for small things that would appear in lavaland, like a downed ship or hidden room.
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#Maps must be the full path to them. Any map you make but forget to list here may as well not exist as far as the game is concerned.
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#Blacklisting ruins takes place at conflig/lavaRuinBlacklist.txt, don't remove anything here unless you're removing the map entirely
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#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
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##BIODOMES
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@@ -1,6 +1,7 @@
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#List the potential random ruins here. This file is for small things that would appear in space, like an asteroid or broken escape pod.
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#Maps must be the full path to them
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#Ruins should be 40x40 at max. Anymore than that will break the game.
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#List ALL space ruins here. This file is for small things that would appear in space, like an asteroid or broken escape pod.
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#Maps must be the full path to them. Any map you make but forget to list here may as well not exist as far as the game is concerned.
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#Blacklisting ruins takes place in the config folder file spaceRuinBlacklist.txt, don't remove anything here unless you're removing the map entirely
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#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
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_maps/RandomRuins/SpaceRuins/way_home.dmm
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@@ -86,12 +86,14 @@
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preloadRuinTemplates()
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/proc/preloadRuinTemplates()
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var/list/potentialSpaceRuins = generateMapList(filename = "config/spaceRuinConfig.txt")
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var/list/potentialSpaceRuins = generateMapList(filename = "_maps/RandomRuins/SpaceRuins/_maplisting.txt", blacklist = "config/spaceRuinBlacklist.txt")
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for(var/ruin in potentialSpaceRuins)
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var/datum/map_template/T = new(path = "[ruin]", rename = "[ruin]")
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space_ruins_templates[T.name] = T
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map_templates[T.name] = T
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var/list/potentialLavaRuins = generateMapList(filename = "config/lavaRuinConfig.txt")
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var/list/potentialLavaRuins = generateMapList(filename = "_maps/RandomRuins/LavaRuins/_maplisting.txt", blacklist = "config/lavaRuinBlacklist.txt")
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for(var/ruin in potentialLavaRuins)
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var/datum/map_template/T = new(path = "[ruin]", rename = "[ruin]")
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lava_ruins_templates[T.name] = T
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lava_ruins_templates[T.name] = T
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map_templates[T.name] = T
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@@ -29,11 +29,40 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
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return
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/proc/generateMapList(filename)
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/proc/generateMapList(filename, blacklist)
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var/list/potentialMaps = list()
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var/list/blacklistedMaps = list()
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var/list/Lines = file2list(filename)
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if(!Lines.len)
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return
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if(blacklist)
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var/list/Blines = file2list(blacklist)
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for (var/t in Blines)
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if (!t)
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continue
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t = trim(t)
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if (length(t) == 0)
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continue
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else if (copytext(t, 1, 2) == "#")
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continue
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var/pos = findtext(t, " ")
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var/name = null
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if (pos)
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name = lowertext(copytext(t, 1, pos))
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else
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name = lowertext(t)
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if (!name)
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continue
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blacklistedMaps.Add(t)
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for (var/t in Lines)
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if (!t)
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continue
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@@ -58,7 +87,9 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
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potentialMaps.Add(t)
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return potentialMaps
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return (potentialMaps - blacklistedMaps)
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/proc/seedRuins(z_level = 1, ruin_number = 0, whitelist = /area/space, list/potentialRuins = space_ruins_templates)
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@@ -86,6 +117,7 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
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world.log << "Ruins marker placed at ([T.x], [T.y], [T.z])"
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var/obj/effect/ruin_loader/R = new /obj/effect/ruin_loader(T)
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R.Load(potentialRuins,template)
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potentialRuins -= template
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ruin_number --
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return
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30
config/lavaRuinBlacklist.txt
Normal file
30
config/lavaRuinBlacklist.txt
Normal file
@@ -0,0 +1,30 @@
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#Listing maps here will blacklist them from generating in lavaland.
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#Maps must be the full path to them
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#A list of maps valid to blacklist can be found at _maps\RandomRuins\LavaRuins\_maplisting.txt
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#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
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##BIODOMES
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#_maps/templates/lavaland_surface_biodome_winter.dmm
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#_maps/templates/lavaland__biodome_beach.dmm
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#_maps/templates/lavaland_biodome_clown_planet.dmm
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#_maps/templates/lavaland_surface_cube.dmm
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##RESPAWN
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#_maps/templates/lavaland_surface_prisoner_crash.dmm
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#_maps/templates/lavaland_surface_seed_vault.dmm
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#_maps/templates/lavaland_surface_ash_walker1.dmm
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##SIN
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#_maps/templates/lavaland_surface_envy.dmm
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#_maps/templates/lavaland_surface_gluttony.dmm
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#_maps/templates/lavaland_surface_greed.dmm
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#_maps/templates/lavaland_surface_pride.dmm
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#_maps/templates/lavaland_surface_sloth.dmm
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##MISC
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#_maps/templates/lavaland_surface_automated_trade_outpost.dmm
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#_maps/templates/lavaland_surface_ufo_crash.dmm
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#_maps/templates/lavaland_surface_ww_vault.dmm
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#_maps/templates/lavaland_surface_automated_trade_outpost.dmm
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#_maps/templates/lavaland_surface_xeno_nest.dmm
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#_maps/templates/lavaland_gym.dmm
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24
config/spaceRuinBlacklist.txt
Normal file
24
config/spaceRuinBlacklist.txt
Normal file
@@ -0,0 +1,24 @@
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#Listing maps here will blacklist them from generating in space.
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#Maps must be the full path to them
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#A list of maps valid to blacklist can be found at _maps\RandomRuins\SpaceRuins\_maplisting.txt
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#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
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#_maps/RandomRuins/SpaceRuins/way_home.dmm
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#_maps/RandomRuins/SpaceRuins/asteroid1.dmm
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#_maps/RandomRuins/SpaceRuins/asteroid2.dmm
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#_maps/RandomRuins/SpaceRuins/asteroid3.dmm
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#_maps/RandomRuins/SpaceRuins/asteroid4.dmm
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#_maps/RandomRuins/SpaceRuins/asteroid5.dmm
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#_maps/RandomRuins/SpaceRuins/derelict1.dmm
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#_maps/RandomRuins/SpaceRuins/derelict2.dmm
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#_maps/RandomRuins/SpaceRuins/derelict3.dmm
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#_maps/RandomRuins/SpaceRuins/derelict4.dmm
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#_maps/RandomRuins/SpaceRuins/derelict5.dmm
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#_maps/RandomRuins/SpaceRuins/spacebar.dmm
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#_maps/RandomRuins/SpaceRuins/abandonedzoo.dmm
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#_maps/RandomRuins/SpaceRuins/deepstorage.dmm
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#_maps/RandomRuins/SpaceRuins/emptyshell.dmm
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#_maps/RandomRuins/SpaceRuins/gasthelizards.dmm
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#_maps/RandomRuins/SpaceRuins/intactemptyship.dmm
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#_maps/RandomRuins/SpaceRuins/mechtransport.dmm
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#_maps/RandomRuins/SpaceRuins/turretedoutpost.dmm
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