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* lol 882 conflicts * build.js never forget * um * and this * sure * i refuse to see life in black and white * oh Lord, don't ask me what I mean * Just say that it's on meeee * that's just the weight of the world * of course the british file gives me trouble fuck you british people * wow, this is your room? it's so cool! [png of a bloodsucker lair full of dead bloodless people] * Make a lot of money and feel dead inside * tell me you didnt test your code without telling me you didnt test your code * stay winning * mech toy repath * yea add this to the readme john!!!!! (haha) * you mean trolling the right-click functions? * yea Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> * yea 2 Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> * span macros * virtual insanity is what we're living it's aaaalright now * um * yeah * lol * this makes it compile i think why beefman code be like this * i knew it was going to happen i just hoped it wouldn't * forgot this Co-authored-by: Enricode <SgtHunk@users.noreply.github.com> Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
This folder is full of #define statements. They are similar to constants, but must come before any code that references them, and they do not take up memory the way constants do.
The values in this folder are NOT options. They are not for hosts to play with. Some of the values are arbitrary and only need to be different from similar constants; for example, the genetic mutation numbers in genetics.dm mean nothing, but MUST be distinct.
It is wise not to touch them unless you understand what they do, where they're used, and most importantly, how to undo your changes if you screw it up.
- Sayu