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* lol 882 conflicts * build.js never forget * um * and this * sure * i refuse to see life in black and white * oh Lord, don't ask me what I mean * Just say that it's on meeee * that's just the weight of the world * of course the british file gives me trouble fuck you british people * wow, this is your room? it's so cool! [png of a bloodsucker lair full of dead bloodless people] * Make a lot of money and feel dead inside * tell me you didnt test your code without telling me you didnt test your code * stay winning * mech toy repath * yea add this to the readme john!!!!! (haha) * you mean trolling the right-click functions? * yea Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> * yea 2 Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> * span macros * virtual insanity is what we're living it's aaaalright now * um * yeah * lol * this makes it compile i think why beefman code be like this * i knew it was going to happen i just hoped it wouldn't * forgot this Co-authored-by: Enricode <SgtHunk@users.noreply.github.com> Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
239 lines
8.0 KiB
Plaintext
239 lines
8.0 KiB
Plaintext
// simple is_type and similar inline helpers
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#define in_range(source, user) (get_dist(source, user) <= 1 && (get_step(source, 0)?:z) == (get_step(user, 0)?:z))
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/// Within given range, but not counting z-levels
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#define IN_GIVEN_RANGE(source, other, given_range) (get_dist(source, other) <= given_range && (get_step(source, 0)?:z) == (get_step(other, 0)?:z))
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#define isatom(A) (isloc(A))
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#define isweakref(D) (istype(D, /datum/weakref))
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//Turfs
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//#define isturf(A) (istype(A, /turf)) This is actually a byond built-in. Added here for completeness sake.
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GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
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/turf/open/space,
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/turf/open/chasm,
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/turf/open/lava,
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/turf/open/water,
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/turf/open/openspace
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)))
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#define isgroundlessturf(A) (is_type_in_typecache(A, GLOB.turfs_without_ground))
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#define isopenturf(A) (istype(A, /turf/open))
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#define isindestructiblefloor(A) (istype(A, /turf/open/indestructible))
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#define isspaceturf(A) (istype(A, /turf/open/space))
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#define isfloorturf(A) (istype(A, /turf/open/floor))
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#define isclosedturf(A) (istype(A, /turf/closed))
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#define isindestructiblewall(A) (istype(A, /turf/closed/indestructible))
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#define iswallturf(A) (istype(A, /turf/closed/wall))
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#define ismineralturf(A) (istype(A, /turf/closed/mineral))
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#define islava(A) (istype(A, /turf/open/lava))
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#define ischasm(A) (istype(A, /turf/open/chasm))
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#define isplatingturf(A) (istype(A, /turf/open/floor/plating))
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#define istransparentturf(A) (HAS_TRAIT(A, TURF_Z_TRANSPARENT_TRAIT))
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//Mobs
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#define isliving(A) (istype(A, /mob/living))
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#define isbrain(A) (istype(A, /mob/living/brain))
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//Carbon mobs
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#define iscarbon(A) (istype(A, /mob/living/carbon))
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#define ishuman(A) (istype(A, /mob/living/carbon/human))
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//Human sub-species
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#define isabductor(A) (is_species(A, /datum/species/abductor))
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#define isgolem(A) (is_species(A, /datum/species/golem))
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#define islizard(A) (is_species(A, /datum/species/lizard))
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#define isplasmaman(A) (is_species(A, /datum/species/plasmaman))
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#define ispodperson(A) (is_species(A, /datum/species/pod))
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#define isflyperson(A) (is_species(A, /datum/species/fly))
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#define isjellyperson(A) (is_species(A, /datum/species/jelly))
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#define isslimeperson(A) (is_species(A, /datum/species/jelly/slime))
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#define isluminescent(A) (is_species(A, /datum/species/jelly/luminescent))
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#define iszombie(A) (is_species(A, /datum/species/zombie))
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#define isskeleton(A) (is_species(A, /datum/species/skeleton))
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#define ismoth(A) (is_species(A, /datum/species/moth))
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#define ishumanbasic(A) (is_species(A, /datum/species/human))
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#define isfelinid(A) (is_species(A, /datum/species/human/felinid))
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#define isethereal(A) (is_species(A, /datum/species/ethereal))
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#define isvampire(A) (is_species(A,/datum/species/vampire))
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#define isdullahan(A) (is_species(A, /datum/species/dullahan))
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#define ismonkey(A) (is_species(A, /datum/species/monkey))
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#define isandroid(A) (is_species(A, /datum/species/android))
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//more carbon mobs
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#define isalien(A) (istype(A, /mob/living/carbon/alien))
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#define islarva(A) (istype(A, /mob/living/carbon/alien/larva))
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#define isalienadult(A) (istype(A, /mob/living/carbon/alien/humanoid) || istype(A, /mob/living/simple_animal/hostile/alien))
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#define isalienhunter(A) (istype(A, /mob/living/carbon/alien/humanoid/hunter))
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#define isaliensentinel(A) (istype(A, /mob/living/carbon/alien/humanoid/sentinel))
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#define isalienroyal(A) (istype(A, /mob/living/carbon/alien/humanoid/royal))
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#define isalienqueen(A) (istype(A, /mob/living/carbon/alien/humanoid/royal/queen))
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//Silicon mobs
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#define issilicon(A) (istype(A, /mob/living/silicon))
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#define issiliconoradminghost(A) (istype(A, /mob/living/silicon) || isAdminGhostAI(A))
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#define iscyborg(A) (istype(A, /mob/living/silicon/robot))
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#define isAI(A) (istype(A, /mob/living/silicon/ai))
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#define ispAI(A) (istype(A, /mob/living/silicon/pai))
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//Simple animals
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#define isanimal(A) (istype(A, /mob/living/simple_animal))
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#define isrevenant(A) (istype(A, /mob/living/simple_animal/revenant))
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#define isbot(A) (istype(A, /mob/living/simple_animal/bot))
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#define isshade(A) (istype(A, /mob/living/simple_animal/shade))
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#define ismouse(A) (istype(A, /mob/living/simple_animal/mouse))
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#define iscow(A) (istype(A, /mob/living/simple_animal/cow))
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#define isslime(A) (istype(A, /mob/living/simple_animal/slime))
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#define isdrone(A) (istype(A, /mob/living/simple_animal/drone))
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#define iscat(A) (istype(A, /mob/living/simple_animal/pet/cat))
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#define isdog(A) (istype(A, /mob/living/simple_animal/pet/dog))
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#define iscorgi(A) (istype(A, /mob/living/simple_animal/pet/dog/corgi))
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#define ishostile(A) (istype(A, /mob/living/simple_animal/hostile))
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#define israt(A) (istype(A, /mob/living/simple_animal/hostile/rat))
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#define isregalrat(A) (istype(A, /mob/living/simple_animal/hostile/regalrat))
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#define isswarmer(A) (istype(A, /mob/living/simple_animal/hostile/swarmer))
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#define isguardian(A) (istype(A, /mob/living/simple_animal/hostile/guardian))
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#define isconstruct(A) (istype(A, /mob/living/simple_animal/hostile/construct))
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#define ismegafauna(A) (istype(A, /mob/living/simple_animal/hostile/megafauna))
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#define isclown(A) (istype(A, /mob/living/simple_animal/hostile/retaliate/clown))
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//Misc mobs
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#define isobserver(A) (istype(A, /mob/dead/observer))
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#define isdead(A) (istype(A, /mob/dead))
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#define isnewplayer(A) (istype(A, /mob/dead/new_player))
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#define isovermind(A) (istype(A, /mob/camera/blob))
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#define issentientdisease(A) (istype(A, /mob/camera/disease))
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#define iscameramob(A) (istype(A, /mob/camera))
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#define isaicamera(A) (istype(A, /mob/camera/ai_eye))
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//Objects
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#define isobj(A) istype(A, /obj) //override the byond proc because it returns true on children of /atom/movable that aren't objs
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#define isitem(A) (istype(A, /obj/item))
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#define isstack(A) (istype(A, /obj/item/stack))
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#define isgrenade(A) (istype(A, /obj/item/grenade))
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#define islandmine(A) (istype(A, /obj/effect/mine))
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#define issupplypod(A) (istype(A, /obj/structure/closet/supplypod))
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#define isammocasing(A) (istype(A, /obj/item/ammo_casing))
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#define isidcard(I) (istype(I, /obj/item/card/id))
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#define isstructure(A) (istype(A, /obj/structure))
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#define ismachinery(A) (istype(A, /obj/machinery))
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#define isvehicle(A) (istype(A, /obj/vehicle))
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#define ismecha(A) (istype(A, /obj/vehicle/sealed/mecha))
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#define ismedicalmecha(A) (istype(A, /obj/vehicle/sealed/mecha/medical))
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#define ismopable(A) (A && (A.layer <= HIGH_SIGIL_LAYER)) //If something can be cleaned by floor-cleaning devices such as mops or clean bots
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#define isorgan(A) (istype(A, /obj/item/organ))
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#define isclothing(A) (istype(A, /obj/item/clothing))
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#define iscash(A) (istype(A, /obj/item/coin) || istype(A, /obj/item/stack/spacecash) || istype(A, /obj/item/holochip))
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#define isbodypart(A) (istype(A, /obj/item/bodypart))
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#define isprojectile(A) (istype(A, /obj/projectile))
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#define isgun(A) (istype(A, /obj/item/gun))
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#define is_reagent_container(O) (istype(O, /obj/item/reagent_containers))
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//Assemblies
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#define isassembly(O) (istype(O, /obj/item/assembly))
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#define isigniter(O) (istype(O, /obj/item/assembly/igniter))
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#define isprox(O) (istype(O, /obj/item/assembly/prox_sensor))
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#define issignaler(O) (istype(O, /obj/item/assembly/signaler))
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GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list(
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/obj/item/stack/sheet/glass,
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/obj/item/stack/sheet/rglass,
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/obj/item/stack/sheet/plasmaglass,
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/obj/item/stack/sheet/plasmarglass,
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/obj/item/stack/sheet/titaniumglass,
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/obj/item/stack/sheet/plastitaniumglass)))
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#define is_glass_sheet(O) (is_type_in_typecache(O, GLOB.glass_sheet_types))
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#define iseffect(O) (istype(O, /obj/effect))
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#define isholoeffect(O) (istype(O, /obj/effect/holodeck_effect))
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#define isblobmonster(O) (istype(O, /mob/living/simple_animal/hostile/blob))
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#define isshuttleturf(T) (length(T.baseturfs) && (/turf/baseturf_skipover/shuttle in T.baseturfs))
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#define isProbablyWallMounted(O) (O.pixel_x > 20 || O.pixel_x < -20 || O.pixel_y > 20 || O.pixel_y < -20)
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#define isbook(O) (is_type_in_typecache(O, GLOB.book_types))
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GLOBAL_LIST_INIT(book_types, typecacheof(list(
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/obj/item/book,
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/obj/item/spellbook,
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/obj/item/storage/book)))
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