Files
fulpstation/code/__DEFINES/is_helpers.dm
SgtHunk 0e81dab0cf TGU: Agent ID buff, Even more Circuit stuff, Spectroscopy, DBcore subsystem to help with crashes (#238)
* lol 882 conflicts

* build.js never forget

* um

* and this

* sure

* i refuse to see life in black and white

* oh Lord, don't ask me what I mean

* Just say that it's on meeee

* that's just the weight of the world

* of course the british file gives me trouble

fuck you british people

* wow, this is your room? it's so cool!

[png of a bloodsucker lair full of dead bloodless people]

* Make a lot of money and feel dead inside

* tell me you didnt test your code without telling me you didnt test your code

* stay winning

* mech toy repath

* yea

add this to the readme john!!!!! (haha)

* you mean trolling the right-click functions?

* yea

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>

* yea 2

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>

* span macros

* virtual insanity is what we're living

it's aaaalright now

* um

* yeah

* lol

* this makes it compile i think

why beefman code be like this

* i knew it was going to happen i just hoped it wouldn't

* forgot this

Co-authored-by: Enricode <SgtHunk@users.noreply.github.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-06-29 21:23:35 -06:00

239 lines
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// simple is_type and similar inline helpers
#define in_range(source, user) (get_dist(source, user) <= 1 && (get_step(source, 0)?:z) == (get_step(user, 0)?:z))
/// Within given range, but not counting z-levels
#define IN_GIVEN_RANGE(source, other, given_range) (get_dist(source, other) <= given_range && (get_step(source, 0)?:z) == (get_step(other, 0)?:z))
#define isatom(A) (isloc(A))
#define isweakref(D) (istype(D, /datum/weakref))
//Turfs
//#define isturf(A) (istype(A, /turf)) This is actually a byond built-in. Added here for completeness sake.
GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
/turf/open/space,
/turf/open/chasm,
/turf/open/lava,
/turf/open/water,
/turf/open/openspace
)))
#define isgroundlessturf(A) (is_type_in_typecache(A, GLOB.turfs_without_ground))
#define isopenturf(A) (istype(A, /turf/open))
#define isindestructiblefloor(A) (istype(A, /turf/open/indestructible))
#define isspaceturf(A) (istype(A, /turf/open/space))
#define isfloorturf(A) (istype(A, /turf/open/floor))
#define isclosedturf(A) (istype(A, /turf/closed))
#define isindestructiblewall(A) (istype(A, /turf/closed/indestructible))
#define iswallturf(A) (istype(A, /turf/closed/wall))
#define ismineralturf(A) (istype(A, /turf/closed/mineral))
#define islava(A) (istype(A, /turf/open/lava))
#define ischasm(A) (istype(A, /turf/open/chasm))
#define isplatingturf(A) (istype(A, /turf/open/floor/plating))
#define istransparentturf(A) (HAS_TRAIT(A, TURF_Z_TRANSPARENT_TRAIT))
//Mobs
#define isliving(A) (istype(A, /mob/living))
#define isbrain(A) (istype(A, /mob/living/brain))
//Carbon mobs
#define iscarbon(A) (istype(A, /mob/living/carbon))
#define ishuman(A) (istype(A, /mob/living/carbon/human))
//Human sub-species
#define isabductor(A) (is_species(A, /datum/species/abductor))
#define isgolem(A) (is_species(A, /datum/species/golem))
#define islizard(A) (is_species(A, /datum/species/lizard))
#define isplasmaman(A) (is_species(A, /datum/species/plasmaman))
#define ispodperson(A) (is_species(A, /datum/species/pod))
#define isflyperson(A) (is_species(A, /datum/species/fly))
#define isjellyperson(A) (is_species(A, /datum/species/jelly))
#define isslimeperson(A) (is_species(A, /datum/species/jelly/slime))
#define isluminescent(A) (is_species(A, /datum/species/jelly/luminescent))
#define iszombie(A) (is_species(A, /datum/species/zombie))
#define isskeleton(A) (is_species(A, /datum/species/skeleton))
#define ismoth(A) (is_species(A, /datum/species/moth))
#define ishumanbasic(A) (is_species(A, /datum/species/human))
#define isfelinid(A) (is_species(A, /datum/species/human/felinid))
#define isethereal(A) (is_species(A, /datum/species/ethereal))
#define isvampire(A) (is_species(A,/datum/species/vampire))
#define isdullahan(A) (is_species(A, /datum/species/dullahan))
#define ismonkey(A) (is_species(A, /datum/species/monkey))
#define isandroid(A) (is_species(A, /datum/species/android))
//more carbon mobs
#define isalien(A) (istype(A, /mob/living/carbon/alien))
#define islarva(A) (istype(A, /mob/living/carbon/alien/larva))
#define isalienadult(A) (istype(A, /mob/living/carbon/alien/humanoid) || istype(A, /mob/living/simple_animal/hostile/alien))
#define isalienhunter(A) (istype(A, /mob/living/carbon/alien/humanoid/hunter))
#define isaliensentinel(A) (istype(A, /mob/living/carbon/alien/humanoid/sentinel))
#define isalienroyal(A) (istype(A, /mob/living/carbon/alien/humanoid/royal))
#define isalienqueen(A) (istype(A, /mob/living/carbon/alien/humanoid/royal/queen))
//Silicon mobs
#define issilicon(A) (istype(A, /mob/living/silicon))
#define issiliconoradminghost(A) (istype(A, /mob/living/silicon) || isAdminGhostAI(A))
#define iscyborg(A) (istype(A, /mob/living/silicon/robot))
#define isAI(A) (istype(A, /mob/living/silicon/ai))
#define ispAI(A) (istype(A, /mob/living/silicon/pai))
//Simple animals
#define isanimal(A) (istype(A, /mob/living/simple_animal))
#define isrevenant(A) (istype(A, /mob/living/simple_animal/revenant))
#define isbot(A) (istype(A, /mob/living/simple_animal/bot))
#define isshade(A) (istype(A, /mob/living/simple_animal/shade))
#define ismouse(A) (istype(A, /mob/living/simple_animal/mouse))
#define iscow(A) (istype(A, /mob/living/simple_animal/cow))
#define isslime(A) (istype(A, /mob/living/simple_animal/slime))
#define isdrone(A) (istype(A, /mob/living/simple_animal/drone))
#define iscat(A) (istype(A, /mob/living/simple_animal/pet/cat))
#define isdog(A) (istype(A, /mob/living/simple_animal/pet/dog))
#define iscorgi(A) (istype(A, /mob/living/simple_animal/pet/dog/corgi))
#define ishostile(A) (istype(A, /mob/living/simple_animal/hostile))
#define israt(A) (istype(A, /mob/living/simple_animal/hostile/rat))
#define isregalrat(A) (istype(A, /mob/living/simple_animal/hostile/regalrat))
#define isswarmer(A) (istype(A, /mob/living/simple_animal/hostile/swarmer))
#define isguardian(A) (istype(A, /mob/living/simple_animal/hostile/guardian))
#define isconstruct(A) (istype(A, /mob/living/simple_animal/hostile/construct))
#define ismegafauna(A) (istype(A, /mob/living/simple_animal/hostile/megafauna))
#define isclown(A) (istype(A, /mob/living/simple_animal/hostile/retaliate/clown))
//Misc mobs
#define isobserver(A) (istype(A, /mob/dead/observer))
#define isdead(A) (istype(A, /mob/dead))
#define isnewplayer(A) (istype(A, /mob/dead/new_player))
#define isovermind(A) (istype(A, /mob/camera/blob))
#define issentientdisease(A) (istype(A, /mob/camera/disease))
#define iscameramob(A) (istype(A, /mob/camera))
#define isaicamera(A) (istype(A, /mob/camera/ai_eye))
//Objects
#define isobj(A) istype(A, /obj) //override the byond proc because it returns true on children of /atom/movable that aren't objs
#define isitem(A) (istype(A, /obj/item))
#define isstack(A) (istype(A, /obj/item/stack))
#define isgrenade(A) (istype(A, /obj/item/grenade))
#define islandmine(A) (istype(A, /obj/effect/mine))
#define issupplypod(A) (istype(A, /obj/structure/closet/supplypod))
#define isammocasing(A) (istype(A, /obj/item/ammo_casing))
#define isidcard(I) (istype(I, /obj/item/card/id))
#define isstructure(A) (istype(A, /obj/structure))
#define ismachinery(A) (istype(A, /obj/machinery))
#define isvehicle(A) (istype(A, /obj/vehicle))
#define ismecha(A) (istype(A, /obj/vehicle/sealed/mecha))
#define ismedicalmecha(A) (istype(A, /obj/vehicle/sealed/mecha/medical))
#define ismopable(A) (A && (A.layer <= HIGH_SIGIL_LAYER)) //If something can be cleaned by floor-cleaning devices such as mops or clean bots
#define isorgan(A) (istype(A, /obj/item/organ))
#define isclothing(A) (istype(A, /obj/item/clothing))
#define iscash(A) (istype(A, /obj/item/coin) || istype(A, /obj/item/stack/spacecash) || istype(A, /obj/item/holochip))
#define isbodypart(A) (istype(A, /obj/item/bodypart))
#define isprojectile(A) (istype(A, /obj/projectile))
#define isgun(A) (istype(A, /obj/item/gun))
#define is_reagent_container(O) (istype(O, /obj/item/reagent_containers))
//Assemblies
#define isassembly(O) (istype(O, /obj/item/assembly))
#define isigniter(O) (istype(O, /obj/item/assembly/igniter))
#define isprox(O) (istype(O, /obj/item/assembly/prox_sensor))
#define issignaler(O) (istype(O, /obj/item/assembly/signaler))
GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list(
/obj/item/stack/sheet/glass,
/obj/item/stack/sheet/rglass,
/obj/item/stack/sheet/plasmaglass,
/obj/item/stack/sheet/plasmarglass,
/obj/item/stack/sheet/titaniumglass,
/obj/item/stack/sheet/plastitaniumglass)))
#define is_glass_sheet(O) (is_type_in_typecache(O, GLOB.glass_sheet_types))
#define iseffect(O) (istype(O, /obj/effect))
#define isholoeffect(O) (istype(O, /obj/effect/holodeck_effect))
#define isblobmonster(O) (istype(O, /mob/living/simple_animal/hostile/blob))
#define isshuttleturf(T) (length(T.baseturfs) && (/turf/baseturf_skipover/shuttle in T.baseturfs))
#define isProbablyWallMounted(O) (O.pixel_x > 20 || O.pixel_x < -20 || O.pixel_y > 20 || O.pixel_y < -20)
#define isbook(O) (is_type_in_typecache(O, GLOB.book_types))
GLOBAL_LIST_INIT(book_types, typecacheof(list(
/obj/item/book,
/obj/item/spellbook,
/obj/item/storage/book)))