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* Added a generic (array based) heap data structure * Changed A* to use a heap open set instead of a priority queue * Fixed A* not checking for already processed turfs * Fixed A* number of traversed nodes not being updated on new route * Changed the heuristic proc for every A* calls to /turf/proc/Distance_cardinal, since A* now only progress in cardinal directions
1.7 KiB
1.7 KiB