Files
fulpstation/code/modules/research/designs/autolathe_designs.dm
Ashe Higgs 2c047bd4c7 Intercoms are now constructable (#28659)
* Intercoms are now constructable

* l a t h e

* replaces on_wall with pixel_shift

* does the thing

* Adds an additional construction step
2017-06-23 14:39:43 -04:00

802 lines
22 KiB
Plaintext

///////////////////////////////////
//////////Autolathe Designs ///////
///////////////////////////////////
/datum/design/bucket
name = "Bucket"
id = "bucket"
build_type = AUTOLATHE
materials = list(MAT_METAL = 200)
build_path = /obj/item/weapon/reagent_containers/glass/bucket
category = list("initial","Tools")
/datum/design/crowbar
name = "Pocket Crowbar"
id = "crowbar"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50)
build_path = /obj/item/weapon/crowbar
category = list("initial","Tools")
/datum/design/flashlight
name = "Flashlight"
id = "flashlight"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
build_path = /obj/item/device/flashlight
category = list("initial","Tools")
/datum/design/extinguisher
name = "Fire Extinguisher"
id = "extinguisher"
build_type = AUTOLATHE
materials = list(MAT_METAL = 90)
build_path = /obj/item/weapon/extinguisher
category = list("initial","Tools")
/datum/design/multitool
name = "Multitool"
id = "multitool"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
build_path = /obj/item/device/multitool
category = list("initial","Tools")
/datum/design/analyzer
name = "Analyzer"
id = "analyzer"
build_type = AUTOLATHE
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
build_path = /obj/item/device/analyzer
category = list("initial","Tools")
/datum/design/tscanner
name = "T-Ray Scanner"
id = "tscanner"
build_type = AUTOLATHE
materials = list(MAT_METAL = 150)
build_path = /obj/item/device/t_scanner
category = list("initial","Tools")
/datum/design/weldingtool
name = "Welding Tool"
id = "welding_tool"
build_type = AUTOLATHE
materials = list(MAT_METAL = 70, MAT_GLASS = 20)
build_path = /obj/item/weapon/weldingtool
category = list("initial","Tools")
/datum/design/mini_weldingtool
name = "Emergency Welding Tool"
id = "mini_welding_tool"
build_type = AUTOLATHE
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
build_path = /obj/item/weapon/weldingtool/mini
category = list("initial","Tools")
/datum/design/screwdriver
name = "Screwdriver"
id = "screwdriver"
build_type = AUTOLATHE
materials = list(MAT_METAL = 75)
build_path = /obj/item/weapon/screwdriver
category = list("initial","Tools")
/datum/design/wirecutters
name = "Wirecutters"
id = "wirecutters"
build_type = AUTOLATHE
materials = list(MAT_METAL = 80)
build_path = /obj/item/weapon/wirecutters
category = list("initial","Tools")
/datum/design/wrench
name = "Wrench"
id = "wrench"
build_type = AUTOLATHE
materials = list(MAT_METAL = 150)
build_path = /obj/item/weapon/wrench
category = list("initial","Tools")
/datum/design/welding_helmet
name = "Welding Helmet"
id = "welding_helmet"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1750, MAT_GLASS = 400)
build_path = /obj/item/clothing/head/welding
category = list("initial","Tools")
/datum/design/cable_coil
name = "Cable Coil"
id = "cable_coil"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10, MAT_GLASS = 5)
build_path = /obj/item/stack/cable_coil/random
category = list("initial","Tools")
maxstack = 30
/datum/design/toolbox
name = "Toolbox"
id = "tool_box"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500)
build_path = /obj/item/weapon/storage/toolbox
category = list("initial","Tools")
/datum/design/console_screen
name = "Console Screen"
id = "console_screen"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 200)
build_path = /obj/item/weapon/stock_parts/console_screen
category = list("initial", "Electronics")
/datum/design/apc_board
name = "APC Module"
id = "power control"
build_type = AUTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
build_path = /obj/item/weapon/electronics/apc
category = list("initial", "Electronics")
/datum/design/airlock_board
name = "Airlock Electronics"
id = "airlock_board"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/electronics/airlock
category = list("initial", "Electronics")
/datum/design/firelock_board
name = "Firelock Circuitry"
id = "firelock_board"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/electronics/firelock
category = list("initial", "Electronics")
/datum/design/airalarm_electronics
name = "Air Alarm Electronics"
id = "airalarm_electronics"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/electronics/airalarm
category = list("initial", "Electronics")
/datum/design/firealarm_electronics
name = "Fire Alarm Electronics"
id = "firealarm_electronics"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/electronics/firealarm
category = list("initial", "Electronics")
/datum/design/earmuffs
name = "Earmuffs"
id = "earmuffs"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/ears/earmuffs
category = list("initial", "Misc")
/datum/design/pipe_painter
name = "Pipe Painter"
id = "pipe_painter"
build_type = AUTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000)
build_path = /obj/item/device/pipe_painter
category = list("initial", "Misc")
/datum/design/airlock_painter
name = "Airlock Painter"
id = "airlock_painter"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/airlock_painter
category = list("initial", "Misc")
/datum/design/metal
name = "Metal"
id = "metal"
build_type = AUTOLATHE
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/metal
category = list("initial","Construction")
maxstack = 50
/datum/design/glass
name = "Glass"
id = "glass"
build_type = AUTOLATHE
materials = list(MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/glass
category = list("initial","Construction")
maxstack = 50
/datum/design/rglass
name = "Reinforced Glass"
id = "rglass"
build_type = AUTOLATHE | SMELTER
materials = list(MAT_METAL = 1000, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/rglass
category = list("initial","Construction")
maxstack = 50
/datum/design/rods
name = "Metal Rod"
id = "rods"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1000)
build_path = /obj/item/stack/rods
category = list("initial","Construction")
maxstack = 50
/datum/design/rcd_ammo
name = "Compressed Matter Cartridge"
id = "rcd_ammo"
build_type = AUTOLATHE
materials = list(MAT_METAL = 12000, MAT_GLASS=8000)
build_path = /obj/item/weapon/rcd_ammo
category = list("initial","Construction")
/datum/design/kitchen_knife
name = "Kitchen Knife"
id = "kitchen_knife"
build_type = AUTOLATHE
materials = list(MAT_METAL = 12000)
build_path = /obj/item/weapon/kitchen/knife
category = list("initial","Dinnerware")
/datum/design/fork
name = "Fork"
id = "fork"
build_type = AUTOLATHE
materials = list(MAT_METAL = 80)
build_path = /obj/item/weapon/kitchen/fork
category = list("initial","Dinnerware")
/datum/design/tray
name = "Tray"
id = "tray"
build_type = AUTOLATHE
materials = list(MAT_METAL = 3000)
build_path = /obj/item/weapon/storage/bag/tray
category = list("initial","Dinnerware")
/datum/design/bowl
name = "Bowl"
id = "bowl"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 500)
build_path = /obj/item/weapon/reagent_containers/glass/bowl
category = list("initial","Dinnerware")
/datum/design/drinking_glass
name = "Drinking Glass"
id = "drinking_glass"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 500)
build_path = /obj/item/weapon/reagent_containers/food/drinks/drinkingglass
category = list("initial","Dinnerware")
/datum/design/shot_glass
name = "Shot Glass"
id = "shot_glass"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 100)
build_path = /obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass
category = list("initial","Dinnerware")
/datum/design/shaker
name = "Shaker"
id = "shaker"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1500)
build_path = /obj/item/weapon/reagent_containers/food/drinks/shaker
category = list("initial","Dinnerware")
/datum/design/cultivator
name = "Cultivator"
id = "cultivator"
build_type = AUTOLATHE
materials = list(MAT_METAL=50)
build_path = /obj/item/weapon/cultivator
category = list("initial","Misc")
/datum/design/plant_analyzer
name = "Plant Analyzer"
id = "plant_analyzer"
build_type = AUTOLATHE
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
build_path = /obj/item/device/plant_analyzer
category = list("initial","Misc")
/datum/design/shovel
name = "Shovel"
id = "shovel"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50)
build_path = /obj/item/weapon/shovel
category = list("initial","Misc")
/datum/design/spade
name = "Spade"
id = "spade"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50)
build_path = /obj/item/weapon/shovel/spade
category = list("initial","Misc")
/datum/design/hatchet
name = "Hatchet"
id = "hatchet"
build_type = AUTOLATHE
materials = list(MAT_METAL = 15000)
build_path = /obj/item/weapon/hatchet
category = list("initial","Misc")
/datum/design/scalpel
name = "Scalpel"
id = "scalpel"
build_type = AUTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
build_path = /obj/item/weapon/scalpel
category = list("initial", "Medical")
/datum/design/circular_saw
name = "Circular Saw"
id = "circular_saw"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
build_path = /obj/item/weapon/circular_saw
category = list("initial", "Medical")
/datum/design/surgicaldrill
name = "Surgical Drill"
id = "surgicaldrill"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
build_path = /obj/item/weapon/surgicaldrill
category = list("initial", "Medical")
/datum/design/retractor
name = "Retractor"
id = "retractor"
build_type = AUTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 3000)
build_path = /obj/item/weapon/retractor
category = list("initial", "Medical")
/datum/design/cautery
name = "Cautery"
id = "cautery"
build_type = AUTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 750)
build_path = /obj/item/weapon/cautery
category = list("initial", "Medical")
/datum/design/hemostat
name = "Hemostat"
id = "hemostat"
build_type = AUTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
build_path = /obj/item/weapon/hemostat
category = list("initial", "Medical")
/datum/design/beaker
name = "Beaker"
id = "beaker"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 500)
build_path = /obj/item/weapon/reagent_containers/glass/beaker
category = list("initial", "Medical")
/datum/design/large_beaker
name = "Large Beaker"
id = "large_beaker"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 2500)
build_path = /obj/item/weapon/reagent_containers/glass/beaker/large
category = list("initial", "Medical")
/datum/design/healthanalyzer
name = "Health Analyzer"
id = "healthanalyzer"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
build_path = /obj/item/device/healthanalyzer
category = list("initial", "Medical")
/datum/design/beanbag_slug
name = "Beanbag Slug"
id = "beanbag_slug"
build_type = AUTOLATHE
materials = list(MAT_METAL = 250)
build_path = /obj/item/ammo_casing/shotgun/beanbag
category = list("initial", "Security")
/datum/design/rubbershot
name = "Rubber Shot"
id = "rubber_shot"
build_type = AUTOLATHE
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_casing/shotgun/rubbershot
category = list("initial", "Security")
/datum/design/c38
name = "Speed Loader (.38)"
id = "c38"
build_type = AUTOLATHE
materials = list(MAT_METAL = 30000)
build_path = /obj/item/ammo_box/c38
category = list("initial", "Security")
/datum/design/recorder
name = "Universal Recorder"
id = "recorder"
build_type = AUTOLATHE
materials = list(MAT_METAL = 60, MAT_GLASS = 30)
build_path = /obj/item/device/taperecorder/empty
category = list("initial", "Misc")
/datum/design/tape
name = "Tape"
id = "tape"
build_type = AUTOLATHE
materials = list(MAT_METAL = 20, MAT_GLASS = 5)
build_path = /obj/item/device/tape
category = list("initial", "Misc")
/datum/design/igniter
name = "Igniter"
id = "igniter"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
build_path = /obj/item/device/assembly/igniter
category = list("initial", "Misc")
/datum/design/signaler
name = "Remote Signaling Device"
id = "signaler"
build_type = AUTOLATHE
materials = list(MAT_METAL = 400, MAT_GLASS = 120)
build_path = /obj/item/device/assembly/signaler
category = list("initial", "T-Comm")
/datum/design/radio_headset
name = "Radio Headset"
id = "radio_headset"
build_type = AUTOLATHE
materials = list(MAT_METAL = 75)
build_path = /obj/item/device/radio/headset
category = list("initial", "T-Comm")
/datum/design/bounced_radio
name = "Station Bounced Radio"
id = "bounced_radio"
build_type = AUTOLATHE
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
build_path = /obj/item/device/radio/off
category = list("initial", "T-Comm")
/datum/design/intercom_frame
name = "Intercom Frame"
id = "intercom_frame"
build_type = AUTOLATHE
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
build_path = /obj/item/wallframe/intercom
category = list("initial", "T-Comm")
/datum/design/infrared_emitter
name = "Infrared Emitter"
id = "infrared_emitter"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
build_path = /obj/item/device/assembly/infra
category = list("initial", "Misc")
/datum/design/health_sensor
name = "Health Sensor"
id = "health_sensor"
build_type = AUTOLATHE
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
build_path = /obj/item/device/assembly/health
category = list("initial", "Medical")
/datum/design/timer
name = "Timer"
id = "timer"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
build_path = /obj/item/device/assembly/timer
category = list("initial", "Misc")
/datum/design/voice_analyser
name = "Voice Analyser"
id = "voice_analyser"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
build_path = /obj/item/device/assembly/voice
category = list("initial", "Misc")
/datum/design/light_tube
name = "Light Tube"
id = "light_tube"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 100)
build_path = /obj/item/weapon/light/tube
category = list("initial", "Construction")
/datum/design/light_bulb
name = "Light Bulb"
id = "light_bulb"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 100)
build_path = /obj/item/weapon/light/bulb
category = list("initial", "Construction")
/datum/design/camera_assembly
name = "Camera Assembly"
id = "camera_assembly"
build_type = AUTOLATHE
materials = list(MAT_METAL = 400, MAT_GLASS = 250)
build_path = /obj/item/wallframe/camera
category = list("initial", "Construction")
/datum/design/newscaster_frame
name = "Newscaster Frame"
id = "newscaster_frame"
build_type = AUTOLATHE
materials = list(MAT_METAL = 14000, MAT_GLASS = 8000)
build_path = /obj/item/wallframe/newscaster
category = list("initial", "Construction")
/datum/design/syringe
name = "Syringe"
id = "syringe"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
build_path = /obj/item/weapon/reagent_containers/syringe
category = list("initial", "Medical")
/datum/design/prox_sensor
name = "Proximity Sensor"
id = "prox_sensor"
build_type = AUTOLATHE
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
build_path = /obj/item/device/assembly/prox_sensor
category = list("initial", "Misc")
/datum/design/foam_dart
name = "Box of Foam Darts"
id = "foam_dart"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500)
build_path = /obj/item/ammo_box/foambox
category = list("initial", "Misc")
//hacked autolathe recipes
/datum/design/flamethrower
name = "Flamethrower"
id = "flamethrower"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500)
build_path = /obj/item/weapon/flamethrower/full
category = list("hacked", "Weapons and ammo")
/datum/design/rcd
name = "Rapid Construction Device (RCD)"
id = "rcd"
build_type = AUTOLATHE
materials = list(MAT_METAL = 30000)
build_path = /obj/item/weapon/construction/rcd
category = list("hacked", "Construction")
/datum/design/rpd
name = "Rapid Pipe Dispenser (RPD)"
id = "rpd"
build_type = AUTOLATHE
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
build_path = /obj/item/weapon/pipe_dispenser
category = list("hacked", "Construction")
/datum/design/electropack
name = "Electropack"
id = "electropack"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 2500)
build_path = /obj/item/device/electropack
category = list("hacked", "Tools")
/datum/design/large_welding_tool
name = "Industrial Welding Tool"
id = "large_welding_tool"
build_type = AUTOLATHE
materials = list(MAT_METAL = 70, MAT_GLASS = 60)
build_path = /obj/item/weapon/weldingtool/largetank
category = list("hacked", "Tools")
/datum/design/handcuffs
name = "Handcuffs"
id = "handcuffs"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500)
build_path = /obj/item/weapon/restraints/handcuffs
category = list("hacked", "Security")
/datum/design/receiver
name = "Modular Receiver"
id = "reciever"
build_type = AUTOLATHE
materials = list(MAT_METAL = 15000)
build_path = /obj/item/weaponcrafting/receiver
category = list("hacked", "Security")
/datum/design/shotgun_slug
name = "Shotgun Slug"
id = "shotgun_slug"
build_type = AUTOLATHE
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_casing/shotgun
category = list("hacked", "Security")
/datum/design/buckshot_shell
name = "Buckshot Shell"
id = "buckshot_shell"
build_type = AUTOLATHE
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_casing/shotgun/buckshot
category = list("hacked", "Security")
/datum/design/shotgun_dart
name = "Shotgun Dart"
id = "shotgun_dart"
build_type = AUTOLATHE
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_casing/shotgun/dart
category = list("hacked", "Security")
/datum/design/incendiary_slug
name = "Incendiary Slug"
id = "incendiary_slug"
build_type = AUTOLATHE
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_casing/shotgun/incendiary
category = list("hacked", "Security")
/datum/design/riot_dart
name = "Foam Riot Dart"
id = "riot_dart"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1000) //Discount for making individually - no box = less metal!
build_path = /obj/item/ammo_casing/caseless/foam_dart/riot
category = list("hacked", "Security")
/datum/design/riot_darts
name = "Foam Riot Dart Box"
id = "riot_darts"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50000) //Comes with 40 darts
build_path = /obj/item/ammo_box/foambox/riot
category = list("hacked", "Security")
/datum/design/a357
name = "Ammo Box (.357)"
id = "a357"
build_type = AUTOLATHE
materials = list(MAT_METAL = 30000)
build_path = /obj/item/ammo_box/a357
category = list("hacked", "Security")
/datum/design/c10mm
name = "Ammo Box (10mm)"
id = "c10mm"
build_type = AUTOLATHE
materials = list(MAT_METAL = 30000)
build_path = /obj/item/ammo_box/c10mm
category = list("hacked", "Security")
/datum/design/c45
name = "Ammo Box (.45)"
id = "c45"
build_type = AUTOLATHE
materials = list(MAT_METAL = 30000)
build_path = /obj/item/ammo_box/c45
category = list("hacked", "Security")
/datum/design/c9mm
name = "Ammo Box (9mm)"
id = "c9mm"
build_type = AUTOLATHE
materials = list(MAT_METAL = 30000)
build_path = /obj/item/ammo_box/c9mm
category = list("hacked", "Security")
/datum/design/cleaver
name = "Butcher's Cleaver"
id = "cleaver"
build_type = AUTOLATHE
materials = list(MAT_METAL = 18000)
build_path = /obj/item/weapon/kitchen/knife/butcher
category = list("hacked", "Dinnerware")
/datum/design/spraycan
name = "Spraycan"
id = "spraycan"
build_type = AUTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
build_path = /obj/item/toy/crayon/spraycan
category = list("initial", "Tools")
/datum/design/desttagger
name = "Destination Tagger"
id = "desttagger"
build_type = AUTOLATHE
materials = list(MAT_METAL = 250, MAT_GLASS = 125)
build_path = /obj/item/device/destTagger
category = list("initial", "Electronics")
/datum/design/handlabeler
name = "Hand Labeler"
id = "handlabel"
build_type = AUTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 125)
build_path = /obj/item/weapon/hand_labeler
category = list("initial", "Electronics")
/datum/design/geiger
name = "Geiger Counter"
id = "geigercounter"
build_type = AUTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
build_path = /obj/item/device/geiger_counter
category = list("initial", "Tools")
/datum/design/turret_control_frame
name = "Turret Control Frame"
id = "turret_control"
build_type = AUTOLATHE
materials = list(MAT_METAL = 12000)
build_path = /obj/item/wallframe/turret_control
category = list("initial", "Construction")
/datum/design/conveyor_belt
name = "Conveyor Belt"
id = "conveyor_belt"
build_type = AUTOLATHE
materials = list(MAT_METAL = 5000)
build_path = /obj/item/conveyor_construct
category = list("initial", "Construction")
/datum/design/conveyor_switch
name = "Conveyor Belt Switch"
id = "conveyor_switch"
build_type = AUTOLATHE
materials = list(MAT_METAL = 450, MAT_GLASS = 190)
build_path = /obj/item/conveyor_switch_construct
category = list("initial", "Construction")
/datum/design/laptop
name = "Laptop Frame"
id = "laptop"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 1000)
build_path = /obj/item/device/modular_computer/laptop/buildable
category = list("initial","Misc")
/datum/design/tablet
name = "Tablet Frame"
id = "tablet"
build_type = AUTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/device/modular_computer/tablet
category = list("initial","Misc")
/datum/design/slime_scanner
name = "Slime Scanner"
id = "slime_scanner"
build_type = AUTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 200)
build_path = /obj/item/device/slime_scanner
category = list("initial", "Misc")