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Intercoms are now constructable (#28659)
* Intercoms are now constructable * l a t h e * replaces on_wall with pixel_shift * does the thing * Adds an additional construction step
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@@ -6,8 +6,8 @@
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item_state = "syringe_kit"
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w_class = WEIGHT_CLASS_SMALL
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var/result_path
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var/inverse = 0
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// For inverse dir frames like light fixtures.
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var/inverse = 0 // For inverse dir frames like light fixtures.
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var/pixel_shift //The amount of pixels
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/obj/item/wallframe/proc/try_build(turf/on_wall, mob/user)
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if(get_dist(on_wall,user)>1)
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@@ -40,6 +40,16 @@
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ndir = turn(ndir, 180)
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var/obj/O = new result_path(get_turf(user), ndir, TRUE)
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if(pixel_shift)
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switch(ndir)
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if(NORTH)
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O.pixel_y = pixel_shift
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if(SOUTH)
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O.pixel_y = -pixel_shift
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if(EAST)
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O.pixel_x = pixel_shift
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if(WEST)
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O.pixel_x = -pixel_shift
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after_attach(O)
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qdel(src)
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@@ -10,15 +10,64 @@
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var/mob/living/silicon/ai/ai = list()
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var/last_tick //used to delay the powercheck
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dog_fashion = null
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var/unfastened = FALSE
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/obj/item/device/radio/intercom/Initialize()
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/obj/item/device/radio/intercom/unscrewed
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unfastened = TRUE
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/obj/item/device/radio/intercom/Initialize(mapload, ndir, building)
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. = ..()
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if(building)
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setDir(ndir)
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START_PROCESSING(SSobj, src)
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/obj/item/device/radio/intercom/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/device/radio/intercom/examine(mob/user)
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..()
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if(!unfastened)
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to_chat(user, "<span class='notice'>It's <b>screwed</b> and secured to the wall.</span>")
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else
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to_chat(user, "<span class='notice'>It's <i>unscrewed</i> from the wall, and can be <b>detached</b>.</span>")
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/obj/item/device/radio/intercom/attackby(obj/item/I, mob/living/user, params)
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if(istype(I, /obj/item/weapon/screwdriver))
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var/obj/item/weapon/screwdriver/S = I
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if(unfastened)
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user.visible_message("<span class='notice'>[user] starts tightening [src]'s screws...</span>", "<span class='notice'>You start screwing in [src]...</span>")
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playsound(src, S.usesound, 50, 1)
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if(!do_after(user, 30 * S.toolspeed, target = src))
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return
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user.visible_message("<span class='notice'>[user] tightens [src]'s screws!</span>", "<span class='notice'>You tighten [src]'s screws.</span>")
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playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
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unfastened = FALSE
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else
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user.visible_message("<span class='notice'>[user] starts loosening [src]'s screws...</span>", "<span class='notice'>You start unscrewing [src]...</span>")
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playsound(src, S.usesound, 50, 1)
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if(!do_after(user, 60 * S.toolspeed, target = src))
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return
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user.visible_message("<span class='notice'>[user] loosens [src]'s screws!</span>", "<span class='notice'>You unscrew [src], loosening it from the wall.</span>")
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playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
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unfastened = TRUE
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return
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else if(istype(I, /obj/item/weapon/wrench))
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if(!unfastened)
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to_chat(user, "<span class='warning'>You need to unscrew [src] from the wall first!</span>")
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return
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var/obj/item/weapon/wrench/W = I
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user.visible_message("<span class='notice'>[user] starts unsecuring [src]...</span>", "<span class='notice'>You start unsecuring [src]...</span>")
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playsound(src, W.usesound, 50, 1)
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if(!do_after(user, 80 * W.toolspeed, target = src))
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return
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user.visible_message("<span class='notice'>[user] unsecures [src]!</span>", "<span class='notice'>You detach [src] from the wall.</span>")
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playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
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new/obj/item/wallframe/intercom(get_turf(src))
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qdel(src)
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return
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return ..()
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/obj/item/device/radio/intercom/attack_ai(mob/user)
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interact(user)
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@@ -69,3 +118,13 @@
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/obj/item/device/radio/intercom/add_blood(list/blood_dna)
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return 0
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//Created through the autolathe or through deconstructing intercoms. Can be applied to wall to make a new intercom on it!
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/obj/item/wallframe/intercom
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name = "intercom frame"
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desc = "A ready-to-go intercom. Just slap it on a wall and screw it in!"
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icon_state = "intercom"
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result_path = /obj/item/device/radio/intercom/unscrewed
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pixel_shift = 29
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inverse = TRUE
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materials = list(MAT_METAL = 75, MAT_GLASS = 25)
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@@ -479,6 +479,14 @@
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build_path = /obj/item/device/radio/off
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category = list("initial", "T-Comm")
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/datum/design/intercom_frame
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name = "Intercom Frame"
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id = "intercom_frame"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 75, MAT_GLASS = 25)
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build_path = /obj/item/wallframe/intercom
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category = list("initial", "T-Comm")
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/datum/design/infrared_emitter
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name = "Infrared Emitter"
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id = "infrared_emitter"
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