mirror of
https://github.com/fulpstation/fulpstation.git
synced 2025-12-10 01:57:01 +00:00
447 lines
14 KiB
Plaintext
447 lines
14 KiB
Plaintext
/world
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mob = /mob/new_player
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turf = /turf/open/space
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area = /area/space
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view = "15x15"
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cache_lifespan = 7
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hub = "Exadv1.spacestation13"
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hub_password = "kMZy3U5jJHSiBQjr"
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name = "/tg/ Station 13"
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fps = 20
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visibility = 0
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#ifdef GC_FAILURE_HARD_LOOKUP
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loop_checks = FALSE
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#endif
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var/list/map_transition_config = MAP_TRANSITION_CONFIG
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/world/New()
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log_world("World loaded at [world.timeofday]")
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map_ready = 1
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#if (PRELOAD_RSC == 0)
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external_rsc_urls = file2list("config/external_rsc_urls.txt","\n")
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var/i=1
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while(i<=external_rsc_urls.len)
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if(external_rsc_urls[i])
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i++
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else
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external_rsc_urls.Cut(i,i+1)
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#endif
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//logs
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var/date_string = time2text(world.realtime, "YYYY/MM-Month/DD-Day")
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href_logfile = file("data/logs/[date_string] hrefs.htm")
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diary = file("data/logs/[date_string].log")
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diaryofmeanpeople = file("data/logs/[date_string] Attack.log")
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diary << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
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diaryofmeanpeople << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
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changelog_hash = md5('html/changelog.html') //used for telling if the changelog has changed recently
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make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
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load_configuration()
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revdata.DownloadPRDetails()
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load_mode()
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load_motd()
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load_admins()
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if(config.usewhitelist)
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load_whitelist()
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LoadBans()
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investigate_reset()
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timezoneOffset = text2num(time2text(0,"hh")) * 36000
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if(config.sql_enabled)
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if(!dbcon.Connect())
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log_world("Your server failed to establish a connection with the database.")
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else
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log_world("Database connection established.")
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data_core = new /datum/datacore()
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SortAreas() //Build the list of all existing areas and sort it alphabetically
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process_teleport_locs() //Sets up the wizard teleport locations
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#ifdef MAP_NAME
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map_name = "[MAP_NAME]"
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#else
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map_name = "Unknown"
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#endif
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Master.Setup(10, FALSE)
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#define IRC_STATUS_THROTTLE 50
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/world/Topic(T, addr, master, key)
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if(config && config.log_world_topic)
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diary << "TOPIC: \"[T]\", from:[addr], master:[master], key:[key]"
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var/list/input = params2list(T)
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var/key_valid = (global.comms_allowed && input["key"] == global.comms_key)
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var/static/last_irc_status = 0
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if("ping" in input)
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var/x = 1
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for (var/client/C in clients)
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x++
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return x
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else if("players" in input)
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var/n = 0
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for(var/mob/M in player_list)
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if(M.client)
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n++
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return n
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else if("ircstatus" in input)
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if(world.time - last_irc_status < IRC_STATUS_THROTTLE)
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return
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var/list/adm = get_admin_counts()
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var/list/allmins = adm["total"]
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var/status = "Admins: [allmins.len] (Active: [english_list(adm["present"])] AFK: [english_list(adm["afk"])] Stealth: [english_list(adm["stealth"])] Skipped: [english_list(adm["noflags"])]). "
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status += "Players: [clients.len] (Active: [get_active_player_count(0,1,0)]). Mode: [ticker.mode.name]."
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send2irc("Status", status)
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last_irc_status = world.time
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else if("status" in input)
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var/list/s = list()
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s["version"] = game_version
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s["mode"] = master_mode
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s["respawn"] = config ? abandon_allowed : 0
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s["enter"] = enter_allowed
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s["vote"] = config.allow_vote_mode
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s["ai"] = config.allow_ai
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s["host"] = host ? host : null
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s["active_players"] = get_active_player_count()
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s["players"] = clients.len
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s["revision"] = revdata.commit
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s["revision_date"] = revdata.date
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var/list/adm = get_admin_counts()
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var/list/presentmins = adm["present"]
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var/list/afkmins = adm["afk"]
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s["admins"] = presentmins.len + afkmins.len //equivalent to the info gotten from adminwho
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s["gamestate"] = 1
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if(ticker)
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s["gamestate"] = ticker.current_state
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s["map_name"] = map_name ? map_name : "Unknown"
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if(key_valid && ticker && ticker.mode)
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s["real_mode"] = ticker.mode.name
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// Key-authed callers may know the truth behind the "secret"
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s["security_level"] = get_security_level()
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s["round_duration"] = round((world.time-round_start_time)/10)
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// Amount of world's ticks in seconds, useful for calculating round duration
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if(SSshuttle && SSshuttle.emergency)
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s["shuttle_mode"] = SSshuttle.emergency.mode
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// Shuttle status, see /__DEFINES/stat.dm
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s["shuttle_timer"] = SSshuttle.emergency.timeLeft()
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// Shuttle timer, in seconds
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return list2params(s)
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else if("announce" in input)
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if(!key_valid)
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return "Bad Key"
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else
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#define CHAT_PULLR 64 //defined in preferences.dm, but not available here at compilation time
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for(var/client/C in clients)
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if(C.prefs && (C.prefs.chat_toggles & CHAT_PULLR))
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C << "<span class='announce'>PR: [input["announce"]]</span>"
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#undef CHAT_PULLR
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else if("crossmessage" in input)
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if(!key_valid)
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return
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else
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if(input["crossmessage"] == "Ahelp")
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relay_msg_admins("<span class='adminnotice'><b><font color=red>HELP: </font> [input["source"]] [input["message_sender"]]: [input["message"]]</b></span>")
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if(input["crossmessage"] == "Comms_Console")
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minor_announce(input["message"], "Incoming message from [input["message_sender"]]")
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for(var/obj/machinery/computer/communications/CM in machines)
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CM.overrideCooldown()
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if(input["crossmessage"] == "News_Report")
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minor_announce(input["message"], "Breaking Update From [input["message_sender"]]")
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else if("adminmsg" in input)
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if(!key_valid)
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return "Bad Key"
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else
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return IrcPm(input["adminmsg"],input["msg"],input["sender"])
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else if("namecheck" in input)
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if(!key_valid)
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return "Bad Key"
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else
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log_admin("IRC Name Check: [input["sender"]] on [input["namecheck"]]")
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message_admins("IRC name checking on [input["namecheck"]] from [input["sender"]]")
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return keywords_lookup(input["namecheck"],1)
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else if("adminwho" in input)
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if(!key_valid)
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return "Bad Key"
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else
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return ircadminwho()
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#define WORLD_REBOOT(X) log_world("World rebooted at [world.timeofday]"); ..(X); return;
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/world/Reboot(var/reason, var/feedback_c, var/feedback_r, var/time)
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if (reason == 1) //special reboot, do none of the normal stuff
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if (usr)
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log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools")
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message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools")
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world << "<span class='boldannounce'>Rebooting World immediately due to host request</span>"
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WORLD_REBOOT(1)
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var/delay
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if(time)
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delay = time
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else
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delay = config.round_end_countdown * 10
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if(ticker.delay_end)
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world << "<span class='boldannounce'>An admin has delayed the round end.</span>"
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return
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world << "<span class='boldannounce'>Rebooting World in [delay/10] [(delay >= 10 && delay < 20) ? "second" : "seconds"]. [reason]</span>"
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var/round_end_sound_sent = FALSE
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if(ticker.round_end_sound)
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round_end_sound_sent = TRUE
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for(var/thing in clients)
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var/client/C = thing
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if (!C)
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continue
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C.Export("##action=load_rsc", ticker.round_end_sound)
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sleep(delay)
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if(ticker.delay_end)
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world << "<span class='boldannounce'>Reboot was cancelled by an admin.</span>"
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return
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if(mapchanging)
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world << "<span class='boldannounce'>Map change operation detected, delaying reboot.</span>"
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rebootingpendingmapchange = 1
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spawn(1200)
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if(mapchanging)
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mapchanging = 0 //map rotation can in some cases be finished but never exit, this is a failsafe
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Reboot("Map change timed out", time = 10)
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return
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OnReboot(reason, feedback_c, feedback_r, round_end_sound_sent)
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WORLD_REBOOT(0)
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#undef WORLD_REBOOT
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/world/proc/OnReboot(reason, feedback_c, feedback_r, round_end_sound_sent)
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feedback_set_details("[feedback_c]","[feedback_r]")
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log_game("<span class='boldannounce'>Rebooting World. [reason]</span>")
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#ifdef dellogging
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var/log = file("data/logs/del.log")
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log << time2text(world.realtime)
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for(var/index in del_counter)
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var/count = del_counter[index]
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if(count > 10)
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log << "#[count]\t[index]"
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#endif
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if(blackbox)
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blackbox.save_all_data_to_sql()
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Master.Shutdown() //run SS shutdowns
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RoundEndAnimation(round_end_sound_sent)
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kick_clients_in_lobby("<span class='boldannounce'>The round came to an end with you in the lobby.</span>", 1) //second parameter ensures only afk clients are kicked
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world << "<span class='boldannounce'>Rebooting world. Loading next map...</span>"
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for(var/thing in clients)
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var/client/C = thing
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if(C && config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
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C << link("byond://[config.server]")
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/world/proc/RoundEndAnimation(round_end_sound_sent)
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set waitfor = FALSE
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var/round_end_sound
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if(!ticker && ticker.round_end_sound)
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round_end_sound = ticker.round_end_sound
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if (!round_end_sound_sent)
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for(var/thing in clients)
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var/client/C = thing
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if (!C)
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continue
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C.Export("##action=load_rsc", round_end_sound)
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else
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round_end_sound = pick(\
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'sound/roundend/newroundsexy.ogg',
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'sound/roundend/apcdestroyed.ogg',
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'sound/roundend/bangindonk.ogg',
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'sound/roundend/leavingtg.ogg',
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'sound/roundend/its_only_game.ogg',
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'sound/roundend/yeehaw.ogg',
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'sound/roundend/disappointed.ogg'\
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)
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for(var/thing in clients)
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new /obj/screen/splash(thing, FALSE, FALSE)
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world << sound(round_end_sound)
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/world/proc/load_mode()
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var/list/Lines = file2list("data/mode.txt")
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if(Lines.len)
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if(Lines[1])
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master_mode = Lines[1]
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diary << "Saved mode is '[master_mode]'"
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/world/proc/save_mode(the_mode)
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var/F = file("data/mode.txt")
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fdel(F)
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F << the_mode
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/world/proc/load_motd()
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join_motd = file2text("config/motd.txt") + "<br>" + revdata.GetTestMergeInfo()
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/world/proc/load_configuration()
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protected_config = new /datum/protected_configuration()
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config = new /datum/configuration()
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config.load("config/config.txt")
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config.load("config/game_options.txt","game_options")
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config.loadsql("config/dbconfig.txt")
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if (config.maprotation && SERVERTOOLS)
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config.loadmaplist("config/maps.txt")
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// apply some settings from config..
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abandon_allowed = config.respawn
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/world/proc/update_status()
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var/s = ""
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if (config && config.server_name)
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s += "<b>[config.server_name]</b> — "
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s += "<b>[station_name()]</b>";
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s += " ("
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s += "<a href=\"http://\">" //Change this to wherever you want the hub to link to.
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// s += "[game_version]"
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s += "Default" //Replace this with something else. Or ever better, delete it and uncomment the game version.
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s += "</a>"
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s += ")"
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var/list/features = list()
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if(ticker)
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if(master_mode)
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features += master_mode
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else
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features += "<b>STARTING</b>"
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if (!enter_allowed)
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features += "closed"
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features += abandon_allowed ? "respawn" : "no respawn"
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if (config && config.allow_vote_mode)
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features += "vote"
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if (config && config.allow_ai)
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features += "AI allowed"
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var/n = 0
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for (var/mob/M in player_list)
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if (M.client)
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n++
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if (n > 1)
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features += "~[n] players"
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else if (n > 0)
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features += "~[n] player"
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if (!host && config && config.hostedby)
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features += "hosted by <b>[config.hostedby]</b>"
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if (features)
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s += ": [jointext(features, ", ")]"
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status = s
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/proc/maprotate()
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if (!SERVERTOOLS)
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return
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var/players = clients.len
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var/list/mapvotes = list()
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//count votes
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for (var/client/c in clients)
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var/vote = c.prefs.preferred_map
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if (!vote)
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if (config.defaultmap)
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mapvotes[config.defaultmap.name] += 1
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continue
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mapvotes[vote] += 1
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//filter votes
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for (var/map in mapvotes)
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if (!map)
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mapvotes.Remove(map)
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if (!(map in config.maplist))
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mapvotes.Remove(map)
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continue
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var/datum/votablemap/VM = config.maplist[map]
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if (!VM)
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mapvotes.Remove(map)
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continue
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if (VM.voteweight <= 0)
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mapvotes.Remove(map)
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continue
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if (VM.minusers > 0 && players < VM.minusers)
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mapvotes.Remove(map)
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continue
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if (VM.maxusers > 0 && players > VM.maxusers)
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mapvotes.Remove(map)
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continue
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mapvotes[map] = mapvotes[map]*VM.voteweight
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var/pickedmap = pickweight(mapvotes)
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if (!pickedmap)
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return
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var/datum/votablemap/VM = config.maplist[pickedmap]
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message_admins("Randomly rotating map to [VM.name]([VM.friendlyname])")
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. = changemap(VM)
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if (. == 0)
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world << "<span class='boldannounce'>Map rotation has chosen [VM.friendlyname] for next round!</span>"
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var/datum/votablemap/nextmap
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var/mapchanging = 0
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var/rebootingpendingmapchange = 0
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/proc/changemap(var/datum/votablemap/VM)
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if (!SERVERTOOLS)
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return
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if (!istype(VM))
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return
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mapchanging = 1
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log_game("Changing map to [VM.name]([VM.friendlyname])")
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var/file = file("setnewmap.bat")
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file << "\nset MAPROTATE=[VM.name]\n"
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. = shell("..\\bin\\maprotate.bat")
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mapchanging = 0
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switch (.)
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if (null)
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message_admins("Failed to change map: Could not run map rotator")
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log_game("Failed to change map: Could not run map rotator")
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if (0)
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log_game("Changed to map [VM.friendlyname]")
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nextmap = VM
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//1x: file errors
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if (11)
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message_admins("Failed to change map: File error: Map rotator script couldn't find file listing new map")
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log_game("Failed to change map: File error: Map rotator script couldn't find file listing new map")
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if (12)
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message_admins("Failed to change map: File error: Map rotator script couldn't find tgstation-server framework")
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log_game("Failed to change map: File error: Map rotator script couldn't find tgstation-server framework")
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//2x: conflicting operation errors
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if (21)
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message_admins("Failed to change map: Conflicting operation error: Current server update operation detected")
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log_game("Failed to change map: Conflicting operation error: Current server update operation detected")
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if (22)
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message_admins("Failed to change map: Conflicting operation error: Current map rotation operation detected")
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log_game("Failed to change map: Conflicting operation error: Current map rotation operation detected")
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//3x: external errors
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if (31)
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message_admins("Failed to change map: External error: Could not compile new map:[VM.name]")
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log_game("Failed to change map: External error: Could not compile new map:[VM.name]")
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else
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message_admins("Failed to change map: Unknown error: Error code #[.]")
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log_game("Failed to change map: Unknown error: Error code #[.]")
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if(rebootingpendingmapchange)
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world.Reboot("Map change finished", time = 10)
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