37 Commits
Author SHA1 Message Date
ZeWakaandGitHub 9a588eff75 Merge pull request #201 from Tenryumi/placeholder-fix
Fixes grille icons and windoor placeholders
2020-01-25 18:06:51 -08:00
Ryumi c929a7d055 also fixes this shit 2020-01-25 20:03:06 -06:00
Ryumi 929323c9e5 fixes this shit 2020-01-25 20:00:16 -06:00
ZeWaka 8e57f3c93a 2020 Mapping Update #1
Added placeholders for more objects added to the game since 2016, such as colored map lighting
2020-01-07 22:33:41 -10:00
Kyle2143 03164b70fc remove proc/tan and proc/arctan since they are now reserved procs in byond version 513.1501. 2019-12-08 20:45:47 -05:00
Kyle2143 45130a1d79 repace lentext with length procs 2019-12-08 20:43:40 -05:00
ZeWaka 73bce6a90c 2019 Mapping Update #3
Added firedoor spawners, as well as icons for the access spawners.
2019-05-23 23:17:06 +02:00
UrsulaMejorandZeWaka 3192d1ee79 UM-002 - Adventure elements on .dmm files and associated edits (#137)
**Key Features:**

- /obj/adventurepuzzle/element_link
    - allows you to set up trigger-triggerable relationships on .dmm files

- /obj/adventurepuzzle/triggerable/targetable
    - groups together various targetable triggerables for use by target_link

- /obj/adventurepuzzle/invisible/target_link
    - allows you to set a target for targetable triggerables on .dmm files

- adv_test.dmm
    - map for showcasing the various adventure elements and some of their functionality

**Other Changes:**

I had to edit several of the existing elements to make their member variables editable on the .dmm editor

I also instantiated a bunch of variables that marquesas didn't instantiate, and fixed a bug with timed doors
2019-05-12 20:26:29 -07:00
ZeWakaandGitHub a5a6727056 Update map_placeholders.dm
oops.
2019-04-18 17:14:07 -07:00
ZeWaka 67a1f61949 2019 Mapping Update #2
Added placeholders for modern code objects, courtesy of Adhara
2019-04-18 10:00:37 -07:00
ZeWaka e0ac175bc1 fixes dumb vspace floor error on old maps 2019-03-19 19:53:31 -07:00
ZeWakaandGitHub ac2ccbdfb3 Update README.md 2019-03-16 19:06:22 -07:00
ZeWakaandGitHub 4412f4f816 Merge pull request #121 from goonstation/goonstation-2016-byond510
Merging the 510 branch into master
2019-03-16 19:02:36 -07:00
ZeWaka 4c3b310937 2019 Mapping Update #1
Updated maps to use pathed turfs, thanks to qwertyqwerty.
Added disposaltester by SpyGuy and Haine.
2019-03-05 23:07:52 -08:00
ZeWakaandGitHub 44d4ba88a0 Compatibility patch for BYOND 512.1453+
UP is a built-in thingaroo now.
2018-10-20 15:44:26 -07:00
ZeWaka da4329004c ...and some of the VR & diner areas. 2018-06-26 18:15:55 -10:00
ZeWaka 307e66b6b7 Oops, somehow the Drone Zone's areas got missed. 2018-06-26 18:04:30 -10:00
ZeWaka acb4d0c027 2018 Mapping Update #2
Carpets are now pathed.
Areas have been updated, along with their icons. Wingrille spawners have been updated.
Access spawner objects have been added, allowing for easy access setting on doors.
Drain placeholders have been added, allowing for pre-placement of drains on maps.
Updated the Map Submission Guidelines in the maps folder.
2018-06-26 17:02:08 -10:00
ZeWakaandGitHub 3311699dbe Spelling & Clarification 2018-06-09 15:13:34 -10:00
ZeWaka c1e9e253d8 2018 Mapping Update
Turfs are now pathed for easier mapping. Floor icons updated.
If you are going to submit a map to Goonstation, please follow the Map Submission Guidelines in the maps folder.
2018-06-09 14:51:25 -10:00
MordentandZeWaka a396a9247a Rename DEBUG macro to DEBUG_MESSAGE, for compatibility with 512.1413 2018-03-22 17:06:23 -10:00
ZeWakaandGitHub 4f7298e438 Compatibility patch for BYOND 512.1383+
Due to filters being a built-in thingaroo now.
2017-11-17 14:26:32 -10:00
HaineSA 4dee784808 ZeWaka's fixes for Byond 511. Hopefully I'm doing this right? I don't know. I am a git moron so maybe this will break everything. 2017-06-04 19:43:07 -04:00
drsingh 1bb02bf32d so very, very coder 2016-03-13 00:30:31 -08:00
drsingh c37e8aff8c im coder 2016-03-12 23:59:01 -08:00
drsingh 6c5b1596a5 more changes to the process scheduling and LAGCHECK to spread things out properly under severe load
sped up the delete loop because it shouldn't lock up the server anymore
fixed that door flicker because it was seriously annoying me
2016-03-12 23:53:34 -08:00
drsingh 29ee159ed6 im really good at git 2016-03-12 16:54:35 -08:00
drsingh 77fd7d4f20 oops, that was test code i didn't clean up 2016-03-12 16:52:54 -08:00
drsingh dc4217b498 modified process scheduler, 510 compatibility, explosions moved to process
this is all very alpha please don't hate me too much if i fucked it up
2016-03-12 16:36:00 -08:00
Völundr d8a2d60915 Update README.md 2016-03-07 09:40:32 -05:00
Völundr 3a5498129d Update README.md 2016-03-07 09:28:33 -05:00
Völundr 873a15304d Update README.md 2016-03-07 09:28:25 -05:00
Tobba 1cec52c8a3 Fuck submodules 2016-03-06 21:35:53 +01:00
Tobba faa66335a4 holy damn this markdown editor sucks 2016-03-06 22:02:22 +01:00
Tobba 957f740216 fuck 2016-03-06 22:01:17 +01:00
Tobba 3c157e10ba Update the readme with a link to our statement 2016-03-06 22:00:21 +01:00
Tobba b181d0b552 Initial Commit 2016-03-06 20:52:14 +01:00