8 Commits

Author SHA1 Message Date
ZeWaka
8e57f3c93a 2020 Mapping Update #1
Added placeholders for more objects added to the game since 2016, such as colored map lighting
2020-01-07 22:33:41 -10:00
Kyle2143
45130a1d79 repace lentext with length procs 2019-12-08 20:43:40 -05:00
ZeWaka
73bce6a90c 2019 Mapping Update #3
Added firedoor spawners, as well as icons for the access spawners.
2019-05-23 23:17:06 +02:00
ZeWaka
acb4d0c027 2018 Mapping Update #2
Carpets are now pathed.
Areas have been updated, along with their icons. Wingrille spawners have been updated.
Access spawner objects have been added, allowing for easy access setting on doors.
Drain placeholders have been added, allowing for pre-placement of drains on maps.
Updated the Map Submission Guidelines in the maps folder.
2018-06-26 17:02:08 -10:00
Mordent
a396a9247a Rename DEBUG macro to DEBUG_MESSAGE, for compatibility with 512.1413 2018-03-22 17:06:23 -10:00
drsingh
6c5b1596a5 more changes to the process scheduling and LAGCHECK to spread things out properly under severe load
sped up the delete loop because it shouldn't lock up the server anymore
fixed that door flicker because it was seriously annoying me
2016-03-12 23:53:34 -08:00
drsingh
dc4217b498 modified process scheduler, 510 compatibility, explosions moved to process
this is all very alpha please don't hate me too much if i fucked it up
2016-03-12 16:36:00 -08:00
Tobba
b181d0b552 Initial Commit 2016-03-06 20:52:14 +01:00