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92 lines
2.7 KiB
Plaintext
92 lines
2.7 KiB
Plaintext
//essential part of the ship,provides power to other components
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//enables travel to other Z-Spaces.
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/obj/item/shipcomponent/engine
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name = "Warp-1 Engine"
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desc = "A standard engine"
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var/powergenerated = 200 //how much power for components the engine generates
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var/currentgen = 200 //handles engine power debuffs
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var/warprecharge = 300 //Interval it takes for warp to be ready again
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var/status = "Normal"
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var/speedmod = 2 // how fast should the vehicle be, lower is faster
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var/wormholeQueued = 0 //so users cant open a million inputs and bypass all cooldowns
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power_used = 0
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system = "Engine"
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icon_state = "engine"
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activate()
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..()
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ship.powercapacity = src.powergenerated
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return
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////Warp requires recharge time
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ready()
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spawn(warprecharge)
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ready = 1
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wormholeQueued = 0
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deactivate()
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..()
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ship.powercapacity = 0
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for(var/obj/item/shipcomponent/S in ship.components)
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if(S.active)
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S.deactivate()
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return
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opencomputer(mob/user as mob)
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if(user.loc != src.ship)
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return
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user.machine = src
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var/dat = "<TT><B>[src] Console</B><BR><HR><BR>"
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if(src.active)
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dat+= {"<BR><B>Current Output:</B> [currentgen]"}
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dat+= {"<BR><B>Standard Ouput:</B> [powergenerated]"}
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dat+= {"<BR><B>Engine Status:</B> [status]"}
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dat+= {"<BR><B>Current Load:</B> [ship.powercurrent]"}
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if(ready)
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dat+= {"<BR><B>Warp Status:</B> Ready"}
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else
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dat+= {"<BR><B>Warp Status:</B> Recharging"}
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else
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dat += {"<B><span style=\"color:red\">SYSTEM OFFLINE</span></B>"}
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user << browse(dat, "window=ship_engine")
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onclose(user, "ship_engine")
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return
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/obj/item/shipcomponent/engine/proc/Wormhole()
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if (wormholeQueued)
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return
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var/list/beacons = list()
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for(var/obj/warp_beacon/W)
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beacons += W
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for (var/obj/machinery/tripod/T)
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if (istype(T.bulb, /obj/item/tripod_bulb/beacon))
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beacons += T
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wormholeQueued = 1
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var/obj/target = input(usr, "Please select a location to warp to.", "Warp Computer") as null|obj in beacons
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if(!target)
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wormholeQueued = 0
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return
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var/obj/warp_portal/P = new /obj/warp_portal( ship.loc )
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P.target = target
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step(P, ship.dir)
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ready = 0
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ready()
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/obj/item/shipcomponent/engine/helios
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name = "Helios Mark-II Engine"
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desc = "A really fast engine"
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powergenerated = 300 //how much power for components the engine generates
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currentgen = 300 //handles engine power debuffs
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warprecharge = 150 //Interval it takes for warp to be ready again
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speedmod = 1
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/obj/item/shipcomponent/engine/hermes
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name = "Hermes 3.0 Engine"
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desc = "An incredibly powerful but slow engine"
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powergenerated = 500
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currentgen = 500
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warprecharge =300
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speedmod = 3
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