Files
2016-03-06 20:52:14 +01:00

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/obj/decal/fakeobjects/carcosa/statue
name = "statue"
desc = "A statue of some ominous looking, robed, figure. There's barely a scratch on it."
icon = 'icons/obj/64x64.dmi'
icon_state = "statue"
anchored = 1
density = 1
layer = 4
bound_height = 32
bound_width = 64
/obj/decal/fakeobjects/carcosa/statue/broken
name = "broken statue"
desc = "A statue of some ominous looking, robed, figure. It's badly damaged."
icon_state = "statue_broken"
/obj/decal/fakeobjects/carcosa/tree
name = "tree"
desc = "A dead tree."
icon = 'icons/obj/64x64.dmi'
icon_state = "tree1"
anchored = 1
density = 1
layer = 4
bound_height = 32
bound_width = 64
/obj/decal/fakeobjects/carcosa/tree/one
icon_state = "tree1"
/obj/decal/fakeobjects/carcosa/tree/two
icon_state = "planthuge1"
/obj/decal/fakeobjects/carcosa/tree/three
icon_state = "planthuge2"
/obj/decal/fakeobjects/carcosa/tree/four
icon_state = "planthuge3"
/obj/decal/fakeobjects/carcosa/tree/five
icon_state = "planthuge4"
/obj/decal/fakeobjects/carcosa/brokenwall
name = "broken wall"
desc = "A broken wall."
icon = 'icons/obj/64x64.dmi'
icon_state = "cwall1"
anchored = 1
density = 1
bound_height = 32
bound_width = 64
/obj/decal/fakeobjects/carcosa/brokenwall/one
icon_state = "cwall1"
/obj/decal/fakeobjects/carcosa/brokenwall/two
icon_state = "cwall2"
/obj/decal/fakeobjects/carcosa/brokenwall/three
icon_state = "cwall3"
/obj/decal/fakeobjects/carcosa/brokenwall/four
icon_state = "cwall4"
/obj/decal/fakeobjects/carcosa/brokenwall/up_one
icon_state = "wallcont1"
bound_height = 64
bound_width = 32
bound_x = 32
/obj/decal/fakeobjects/carcosa/brokenwall/up_two
icon_state = "wallcont2"
bound_height = 64
bound_width = 32
/obj/decal/fakeobjects/carcosa/brokenwall/ruined_one
icon_state = "wallruin1"
bound_height = 32
bound_width = 32
/obj/decal/fakeobjects/carcosa/brokenwall/ruined_two
icon_state = "wallruin2"
bound_height = 32
bound_width = 32
bound_x = 32
/obj/decal/fakeobjects/carcosa/brokenwall/arch_one
icon_state = "carch1"
name = "crumbling arches"
desc = "An archway, It's a bit crumbly."
density = 0
/obj/decal/fakeobjects/carcosa/grtrans
name = ""
desc = ""
icon = 'icons/misc/exploration.dmi'
icon_state = "empty"
anchored = 1
density = 0
/obj/decal/fakeobjects/carcosa/grtrans/west
icon_state = "grtransW"
/obj/decal/fakeobjects/carcosa/grtrans/east
icon_state = "grtransE"
/obj/decal/fakeobjects/carcosa/grtrans/north
icon_state = "grtransN"
/obj/decal/fakeobjects/carcosa/grtrans/south
icon_state = "grtransS"
/obj/decal/fakeobjects/carcosa/grtrans/northeast
icon_state = "grtransNE"
/obj/decal/fakeobjects/carcosa/grtrans/southeast
icon_state = "grtransSE"
/obj/decal/fakeobjects/carcosa/grtrans/southwest
icon_state = "grtransSW"
/obj/decal/fakeobjects/carcosa/grtrans/northwest
icon_state = "grtransNW"
/obj/decal/fakeobjects/carcosa/rubble
name = "rubble"
desc = "Bits of stone and various other debris."
icon = 'icons/obj/64x64.dmi'
icon_state = "empty"
anchored = 1
density = 0
/obj/decal/fakeobjects/carcosa/rubble/one
icon_state = "crubble1"
/obj/decal/fakeobjects/carcosa/rubble/two
icon_state = "crubble2"
/obj/decal/fakeobjects/carcosa/rubble/three
icon_state = "crubble3"
/obj/decal/fakeobjects/carcosa/carcosa_plant
name = "alien plant"
desc = "A strange looking plant."
icon = 'icons/misc/exploration.dmi'
icon_state = "empty"
anchored = 1
density = 0
/obj/decal/fakeobjects/carcosa/carcosa_plant/one
icon_state = "aplant1"
/obj/decal/fakeobjects/carcosa/carcosa_plant/two
icon_state = "aplant2"
/obj/decal/fakeobjects/carcosa/carcosa_plant/three
icon_state = "aplant3"
/obj/decal/fakeobjects/carcosa/carcosa_plant/four
icon_state = "aplant4"
/obj/decal/fakeobjects/carcosa/carcosa_plant/five
icon_state = "aplant5"
/obj/decal/fakeobjects/carcosa/carcosa_plant/six
icon_state = "aplant6"
/turf/simulated/floor/carcosa/carcosa_dirt
name = "dirt"
desc = "It's just some odd looking dirt."
icon = 'icons/misc/exploration.dmi'
icon_state = "aground"
ex_act(severity)
return
/turf/simulated/floor/carcosa/carcosa_dirt_inner
name = "dirt"
desc = "It's just some odd looking dirt."
icon = 'icons/misc/exploration.dmi'
icon_state = "aground_inner4"
ex_act(severity)
return
// cognote: large adventure areas should probably mostly use unsimulated turfs. i'll leave your simulated versions in for now so i don't break your local files
/turf/unsimulated/floor/setpieces/carcosa/carcosa_dirt
name = "dirt"
desc = "It's just some odd looking dirt."
icon = 'icons/misc/exploration.dmi'
icon_state = "aground"
ex_act(severity)
return
/turf/unsimulated/floor/setpieces/carcosa/carcosa_dirt_inner
name = "dirt"
desc = "It's just some odd looking dirt."
icon = 'icons/misc/exploration.dmi'
icon_state = "aground_inner4"
ex_act(severity)
return