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2016-03-06 20:52:14 +01:00

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/obj/machinery/camera
name = "security camera"
desc = "A small, high quality camera with thermal, light-amplification, and diffused laser imaging to see through walls. It is tied into a computer system, allowing those with access to watch what occurs around it."
icon = 'icons/obj/monitors.dmi'
icon_state = "camera"
var/network = "SS13"
layer = EFFECTS_LAYER_UNDER_1
var/c_tag = null
var/c_tag_order = 999
var/status = 1.0
anchored = 1.0
var/invuln = null
var/last_paper = 0
//This camera is a node pointing to the other bunch of cameras nearby for AI movement purposes
var/obj/machinery/camera/c_north = null
var/obj/machinery/camera/c_east = null
var/obj/machinery/camera/c_west = null
var/obj/machinery/camera/c_south = null
//Here's a list of cameras pointing to this camera for reprocessing purposes
var/list/obj/machinery/camera/referrers = list()
/obj/machinery/camera/television
name = "television camera"
desc = "A bulky stationary camera for wireless broadcasting of live feeds."
network = "Zeta" // why not.
icon_state = "television"
anchored = 1
density = 1
/obj/machinery/camera/television/mobile
name = "mobile television camera"
desc = "A bulky mobile camera for wireless broadcasting of live feeds."
anchored = 0
icon_state = "mobilevision"
/obj/machinery/camera/New()
..()
cameras.Add(src)
spawn(10)
// making life easy for mappers since 2013
if (dd_hasprefix(name, "autoname"))
var/area/where = get_area(src)
if (isarea(where))
name = "security camera"
var/count = 1
for(var/obj/machinery/camera/C in where)
if (C == src)
continue
if (dd_hasprefix(C.name, "autoname"))
C.name = "security camera"
if (C.c_tag == "autotag")
count++
C.c_tag = "[where.name] [count]"
if (c_tag == "autotag")
if (count > 1)
c_tag = "[where.name] 1"
else
c_tag = "[where.name]"
addToNetwork()
/obj/machinery/camera/proc/addToNetwork()
if(camnets[network])
var/list/net = camnets[network]
net.Add(src)
else
var/list/net = list()
net.Add(src)
camnets[network] = net
/obj/machinery/camera/proc/addToReferrers(var/obj/machinery/camera/C) //Safe addition
if(!(C in referrers)) referrers += C
/obj/machinery/camera/proc/removeNode(var/obj/machinery/camera/node) //Completely remove a node from this camera
for(var/N in list("c_north", "c_east", "c_south", "c_west"))
if(node == vars[N])
vars[N] = null
node.referrers -= src
/obj/machinery/camera/proc/hasNode(var/obj/machinery/camera/node)
if(!istype(node)) return 0
. = 0
. = (node == c_north) + (node == c_east) + (node == c_south) + (node == c_west)
/obj/machinery/camera/disposing()
..()
dirty_cameras |= referrers
camnet_needs_rebuild = 1
for(var/obj/machinery/camera/C in referrers) //In case the GC does not have time to remove us from the referring cameras
C.removeNode(src)
//logTheThing("debug", null, null, "<B>SpyGuy/Camnet:</B> Camera destroyed. Camera network needs a rebuild! Number of dirty cameras: [dirty_cameras.len]")
//connect_camera_list(referrers)
/obj/machinery/camera/ex_act(severity)
if(src.invuln)
return
else
..(severity)
return
/obj/machinery/camera/emp_act()
..()
src.icon_state = "cameraemp"
src.network = null //Not the best way but it will do. I think.
spawn(900)
src.network = initial(src.network)
src.icon_state = initial(src.icon_state)
src.disconnect_viewers()
return
/obj/machinery/camera/blob_act(var/power)
return
/obj/machinery/camera/attack_ai(var/mob/living/silicon/ai/user as mob)
if (!istype(user)) //Other silicon mobs shouldn't try to encroach on the AI's "view through all cameras" schtick. Mostly because it generates runtime errors.
return
if (src.network != user.network || !(src.status))
return
//if (istype(user, /mob/living/silicon/ai/hologram))
// return
user.current = src
user.set_eye(src)
// v the fuck is this??? v
/*/obj/machinery/camera/attack_hand(mob/user as mob)
if(user.jew == 1)
src.status = !( src.status )
if (!( src.status ))
var/message = pick("OY VEY!","Bupkes!","Feh!","What a mishegas!","Schlocky putz!")
user.say(message)
src.icon_state = "camera1"
else
var/message = pick("OY VEY!","Bupkes!","Feh!","What a mishegas!","Schlocky putz!")
user.say(message)
src.icon_state = "camera"
// now disconnect anyone using the camera
disconnect_viewers()
else
return
return*/
/obj/machinery/camera/proc/disconnect_viewers()
for(var/mob/O in mobs)
if (istype(O, /mob/living/silicon/ai))
var/mob/living/silicon/ai/OAI = O
if (OAI.current == src)
if( OAI.camera_overlay_check(src) )
boutput(OAI, "Your regain your connection to the camera.")
else
boutput(OAI, "Your connection to the camera has been lost.")
else if (istype(O.machine, /obj/machinery/computer/security))
var/obj/machinery/computer/security/S = O.machine
if (S.current == src)
O.machine = null
S.current = null
O.set_eye(null)
boutput(O, "The screen bursts into static.")
/obj/machinery/camera/attackby(obj/W as obj, mob/user as mob)
if(istype(W,/obj/item/parts/human_parts)) //dumb easter egg incoming
user.visible_message("<span style=\"color:red\">[user] wipes [src] with the bloody end of [W.name]. What the fuck?</span>", "<span style=\"color:red\">You wipe [src] with the bloody end of [W.name]. What the fuck?</span>")
return
if (istype(W, /obj/item/wirecutters))
src.status = !( src.status )
if (!( src.status ))
user.visible_message("<span style=\"color:red\">[user] has deactivated [src]!</span>", "<span style=\"color:red\">You have deactivated [src].</span>")
logTheThing("station", null, null, "[key_name(user)] deactivated a security camera ([showCoords(src.loc.x, src.loc.y, src.loc.z)])")
playsound(src.loc, "sound/items/Wirecutter.ogg", 100, 1)
src.icon_state = "camera1"
add_fingerprint(user)
else
user.visible_message("<span style=\"color:red\">[user] has reactivated [src]!</span>", "<span style=\"color:red\">You have reactivated [src].</span>")
playsound(src.loc, "sound/items/Wirecutter.ogg", 100, 1)
src.icon_state = "camera"
add_fingerprint(user)
// now disconnect anyone using the camera
src.disconnect_viewers()
else if (istype(W, /obj/item/paper))
if (last_paper && ( (last_paper + 80) >= world.time))
return
last_paper = world.time
var/obj/item/paper/X = W
boutput(user, "You hold a paper up to the camera ...")
for(var/mob/O in mobs)
if (istype(O, /mob/living/silicon/ai))
boutput(O, "[user] holds a paper up to one of your cameras ...")
O << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", X.name, X.info), text("window=[]", X.name))
logTheThing("station", user, O, "holds up a paper to a camera at [log_loc(src)], forcing %target% to read it. <b>Title:</b> [X.name]. <b>Text:</b> [adminscrub(X.info)]")
else if (istype(O.machine, /obj/machinery/computer/security))
var/obj/machinery/computer/security/S = O.machine
if (S.current == src)
boutput(O, "[user] holds a paper up to one of the cameras ...")
O << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", X.name, X.info), text("window=[]", X.name))
logTheThing("station", user, O, "holds up a paper to a camera at [log_loc(src)], forcing %target% to read it. <b>Title:</b> [X.name]. <b>Text:</b> [adminscrub(X.info)]")
//Return a working camera that can see a given mob
//or null if none
/proc/seen_by_camera(var/mob/M)
for(var/obj/machinery/camera/C in oview(M))
if(C.status) // check if camera disabled
return C
break
return null
/obj/machinery/camera/motion
name = "Motion Security Camera"
var/list/motionTargets = list()
var/detectTime = 0
var/locked = 1
/obj/machinery/camera/motion/process()
// motion camera event loop
if (detectTime > 0)
var/elapsed = world.time - detectTime
if (elapsed > 300)
triggerAlarm()
else if (detectTime == -1)
for (var/mob/target in motionTargets)
if (target.stat == 2) lostTarget(target)
/obj/machinery/camera/motion/proc/newTarget(var/mob/target)
if (istype(target, /mob/living/silicon/ai)) return 0
if (detectTime == 0)
detectTime = world.time // start the clock
if (!(target in motionTargets))
motionTargets += target
return 1
/obj/machinery/camera/motion/proc/lostTarget(var/mob/target)
if (target in motionTargets)
motionTargets -= target
if (motionTargets.len == 0)
cancelAlarm()
/obj/machinery/camera/motion/proc/cancelAlarm()
if (detectTime == -1)
for (var/mob/living/silicon/aiPlayer in mobs)
if (status) aiPlayer.cancelAlarm("Motion", src.loc.loc)
detectTime = 0
return 1
/obj/machinery/camera/motion/proc/triggerAlarm()
if (!detectTime) return 0
for (var/mob/living/silicon/aiPlayer in mobs)
if (status) aiPlayer.triggerAlarm("Motion", src.loc.loc, src)
detectTime = -1
return 1
/obj/machinery/camera/motion/attackby(W as obj, mob/user as mob)
if (istype(W, /obj/item/wirecutters) && locked == 1) return
if (istype(W, /obj/item/screwdriver))
var/turf/T = user.loc
boutput(user, text("<span style=\"color:blue\">[]ing the access hatch... (this is a long process)</span>", (locked) ? "Open" : "Clos"))
sleep(100)
if ((user.loc == T && user.equipped() == W && !( user.stat )))
src.locked ^= 1
boutput(user, text("<span style=\"color:blue\">The access hatch is now [].</span>", (locked) ? "closed" : "open"))
..() // call the parent to (de|re)activate
if (istype(W, /obj/item/wirecutters)) // now handle alarm on/off...
if (status) // ok we've just been reconnected... send an alarm!
detectTime = world.time - 301
triggerAlarm()
else
for (var/mob/living/silicon/aiPlayer in mobs) // manually cancel, to not disturb internal state
aiPlayer.cancelAlarm("Motion", src.loc.loc)
/*------------------------------------
CAMERA NETWORK STUFF
------------------------------------*/
/proc/build_camera_network()
connect_camera_list(machines)
/proc/rebuild_camera_network()
if(defer_camnet_rebuild || !camnet_needs_rebuild) return
connect_camera_list(dirty_cameras)
dirty_cameras.Cut()
camnet_needs_rebuild = 0
/proc/disconnect_camera_network()
for(var/obj/machinery/camera/C in machines)
C.c_north = null
C.c_east = null
C.c_south = null
C.c_west = null
C.referrers.Cut()
/proc/connect_camera_list(var/list/obj/machinery/camera/camlist, var/force_connection=0)
if( camlist.len < 1) return 1
logTheThing("debug", null, null, "<B>SpyGuy/Camnet:</B> Starting to connect cameras")
var/count = 0
for(var/obj/machinery/camera/C in camlist)
if(!isturf(C.loc) || C.disposed || C.qdeled) //This is one of those weird internal cameras, or it's been deleted and hasn't had the decency to go away yet
continue
connect_camera_neighbours(C, NORTH, force_connection)
connect_camera_neighbours(C, EAST, force_connection)
connect_camera_neighbours(C, SOUTH, force_connection)
connect_camera_neighbours(C, WEST, force_connection)
count++
if(!(C.c_north || C.c_east || C.c_south || C.c_west))
logTheThing("debug", null, null, "<B>SpyGuy/Camnet:</B> Camera at [showCoords(C.x, C.y, C.z)] failed to receive cardinal directions during initialization.")
logTheThing("debug", null, null, "<B>SpyGuy/Camnet:</B> Done. Connected [count] cameras.")
return 0
/proc/connect_camera_neighbours(var/obj/machinery/camera/C, var/direction, var/force_connection=0)
var/dir_var = "" //The direction we're trying to fill
var/rec_var = "" //The reciprocal of this direction
if(direction & NORTH)
dir_var = "c_north"
rec_var = "c_south"
else if(direction & EAST)
dir_var ="c_east"
rec_var = "c_west"
else if(direction & SOUTH)
dir_var = "c_south"
rec_var = "c_north"
else if(direction & WEST)
dir_var = "c_west"
rec_var = "c_east"
if(!dir_var) return
if(!C.vars[dir_var] || force_connection)
var/obj/machinery/camera/candidate = null
candidate = getCameraMove(C, direction)
/*
if(!candidate)
logTheThing("debug", null, null, "<B>SpyGuy/Camnet:</B> Camera at [showCoords(C.x, C.y, C.z)] didn't get a candidate when heading [dir2text(direction)].")
return
*/
if(candidate && C.z == candidate.z && C.network == candidate.network) // && (!camera_network_reciprocity || !candidate.vars[rec_var]))
C.vars[dir_var] = candidate
candidate.addToReferrers(C)
if(camera_network_reciprocity && (!candidate.vars[rec_var]))
candidate.vars[rec_var] = C
C.addToReferrers(candidate)
/*
else
logTheThing("debug", null, null, "<B>SpyGuy/Camnet:</B> Camera at [showCoords(C.x, C.y, C.z)] rejected. cand z = [candidate.z], C z = [C.z]; cand net = [candidate.network], C net = [C.network]; reciprocity = [camera_network_reciprocity], rec_var:[rec_var] ( [isnull(candidate.vars[rec_var]) ? "null" : "not null"] )")
else
logTheThing("debug", null, null, "<B>SpyGuy/Camnet:</B> Camera at [showCoords(C.x, C.y, C.z)] rejected because [dir_var] was already set.")
*/