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2020-02-19 19:48:29 -08:00

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/obj/random_item_spawner
name = "random item spawner"
icon = 'icons/obj/objects.dmi'
icon_state = "itemspawn"
density = 0
anchored = 1.0
invisibility = 101
layer = 99
var/min_amt2spawn = 1
var/max_amt2spawn = 1
var/list/items2spawn = list()
var/list/guaranteed = list() // things that will always spawn from this - set to a number to spawn that many of the thing
New()
SPAWN_DBG(1 DECI SECOND)
src.spawn_items()
SPAWN_DBG(10 SECONDS)
qdel(src)
proc/spawn_items()
if (islist(src.guaranteed) && src.guaranteed.len)
for (var/new_item in src.guaranteed)
if (!ispath(new_item))
logTheThing("debug", src, null, "has a non-path item in its guaranteed list, [new_item]")
DEBUG_MESSAGE("[src] has a non-path item in its guaranteed list, [new_item]")
continue
var/amt = 1
if (isnum(guaranteed[new_item]))
amt = abs(guaranteed[new_item])
for (amt, amt>0, amt--)
new new_item(src.loc)
if (!islist(src.items2spawn) || !src.items2spawn.len)
logTheThing("debug", src, null, "has an invalid items2spawn list")
return
var/amt2spawn = rand(min_amt2spawn, max_amt2spawn)
for (amt2spawn, amt2spawn>0, amt2spawn--)
var/new_item = pick(src.items2spawn)
if (!ispath(new_item))
logTheThing("debug", src, null, "has a non-path item in its spawn list, [new_item]")
DEBUG_MESSAGE("[src] has a non-path item in its spawn list, [new_item]")
continue
new new_item(src.loc)
/obj/random_item_spawner/tools
name = "random tool spawner"
min_amt2spawn = 3
max_amt2spawn = 7
items2spawn = list(/obj/item/crowbar,
/obj/item/wirecutters,
/obj/item/wrench,
/obj/item/screwdriver,
/obj/item/weldingtool,
/obj/item/device/multitool,
/obj/item/cable_coil/cut/small,
/obj/item/cable_coil,
/obj/item/sheet/steel/fullstack,
/obj/item/sheet/steel/reinforced/fullstack,
/obj/item/sheet/glass/fullstack,
/obj/item/sheet/glass/reinforced/fullstack,
/obj/item/rods/steel/fullstack,
/obj/item/tile/steel/fullstack,
/obj/item/storage/toolbox/mechanical,
/obj/item/storage/toolbox/electrical,
/obj/item/storage/toolbox/emergency,
/obj/item/storage/box/cablesbox,
/obj/item/storage/box/lightbox,
/obj/item/storage/box/lightbox/tubes,
/obj/item/clothing/gloves/black,
/obj/item/clothing/head/helmet/hardhat,
/obj/item/clothing/head/helmet/welding,
/obj/item/cell,
/obj/item/cell/supercell,
/obj/item/device/light/flashlight,
/obj/item/device/light/glowstick,
/obj/item/device/t_scanner,
/obj/item/device/analyzer/atmospheric,
/obj/item/device/analyzer/atmosanalyzer_upgrade,
/obj/item/extinguisher,
/obj/item/reagent_containers/glass/oilcan,
/obj/item/storage/belt/utility)
/obj/random_item_spawner/tools_w_igloves
name = "random tool spawner (includes insulated gloves)"
min_amt2spawn = 3
max_amt2spawn = 7
items2spawn = list(/obj/item/crowbar,
/obj/item/wirecutters,
/obj/item/wrench,
/obj/item/screwdriver,
/obj/item/weldingtool,
/obj/item/device/multitool,
/obj/item/cable_coil/cut/small,
/obj/item/cable_coil,
/obj/item/sheet/steel/fullstack,
/obj/item/sheet/steel/reinforced/fullstack,
/obj/item/sheet/glass/fullstack,
/obj/item/sheet/glass/reinforced/fullstack,
/obj/item/rods/steel/fullstack,
/obj/item/tile/steel/fullstack,
/obj/item/storage/toolbox/mechanical,
/obj/item/storage/toolbox/electrical,
/obj/item/storage/toolbox/emergency,
/obj/item/storage/box/cablesbox,
/obj/item/storage/box/lightbox,
/obj/item/storage/box/lightbox/tubes,
/obj/item/clothing/gloves/black,
/obj/item/clothing/gloves/yellow,
/obj/item/clothing/head/helmet/hardhat,
/obj/item/clothing/head/helmet/welding,
/obj/item/cell,
/obj/item/cell/supercell,
/obj/item/device/light/flashlight,
/obj/item/device/light/glowstick,
/obj/item/device/t_scanner,
/obj/item/device/analyzer/atmospheric,
/obj/item/device/analyzer/atmosanalyzer_upgrade,
/obj/item/extinguisher,
/obj/item/reagent_containers/glass/oilcan,
/obj/item/storage/belt/utility)
/obj/random_item_spawner/med_tool
name = "random medical tool spawner"
min_amt2spawn = 4
max_amt2spawn = 8
items2spawn = list(/obj/item/scalpel,
/obj/item/circular_saw,
/obj/item/staple_gun,
/obj/item/robodefibrillator,
/obj/item/hemostat,
/obj/item/suture,
/obj/item/bandage,
/obj/item/body_bag,
/obj/item/device/analyzer/healthanalyzer,
/obj/item/device/analyzer/healthanalyzer_upgrade,
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/dropper/mechanical,
/obj/item/storage/box/syringes,
/obj/item/storage/box/patchbox,
/obj/item/storage/box/iv_box,
/obj/item/reagent_containers/hypospray,
/obj/item/clothing/glasses/healthgoggles,
/obj/item/storage/box/lglo_kit/random,
/obj/item/storage/box/stma_kit,
/obj/item/clothing/mask/surgical_shield,
/obj/item/storage/belt/medical)
/obj/random_item_spawner/medicine
name = "random medicine spawner"
min_amt2spawn = 4
max_amt2spawn = 8
items2spawn = list(/obj/item/storage/pill_bottle/antirad,
/obj/item/storage/pill_bottle/mutadone,
/obj/item/storage/pill_bottle/epinephrine,
/obj/item/storage/pill_bottle/antitox,
/obj/item/storage/pill_bottle/salbutamol,
/obj/item/reagent_containers/syringe/epinephrine,
/obj/item/reagent_containers/syringe/insulin,
/obj/item/reagent_containers/syringe/haloperidol,
/obj/item/reagent_containers/syringe/antitoxin,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/atropine,
/obj/item/reagent_containers/syringe/morphine,
/obj/item/reagent_containers/syringe/calomel,
/obj/item/reagent_containers/syringe/heparin,
/obj/item/reagent_containers/syringe/proconvertin,
/obj/item/reagent_containers/syringe/filgrastim,
/obj/item/reagent_containers/iv_drip/blood,
/obj/item/reagent_containers/iv_drip/saline,
/obj/item/reagent_containers/glass/bottle/epinephrine,
/obj/item/reagent_containers/glass/bottle/atropine,
/obj/item/reagent_containers/glass/bottle/saline,
/obj/item/reagent_containers/glass/bottle/aspirin,
/obj/item/reagent_containers/glass/bottle/morphine,
/obj/item/reagent_containers/glass/bottle/antitoxin,
/obj/item/reagent_containers/glass/bottle/antihistamine,
/obj/item/reagent_containers/glass/bottle/eyedrops,
/obj/item/reagent_containers/glass/bottle/antirad,
/obj/item/reagent_containers/glass/beaker/cryoxadone,
/obj/item/reagent_containers/glass/beaker/large/epinephrine,
/obj/item/reagent_containers/glass/beaker/large/antitox,
/obj/item/reagent_containers/glass/beaker/large/brute,
/obj/item/reagent_containers/glass/beaker/large/burn,
/obj/item/reagent_containers/emergency_injector/epinephrine,
/obj/item/reagent_containers/emergency_injector/atropine,
/obj/item/reagent_containers/emergency_injector/charcoal,
/obj/item/reagent_containers/emergency_injector/saline,
/obj/item/reagent_containers/emergency_injector/anti_rad,
/obj/item/reagent_containers/emergency_injector/insulin,
/obj/item/reagent_containers/emergency_injector/calomel,
/obj/item/reagent_containers/emergency_injector/salicylic_acid,
/obj/item/reagent_containers/emergency_injector/spaceacillin,
/obj/item/reagent_containers/emergency_injector/antihistamine,
/obj/item/reagent_containers/emergency_injector/salbutamol,
/obj/item/reagent_containers/emergency_injector/mannitol,
/obj/item/reagent_containers/emergency_injector/mutadone,
/obj/item/reagent_containers/emergency_injector/heparin,
/obj/item/reagent_containers/emergency_injector/proconvertin,
/obj/item/reagent_containers/emergency_injector/filgrastim,
/obj/item/item_box/medical_patches/styptic,
/obj/item/item_box/medical_patches/mini_styptic,
/obj/item/item_box/medical_patches/silver_sulf,
/obj/item/item_box/medical_patches/mini_silver_sulf,
/obj/item/item_box/medical_patches/synthflesh,
/obj/item/item_box/medical_patches/mini_synthflesh)
/obj/random_item_spawner/med_kit
name = "random medical kit spawner"
min_amt2spawn = 2
max_amt2spawn = 4
items2spawn = list(/obj/item/storage/firstaid/regular,
/obj/item/storage/firstaid/brute,
/obj/item/storage/firstaid/fire,
/obj/item/storage/firstaid/toxin,
/obj/item/storage/firstaid/oxygen,
/obj/item/storage/firstaid/brain)
/obj/random_item_spawner/desk_stuff
name = "random desk item spawner"
min_amt2spawn = 2
max_amt2spawn = 5
items2spawn = list(/obj/item/pen,
/obj/item/pen/fancy,
/obj/item/pen/red,
/obj/item/pen/pencil,
/obj/item/pen/marker,
/obj/item/pen/marker/red,
/obj/item/pen/marker/blue,
/obj/item/storage/box/crayon,
/obj/item/storage/box/crayon/basic,
/obj/item/storage/box/marker,
/obj/item/storage/box/marker/basic,
/obj/item/hand_labeler,
/obj/item/clipboard,
/obj/item/stamp,
/obj/item/paper,
/obj/item/paper_bin,
/obj/decal/cleanable/generic,
/obj/item/reagent_containers/food/drinks/mug/random_color,
/obj/item/postit_stack,
/obj/item/staple_gun/red)
/obj/random_item_spawner/desk_stuff/g_clip_bin_pen
name = "random desk item spawner (guaranteed basic)"
guaranteed = list(/obj/item/clipboard,
/obj/item/paper_bin,
/obj/item/pen)
items2spawn = list(/obj/item/pen/fancy,
/obj/item/pen/red,
/obj/item/pen/pencil,
/obj/item/pen/marker,
/obj/item/pen/marker/red,
/obj/item/pen/marker/blue,
/obj/item/pen/marker/random,
/obj/item/storage/box/crayon,
/obj/item/storage/box/crayon/basic,
/obj/item/storage/box/marker,
/obj/item/storage/box/marker/basic,
/obj/item/hand_labeler,
/obj/item/stamp,
/obj/item/paper,
/obj/decal/cleanable/generic,
/obj/item/reagent_containers/food/drinks/mug/random_color,
/obj/item/postit_stack,
/obj/item/staple_gun/red)
/obj/random_item_spawner/desk_stuff/g_clip_bin_fpen
name = "random desk item spawner (guaranteed fancy)"
guaranteed = list(/obj/item/clipboard,
/obj/item/paper_bin,
/obj/item/stamp,
/obj/item/pen/fancy)
items2spawn = list(/obj/item/pen,
/obj/item/pen/red,
/obj/item/pen/pencil,
/obj/item/pen/marker,
/obj/item/pen/marker/red,
/obj/item/pen/marker/blue,
/obj/item/pen/marker/random,
/obj/item/storage/box/crayon,
/obj/item/storage/box/crayon/basic,
/obj/item/storage/box/marker,
/obj/item/storage/box/marker/basic,
/obj/item/hand_labeler,
/obj/item/paper,
/obj/decal/cleanable/generic,
/obj/item/reagent_containers/food/drinks/mug/random_color,
/obj/item/postit_stack,
/obj/item/staple_gun/red)
/obj/random_item_spawner/tableware
name = "random tableware spawner"
min_amt2spawn = 2
max_amt2spawn = 7
items2spawn = list(/obj/item/kitchen/utensil/fork,
/obj/item/kitchen/utensil/knife,
/obj/item/kitchen/utensil/spoon,
/obj/item/plate,
/obj/item/reagent_containers/food/drinks/bowl,
/obj/item/reagent_containers/food/drinks/drinkingglass,
/obj/item/reagent_containers/food/drinks/drinkingglass/shot,
/obj/item/reagent_containers/food/drinks/drinkingglass/wine,
/obj/item/reagent_containers/food/drinks/drinkingglass/cocktail,
/obj/item/reagent_containers/food/drinks/drinkingglass/flute,
/obj/item/reagent_containers/food/drinks/mug/random_color)
/obj/random_item_spawner/landmine
name = "random land mine spawner"
min_amt2spawn = 1
max_amt2spawn = 1
items2spawn = list(/obj/item/mine/radiation/armed,
/obj/item/mine/incendiary/armed,
/obj/item/mine/stun/armed,
/obj/item/mine/blast/armed)
// Surplus crate picker.
/obj/random_item_spawner/landmine/surplus
name = "random land mine spawner (surplus crate)"
min_amt2spawn = 1
max_amt2spawn = 1
items2spawn = list(/obj/item/mine/radiation,
/obj/item/mine/incendiary,
/obj/item/mine/stun,
/obj/item/mine/blast)
// Loot Crate picker.
/obj/random_item_spawner/loot_crate/surplus
name = "Loot Crate Spawner"
guaranteed = list(/obj/item/material_piece/mauxite=10,
/obj/item/material_piece/molitz=10,
/obj/item/material_piece/pharosium=10)
min_amt2spawn = 24
max_amt2spawn = 42
items2spawn = list(/obj/item/material_piece/mauxite,
/obj/item/material_piece/molitz,
/obj/item/material_piece/pharosium,
/obj/item/material_piece/cobryl,
/obj/item/material_piece/claretine,
/obj/item/material_piece/bohrum,
/obj/item/material_piece/syreline,
/obj/item/material_piece/plasmastone,
/obj/item/material_piece/uqill,
/obj/item/material_piece/koshmarite,
/obj/item/material_piece/gold,
/obj/item/raw_material/cotton,
/obj/item/raw_material/miracle,
/obj/item/raw_material/uqill,
/obj/item/raw_material/cerenkite,
/obj/item/raw_material/erebite,
/obj/item/spacecash/buttcoin,
/obj/item/spacecash/random/tourist,
/obj/item/a_gift/easter)
/obj/random_pod_spawner
name = "random pod spawner"
icon = 'icons/obj/objects.dmi'
icon_state = "podspawn"
density = 0
anchored = 1.0
invisibility = 101
layer = 99
var/obj/machinery/vehicle/pod2spawn = null
New()
SPAWN_DBG(1 DECI SECOND)
src.set_up()
SPAWN_DBG(10)
qdel(src)
proc/set_up()
// choose pod to spawn and spawn it
src.spawn_pod()
// everyone gets a lock
src.spawn_lock()
// add the pod to the list of available random pods
if (islist(random_pod_codes))
random_pod_codes += pod2spawn
// small chance for a paintjob
if (prob(2))
src.paint_pod()
// weapons are common enough
if (prob(33))
src.spawn_weapon()
// maybe a nicer engine
if (prob(10))
src.spawn_engine()
// maybe a nicer sensor
if (prob(8))
src.spawn_sensor()
// maybe let's have been treated a bit rough
if (prob(5))
pod2spawn.keyed = rand(1,66)
// update our hud
pod2spawn.myhud.update_systems()
pod2spawn.myhud.update_states()
proc/spawn_pod()
var/turf/T = get_turf(src)
if (prob(1))
pod2spawn = new /obj/machinery/vehicle/pod_smooth/iridium(T)
else if (prob(2))
pod2spawn = new /obj/machinery/vehicle/pod_smooth/black(T)
else if (prob(3))
pod2spawn = new /obj/machinery/vehicle/pod_smooth/gold(T)
else if (prob(5))
pod2spawn = new /obj/machinery/vehicle/pod_smooth/heavy(T)
else if (prob(15))
pod2spawn = new /obj/machinery/vehicle/pod_smooth/industrial(T)
else
pod2spawn = new /obj/machinery/vehicle/pod_smooth/light(T)
proc/spawn_lock()
pod2spawn.lock = new /obj/item/shipcomponent/secondary_system/lock(pod2spawn)
pod2spawn.lock.ship = pod2spawn
pod2spawn.components += pod2spawn.lock
pod2spawn.lock.code = random_hex(4)
pod2spawn.locked = 1
proc/paint_pod()
var/paintjob
if (prob(5))
paintjob = pick(/obj/item/pod/paintjob/tronthing, /obj/item/pod/paintjob/rainbow)
else
paintjob = pick(/obj/item/pod/paintjob/flames, /obj/item/pod/paintjob/flames_p, /obj/item/pod/paintjob/flames_b, /obj/item/pod/paintjob/stripe_r, /obj/item/pod/paintjob/stripe_b, /obj/item/pod/paintjob/stripe_g)
var/obj/item/pod/paintjob/P = new paintjob(pod2spawn)
pod2spawn.paint_pod(P)
proc/spawn_weapon()
var/obj/item/shipcomponent/mainweapon/new_weapon
if (prob(1))
new_weapon = pick(/obj/item/shipcomponent/mainweapon/artillery, /obj/item/shipcomponent/mainweapon/precursor)
else if (prob(3))
new_weapon = pick(/obj/item/shipcomponent/mainweapon/disruptor, /obj/item/shipcomponent/mainweapon/laser_ass, /obj/item/shipcomponent/mainweapon/gun)
else if (prob(5))
new_weapon = pick(/obj/item/shipcomponent/mainweapon/rockdrills, /obj/item/shipcomponent/mainweapon/disruptor_light, /obj/item/shipcomponent/mainweapon/russian, /obj/item/shipcomponent/mainweapon/mining)
else if (prob(10))
new_weapon = pick(/obj/item/shipcomponent/mainweapon/phaser, /obj/item/shipcomponent/mainweapon/laser, /obj/item/shipcomponent/mainweapon/taser)
else
new_weapon = /obj/item/shipcomponent/mainweapon
pod2spawn.m_w_system = new new_weapon(pod2spawn)
pod2spawn.m_w_system.ship = pod2spawn
pod2spawn.components += pod2spawn.m_w_system
if (pod2spawn.uses_weapon_overlays)
pod2spawn.overlays += image(pod2spawn.icon, "[pod2spawn.m_w_system.appearanceString]")
proc/spawn_engine()
if (prob(5))
pod2spawn.engine.deactivate()
pod2spawn.components -= pod2spawn.engine
qdel(pod2spawn.engine)
pod2spawn.engine = new /obj/item/shipcomponent/engine/hermes(pod2spawn)
pod2spawn.engine.ship = pod2spawn
pod2spawn.components += pod2spawn.engine
pod2spawn.engine.activate()
else
pod2spawn.engine.deactivate()
pod2spawn.components -= pod2spawn.engine
qdel(pod2spawn.engine)
pod2spawn.engine = new /obj/item/shipcomponent/engine/helios(pod2spawn)
pod2spawn.engine.ship = pod2spawn
pod2spawn.components += pod2spawn.engine
pod2spawn.engine.activate()
proc/spawn_sensor()
pod2spawn.sensors.deactivate()
pod2spawn.components -= pod2spawn.sensors
qdel(pod2spawn.sensors)
pod2spawn.sensors = new /obj/item/shipcomponent/sensor/mining(pod2spawn)
pod2spawn.sensors.ship = pod2spawn
pod2spawn.components += pod2spawn.sensors
pod2spawn.sensors.activate()
/obj/random_pod_spawner/random_putt_spawner
name = "random miniputt spawner"
icon_state = "puttspawn"
spawn_pod()
var/turf/T = get_turf(src)
if (prob(1))
pod2spawn = new /obj/machinery/vehicle/miniputt/iridium(T)
else if (prob(1))
pod2spawn = new /obj/machinery/vehicle/miniputt/soviputt(T)
else if (prob(2))
pod2spawn = new /obj/machinery/vehicle/miniputt/black(T)
else if (prob(3))
pod2spawn = new /obj/machinery/vehicle/miniputt/gold(T)
else if (prob(5))
pod2spawn = new /obj/machinery/vehicle/miniputt/nanoputt(T)
else if (prob(15))
pod2spawn = new /obj/machinery/vehicle/miniputt/indyputt(T)
else
pod2spawn = new /obj/machinery/vehicle/miniputt(T)
// Random spawners for cargo crates. (Gannets)
/obj/random_item_spawner/prosthetics
name = "random prosthesis spawner"
min_amt2spawn = 6
max_amt2spawn = 8
items2spawn = list(/obj/item/parts/robot_parts/arm/left/sturdy,
/obj/item/parts/robot_parts/arm/right/sturdy,
/obj/item/parts/robot_parts/arm/left/heavy,
/obj/item/parts/robot_parts/arm/right/heavy,
/obj/item/parts/robot_parts/arm/left/light,
/obj/item/parts/robot_parts/arm/right/light,
/obj/item/parts/robot_parts/leg/right/treads,
/obj/item/parts/robot_parts/leg/left/treads,
/obj/item/organ/eye/cyber/prodoc,
/obj/item/organ/eye/cyber/nightvision,
/obj/item/organ/eye/cyber/sechud)
/obj/random_item_spawner/critter
name = "random critter spawner"
min_amt2spawn = 4
max_amt2spawn = 6
items2spawn = list(/obj/critter/domestic_bee,
/obj/critter/bat,
/obj/critter/mouse,
/obj/critter/opossum,
/obj/critter/dog/george/blair,
/obj/critter/dog/george/orwell,
/obj/critter/dog/george/shiba,
/obj/critter/pig,
/obj/critter/seagull/gannet,
/obj/critter/crow,
/obj/critter/seagull,
/obj/critter/nicespider,
/obj/critter/goose,
/obj/critter/goose/swan)
/obj/random_item_spawner/peripherals
name = "random peripheral spawner"
min_amt2spawn = 5
max_amt2spawn = 8
items2spawn = list(/obj/item/motherboard,
/obj/item/peripheral/network/radio/locked,
/obj/item/peripheral/network/powernet_card,
/obj/item/peripheral/printer,
/obj/item/peripheral/prize_vendor,
/obj/item/peripheral/card_scanner,
/obj/item/peripheral/sound_card,
/obj/item/peripheral/drive/cart_reader,
/obj/item/peripheral/drive/tape_reader,
/obj/item/peripheral/cell_monitor,
/obj/item/peripheral/videocard)
/obj/random_item_spawner/circuitboards
name = "random circuitboard spawner"
min_amt2spawn = 2
max_amt2spawn = 4
items2spawn = list(/obj/item/circuitboard/security,
/obj/item/circuitboard/atmospherealerts,
/obj/item/circuitboard/air_management,
/obj/item/circuitboard/general_alert,
/obj/item/circuitboard/atm,
/obj/item/circuitboard/solar_control,
/obj/item/circuitboard/arcade,
/obj/item/circuitboard/powermonitor,
/obj/item/circuitboard/barcode,
/obj/item/circuitboard/operating)
/obj/random_item_spawner/buddytool
name = "random buddy tool spawner"
min_amt2spawn = 1
max_amt2spawn = 2
items2spawn = list (/obj/item/device/guardbot_tool/medicator,
/obj/item/device/guardbot_tool/smoker,
/obj/item/device/guardbot_tool/taser,
/obj/item/device/guardbot_tool/flash)
/obj/random_item_spawner/dressup
name = "random gimmick clothing spawner"
min_amt2spawn = 15
max_amt2spawn = 20
items2spawn = list(
/obj/item/clothing/under/gimmick/macho,
/obj/item/clothing/under/gimmick/bowling,
/obj/item/clothing/under/gimmick/hunter,
/obj/item/clothing/under/gimmick/owl,
/obj/item/clothing/under/gimmick/waldo,
/obj/item/clothing/under/gimmick/odlaw,
/obj/item/clothing/under/gimmick/fake_waldo,
/obj/item/clothing/under/gimmick/johnny,
/obj/item/clothing/under/gimmick/police,
/obj/item/clothing/under/gimmick/blackstronaut,
/obj/item/clothing/under/gimmick/duke,
/obj/item/clothing/under/gimmick/mj_clothes,
/obj/item/clothing/under/gimmick/viking,
/obj/item/clothing/under/gimmick/merchant,
/obj/item/clothing/under/gimmick/spiderman,
/obj/item/clothing/under/gimmick/birdman,
/obj/item/clothing/under/gimmick/dawson,
/obj/item/clothing/under/gimmick/chav,
/obj/item/clothing/under/gimmick/safari,
/obj/item/clothing/under/gimmick/utena,
/obj/item/clothing/under/gimmick/anthy,
/obj/item/clothing/under/gimmick/butler,
/obj/item/clothing/under/gimmick/maid,
/obj/item/clothing/under/gimmick/kilt,
/obj/item/clothing/under/gimmick/wedding_dress,
/obj/item/clothing/under/gimmick/psyche,
/obj/item/clothing/under/gimmick/dolan,
/obj/item/clothing/under/gimmick/jetson,
/obj/item/clothing/under/gimmick/princess,
/obj/item/clothing/under/gimmick/cosby,
/obj/item/clothing/under/gimmick/chaps,
/obj/item/clothing/under/gimmick/vault13,
/obj/item/clothing/under/gimmick/murph,
/obj/item/clothing/under/gimmick/sealab,
/obj/item/clothing/under/gimmick/rainbow,
/obj/item/clothing/under/gimmick/yay,
/obj/item/clothing/under/gimmick/cloud,
/obj/item/clothing/under/gimmick/mario/luigi,
/obj/item/clothing/under/gimmick/mario/wario,
/obj/item/clothing/under/gimmick/mario/waluigi,
/obj/item/clothing/under/gimmick/mario,
/obj/item/clothing/under/gimmick/shirtnjeans,
/obj/item/clothing/under/gimmick/hakama/random,
/obj/item/clothing/under/gimmick/eightiesmens,
/obj/item/clothing/under/gimmick/eightieswomens
)
/obj/random_item_spawner/mask
name = "random mask spawner"
min_amt2spawn = 5
max_amt2spawn = 10
items2spawn = list(/obj/item/clothing/mask/hunter,
/obj/item/clothing/mask/owl_mask,
/obj/item/clothing/mask/smile,
/obj/item/clothing/mask/batman,
/obj/item/clothing/mask/clown_hat,
/obj/item/clothing/mask/clown_hat/blue,
/obj/item/clothing/mask/balaclava,
/obj/item/clothing/mask/spiderman,
/obj/item/clothing/mask/horse_mask,
/obj/item/clothing/mask/gas/inquis,
/obj/item/clothing/mask/gas/plague,
/obj/item/clothing/mask/skull,
/obj/item/clothing/mask/niccage,
/obj/item/clothing/mask/waltwhite,
/obj/item/clothing/mask/mmyers,
/obj/item/clothing/mask/mime,
/obj/item/clothing/mask/moustache,
/obj/item/clothing/mask/melons,
/obj/item/clothing/mask/wrestling,
/obj/item/clothing/mask/wrestling/black,
/obj/item/clothing/mask/wrestling/green,
/obj/item/clothing/mask/wrestling/blue,
/obj/item/clothing/mask/anime,
/obj/item/paper_mask,
/obj/item/clothing/mask/kitsune)
/obj/random_item_spawner/hat
name = "random hat spawner"
min_amt2spawn = 5
max_amt2spawn = 10
items2spawn = list(/obj/item/clothing/head/helmet/bobby,
/obj/item/clothing/head/helmet/batman,
/obj/item/clothing/head/helmet/viking,
/obj/item/clothing/head/helmet/turd,
/obj/item/clothing/head/helmet/thunderdome,
/obj/item/clothing/head/helmet/hardhat,
/obj/item/clothing/head/helmet/jetson,
/obj/item/clothing/head/helmet/siren,
/obj/item/clothing/head/helmet/bucket,
/obj/item/clothing/head/helmet/bucket/red,
/obj/item/clothing/head/tinfoil_hat,
/obj/item/clothing/head/raccoon,
/obj/item/clothing/head/fruithat,
/obj/item/clothing/head/waldohat,
/obj/item/clothing/head/odlawhat,
/obj/item/clothing/head/fake_waldohat,
/obj/item/clothing/head/flatcap,
/obj/item/clothing/head/devil,
/obj/item/clothing/head/biker_cap,
/obj/item/clothing/head/mj_hat,
/obj/item/clothing/head/genki,
/obj/item/clothing/head/birdman,
/obj/item/clothing/head/chav,
/obj/item/clothing/head/maid,
/obj/item/clothing/head/veil,
/obj/item/clothing/head/rando,
/obj/item/clothing/head/psyche,
/obj/item/clothing/head/serpico,
/obj/item/clothing/head/cakehat,
/obj/item/clothing/head/powdered_wig,
/obj/item/clothing/head/that,
/obj/item/clothing/head/that/purple,
/obj/item/clothing/head/that/gold,
/obj/item/clothing/head/mailcap,
/obj/item/clothing/head/plunger,
/obj/item/clothing/head/XComHair,
/obj/item/clothing/head/apprentice,
/obj/item/clothing/head/snake,
/obj/item/clothing/head/rabbihat,
/obj/item/clothing/head/formal_turban,
/obj/item/clothing/head/turban,
/obj/item/clothing/head/rastacap,
/obj/item/clothing/head/fedora,
/obj/item/clothing/head/cowboy,
/obj/item/clothing/head/paper_hat,
/obj/item/clothing/head/towel_hat,
/obj/item/clothing/head/crown,
/obj/item/clothing/head/oddjob,
/obj/item/clothing/head/mario/luigi,
/obj/item/clothing/head/mario/wario,
/obj/item/clothing/head/mario/waluigi,
/obj/item/clothing/head/mario,
/obj/item/clothing/head/pumpkin,
/obj/item/clothing/head/wig,
/obj/item/clothing/head/zombie,
/obj/item/clothing/head/werewolf/odd)
/obj/random_item_spawner/furniture_parts
name = "furniture parts spawner"
min_amt2spawn = 8
max_amt2spawn = 10
items2spawn = list(/obj/item/furniture_parts/IVstand,
/obj/item/furniture_parts/surgery_tray,
/obj/item/furniture_parts/table/desk,
/obj/item/furniture_parts/table/wood/round,
/obj/item/furniture_parts/table/wood/desk,
/obj/item/furniture_parts/table/wood,
/obj/item/furniture_parts/table/round,
/obj/item/furniture_parts/table/glass/frame,
/obj/item/furniture_parts/table/glass/reinforced,
/obj/item/furniture_parts/table/glass,
/obj/item/furniture_parts/table/reinforced/bar,
/obj/item/furniture_parts/table/reinforced/chemistry,
/obj/item/furniture_parts/table/reinforced,
/obj/item/furniture_parts/table,
/obj/item/furniture_parts/rack,
/obj/item/furniture_parts/stool/bar,
/obj/item/furniture_parts/stool,
/obj/item/furniture_parts/bench/red,
/obj/item/furniture_parts/bench/blue,
/obj/item/furniture_parts/bench/green,
/obj/item/furniture_parts/bench/yellow,
/obj/item/furniture_parts/bench,
/obj/item/furniture_parts/wood_chair,
/obj/item/furniture_parts/office_chair,
/obj/item/furniture_parts/office_chair/red,
/obj/item/furniture_parts/office_chair/green,
/obj/item/furniture_parts/office_chair/blue,
/obj/item/furniture_parts/office_chair/yellow,
/obj/item/furniture_parts/office_chair/purple,
/obj/item/furniture_parts/bed/roller,
/obj/item/furniture_parts/bed)
/obj/random_item_spawner/kineticgun // used in the 4th of july admin button.
name = "firearm spawner"
min_amt2spawn = 1
max_amt2spawn = 1
items2spawn = list(/obj/item/gun/kinetic/minigun,
/obj/item/gun/kinetic/revolver,
/obj/item/gun/kinetic/derringer,
/obj/item/gun/kinetic/detectiverevolver,
/obj/item/gun/kinetic/spacker,
/obj/item/gun/kinetic/riotgun,
/obj/item/gun/kinetic/ak47,
/obj/item/gun/kinetic/hunting_rifle,
/obj/item/gun/kinetic/silenced_22,
/obj/item/gun/kinetic/pistol,
/obj/item/gun/kinetic/assault_rifle,
/obj/item/gun/kinetic/light_machine_gun)