Files
Stephen 036a29b765 all mbc code from jan 1st to 2/16/2020
includes a lot of small things + fixes.
big ones are Simple Lights, New Grab stuff, Disorient Eye/Ear protection armor values, access reprogrammer and deconstruction device

also added flabo to the list of contributors, we missed her on the first go!

check changelog for full list, i merged that too
2020-02-17 01:36:01 -05:00

718 lines
24 KiB
Plaintext

/obj/storage/secure/closet
name = "secure locker"
desc = "A card-locked storage locker."
soundproofing = 5
can_flip_bust = 1
p_class = 3
/obj/storage/secure/closet/personal
name = "personal locker"
desc = "The first card swiped gains control."
personal = 1
spawn_contents = list(/obj/item/storage/backpack,
/obj/item/storage/backpack/satchel,
/obj/item/device/radio/signaler,
/obj/item/pen,
/obj/item/device/radio/headset)
/obj/storage/secure/closet/personal/empty
spawn_contents = list()
/* =================== */
/* ----- Command ----- */
/* =================== */
/obj/storage/secure/closet/command
name = "command locker"
req_access = list(access_heads)
icon_state = "command"
icon_closed = "command"
icon_opened = "secure_blue-open"
/obj/storage/secure/closet/command/captain
name = "\improper Captain's locker"
spawn_contents = list(/obj/item/gun/energy/egun,
/obj/item/storage/box/id_kit,
/obj/item/storage/box/clothing/captain,
/obj/item/clothing/shoes/brown,
/obj/item/clothing/suit/armor/vest,
/obj/item/clothing/head/helmet/swat,
/obj/item/clothing/glasses/sunglasses,
/obj/item/stamp/cap,
/obj/item/device/radio/headset/command/captain)
/obj/storage/secure/closet/command/captain/fake
req_access = null
spawn_contents = list(/obj/item/clothing/shoes/brown,
/obj/item/clothing/suit/armor/vest,
/obj/item/clothing/head/helmet/swat,
/obj/item/clothing/glasses/sunglasses,
/obj/item/device/radio/headset/command/captain)
/obj/storage/secure/closet/command/hos
name = "\improper Head of Security's locker"
req_access_txt = "37"
spawn_contents = list(/obj/item/storage/box/id_kit,
/obj/item/handcuffs,
/obj/item/device/flash,
/obj/item/storage/box/clothing/hos,
/obj/item/clothing/suit/det_suit/hos,
/obj/item/clothing/shoes/brown,
/obj/item/clothing/suit/armor/vest,
/obj/item/clothing/head/helmet/hardhat/security,
/obj/item/clothing/glasses/sunglasses/sechud,
/obj/item/storage/belt/security,
/obj/item/baton,
/obj/item/gun/energy/egun,
/obj/item/device/radio/headset/security,
/obj/item/clothing/glasses/thermal,
/obj/item/stamp/hos,
/obj/item/device/radio/headset/command/hos,
/obj/item/barrier)
/obj/storage/secure/closet/command/hop
name = "\improper Head of Personnel's locker"
req_access_txt = "55"
spawn_contents = list(/obj/item/device/flash,
/obj/item/storage/box/id_kit,
/obj/item/storage/box/clothing/hop,
/obj/item/clothing/shoes/brown,
/obj/item/clothing/suit/armor/vest,
/obj/item/stamp/hop,
/obj/item/device/radio/headset/command/hop,
/obj/item/device/accessgun)
/obj/storage/secure/closet/command/research_director
name = "\improper Research Director's locker"
req_access_txt = "11"
spawn_contents = list(/obj/item/plant/herb/cannabis/spawnable,
/obj/item/device/light/zippo,
/obj/item/storage/box/clothing/research_director,
/obj/item/clothing/shoes/brown,
/obj/item/circular_saw,
/obj/item/scalpel,
/obj/item/hand_tele,
/obj/item/storage/box/zeta_boot_kit,
/obj/item/device/radio/electropack,
/obj/item/clothing/mask/gas,
/obj/item/device/flash,
/obj/item/stamp/rd,
/obj/item/device/radio/headset/command/rd)
make_my_stuff()
if (..()) // make_my_stuff is called multiple times due to lazy init, so the parent returns 1 if it actually fired and 0 if it already has
if (prob(10))
new /obj/item/photo/heisenbee(src)
return 1
/obj/storage/secure/closet/command/medical_director
name = "\improper Medical Director's locker"
req_access_txt = "53"
spawn_contents = list(/obj/item/storage/box/clothing/medical_director,
/obj/item/clothing/shoes/brown,
/obj/item/gun/implanter,
/obj/item/gun/syringe/NT,
/obj/item/gun/kinetic/dart_rifle,
/obj/item/ammo/bullets/tranq_darts,
/obj/item/ammo/bullets/tranq_darts/anti_mutant,
/obj/item/robodefibrillator,
/obj/item/clothing/gloves/latex,
/obj/item/storage/belt/medical,
/obj/item/storage/firstaid/docbag,
/obj/item/reagent_containers/hypospray,
/obj/item/device/flash,
/obj/item/stamp/md,
/obj/item/device/radio/headset/command/md)
make_my_stuff()
if (..()) // make_my_stuff is called multiple times due to lazy init, so the parent returns 1 if it actually fired and 0 if it already has
if (prob(10)) // heh
new /obj/item/reagent_containers/glass/bottle/eyedrops(src)
new /obj/item/reagent_containers/dropper(src)
return 1
/obj/storage/secure/closet/command/chief_engineer
name = "\improper Chief Engineer's locker"
req_access_txt = "49"
spawn_contents = list(/obj/item/storage/toolbox/mechanical,
/obj/item/storage/box/clothing/chief_engineer,
/obj/item/clothing/gloves/yellow,
/obj/item/clothing/shoes/brown,
/obj/item/clothing/shoes/magnetic,
/obj/item/clothing/ears/earmuffs,
/obj/item/clothing/glasses/meson,
/obj/item/clothing/suit/fire,
/obj/item/clothing/mask/gas,
/obj/item/storage/belt/utility/ceshielded,
/obj/item/clothing/head/helmet/welding,
/obj/item/clothing/head/helmet/hardhat,
/obj/item/device/multitool,
/obj/item/device/flash,
/obj/item/stamp/ce,
/obj/item/device/radio/headset/command/ce,
/obj/item/deconstructor)
/* ==================== */
/* ----- Security ----- */
/* ==================== */
/obj/storage/secure/closet/security
name = "\improper Security locker"
req_access_txt = "38"
icon_state = "sec"
icon_closed = "sec"
icon_opened = "secure_red-open"
/obj/storage/secure/closet/security/equipment
name = "\improper Security equipment locker"
spawn_contents = list(/obj/item/storage/box/clothing/security,
/obj/item/clothing/suit/wintercoat/security,
/obj/item/clothing/suit/armor/vest,
/obj/item/clothing/head/helmet/hardhat/security,
/obj/item/clothing/glasses/sunglasses/sechud,
/obj/item/storage/belt/security,
/obj/item/baton,
/obj/item/gun/energy/taser_gun,
/obj/item/handcuffs,
/obj/item/device/flash,
/obj/item/barrier)
/obj/storage/secure/closet/security/forensics
name = "Forensics equipment locker"
req_access_txt = "4"
spawn_contents = list(/obj/item/storage/box/clothing/detective,
/obj/item/clothing/suit/wintercoat/security,
/obj/item/clothing/glasses/thermal,
/obj/item/clothing/glasses/spectro,
/obj/item/storage/box/spy_sticker_kit/radio_only/detective,
/obj/item/storage/box/lglo_kit/random,
/obj/item/clothing/head/det_hat/gadget,
/obj/item/device/detective_scanner,
/obj/item/bloodtracker,
/obj/item/device/flash,
/obj/item/camera_film)
/obj/storage/secure/closet/security/armory
name = "\improper Special Equipment locker"
req_access_txt = "37"
spawn_contents = list(/obj/item/device/flash,
/obj/item/storage/box/flashbang_kit,
/obj/item/clothing/glasses/sunglasses,
/obj/item/clothing/suit/armor/EOD,
/obj/item/clothing/head/helmet/EOD,
/obj/item/ammo/bullets/abg,
/obj/item/gun/kinetic/riotgun)
/obj/storage/secure/closet/brig
name = "\improper Confiscated Items locker"
req_access_txt = "2"
// Old Mushroom-era feature I fixed up (Convair880).
/obj/storage/secure/closet/brig/automatic
name = "\improper Automatic Locker"
desc = "Card-locked closet linked to a brig timer. Will unlock automatically when timer reaches zero."
var/obj/machinery/door_timer/our_timer = null
var/id = null
// Please keep synchronizied with these lists for easy map changes:
// /obj/machinery/floorflusher (floorflusher.dm)
// /obj/machinery/door_timer (door_timer.dm)
// /obj/machinery/door/window/brigdoor (window.dm)
// /obj/machinery/flasher (flasher.dm)
solitary
name = "\improper Automatic Locker (Cell #1)"
id = "solitary"
solitary2
name = "\improper Automatic Locker (Cell #2)"
id = "solitary2"
solitary3
name = "\improper Automatic Locker (Cell #3)"
id = "solitary3"
solitary4
name = "\improper Automatic Locker (Cell #4)"
id = "solitary4"
minibrig
name = "\improper Automatic Locker (Mini-Brig)"
id = "minibrig"
minibrig2
name = "\improper Automatic Locker (Mini-Brig #2)"
id = "minibrig2"
minibrig3
name = "\improper Automatic Locker (Mini-Brig #3)"
id = "minibrig3"
genpop
name = "\improper Automatic Locker (Genpop)"
id = "genpop"
genpop_n
name = "\improper Automatic Locker (Genpop North)"
id = "genpop_n"
genpop_s
name = "\improper Automatic Locker (Genpop South)"
id = "genpop_s"
New()
..()
SPAWN_DBG (5)
if (src)
// Why range 30? COG2 places linked fixtures much further away from the timer than originally envisioned.
for (var/obj/machinery/door_timer/DT in range(30, src))
if (DT && DT.id == src.id)
src.our_timer = DT
if (src.name == "\improper Automatic Locker")
src.name = "\improper Automatic Locker ([src.id])"
break
if (!src.our_timer)
message_admins("Automatic locker: couldn't find brig timer with ID [isnull(src.id) ? "*null*" : "[src.id]"] in [get_area(src)].")
logTheThing("debug", null, null, "<b>Convair880:</b> couldn't find brig timer with ID [isnull(src.id) ? "*null*" : "[src.id]"] for automatic locker at [log_loc(src)].")
return
MouseDrop(over_object, src_location, over_location)
..()
if (isobserver(usr) || isintangible(usr))
return
if (!isturf(usr.loc))
return
if (usr.stat || usr.getStatusDuration("stunned") || usr.getStatusDuration("weakened"))
return
if (get_dist(src, usr) > 1)
usr.show_text("You are too far away to do this!", "red")
return
if (get_dist(over_object, src) > 5)
usr.show_text("The [src.name] is too far away from the target!", "red")
return
if (!istype(over_object, /obj/machinery/door_timer))
usr.show_text("Automatic lockers can only be linked to a brig timer.", "red")
return
if (alert("Link locker to this brig timer?",,"Yes","No") == "Yes")
var/obj/machinery/door_timer/DT = over_object
if (!DT.id)
usr.show_text("This brig timer doesn't have an ID assigned to it.", "red")
return
src.id = DT.id
src.our_timer = DT
src.name = "\improper Automatic Locker ([src.id])"
usr.visible_message("<span style=\"color:blue\"><b>[usr.name]</b> links [src.name] to a brig timer.</span>", "<span style=\"color:blue\">Brig timer linked: [src.id].</span>")
return
/* =================== */
/* ----- Medical ----- */
/* =================== */
/obj/storage/secure/closet/medical
name = "medical locker"
icon_state = "medical"
icon_closed = "medical"
icon_opened = "secure_white-open"
req_access_txt = "10"
/obj/storage/secure/closet/medical/medicine
name = "medicine storage locker"
spawn_contents = list(/obj/item/clothing/glasses/visor,
/obj/item/device/radio/headset/deaf,
/obj/item/clothing/glasses/eyepatch,
/obj/item/reagent_containers/glass/bottle/antitoxin = 3,
/obj/item/reagent_containers/glass/bottle/epinephrine = 3,
/obj/item/storage/box/syringes,
/obj/item/storage/box/stma_kit,
/obj/item/storage/box/lglo_kit/random,
/obj/item/reagent_containers/dropper = 2,
/obj/item/reagent_containers/glass/beaker = 2)
/obj/storage/secure/closet/medical/medkit
name = "medkit storage locker"
spawn_contents = list()
make_my_stuff()
if (..()) // make_my_stuff is called multiple times due to lazy init, so the parent returns 1 if it actually fired and 0 if it already has
var/obj/item/storage/firstaid/regular/B1 = new(src)
B1.pixel_y = 6
B1.pixel_x = -6
var/obj/item/storage/firstaid/brute/B2 = new(src)
B2.pixel_y = 6
B2.pixel_x = 6
var/obj/item/storage/firstaid/fire/B3 = new(src)
B3.pixel_y = 0
B3.pixel_x = -6
var/obj/item/storage/firstaid/toxin/B4 = new(src)
B4.pixel_y = 0
B4.pixel_x = 6
var/obj/item/storage/firstaid/oxygen/B5 = new(src)
B5.pixel_y = -6
B5.pixel_x = -6
var/obj/item/storage/firstaid/brain/B6 = new(src)
B6.pixel_y = -6
B6.pixel_x = 6
return 1
/obj/storage/secure/closet/medical/anesthetic
name = "anesthetic storage locker"
spawn_contents = list(/obj/item/reagent_containers/glass/bottle/morphine = 2,
/obj/item/storage/box/syringes,
/obj/item/tank/anesthetic = 5,
/obj/item/clothing/mask/medical = 4)
/obj/storage/secure/closet/medical/uniforms
name = "medical uniform locker"
spawn_contents = list(/obj/item/storage/backpack/medic,
/obj/item/storage/backpack/satchel/medic,
/obj/item/storage/box/clothing/medical,
/obj/item/storage/box/clothing/geneticist,
/obj/item/storage/box/clothing/roboticist,
/obj/item/clothing/suit/wintercoat/medical,
/obj/item/storage/belt/medical,
/obj/item/storage/box/stma_kit,
/obj/item/storage/box/lglo_kit/random,
/obj/item/clothing/glasses/healthgoggles)
/obj/storage/secure/closet/medical/chemical
name = "restricted medical locker"
spawn_contents = list()
req_access_txt = "53"
make_my_stuff()
if (..()) // make_my_stuff is called multiple times due to lazy init, so the parent returns 1 if it actually fired and 0 if it already has
// let's organize the SHIT outta this closet too! hot damn
var/obj/item/reagent_containers/glass/bottle/pfd/B1 = new(src)
B1.pixel_y = 6
B1.pixel_x = -4
var/obj/item/reagent_containers/glass/bottle/pentetic/B2 = new(src)
B2.pixel_y = 6
B2.pixel_x = 4
var/obj/item/reagent_containers/glass/bottle/omnizine/B3 = new(src)
B3.pixel_y = 0
B3.pixel_x = -4
var/obj/item/reagent_containers/glass/bottle/pfd/B4 = new(src)
B4.pixel_y = 0
B4.pixel_x = 4
var/obj/item/reagent_containers/glass/bottle/ether/B5 = new(src)
B5.pixel_y = -5
B5.pixel_x = -4
var/obj/item/reagent_containers/glass/bottle/haloperidol/B6 = new(src)
B6.pixel_y = -5
B6.pixel_x = 4
return 1
/obj/storage/secure/closet/animal
name = "\improper Animal Control locker"
req_access = list(access_medical)
spawn_contents = list(/obj/item/device/radio/signaler,
/obj/item/device/radio/electropack = 5,
/obj/item/clothing/glasses/blindfold = 2)
/* ==================== */
/* ----- Research ----- */
/* ==================== */
/obj/storage/secure/closet/research
name = "\improper Research locker"
icon_state = "science"
icon_closed = "science"
icon_opened = "secure_white-open"
req_access_txt = "8"
/obj/storage/secure/closet/research/uniform
name = "science uniform locker"
spawn_contents = list(/obj/item/tank/air,
/obj/item/storage/box/clothing/research,
/obj/item/clothing/suit/wintercoat/research,
/obj/item/clothing/gloves/latex,
/obj/item/clothing/mask/gas,
/obj/item/device/reagentscanner,
/obj/item/device/radio/headset/research)
/obj/storage/secure/closet/research/chemical
name = "chemical storage locker"
spawn_contents = list()
make_my_stuff()
if (..()) // make_my_stuff is called multiple times due to lazy init, so the parent returns 1 if it actually fired and 0 if it already has
// let's organize the SHIT outta this closet hot damn
var/obj/item/reagent_containers/glass/bottle/oil/B1 = new(src)
B1.pixel_y = 6
B1.pixel_x = -4
var/obj/item/reagent_containers/glass/bottle/phenol/B2 = new(src)
B2.pixel_y = 6
B2.pixel_x = 4
var/obj/item/reagent_containers/glass/bottle/acetone/B3 = new(src)
B3.pixel_y = 0
B3.pixel_x = -4
var/obj/item/reagent_containers/glass/bottle/ammonia/B4 = new(src)
B4.pixel_y = 0
B4.pixel_x = 4
var/obj/item/reagent_containers/glass/bottle/diethylamine/B5 = new(src)
B5.pixel_y = -5
B5.pixel_x = -4
var/obj/item/reagent_containers/glass/bottle/acid/B6 = new(src)
B6.pixel_y = -5
B6.pixel_x = 4
return 1
/* ======================= */
/* ----- Engineering ----- */
/* ======================= */
/obj/storage/secure/closet/engineering
name = "\improper Engineering locker"
icon_state = "eng"
icon_closed = "eng"
icon_opened = "secure_yellow-open"
req_access = list(access_engineering)
/obj/storage/secure/closet/engineering/electrical
name = "electrical supplies locker"
req_access_txt = "43"
spawn_contents = list(/obj/item/clothing/gloves/yellow = 3,
/obj/item/storage/toolbox/electrical = 3,
/obj/item/device/multitool = 3)
/obj/storage/secure/closet/engineering/welding
name = "welding supplies locker"
spawn_contents = list(/obj/item/clothing/head/helmet/welding = 3,
/obj/item/weldingtool = 3)
/obj/storage/secure/closet/engineering/mechanic
name = "\improper Mechanic's locker"
req_access_txt = "45"
spawn_contents = list(/obj/item/storage/toolbox/electrical,
/obj/item/clothing/suit/wintercoat/engineering,
/obj/item/storage/box/clothing/mechanic,
/obj/item/clothing/gloves/yellow,
/obj/item/clothing/head/helmet/hardhat,
/obj/item/electronics/scanner,
/obj/item/clothing/glasses/meson,
/obj/item/electronics/soldering,
/obj/item/deconstructor)
/obj/storage/secure/closet/engineering/atmos
name = "\improper Atmospheric Technician's locker"
req_access = list(access_engineering_atmos)
spawn_contents = list(/obj/item/clothing/shoes/orange,
/obj/item/clothing/under/misc/atmospheric_technician,
/obj/item/clothing/suit/fire,
/obj/item/clothing/suit/wintercoat/engineering,
/obj/item/clothing/head/helmet/hardhat,
/obj/item/clothing/glasses/meson,
/obj/item/device/radio/headset/engineer)
/obj/storage/secure/closet/engineering/engineer
name = "\improper Engineer's locker"
req_access_txt = "44"
spawn_contents = list(/obj/item/storage/toolbox/mechanical,
/obj/item/storage/box/clothing/engineer,
/obj/item/clothing/suit/wintercoat/engineering,
/obj/item/clothing/mask/gas,
/obj/item/clothing/head/helmet/hardhat,
/obj/item/clothing/glasses/meson,
/obj/item/pen/infrared,
/obj/item/clothing/head/helmet/welding,
/obj/item/storage/belt/utility,
/obj/item/deconstructor)
/obj/storage/secure/closet/engineering/mining
name = "\improper Miner's locker"
req_access = list(access_mining)
spawn_contents = list(/obj/item/clothing/shoes/orange,
/obj/item/storage/box/clothing/miner,
/obj/item/clothing/suit/wintercoat/engineering,
/obj/item/breaching_charge/mining/light = 3,
/obj/item/satchel/mining = 2,
/obj/item/oreprospector,
/obj/item/ore_scoop,
/obj/item/mining_tool/power_pick,
/obj/item/clothing/glasses/meson,
/obj/item/storage/belt/mining)
/obj/storage/secure/closet/engineering/cargo
name = "\improper Quartermaster's locker"
req_access = list(access_cargo)
spawn_contents = list(/obj/item/storage/box/clothing/qm,
/obj/item/pen/fancy,
/obj/item/paper_bin,
/obj/item/clipboard,
/obj/item/hand_labeler,
/obj/item/cargotele)
/* ==================== */
/* ----- Civilian ----- */
/* ==================== */
/obj/storage/secure/closet/civilian
name = "civilian locker"
/obj/storage/secure/closet/civilian/janitor
name = "\improper Custodial supplies locker"
req_access = list(access_janitor)
spawn_contents = list(/obj/item/storage/box/clothing/janitor,\
/obj/item/clothing/shoes/galoshes,\
/obj/item/reagent_containers/glass/bottle/cleaner = 2,\
/obj/item/reagent_containers/glass/bottle/acetone/janitors = 1,\
/obj/item/reagent_containers/glass/bottle/ammonia/janitors = 1,\
/obj/item/device/light/flashlight,\
/obj/item/caution = 4)
/obj/storage/secure/closet/civilian/hydro
name = "\improper Botanical supplies locker"
req_access = list(access_hydro)
icon_state = "secure_green"
icon_closed = "secure_green"
icon_opened = "secure_green-open"
spawn_contents = list(/obj/item/storage/box/clothing/botanist,
/obj/item/plantanalyzer,
/obj/item/device/reagentscanner,
/obj/item/reagent_containers/glass/wateringcan,
/obj/item/paper/book/hydroponicsguide)
/obj/storage/secure/closet/civilian/kitchen
name = "\improper Catering supplies locker"
req_access = list(access_kitchen)
spawn_contents = list(/obj/item/storage/box/clothing/chef,\
/obj/item/storage/box/clothing/souschef,\
/obj/item/storage/box/cutlery,\
/obj/item/kitchen/rollingpin,\
/obj/item/paper/book/cookbook,\
/obj/item/reagent_containers/food/snacks/ingredient/spaghetti = 5)
/obj/storage/secure/closet/civilian/bartender
name = "\improper Mixology supplies locker"
req_access = list(access_bar)
spawn_contents = list(/obj/item/storage/box/clothing/barman,\
/obj/item/storage/box/clothing/waiter,\
/obj/item/gun/russianrevolver,\
/obj/item/reagent_containers/food/drinks/bottle/vintage,\
/obj/item/reagent_containers/food/drinks/drinkingglass/shot = 4,\
/obj/item/reagent_containers/food/drinks/drinkingglass/wine = 2,\
/obj/item/storage/box/glassbox)
/obj/storage/secure/closet/civilian/chaplain
name = "\improper Religious supplies locker"
req_access = list(access_chapel_office)
spawn_contents = list(/obj/item/storage/box/clothing/chaplain,\
/obj/item/clothing/under/misc/chaplain/atheist,\
/obj/item/clothing/under/misc/chaplain,\
/obj/item/clothing/under/misc/chaplain/rabbi,\
/obj/item/clothing/under/misc/chaplain/siropa_robe,\
/obj/item/clothing/under/misc/chaplain/buddhist,\
/obj/item/clothing/under/misc/chaplain/muslim,\
/obj/item/clothing/suit/adeptus,\
/obj/item/clothing/head/rabbihat,\
/obj/item/clothing/head/formal_turban,\
/obj/item/clothing/head/turban,\
/obj/item/clothing/shoes/sandal,\
/obj/item/clothing/suit/flockcultist,\
/obj/item/reagent_containers/glass/bottle/holywater)
/* =================== */
/* ----- Fridges ----- */
/* =================== */
/obj/storage/secure/closet/fridge
name = "refrigerator"
icon_state = "fridge"
icon_closed = "fridge"
icon_opened = "fridge-open"
icon_greenlight = "fridge-greenlight"
icon_redlight = "fridge-redlight"
icon_sparks = "fridge-sparks"
/obj/storage/secure/closet/fridge/kitchen
spawn_contents = list(/obj/item/reagent_containers/food/drinks/cola,
/obj/item/reagent_containers/food/drinks/cola,
/obj/item/reagent_containers/food/snacks/ingredient/cheese = 6,
/obj/item/reagent_containers/food/drinks/milk = 5,
/obj/item/kitchen/food_box/egg_box = 2,
/obj/item/storage/box/donkpocket_kit,
/obj/item/reagent_containers/food/snacks/ingredient/butter = 5,
/obj/item/storage/box/cookie_tin,
/obj/item/storage/box/bacon_kit = 2,
/obj/item/storage/box/popsicles)
make_my_stuff()
if (..()) // make_my_stuff is called multiple times due to lazy init, so the parent returns 1 if it actually fired and 0 if it already has
if (prob(25))
for (var/i = rand(2,10), i > 0, i--)
new /obj/item/reagent_containers/food/snacks/ingredient/meat/mysterymeat/nugget(src)
return 1
/obj/item/paper/blood_fridge_note
name = "paper- 'angry note'"
info = "This fridge is for BLOOD PACKS <u>ONLY</u>! If I ever catch the idiot who keeps leaving their lunch in here, you're taking a one-way trip to the goddamn solarium!<br><br><i>L. Alliman</i><br>"
/obj/storage/secure/closet/fridge/blood
name = "blood supply refrigerator"
req_access = list(access_medical_lockers)
spawn_contents = list(/obj/item/storage/box/iv_box,
/obj/item/reagent_containers/iv_drip/saline,
/obj/item/reagent_containers/iv_drip/blood = 5,
/obj/item/paper/blood_fridge_note)
make_my_stuff()
if (..()) // make_my_stuff is called multiple times due to lazy init, so the parent returns 1 if it actually fired and 0 if it already has
if (prob(11))
new /obj/item/plate(src)
var/obj/item/a_sandwich = pick(typesof(/obj/item/reagent_containers/food/snacks/sandwich))
//a_sandwich.pixel_y = 0
//a_sandwich.pixel_x = 0
new a_sandwich(src)
return 1
/obj/storage/secure/closet/fridge/pathology
name = "pathology lab fridge"
req_access = list(access_medical_lockers)
spawn_contents = list(/obj/item/reagent_containers/glass/vial/prepared = 10,
/obj/item/reagent_containers/syringe/antiviral = 3)
/* ================ */
/* ----- Misc ----- */
/* ================ */
/obj/storage/secure/closet/courtroom
name = "\improper Courtroom locker"
req_access = list(access_heads)
spawn_contents = list(/obj/item/clothing/shoes/brown,
/obj/item/paper/Court = 3,
/obj/item/pen,
/obj/item/clothing/suit/judgerobe,
/obj/item/clothing/head/powdered_wig,
/obj/item/clothing/under/misc/lawyer/red,
/obj/item/clothing/under/misc/lawyer,
/obj/item/clothing/under/misc/lawyer/black,
/obj/item/storage/briefcase)
/obj/storage/secure/closet/kitchen
name = "kitchen cabinet"
req_access = list(access_kitchen)
spawn_contents = list(/obj/item/clothing/head/chefhat = 2,
/obj/item/clothing/under/rank/chef = 2,
/obj/item/kitchen/utensil/fork,
/obj/item/kitchen/utensil/knife,
/obj/item/kitchen/utensil/spoon,
/obj/item/kitchen/rollingpin,
/obj/item/reagent_containers/food/snacks/ingredient/spaghetti = 5)
/obj/storage/secure/closet/barber
spawn_contents = list(/obj/item/clothing/under/misc/barber = 3,
/obj/item/clothing/head/wig = 2,
/obj/item/scissors,
/obj/item/razor_blade)