mirror of
https://github.com/tgstation/tgstation-server.git
synced 2026-08-29 08:00:19 +01:00
Merge pull request #1297 from tgstation/JustForWire
Compilation event script improvements
This commit is contained in:
@@ -561,6 +561,7 @@ namespace Tgstation.Server.Host.Components.Deployment
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{
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resolvedOutputDirectory,
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repoOrigin.ToString(),
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$"{byondLock.Version.Major}.{byondLock.Version.Minor}",
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},
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cancellationToken)
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.ConfigureAwait(false);
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@@ -589,6 +590,18 @@ namespace Tgstation.Server.Host.Components.Deployment
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await ModifyDme(job, cancellationToken).ConfigureAwait(false);
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// run precompile scripts
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await eventConsumer.HandleEvent(
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EventType.PreDreamMaker,
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new List<string>
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{
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resolvedOutputDirectory,
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repoOrigin.ToString(),
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$"{byondLock.Version.Major}.{byondLock.Version.Minor}",
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},
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cancellationToken)
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.ConfigureAwait(false);
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// run compiler
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var exitCode = await RunDreamMaker(byondLock.DreamMakerPath, job, cancellationToken).ConfigureAwait(false);
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@@ -619,13 +632,22 @@ namespace Tgstation.Server.Host.Components.Deployment
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{
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resolvedOutputDirectory,
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exitCode == 0 ? "1" : "0",
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$"{byondLock.Version.Major}.{byondLock.Version.Minor}",
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},
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cancellationToken)
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.ConfigureAwait(false);
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throw;
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}
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await eventConsumer.HandleEvent(EventType.CompileComplete, new List<string> { resolvedOutputDirectory }, cancellationToken).ConfigureAwait(false);
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await eventConsumer.HandleEvent(
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EventType.CompileComplete,
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new List<string>
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{
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resolvedOutputDirectory,
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$"{byondLock.Version.Major}.{byondLock.Version.Minor}",
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},
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cancellationToken)
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.ConfigureAwait(false);
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logger.LogTrace("Applying static game file symlinks...");
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@@ -55,7 +55,7 @@
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ByondActiveVersionChange,
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/// <summary>
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/// Parameters: Game directory path, origin commit sha
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/// After the repo is copied, before CodeModifications are applied. Parameters: Game directory path, origin commit sha, byond version
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/// </summary>
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[EventScript("PreCompile")]
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CompileStart,
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@@ -67,13 +67,13 @@
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CompileCancelled,
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/// <summary>
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/// Parameters: Game directory path, "1" if compile succeeded and api validation failed, "0" otherwise
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/// Parameters: Game directory path, "1" if compile succeeded and api validation failed, "0" otherwise, BYOND version used
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/// </summary>
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[EventScript("CompileFailure")]
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CompileFailure,
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/// <summary>
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/// Parameters: Game directory path
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/// Parameters: Game directory path, BYOND version used
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/// </summary>
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[EventScript("PostCompile")]
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CompileComplete,
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@@ -149,5 +149,11 @@
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/// </summary>
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[EventScript("RepoSubmoduleUpdate")]
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RepoSubmoduleUpdate,
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/// <summary>
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/// After CodeModifications are applied, before DreamMaker is run. Parameters: Game directory path, origin commit sha, byond version
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/// </summary>
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[EventScript("PreDreamMaker")]
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PreDreamMaker,
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}
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}
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