2using System.Collections.Generic;
5using System.Threading.Tasks;
25 ValueTask<List<ConfigurationFileResponse>>
List(
28 CancellationToken cancellationToken);
36 ValueTask<Tuple<ConfigurationFileResponse, Stream>>
Read(
IConfigurationFile file, CancellationToken cancellationToken);
Represents a request to update a configuration file.
Represents a game configuration file. Create and delete actions uncerimonuously overwrite/delete file...
For managing IConfigurationFiles.
ValueTask DeleteEmptyDirectory(IConfigurationFile directory, CancellationToken cancellationToken)
Delete an empty directory .
ValueTask< Tuple< ConfigurationFileResponse, Stream > > Read(IConfigurationFile file, CancellationToken cancellationToken)
Read a file .
ValueTask< ConfigurationFileResponse > Write(ConfigurationFileRequest file, Stream uploadStream, CancellationToken cancellationToken)
Overwrite a file .
ValueTask< ConfigurationFileResponse > CreateDirectory(IConfigurationFile directory, CancellationToken cancellationToken)
Creates an empty directory .
ValueTask< List< ConfigurationFileResponse > > List(PaginationSettings? paginationSettings, string directory, CancellationToken cancellationToken)
List configuration files.