Merge branch 'color_replace_2_electric_boogaloo' into Bleeding-Edge

Conflicts:
	code/ATMOSPHERICS/pipe/pipe_dispenser.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/embedded_controller/embedded_controller_base.dm
	code/modules/mining/money_bag.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/silicon/mommi/mommi.dm
	code/modules/mob/living/simple_animal/friendly/farm_animals.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/rdconsole.dm
	code/modules/research/xenoarchaeology/machinery/analysis_base.dm
	code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm
	code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
This commit is contained in:
D3athrow
2015-04-12 16:40:59 -05:00
parent 9f2e2bb4e3
commit 01d2471fc9
534 changed files with 3273 additions and 3268 deletions

View File

@@ -31,14 +31,14 @@ STI KALY - blind
if(prob(1)&&prob(50))
affected_mob.say(pick("You shall not pass!", "Expeliarmus!", "By Merlins beard!", "Feel the power of the Dark Side!"))
if(prob(1)&&prob(50))
affected_mob << "\red You feel [pick("that you don't have enough mana.", "that the winds of magic are gone.", "an urge to summon familiar.")]"
affected_mob << "<span class='warning'>You feel [pick("that you don't have enough mana.", "that the winds of magic are gone.", "an urge to summon familiar.")]</span>"
if(3)
if(prob(1)&&prob(50))
affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!", "STI KALY!", "TARCOL MINTI ZHERI!"))
if(prob(1)&&prob(50))
affected_mob << "\red You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar.")]."
affected_mob << "<span class='warning'>You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar.")].</span>"
if(4)
@@ -46,7 +46,7 @@ STI KALY - blind
affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!","STI KALY!","EI NATH!"))
return
if(prob(1)&&prob(50))
affected_mob << "\red You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")]."
affected_mob << "<span class='warning'>You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")].</span>"
spawn_wizard_clothes(50)
if(prob(1)&&prob(1))
teleport()