Removed vending.dm and machinery.dm from the defines folder and moved the defines to their respective chunks of code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5440 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
johnsonmt88@gmail.com
2012-12-31 23:51:04 +00:00
parent 098b8f6080
commit 095e84de15
17 changed files with 624 additions and 681 deletions

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@@ -1,339 +0,0 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery
name = "machinery"
icon = 'icons/obj/stationobjs.dmi'
var/stat = 0
var/emagged = 0
var/use_power = 1
//0 = dont run the auto
//1 = run auto, use idle
//2 = run auto, use active
var/idle_power_usage = 0
var/active_power_usage = 0
var/power_channel = EQUIP
//EQUIP,ENVIRON or LIGHT
var/list/component_parts = null //list of all the parts used to build it, if made from certain kinds of frames.
var/uid
var/manual = 0
var/global/gl_uid = 1
/obj/machinery/autolathe
name = "\improper Autolathe"
desc = "It produces items using metal and glass."
icon_state = "autolathe"
density = 1
var/m_amount = 0.0
var/g_amount = 0.0
var/operating = 0.0
var/opened = 0.0
anchored = 1.0
var/list/L = list()
var/list/LL = list()
var/hacked = 0
var/disabled = 0
var/shocked = 0
var/list/wires = list()
var/hack_wire
var/disable_wire
var/shock_wire
use_power = 1
idle_power_usage = 10
active_power_usage = 100
/obj/machinery/dna_scanner
name = "\improper DNA scanner/implanter"
desc = "It scans DNA structures."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "scanner_0"
density = 1
var/locked = 0.0
var/mob/occupant = null
anchored = 1.0
use_power = 1
idle_power_usage = 50
active_power_usage = 300
/obj/machinery/dna_scannernew
name = "\improper DNA modifier"
desc = "It scans DNA structures."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "scanner_0"
density = 1
var/locked = 0.0
var/mob/occupant = null
anchored = 1.0
use_power = 1
idle_power_usage = 50
active_power_usage = 300
/obj/machinery/firealarm
name = "fire alarm"
desc = "<i>\"Pull this in case of emergency\"<i>. Thus, keep pulling it forever."
icon = 'icons/obj/monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
power_channel = ENVIRON
New()
if(z == 1)
if(security_level)
src.overlays += image('icons/obj/monitors.dmi', "overlay_[get_security_level()]")
else
src.overlays += image('icons/obj/monitors.dmi', "overlay_green")
/obj/machinery/partyalarm
name = "\improper PARTY BUTTON"
desc = "Cuban Pete is in the house!"
icon = 'icons/obj/monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
/obj/machinery/igniter
name = "igniter"
desc = "It's useful for igniting plasma."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "igniter1"
var/id = null
var/on = 1.0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/injector
name = "injector"
desc = "It injects gas into a chamber."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "injector"
density = 1
anchored = 1.0
flags = ON_BORDER
use_power = 1
idle_power_usage = 2
active_power_usage = 4
layer = TURF_LAYER
/obj/machinery/meter
name = "meter"
desc = "It measures something."
icon = 'icons/obj/meter.dmi'
icon_state = "meterX"
var/obj/machinery/atmospherics/pipe/target = null
anchored = 1.0
power_channel = ENVIRON
var/frequency = 0
var/id
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/restruct
name = "\improper DNA physical restructurization accelerator"
desc = "It looks ridiculously complex."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "restruct_0"
density = 1
var/locked = 0.0
var/mob/occupant = null
anchored = 1.0
use_power = 1
idle_power_usage = 10
active_power_usage = 600
/obj/machinery/scan_console
name = "\improper DNA Scanner Access Console"
desc = "It scans DNA structures."
icon = 'icons/obj/computer.dmi'
icon_state = "scanner"
density = 1
var/obj/item/weapon/card/data/scan = null
var/func = ""
var/data = ""
var/special = ""
var/status = null
var/prog_p1 = null
var/prog_p2 = null
var/prog_p3 = null
var/prog_p4 = null
var/temp = null
var/obj/machinery/dna_scanner/connected = null
anchored = 1.0
use_power = 1
idle_power_usage = 10
active_power_usage = 400
/obj/machinery/door_control
name = "remote door-control"
desc = "It controls doors, remotely."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "doorctrl0"
desc = "A remote control-switch for a door."
power_channel = ENVIRON
var/id = null
var/range = 10
var/normaldoorcontrol = 0
var/desiredstate = 0 // Zero is closed, 1 is open.
var/specialfunctions = 1
/*
Bitflag, 1= open
2= idscan,
4= bolts
8= shock
16= door safties
*/
var/exposedwires = 0
var/wires = 3
/*
Bitflag, 1=checkID
2=Network Access
*/
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/driver_button
name = "mass driver button"
icon = 'icons/obj/objects.dmi'
icon_state = "launcherbtt"
desc = "A remote control switch for a mass driver."
var/id = null
var/active = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/ignition_switch
name = "ignition switch"
icon = 'icons/obj/objects.dmi'
icon_state = "launcherbtt"
desc = "A remote control switch for a mounted igniter."
var/id = null
var/active = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/flasher_button
name = "flasher button"
desc = "A remote control switch for a mounted flasher."
icon = 'icons/obj/objects.dmi'
icon_state = "launcherbtt"
var/id = null
var/active = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/teleport
name = "teleport"
icon = 'icons/obj/stationobjs.dmi'
density = 1
anchored = 1.0
var/lockeddown = 0
/obj/machinery/teleport/hub
name = "teleporter hub"
desc = "It's the hub of a teleporting machine."
icon_state = "tele0"
var/accurate = 0
use_power = 1
idle_power_usage = 10
active_power_usage = 2000
/obj/machinery/teleport/station
name = "station"
desc = "It's the station thingy of a teleport thingy." //seriously, wtf.
icon_state = "controller"
var/active = 0
var/engaged = 0
use_power = 1
idle_power_usage = 10
active_power_usage = 2000
/*
/obj/machinery/wire
name = "wire"
icon = 'icons/obj/power_cond_red.dmi'
use_power = 1
idle_power_usage = 0
active_power_usage = 1
*/
/obj/machinery/light_switch
name = "light switch"
desc = "It turns lights on and off. What are you, simple?"
icon = 'icons/obj/power.dmi'
icon_state = "light1"
anchored = 1.0
var/on = 1
var/area/area = null
var/otherarea = null
// luminosity = 1
/obj/machinery/crema_switch
desc = "Burn baby burn!"
name = "crematorium igniter"
icon = 'icons/obj/power.dmi'
icon_state = "crema_switch"
anchored = 1.0
req_access = list(access_crematorium)
var/on = 0
var/area/area = null
var/otherarea = null
var/id = 1
/obj/machinery/hologram
anchored = 1
use_power = 1
idle_power_usage = 5
active_power_usage = 100
var/obj/effect/overlay/hologram//The projection itself. If there is one, the instrument is on, off otherwise.
/obj/machinery/hologram/holopad
name = "\improper AI holopad"
desc = "It's a floor-mounted device for projecting holographic images. It is activated remotely."
icon_state = "holopad0"
var/mob/living/silicon/ai/master//Which AI, if any, is controlling the object? Only one AI may control a hologram at any time.
var/last_request = 0 //to prevent request spam. ~Carn
var/holo_range = 5 // Change to change how far the AI can move away from the holopad before deactivating.
/obj/machinery/hologram/projector
name = "hologram projector"
desc = "It makes a hologram appear...with magnets or something..."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "hologram0"
/obj/machinery/hologram/proj_ai
name = "hologram projector platform"
desc = "It's used by the AI for fooling around."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "hologram0"
var/temp = null
var/lumens = 0.0
var/h_r = 245.0
var/h_g = 245.0
var/h_b = 245.0

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@@ -1,325 +0,0 @@
/obj/machinery/vending
name = "Vendomat"
desc = "A generic vending machine."
icon = 'icons/obj/vending.dmi'
icon_state = "generic"
layer = 2.9
anchored = 1
density = 1
var/active = 1 //No sales pitches if off!
var/vend_ready = 1 //Are we ready to vend?? Is it time??
var/vend_delay = 10 //How long does it take to vend?
var/product_paths = "" //String of product paths separated by semicolons. No spaces!
var/product_amounts = "" //String of product amounts separated by semicolons, must have amount for every path in product_paths
var/product_slogans = "" //String of slogans separated by semicolons, optional
var/product_ads = "" //String of small ad messages in the vending screen - random chance
var/product_hidden = "" //String of products that are hidden unless hacked.
var/product_hideamt = "" //String of hidden product amounts, separated by semicolons. Exact same as amounts. Must be left blank if hidden is.
var/product_coin = ""
var/product_coin_amt = ""
var/list/product_records = list()
var/list/hidden_records = list()
var/list/coin_records = list()
var/list/slogan_list = list()
var/list/small_ads = list() // small ad messages in the vending screen - random chance of popping up whenever you open it
var/vend_reply //Thank you for shopping!
var/last_reply = 0
var/last_slogan = 0 //When did we last pitch?
var/slogan_delay = 6000 //How long until we can pitch again?
var/icon_vend //Icon_state when vending!
var/icon_deny //Icon_state when vending!
//var/emagged = 0 //Ignores if somebody doesn't have card access to that machine.
var/seconds_electrified = 0 //Shock customers like an airlock.
var/shoot_inventory = 0 //Fire items at customers! We're broken!
var/shut_up = 0 //Stop spouting those godawful pitches!
var/extended_inventory = 0 //can we access the hidden inventory?
var/panel_open = 0 //Hacking that vending machine. Gonna get a free candy bar.
var/wires = 15
var/obj/item/weapon/coin/coin
/*
/obj/machinery/vending/[vendors name here] // --vending machine template :)
name = ""
desc = ""
icon = ''
icon_state = ""
product_paths = ""
product_amounts = ""
vend_delay = 15
product_hidden = ""
product_hideamt = ""
product_slogans = ""
product_ads = ""
*/
/*
/obj/machinery/vending/atmospherics //Commenting this out until someone ponies up some actual working, broken, and unpowered sprites - Quarxink
name = "Tank Vendor"
desc = "A vendor with a wide variety of masks and gas tanks."
icon = 'icons/obj/objects.dmi'
icon_state = "dispenser"
product_paths = "/obj/item/weapon/tank/oxygen;/obj/item/weapon/tank/plasma;/obj/item/weapon/tank/emergency_oxygen;/obj/item/weapon/tank/emergency_oxygen/engi;/obj/item/clothing/mask/breath"
product_amounts = "10;10;10;5;25"
vend_delay = 0
*/
/obj/machinery/vending/boozeomat
name = "Booze-O-Mat"
desc = "A technological marvel, supposedly able to mix just the mixture you'd like to drink the moment you ask for one."
icon_state = "boozeomat" //////////////18 drink entities below, plus the glasses, in case someone wants to edit the number of bottles
icon_deny = "boozeomat-deny"
product_paths = "/obj/item/weapon/reagent_containers/food/drinks/bottle/gin;/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey;/obj/item/weapon/reagent_containers/food/drinks/bottle/tequilla;/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka;/obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth;/obj/item/weapon/reagent_containers/food/drinks/bottle/rum;/obj/item/weapon/reagent_containers/food/drinks/bottle/wine;/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac;/obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua;/obj/item/weapon/reagent_containers/food/drinks/beer;/obj/item/weapon/reagent_containers/food/drinks/ale;/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice;/obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice;/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice;/obj/item/weapon/reagent_containers/food/drinks/bottle/cream;/obj/item/weapon/reagent_containers/food/drinks/tonic;/obj/item/weapon/reagent_containers/food/drinks/cola;/obj/item/weapon/reagent_containers/food/drinks/sodawater;/obj/item/weapon/reagent_containers/food/drinks/drinkingglass;/obj/item/weapon/reagent_containers/food/drinks/ice"
product_amounts = "5;5;5;5;5;5;5;5;5;6;6;4;4;4;4;8;8;15;30;9"
vend_delay = 15
product_hidden = "/obj/item/weapon/reagent_containers/food/drinks/tea"
product_hideamt = "10"
product_slogans = "I hope nobody asks me for a bloody cup o' tea...;Alcohol is humanity's friend. Would you abandon a friend?;Quite delighted to serve you!;Is nobody thirsty on this station?"
product_ads = "Drink up!;Booze is good for you!;Alcohol is humanity's best friend.;Quite delighted to serve you!;Care for a nice, cold beer?;Nothing cures you like booze!;Have a sip!;Have a drink!;Have a beer!;Beer is good for you!;Only the finest alcohol!;Best quality booze since 2053!;Award-winning wine!;Maximum alcohol!;Man loves beer.;A toast for progress!"
req_access_txt = "25"
/obj/machinery/vending/assist
product_amounts = "5;3;4;1;4"
product_hidden = "/obj/item/device/flashlight;obj/item/device/assembly/timer"
product_paths = "/obj/item/device/assembly/prox_sensor;/obj/item/device/assembly/igniter;/obj/item/device/assembly/signaler;/obj/item/weapon/wirecutters;/obj/item/weapon/cartridge/signal"
product_hideamt = "5;2"
product_ads = "Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!"
/obj/machinery/vending/coffee
name = "Hot Drinks machine"
desc = "A vending machine which dispenses hot drinks."
icon_state = "coffee"
icon_vend = "coffee-vend"
product_paths = "/obj/item/weapon/reagent_containers/food/drinks/coffee;/obj/item/weapon/reagent_containers/food/drinks/tea;/obj/item/weapon/reagent_containers/food/drinks/h_chocolate"
product_amounts = "25;25;25"
vend_delay = 34
product_hidden = "/obj/item/weapon/reagent_containers/food/drinks/ice"
product_ads = "Have a drink!;Drink up!;It's good for you!;Would you like a hot joe?;I'd kill for some coffee!;The best beans in the galaxy.;Only the finest brew for you.;Mmmm. Nothing like a coffee.;I like coffee, don't you?;Coffee helps you work!;Try some tea.;We hope you like the best!;Try our new chocolate!;Admin conspiracies"
product_hideamt = "10"
/obj/machinery/vending/snack
name = "Getmore Chocolate Corp"
desc = "A snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars"
icon_state = "snack"
product_paths = "/obj/item/weapon/reagent_containers/food/snacks/candy;/obj/item/weapon/reagent_containers/food/drinks/dry_ramen;/obj/item/weapon/reagent_containers/food/snacks/chips;/obj/item/weapon/reagent_containers/food/snacks/sosjerky;/obj/item/weapon/reagent_containers/food/snacks/no_raisin;/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie;/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers"
product_amounts = "6;6;6;6;6;6;6"
product_slogans = "Try our new nougat bar!;Twice the calories for half the price!"
product_hidden = "/obj/item/weapon/reagent_containers/food/snacks/syndicake"
product_hideamt = "6"
product_ads = "The healthiest!;Award-winning chocolate bars!;Mmm! So good!;Oh my god it's so juicy!;Have a snack.;Snacks are good for you!;Have some more Getmore!;Best quality snacks straight from mars.;We love chocolate!;Try our new jerky!"
/obj/machinery/vending/cola
name = "Robust Softdrinks"
desc = "A softdrink vendor provided by Robust Industries, LLC."
icon_state = "Cola_Machine"
product_paths = "/obj/item/weapon/reagent_containers/food/drinks/cola;/obj/item/weapon/reagent_containers/food/drinks/space_mountain_wind;/obj/item/weapon/reagent_containers/food/drinks/dr_gibb;/obj/item/weapon/reagent_containers/food/drinks/starkist;/obj/item/weapon/reagent_containers/food/drinks/space_up"
product_amounts = "10;10;10;10;10"
product_slogans = "Robust Softdrinks: More robust than a toolbox to the head!"
product_hidden = "/obj/item/weapon/reagent_containers/food/drinks/thirteenloko"
product_hideamt = "5"
product_ads = "Refreshing!;Hope you're thirsty!;Over 1 million drinks sold!;Thirsty? Why not cola?;Please, have a drink!;Drink up!;The best drinks in space."
//This one's from bay12
/obj/machinery/vending/cart
name = "PTech"
desc = "Cartridges for PDAs"
icon_state = "cart"
icon_deny = "cart-deny"
product_paths = "/obj/item/weapon/cartridge/medical;/obj/item/weapon/cartridge/engineering;/obj/item/weapon/cartridge/security;/obj/item/weapon/cartridge/janitor;/obj/item/weapon/cartridge/signal/toxins;/obj/item/device/pda/heads;/obj/item/weapon/cartridge/captain;/obj/item/weapon/cartridge/quartermaster"
product_amounts = "10;10;10;10;10;10;3;10"
product_slogans = "Carts to go!"
product_hidden = ""
product_hideamt = ""
product_coin = ""
product_coin_amt = ""
/obj/machinery/vending/cigarette
name = "Cigarette machine" //OCD had to be uppercase to look nice with the new formating
desc = "If you want to get cancer, might as well do it in style"
icon_state = "cigs"
product_paths = "/obj/item/weapon/cigpacket;/obj/item/weapon/storage/matchbox;/obj/item/weapon/lighter/random"
product_amounts = "10;10;4"
product_slogans = "Space cigs taste good like a cigarette should.;I'd rather toolbox than switch.;Smoke!;Don't believe the reports - smoke today!"
vend_delay = 34
product_hidden = "/obj/item/weapon/lighter/zippo"
product_hideamt = "4"
product_coin = "/obj/item/clothing/mask/cigarette/cigar/havana"
product_coin_amt = "2"
product_ads = "Probably not bad for you!;Don't believe the scientists!;It's good for you!;Don't quit, buy more!;Smoke!;Nicotine heaven.;Best cigarettes since 2150.;Award-winning cigs."
/obj/machinery/vending/medical
name = "NanoMed Plus"
desc = "Medical drug dispenser."
icon_state = "med"
icon_deny = "med-deny"
req_access_txt = "5"
product_paths = "/obj/item/weapon/reagent_containers/glass/bottle/antitoxin;/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline;/obj/item/weapon/reagent_containers/glass/bottle/stoxin;/obj/item/weapon/reagent_containers/glass/bottle/toxin;/obj/item/weapon/reagent_containers/syringe/antiviral;/obj/item/weapon/reagent_containers/syringe;/obj/item/device/healthanalyzer;/obj/item/weapon/reagent_containers/glass/beaker;/obj/item/weapon/reagent_containers/dropper"
product_amounts = "4;4;4;4;4;12;5;4;2"
product_hidden = "/obj/item/weapon/reagent_containers/pill/tox;/obj/item/weapon/reagent_containers/pill/stox;/obj/item/weapon/reagent_containers/pill/antitox"
product_hideamt = "3;4;6"
product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?;Ping!"
//This one's from bay12
/obj/machinery/vending/plasmaresearch
name = "Toximate 3000"
desc = "All the fine parts you need in one vending machine!"
product_paths = "/obj/item/clothing/under/rank/scientist;/obj/item/clothing/suit/bio_suit;/obj/item/clothing/head/bio_hood;/obj/item/device/transfer_valve;/obj/item/device/assembly/signaler;/obj/item/device/assembly/prox_sensor;/obj/item/device/assembly/igniter;/obj/item/device/assembly/timer"
product_amounts = "6;6;6;6;6"
product_hidden = ""
product_hideamt = ""
product_coin = ""
product_coin_amt = ""
/obj/machinery/vending/wallmed1
name = "NanoMed"
desc = "Wall-mounted Medical Equipment dispenser."
icon_state = "wallmed"
icon_deny = "wallmed-deny"
req_access_txt = "5"
product_paths = "/obj/item/stack/medical/bruise_pack;/obj/item/stack/medical/ointment;/obj/item/weapon/reagent_containers/syringe/inaprovaline;/obj/item/device/healthanalyzer"
product_amounts = "2;2;4;1"
product_hidden = "/obj/item/weapon/reagent_containers/syringe/antitoxin;/obj/item/weapon/reagent_containers/syringe/antiviral;/obj/item/weapon/reagent_containers/pill/tox"
product_hideamt = "4;4;1"
density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?"
/obj/machinery/vending/wallmed2
name = "NanoMed"
desc = "Wall-mounted Medical Equipment dispenser."
icon_state = "wallmed"
icon_deny = "wallmed-deny"
req_access_txt = "5"
product_paths = "/obj/item/weapon/reagent_containers/syringe/inaprovaline;/obj/item/weapon/reagent_containers/syringe/antitoxin;/obj/item/stack/medical/bruise_pack;/obj/item/stack/medical/ointment;/obj/item/device/healthanalyzer"
product_amounts = "5;3;3;3;3"
product_hidden = "/obj/item/weapon/reagent_containers/pill/tox"
product_hideamt = "3"
density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
/obj/machinery/vending/security
name = "SecTech"
desc = "A security equipment vendor"
icon_state = "sec"
icon_deny = "sec-deny"
req_access_txt = "1"
product_paths = "/obj/item/weapon/handcuffs;/obj/item/weapon/grenade/flashbang;/obj/item/device/flash;/obj/item/weapon/reagent_containers/food/snacks/donut/normal;/obj/item/weapon/storage/box/evidence"
product_amounts = "8;4;5;12;6"
product_hidden = "/obj/item/clothing/glasses/sunglasses;/obj/item/weapon/storage/fancy/donut_box"
product_hideamt = "2;2"
product_ads = "Crack capitalist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?"
/obj/machinery/vending/hydronutrients
name = "NutriMax"
desc = "A plant nutrients vendor"
icon_state = "nutri"
icon_deny = "nutri-deny"
product_paths = "/obj/item/nutrient/ez;/obj/item/nutrient/l4z;/obj/item/nutrient/rh;/obj/item/weapon/pestspray;/obj/item/weapon/reagent_containers/syringe;/obj/item/weapon/plantbag"
product_amounts = "35;25;15;20;5;5"
product_slogans = "Aren't you glad you don't have to fertilize the natural way?;Now with 50% less stink!;Plants are people too!"
product_hidden = "/obj/item/weapon/reagent_containers/glass/bottle/ammonia;/obj/item/weapon/reagent_containers/glass/bottle/diethylamine"
product_hideamt = "10;5"
product_ads = "We like plants!;Don't you want some?;The greenest thumbs ever.;We like big plants.;Soft soil..."
/obj/machinery/vending/hydroseeds
name = "MegaSeed Servitor"
desc = "When you need seeds fast!"
icon_state = "seeds"
product_paths = "/obj/item/seeds/bananaseed;/obj/item/seeds/berryseed;/obj/item/seeds/carrotseed;/obj/item/seeds/chantermycelium;/obj/item/seeds/chiliseed;/obj/item/seeds/cornseed;/obj/item/seeds/eggplantseed;/obj/item/seeds/potatoseed;/obj/item/seeds/replicapod;/obj/item/seeds/soyaseed;/obj/item/seeds/sunflowerseed;/obj/item/seeds/tomatoseed;/obj/item/seeds/towermycelium;/obj/item/seeds/wheatseed;/obj/item/seeds/appleseed;/obj/item/seeds/poppyseed;/obj/item/seeds/ambrosiavulgarisseed;/obj/item/seeds/whitebeetseed;/obj/item/seeds/watermelonseed;/obj/item/seeds/limeseed;/obj/item/seeds/lemonseed;/obj/item/seeds/orangeseed;/obj/item/seeds/grassseed;/obj/item/seeds/cocoapodseed;/obj/item/seeds/cabbageseed;/obj/item/seeds/grapeseed;/obj/item/seeds/pumpkinseed;/obj/item/seeds/cherryseed"
product_amounts = "3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3"
product_slogans = "THIS'S WHERE TH' SEEDS LIVE! GIT YOU SOME!;Hands down the best seed selection on the station!;Also certain mushroom varieties available, more for experts! Get certified today!"
product_hidden = "/obj/item/seeds/amanitamycelium;/obj/item/seeds/glowshroom;/obj/item/seeds/libertymycelium;/obj/item/seeds/nettleseed;/obj/item/seeds/plumpmycelium;/obj/item/seeds/reishimycelium"
product_hideamt = "2;2;2;2;2;2"
product_coin = "/obj/item/toy/waterflower"
product_coin_amt = "1"
product_ads = "We like plants!;Grow some crops!;Grow, baby, growww!;Aw h'yeah son!"
/obj/machinery/vending/magivend
name = "MagiVend"
desc = "A magic vending machine."
icon_state = "MagiVend"
product_amounts = "1;1;1;1;1;2"
product_slogans = "Sling spells the proper way with MagiVend!;Be your own Houdini! Use MagiVend!"
product_paths = "/obj/item/clothing/head/wizard;/obj/item/clothing/suit/wizrobe;/obj/item/clothing/head/wizard/red;/obj/item/clothing/suit/wizrobe/red;/obj/item/clothing/shoes/sandal;/obj/item/weapon/staff"
vend_delay = 15
vend_reply = "Have an enchanted evening!"
product_hidden = "/obj/item/weapon/reagent_containers/glass/bottle/wizarditis" //No one can get to the machine to hack it anyways
product_hideamt = "1" //Just one, for the lulz, not like anyone can get it - Microwave
product_ads = "FJKLFJSD;AJKFLBJAKL;1234 LOONIES LOL!;>MFW;Kill them fuckers!;GET DAT FUKKEN DISK;HONK!;EI NATH;Destroy the station!;Admin conspiracies since forever!;Space-time bending hardware!"
/obj/machinery/vending/dinnerware
name = "Dinnerware"
desc = "A kitchen and restaurant equipment vendor"
icon_state = "dinnerware"
product_paths = "/obj/item/weapon/tray;/obj/item/weapon/kitchen/utensil/fork;/obj/item/weapon/kitchenknife;/obj/item/weapon/reagent_containers/food/drinks/drinkingglass;/obj/item/clothing/suit/chef/classic"
product_amounts = "8;6;3;8;2"
//product_amounts = "8;5;4" Old totals
product_hidden = "/obj/item/weapon/kitchen/utensil/spoon;/obj/item/weapon/kitchen/utensil/knife;/obj/item/weapon/kitchen/rollingpin;/obj/item/weapon/butch"
product_hideamt = "2;2;2;2"
product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..."
/obj/machinery/vending/sovietsoda
name = "BODA"
desc = "Old sweet water vending machine"
icon_state = "sovietsoda"
product_paths = "/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/soda"
product_amounts = "30"
//product_amounts = "8;5;4" Old totals
product_hidden = "/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/cola"
product_hideamt = "20"
product_ads = "For Tsar and Country.;Have you fulfilled your nutrition quota today?;Very nice!;We are simple people, for this is all we eat.;If there is a person, there is a problem. If there is no person, then there is no problem."
/obj/machinery/vending/tool
name = "YouTool"
desc = "Tools for tools."
icon_state = "tool"
icon_deny = "tool-deny"
//req_access_txt = "12" //Maintenance access
product_paths = "/obj/item/weapon/cable_coil/random;/obj/item/weapon/crowbar;/obj/item/weapon/weldingtool;/obj/item/weapon/wirecutters;/obj/item/weapon/wrench;/obj/item/device/analyzer;/obj/item/device/t_scanner;/obj/item/weapon/screwdriver"
product_amounts = "10;5;3;5;5;5;5;5"
product_hidden = "/obj/item/weapon/weldingtool/hugeetank;/obj/item/clothing/gloves/fyellow"
product_hideamt = "2;2"
product_coin = "/obj/item/clothing/gloves/yellow"
product_coin_amt = "1"
/obj/machinery/vending/engivend
name = "Engi-Vend"
desc = "Spare tool vending. What? Did you expect some witty description?"
icon_state = "engivend"
icon_deny = "engivend-deny"
req_access_txt = "11" //Engineering Equipment access
product_paths = "/obj/item/clothing/glasses/meson;/obj/item/device/multitool;/obj/item/weapon/airlock_electronics;/obj/item/weapon/module/power_control;/obj/item/weapon/cell/high"
product_amounts = "2;4;10;10;10"
product_hidden = "/obj/item/weapon/cell/potato"
product_hideamt = "3"
product_coin = "/obj/item/weapon/storage/belt/utility"
product_coin_amt = "3"
//This one's from bay12
/obj/machinery/vending/engineering
name = "Robco Tool Maker"
desc = "Everything you need for do-it-yourself station repair."
icon_state = "engi"
icon_deny = "engi-deny"
req_access_txt = "11"
product_paths = "/obj/item/clothing/under/rank/chief_engineer;/obj/item/clothing/under/rank/engineer;/obj/item/clothing/shoes/orange;/obj/item/clothing/head/helmet/hardhat;/obj/item/weapon/storage/belt/utility;/obj/item/clothing/glasses/meson;/obj/item/clothing/gloves/yellow;/obj/item/weapon/screwdriver;/obj/item/weapon/crowbar;/obj/item/weapon/wirecutters;/obj/item/device/multitool;/obj/item/weapon/wrench;/obj/item/device/t_scanner;/obj/item/weapon/CableCoil/power;/obj/item/weapon/circuitry;/obj/item/weapon/cell;/obj/item/weapon/weldingtool;/obj/item/clothing/head/helmet/welding;/obj/item/weapon/light/tube;/obj/item/clothing/suit/fire;/obj/item/weapon/stock_parts/scanning_module;/obj/item/weapon/stock_parts/micro_laser;/obj/item/weapon/stock_parts/matter_bin;/obj/item/weapon/stock_parts/manipulator;/obj/item/weapon/stock_parts/console_screen"
// product_amounts = "4;4;4;4;4;4;4;12;12;12;12;12;12;8;4;8;8;8;10;4"
product_hidden = ""
product_hideamt = ""
product_coin = ""
product_coin_amt = ""
//This one's from bay12
/obj/machinery/vending/robotics
name = "Robotech Deluxe"
desc = "All the tools you need to create your own robot army."
icon_state = "robotics"
icon_deny = "robotics-deny"
req_access_txt = "29"
product_paths = "/obj/item/clothing/suit/storage/labcoat;/obj/item/clothing/under/rank/roboticist;/obj/item/weapon/cable_coil;/obj/item/device/flash;/obj/item/weapon/cell/high;/obj/item/device/assembly/prox_sensor;/obj/item/device/assembly/signaler;/obj/item/device/healthanalyzer;/obj/item/weapon/scalpel;/obj/item/weapon/circular_saw;/obj/item/weapon/tank/anesthetic;/obj/item/clothing/mask/medical;/obj/item/weapon/screwdriver;/obj/item/weapon/crowbar"
product_amounts = "4;4;4;4;12"
product_hidden = ""
product_hideamt = ""
product_coin = ""
product_coin_amt = ""

View File

@@ -619,6 +619,19 @@
/////////////////////////// DNA MACHINES
/obj/machinery/dna_scannernew
name = "\improper DNA modifier"
desc = "It scans DNA structures."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "scanner_0"
density = 1
var/locked = 0.0
var/mob/occupant = null
anchored = 1.0
use_power = 1
idle_power_usage = 50
active_power_usage = 300
/obj/machinery/dna_scannernew/New()
..()
component_parts = list()
@@ -777,6 +790,7 @@
A.loc = src.loc
del(src)
/obj/machinery/computer/scan_consolenew/ex_act(severity)
switch(severity)

View File

@@ -1102,6 +1102,20 @@ Code shamelessly copied from apc_frame
FIRE ALARM
*/
/obj/machinery/firealarm
name = "fire alarm"
desc = "<i>\"Pull this in case of emergency\"<i>. Thus, keep pulling it forever."
icon = 'icons/obj/monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
power_channel = ENVIRON
var/last_process = 0
var/wiresexposed = 0
var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
@@ -1354,6 +1368,12 @@ FIRE ALARM
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
if(z == 1)
if(security_level)
src.overlays += image('icons/obj/monitors.dmi', "overlay_[get_security_level()]")
else
src.overlays += image('icons/obj/monitors.dmi', "overlay_green")
update_icon()
/*
@@ -1382,6 +1402,26 @@ Code shamelessly copied from apc_frame
icon_state = "fire_bitem"
flags = FPRINT | TABLEPASS| CONDUCT
/*
* Party button
*/
/obj/machinery/partyalarm
name = "\improper PARTY BUTTON"
desc = "Cuban Pete is in the house!"
icon = 'icons/obj/monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
/obj/item/firealarm_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/metal( get_turf(src.loc), 2 )

View File

@@ -1,3 +1,17 @@
/obj/machinery/meter
name = "meter"
desc = "It measures something."
icon = 'icons/obj/meter.dmi'
icon_state = "meterX"
var/obj/machinery/atmospherics/pipe/target = null
anchored = 1.0
power_channel = ENVIRON
var/frequency = 0
var/id
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/meter/New()
..()
src.target = locate(/obj/machinery/atmospherics/pipe) in loc

View File

@@ -58,10 +58,34 @@ var/global/list/autolathe_recipes_hidden = list( \
)
/obj/machinery/autolathe
var/busy = 0
name = "\improper Autolathe"
desc = "It produces items using metal and glass."
icon_state = "autolathe"
density = 1
var/m_amount = 0.0
var/max_m_amount = 150000.0
var/g_amount = 0.0
var/max_g_amount = 75000.0
var/operating = 0.0
var/opened = 0.0
anchored = 1.0
var/list/L = list()
var/list/LL = list()
var/hacked = 0
var/disabled = 0
var/shocked = 0
var/list/wires = list()
var/hack_wire
var/disable_wire
var/shock_wire
use_power = 1
idle_power_usage = 10
active_power_usage = 100
var/busy = 0
proc
wires_win(mob/user as mob)
var/dat as text

View File

@@ -0,0 +1,47 @@
/obj/machinery/driver_button
name = "mass driver button"
icon = 'icons/obj/objects.dmi'
icon_state = "launcherbtt"
desc = "A remote control switch for a mass driver."
var/id = null
var/active = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/ignition_switch
name = "ignition switch"
icon = 'icons/obj/objects.dmi'
icon_state = "launcherbtt"
desc = "A remote control switch for a mounted igniter."
var/id = null
var/active = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/flasher_button
name = "flasher button"
desc = "A remote control switch for a mounted flasher."
icon = 'icons/obj/objects.dmi'
icon_state = "launcherbtt"
var/id = null
var/active = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/crema_switch
desc = "Burn baby burn!"
name = "crematorium igniter"
icon = 'icons/obj/power.dmi'
icon_state = "crema_switch"
anchored = 1.0
req_access = list(access_crematorium)
var/on = 0
var/area/area = null
var/otherarea = null
var/id = 1

View File

@@ -31,7 +31,7 @@
var/delete = 0
var/injectorready = 0 //Quick fix for issue 286 (screwdriver the screen twice to restore injector) -Pete
var/temphtml = null
var/obj/machinery/dna_scanner/connected = null
var/obj/machinery/dna_scannernew/connected = null
var/obj/item/weapon/disk/data/diskette = null
anchored = 1.0
use_power = 1

View File

@@ -1,3 +1,36 @@
/obj/machinery/door_control
name = "remote door-control"
desc = "It controls doors, remotely."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "doorctrl0"
desc = "A remote control-switch for a door."
power_channel = ENVIRON
var/id = null
var/range = 10
var/normaldoorcontrol = 0
var/desiredstate = 0 // Zero is closed, 1 is open.
var/specialfunctions = 1
/*
Bitflag, 1= open
2= idscan,
4= bolts
8= shock
16= door safties
*/
var/exposedwires = 0
var/wires = 3
/*
Bitflag, 1=checkID
2=Network Access
*/
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/door_control/attack_ai(mob/user as mob)
if(wires & 2)
return src.attack_hand(user)

View File

@@ -1,3 +1,10 @@
/* Holograms!
* Contains:
* Holopad
* Hologram
* Other stuff
*/
/*
Revised. Original based on space ninja hologram code. Which is also mine. /N
How it works:
@@ -12,11 +19,23 @@ Possible to do for anyone motivated enough:
Itegrate EMP effect to disable the unit.
*/
/*
* Holopad
*/
// HOLOPAD MODE
// 0 = RANGE BASED
// 1 = AREA BASED
var/const/HOLOPAD_MODE = 0
/obj/machinery/hologram/holopad
name = "\improper AI holopad"
desc = "It's a floor-mounted device for projecting holographic images. It is activated remotely."
icon_state = "holopad0"
var/mob/living/silicon/ai/master//Which AI, if any, is controlling the object? Only one AI may control a hologram at any time.
var/last_request = 0 //to prevent request spam. ~Carn
var/holo_range = 5 // Change to change how far the AI can move away from the holopad before deactivating.
/obj/machinery/hologram/holopad/attack_hand(var/mob/living/carbon/human/user) //Carn: Hologram requests.
if(!istype(user))
@@ -120,6 +139,17 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
return 1
/*
* Hologram
*/
/obj/machinery/hologram
anchored = 1
use_power = 1
idle_power_usage = 5
active_power_usage = 100
var/obj/effect/overlay/hologram//The projection itself. If there is one, the instrument is on, off otherwise.
/obj/machinery/hologram/power_change()
if (powered())
stat &= ~NOPOWER
@@ -171,4 +201,13 @@ Holographic project of everything else.
world << "Your icon should appear now."
return
*/
*/
/*
* Other Stuff: Is this even used?
*/
/obj/machinery/hologram/projector
name = "hologram projector"
desc = "It makes a hologram appear...with magnets or something..."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "hologram0"

View File

@@ -1,3 +1,15 @@
/obj/machinery/igniter
name = "igniter"
desc = "It's useful for igniting plasma."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "igniter1"
var/id = null
var/on = 1.0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/igniter/attack_ai(mob/user as mob)
return src.attack_hand(user)

View File

@@ -1,6 +1,16 @@
// the light switch
// can have multiple per area
// can also operate on non-loc area through "otherarea" var
/obj/machinery/light_switch
name = "light switch"
desc = "It turns lights on and off. What are you, simple?"
icon = 'icons/obj/power.dmi'
icon_state = "light1"
anchored = 1.0
var/on = 1
var/area/area = null
var/otherarea = null
// luminosity = 1
/obj/machinery/light_switch/New()
..()

View File

@@ -91,6 +91,24 @@ Class Procs:
Compiled by Aygar
*/
/obj/machinery
name = "machinery"
icon = 'icons/obj/stationobjs.dmi'
var/stat = 0
var/emagged = 0
var/use_power = 1
//0 = dont run the auto
//1 = run auto, use idle
//2 = run auto, use active
var/idle_power_usage = 0
var/active_power_usage = 0
var/power_channel = EQUIP
//EQUIP,ENVIRON or LIGHT
var/list/component_parts = null //list of all the parts used to build it, if made from certain kinds of frames.
var/uid
var/manual = 0
var/global/gl_uid = 1
/obj/machinery/New()
..()
machines += src

View File

@@ -120,6 +120,23 @@
if(!T || istype(T, /area)) return null
return T
/obj/machinery/teleport
name = "teleport"
icon = 'icons/obj/stationobjs.dmi'
density = 1
anchored = 1.0
var/lockeddown = 0
/obj/machinery/teleport/hub
name = "teleporter hub"
desc = "It's the hub of a teleporting machine."
icon_state = "tele0"
var/accurate = 0
use_power = 1
idle_power_usage = 10
active_power_usage = 2000
/obj/machinery/teleport/hub/Bumped(M as mob|obj)
spawn()
if (src.icon_state == "tele1")
@@ -238,6 +255,17 @@
s.start()
return
*/
/obj/machinery/teleport/station
name = "station"
desc = "It's the station thingy of a teleport thingy." //seriously, wtf.
icon_state = "controller"
var/active = 0
var/engaged = 0
use_power = 1
idle_power_usage = 10
active_power_usage = 2000
/obj/machinery/teleport/station/attackby(var/obj/item/weapon/W)
src.attack_hand()

View File

@@ -1,15 +1,54 @@
/obj/machinery/vending
var/const/WIRE_EXTEND = 1
var/const/WIRE_SCANID = 2
var/const/WIRE_SHOCK = 3
var/const/WIRE_SHOOTINV = 4
/datum/data/vending_product
var/product_name = "generic"
var/product_path = null
var/amount = 0
var/display_color = "blue"
/obj/machinery/vending
name = "Vendomat"
desc = "A generic vending machine."
icon = 'icons/obj/vending.dmi'
icon_state = "generic"
layer = 2.9
anchored = 1
density = 1
var/active = 1 //No sales pitches if off!
var/vend_ready = 1 //Are we ready to vend?? Is it time??
var/vend_delay = 10 //How long does it take to vend?
var/product_paths = "" //String of product paths separated by semicolons. No spaces!
var/product_amounts = "" //String of product amounts separated by semicolons, must have amount for every path in product_paths
var/product_slogans = "" //String of slogans separated by semicolons, optional
var/product_ads = "" //String of small ad messages in the vending screen - random chance
var/product_hidden = "" //String of products that are hidden unless hacked.
var/product_hideamt = "" //String of hidden product amounts, separated by semicolons. Exact same as amounts. Must be left blank if hidden is.
var/product_coin = ""
var/product_coin_amt = ""
var/list/product_records = list()
var/list/hidden_records = list()
var/list/coin_records = list()
var/list/slogan_list = list()
var/list/small_ads = list() // small ad messages in the vending screen - random chance of popping up whenever you open it
var/vend_reply //Thank you for shopping!
var/last_reply = 0
var/last_slogan = 0 //When did we last pitch?
var/slogan_delay = 6000 //How long until we can pitch again?
var/icon_vend //Icon_state when vending!
var/icon_deny //Icon_state when vending!
//var/emagged = 0 //Ignores if somebody doesn't have card access to that machine.
var/seconds_electrified = 0 //Shock customers like an airlock.
var/shoot_inventory = 0 //Fire items at customers! We're broken!
var/shut_up = 0 //Stop spouting those godawful pitches!
var/extended_inventory = 0 //can we access the hidden inventory?
var/panel_open = 0 //Hacking that vending machine. Gonna get a free candy bar.
var/wires = 15
var/obj/item/weapon/coin/coin
var/const/WIRE_EXTEND = 1
var/const/WIRE_SCANID = 2
var/const/WIRE_SHOCK = 3
var/const/WIRE_SHOOTINV = 4
/obj/machinery/vending/New()
..()
spawn(4)
@@ -455,3 +494,293 @@
else
return 0
/*
* Vending machine types
*/
/*
/obj/machinery/vending/[vendors name here] // --vending machine template :)
name = ""
desc = ""
icon = ''
icon_state = ""
product_paths = ""
product_amounts = ""
vend_delay = 15
product_hidden = ""
product_hideamt = ""
product_slogans = ""
product_ads = ""
*/
/*
/obj/machinery/vending/atmospherics //Commenting this out until someone ponies up some actual working, broken, and unpowered sprites - Quarxink
name = "Tank Vendor"
desc = "A vendor with a wide variety of masks and gas tanks."
icon = 'icons/obj/objects.dmi'
icon_state = "dispenser"
product_paths = "/obj/item/weapon/tank/oxygen;/obj/item/weapon/tank/plasma;/obj/item/weapon/tank/emergency_oxygen;/obj/item/weapon/tank/emergency_oxygen/engi;/obj/item/clothing/mask/breath"
product_amounts = "10;10;10;5;25"
vend_delay = 0
*/
/obj/machinery/vending/boozeomat
name = "Booze-O-Mat"
desc = "A technological marvel, supposedly able to mix just the mixture you'd like to drink the moment you ask for one."
icon_state = "boozeomat" //////////////18 drink entities below, plus the glasses, in case someone wants to edit the number of bottles
icon_deny = "boozeomat-deny"
product_paths = "/obj/item/weapon/reagent_containers/food/drinks/bottle/gin;/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey;/obj/item/weapon/reagent_containers/food/drinks/bottle/tequilla;/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka;/obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth;/obj/item/weapon/reagent_containers/food/drinks/bottle/rum;/obj/item/weapon/reagent_containers/food/drinks/bottle/wine;/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac;/obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua;/obj/item/weapon/reagent_containers/food/drinks/beer;/obj/item/weapon/reagent_containers/food/drinks/ale;/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice;/obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice;/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice;/obj/item/weapon/reagent_containers/food/drinks/bottle/cream;/obj/item/weapon/reagent_containers/food/drinks/tonic;/obj/item/weapon/reagent_containers/food/drinks/cola;/obj/item/weapon/reagent_containers/food/drinks/sodawater;/obj/item/weapon/reagent_containers/food/drinks/drinkingglass;/obj/item/weapon/reagent_containers/food/drinks/ice"
product_amounts = "5;5;5;5;5;5;5;5;5;6;6;4;4;4;4;8;8;15;30;9"
vend_delay = 15
product_hidden = "/obj/item/weapon/reagent_containers/food/drinks/tea"
product_hideamt = "10"
product_slogans = "I hope nobody asks me for a bloody cup o' tea...;Alcohol is humanity's friend. Would you abandon a friend?;Quite delighted to serve you!;Is nobody thirsty on this station?"
product_ads = "Drink up!;Booze is good for you!;Alcohol is humanity's best friend.;Quite delighted to serve you!;Care for a nice, cold beer?;Nothing cures you like booze!;Have a sip!;Have a drink!;Have a beer!;Beer is good for you!;Only the finest alcohol!;Best quality booze since 2053!;Award-winning wine!;Maximum alcohol!;Man loves beer.;A toast for progress!"
req_access_txt = "25"
/obj/machinery/vending/assist
product_amounts = "5;3;4;1;4"
product_hidden = "/obj/item/device/flashlight;obj/item/device/assembly/timer"
product_paths = "/obj/item/device/assembly/prox_sensor;/obj/item/device/assembly/igniter;/obj/item/device/assembly/signaler;/obj/item/weapon/wirecutters;/obj/item/weapon/cartridge/signal"
product_hideamt = "5;2"
product_ads = "Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!"
/obj/machinery/vending/coffee
name = "Hot Drinks machine"
desc = "A vending machine which dispenses hot drinks."
icon_state = "coffee"
icon_vend = "coffee-vend"
product_paths = "/obj/item/weapon/reagent_containers/food/drinks/coffee;/obj/item/weapon/reagent_containers/food/drinks/tea;/obj/item/weapon/reagent_containers/food/drinks/h_chocolate"
product_amounts = "25;25;25"
vend_delay = 34
product_hidden = "/obj/item/weapon/reagent_containers/food/drinks/ice"
product_ads = "Have a drink!;Drink up!;It's good for you!;Would you like a hot joe?;I'd kill for some coffee!;The best beans in the galaxy.;Only the finest brew for you.;Mmmm. Nothing like a coffee.;I like coffee, don't you?;Coffee helps you work!;Try some tea.;We hope you like the best!;Try our new chocolate!;Admin conspiracies"
product_hideamt = "10"
/obj/machinery/vending/snack
name = "Getmore Chocolate Corp"
desc = "A snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars"
icon_state = "snack"
product_paths = "/obj/item/weapon/reagent_containers/food/snacks/candy;/obj/item/weapon/reagent_containers/food/drinks/dry_ramen;/obj/item/weapon/reagent_containers/food/snacks/chips;/obj/item/weapon/reagent_containers/food/snacks/sosjerky;/obj/item/weapon/reagent_containers/food/snacks/no_raisin;/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie;/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers"
product_amounts = "6;6;6;6;6;6;6"
product_slogans = "Try our new nougat bar!;Twice the calories for half the price!"
product_hidden = "/obj/item/weapon/reagent_containers/food/snacks/syndicake"
product_hideamt = "6"
product_ads = "The healthiest!;Award-winning chocolate bars!;Mmm! So good!;Oh my god it's so juicy!;Have a snack.;Snacks are good for you!;Have some more Getmore!;Best quality snacks straight from mars.;We love chocolate!;Try our new jerky!"
/obj/machinery/vending/cola
name = "Robust Softdrinks"
desc = "A softdrink vendor provided by Robust Industries, LLC."
icon_state = "Cola_Machine"
product_paths = "/obj/item/weapon/reagent_containers/food/drinks/cola;/obj/item/weapon/reagent_containers/food/drinks/space_mountain_wind;/obj/item/weapon/reagent_containers/food/drinks/dr_gibb;/obj/item/weapon/reagent_containers/food/drinks/starkist;/obj/item/weapon/reagent_containers/food/drinks/space_up"
product_amounts = "10;10;10;10;10"
product_slogans = "Robust Softdrinks: More robust than a toolbox to the head!"
product_hidden = "/obj/item/weapon/reagent_containers/food/drinks/thirteenloko"
product_hideamt = "5"
product_ads = "Refreshing!;Hope you're thirsty!;Over 1 million drinks sold!;Thirsty? Why not cola?;Please, have a drink!;Drink up!;The best drinks in space."
//This one's from bay12
/obj/machinery/vending/cart
name = "PTech"
desc = "Cartridges for PDAs"
icon_state = "cart"
icon_deny = "cart-deny"
product_paths = "/obj/item/weapon/cartridge/medical;/obj/item/weapon/cartridge/engineering;/obj/item/weapon/cartridge/security;/obj/item/weapon/cartridge/janitor;/obj/item/weapon/cartridge/signal/toxins;/obj/item/device/pda/heads;/obj/item/weapon/cartridge/captain;/obj/item/weapon/cartridge/quartermaster"
product_amounts = "10;10;10;10;10;10;3;10"
product_slogans = "Carts to go!"
product_hidden = ""
product_hideamt = ""
product_coin = ""
product_coin_amt = ""
/obj/machinery/vending/cigarette
name = "Cigarette machine" //OCD had to be uppercase to look nice with the new formating
desc = "If you want to get cancer, might as well do it in style"
icon_state = "cigs"
product_paths = "/obj/item/weapon/cigpacket;/obj/item/weapon/storage/matchbox;/obj/item/weapon/lighter/random"
product_amounts = "10;10;4"
product_slogans = "Space cigs taste good like a cigarette should.;I'd rather toolbox than switch.;Smoke!;Don't believe the reports - smoke today!"
vend_delay = 34
product_hidden = "/obj/item/weapon/lighter/zippo"
product_hideamt = "4"
product_coin = "/obj/item/clothing/mask/cigarette/cigar/havana"
product_coin_amt = "2"
product_ads = "Probably not bad for you!;Don't believe the scientists!;It's good for you!;Don't quit, buy more!;Smoke!;Nicotine heaven.;Best cigarettes since 2150.;Award-winning cigs."
/obj/machinery/vending/medical
name = "NanoMed Plus"
desc = "Medical drug dispenser."
icon_state = "med"
icon_deny = "med-deny"
req_access_txt = "5"
product_paths = "/obj/item/weapon/reagent_containers/glass/bottle/antitoxin;/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline;/obj/item/weapon/reagent_containers/glass/bottle/stoxin;/obj/item/weapon/reagent_containers/glass/bottle/toxin;/obj/item/weapon/reagent_containers/syringe/antiviral;/obj/item/weapon/reagent_containers/syringe;/obj/item/device/healthanalyzer;/obj/item/weapon/reagent_containers/glass/beaker;/obj/item/weapon/reagent_containers/dropper"
product_amounts = "4;4;4;4;4;12;5;4;2"
product_hidden = "/obj/item/weapon/reagent_containers/pill/tox;/obj/item/weapon/reagent_containers/pill/stox;/obj/item/weapon/reagent_containers/pill/antitox"
product_hideamt = "3;4;6"
product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?;Ping!"
//This one's from bay12
/obj/machinery/vending/plasmaresearch
name = "Toximate 3000"
desc = "All the fine parts you need in one vending machine!"
product_paths = "/obj/item/clothing/under/rank/scientist;/obj/item/clothing/suit/bio_suit;/obj/item/clothing/head/bio_hood;/obj/item/device/transfer_valve;/obj/item/device/assembly/signaler;/obj/item/device/assembly/prox_sensor;/obj/item/device/assembly/igniter;/obj/item/device/assembly/timer"
product_amounts = "6;6;6;6;6"
product_hidden = ""
product_hideamt = ""
product_coin = ""
product_coin_amt = ""
/obj/machinery/vending/wallmed1
name = "NanoMed"
desc = "Wall-mounted Medical Equipment dispenser."
icon_state = "wallmed"
icon_deny = "wallmed-deny"
req_access_txt = "5"
product_paths = "/obj/item/stack/medical/bruise_pack;/obj/item/stack/medical/ointment;/obj/item/weapon/reagent_containers/syringe/inaprovaline;/obj/item/device/healthanalyzer"
product_amounts = "2;2;4;1"
product_hidden = "/obj/item/weapon/reagent_containers/syringe/antitoxin;/obj/item/weapon/reagent_containers/syringe/antiviral;/obj/item/weapon/reagent_containers/pill/tox"
product_hideamt = "4;4;1"
density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?"
/obj/machinery/vending/wallmed2
name = "NanoMed"
desc = "Wall-mounted Medical Equipment dispenser."
icon_state = "wallmed"
icon_deny = "wallmed-deny"
req_access_txt = "5"
product_paths = "/obj/item/weapon/reagent_containers/syringe/inaprovaline;/obj/item/weapon/reagent_containers/syringe/antitoxin;/obj/item/stack/medical/bruise_pack;/obj/item/stack/medical/ointment;/obj/item/device/healthanalyzer"
product_amounts = "5;3;3;3;3"
product_hidden = "/obj/item/weapon/reagent_containers/pill/tox"
product_hideamt = "3"
density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
/obj/machinery/vending/security
name = "SecTech"
desc = "A security equipment vendor"
icon_state = "sec"
icon_deny = "sec-deny"
req_access_txt = "1"
product_paths = "/obj/item/weapon/handcuffs;/obj/item/weapon/grenade/flashbang;/obj/item/device/flash;/obj/item/weapon/reagent_containers/food/snacks/donut/normal;/obj/item/weapon/storage/box/evidence"
product_amounts = "8;4;5;12;6"
product_hidden = "/obj/item/clothing/glasses/sunglasses;/obj/item/weapon/storage/fancy/donut_box"
product_hideamt = "2;2"
product_ads = "Crack capitalist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?"
/obj/machinery/vending/hydronutrients
name = "NutriMax"
desc = "A plant nutrients vendor"
icon_state = "nutri"
icon_deny = "nutri-deny"
product_paths = "/obj/item/nutrient/ez;/obj/item/nutrient/l4z;/obj/item/nutrient/rh;/obj/item/weapon/pestspray;/obj/item/weapon/reagent_containers/syringe;/obj/item/weapon/plantbag"
product_amounts = "35;25;15;20;5;5"
product_slogans = "Aren't you glad you don't have to fertilize the natural way?;Now with 50% less stink!;Plants are people too!"
product_hidden = "/obj/item/weapon/reagent_containers/glass/bottle/ammonia;/obj/item/weapon/reagent_containers/glass/bottle/diethylamine"
product_hideamt = "10;5"
product_ads = "We like plants!;Don't you want some?;The greenest thumbs ever.;We like big plants.;Soft soil..."
/obj/machinery/vending/hydroseeds
name = "MegaSeed Servitor"
desc = "When you need seeds fast!"
icon_state = "seeds"
product_paths = "/obj/item/seeds/bananaseed;/obj/item/seeds/berryseed;/obj/item/seeds/carrotseed;/obj/item/seeds/chantermycelium;/obj/item/seeds/chiliseed;/obj/item/seeds/cornseed;/obj/item/seeds/eggplantseed;/obj/item/seeds/potatoseed;/obj/item/seeds/replicapod;/obj/item/seeds/soyaseed;/obj/item/seeds/sunflowerseed;/obj/item/seeds/tomatoseed;/obj/item/seeds/towermycelium;/obj/item/seeds/wheatseed;/obj/item/seeds/appleseed;/obj/item/seeds/poppyseed;/obj/item/seeds/ambrosiavulgarisseed;/obj/item/seeds/whitebeetseed;/obj/item/seeds/watermelonseed;/obj/item/seeds/limeseed;/obj/item/seeds/lemonseed;/obj/item/seeds/orangeseed;/obj/item/seeds/grassseed;/obj/item/seeds/cocoapodseed;/obj/item/seeds/cabbageseed;/obj/item/seeds/grapeseed;/obj/item/seeds/pumpkinseed;/obj/item/seeds/cherryseed"
product_amounts = "3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3"
product_slogans = "THIS'S WHERE TH' SEEDS LIVE! GIT YOU SOME!;Hands down the best seed selection on the station!;Also certain mushroom varieties available, more for experts! Get certified today!"
product_hidden = "/obj/item/seeds/amanitamycelium;/obj/item/seeds/glowshroom;/obj/item/seeds/libertymycelium;/obj/item/seeds/nettleseed;/obj/item/seeds/plumpmycelium;/obj/item/seeds/reishimycelium"
product_hideamt = "2;2;2;2;2;2"
product_coin = "/obj/item/toy/waterflower"
product_coin_amt = "1"
product_ads = "We like plants!;Grow some crops!;Grow, baby, growww!;Aw h'yeah son!"
/obj/machinery/vending/magivend
name = "MagiVend"
desc = "A magic vending machine."
icon_state = "MagiVend"
product_amounts = "1;1;1;1;1;2"
product_slogans = "Sling spells the proper way with MagiVend!;Be your own Houdini! Use MagiVend!"
product_paths = "/obj/item/clothing/head/wizard;/obj/item/clothing/suit/wizrobe;/obj/item/clothing/head/wizard/red;/obj/item/clothing/suit/wizrobe/red;/obj/item/clothing/shoes/sandal;/obj/item/weapon/staff"
vend_delay = 15
vend_reply = "Have an enchanted evening!"
product_hidden = "/obj/item/weapon/reagent_containers/glass/bottle/wizarditis" //No one can get to the machine to hack it anyways
product_hideamt = "1" //Just one, for the lulz, not like anyone can get it - Microwave
product_ads = "FJKLFJSD;AJKFLBJAKL;1234 LOONIES LOL!;>MFW;Kill them fuckers!;GET DAT FUKKEN DISK;HONK!;EI NATH;Destroy the station!;Admin conspiracies since forever!;Space-time bending hardware!"
/obj/machinery/vending/dinnerware
name = "Dinnerware"
desc = "A kitchen and restaurant equipment vendor"
icon_state = "dinnerware"
product_paths = "/obj/item/weapon/tray;/obj/item/weapon/kitchen/utensil/fork;/obj/item/weapon/kitchenknife;/obj/item/weapon/reagent_containers/food/drinks/drinkingglass;/obj/item/clothing/suit/chef/classic"
product_amounts = "8;6;3;8;2"
//product_amounts = "8;5;4" Old totals
product_hidden = "/obj/item/weapon/kitchen/utensil/spoon;/obj/item/weapon/kitchen/utensil/knife;/obj/item/weapon/kitchen/rollingpin;/obj/item/weapon/butch"
product_hideamt = "2;2;2;2"
product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..."
/obj/machinery/vending/sovietsoda
name = "BODA"
desc = "Old sweet water vending machine"
icon_state = "sovietsoda"
product_paths = "/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/soda"
product_amounts = "30"
//product_amounts = "8;5;4" Old totals
product_hidden = "/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/cola"
product_hideamt = "20"
product_ads = "For Tsar and Country.;Have you fulfilled your nutrition quota today?;Very nice!;We are simple people, for this is all we eat.;If there is a person, there is a problem. If there is no person, then there is no problem."
/obj/machinery/vending/tool
name = "YouTool"
desc = "Tools for tools."
icon_state = "tool"
icon_deny = "tool-deny"
//req_access_txt = "12" //Maintenance access
product_paths = "/obj/item/weapon/cable_coil/random;/obj/item/weapon/crowbar;/obj/item/weapon/weldingtool;/obj/item/weapon/wirecutters;/obj/item/weapon/wrench;/obj/item/device/analyzer;/obj/item/device/t_scanner;/obj/item/weapon/screwdriver"
product_amounts = "10;5;3;5;5;5;5;5"
product_hidden = "/obj/item/weapon/weldingtool/hugeetank;/obj/item/clothing/gloves/fyellow"
product_hideamt = "2;2"
product_coin = "/obj/item/clothing/gloves/yellow"
product_coin_amt = "1"
/obj/machinery/vending/engivend
name = "Engi-Vend"
desc = "Spare tool vending. What? Did you expect some witty description?"
icon_state = "engivend"
icon_deny = "engivend-deny"
req_access_txt = "11" //Engineering Equipment access
product_paths = "/obj/item/clothing/glasses/meson;/obj/item/device/multitool;/obj/item/weapon/airlock_electronics;/obj/item/weapon/module/power_control;/obj/item/weapon/cell/high"
product_amounts = "2;4;10;10;10"
product_hidden = "/obj/item/weapon/cell/potato"
product_hideamt = "3"
product_coin = "/obj/item/weapon/storage/belt/utility"
product_coin_amt = "3"
//This one's from bay12
/obj/machinery/vending/engineering
name = "Robco Tool Maker"
desc = "Everything you need for do-it-yourself station repair."
icon_state = "engi"
icon_deny = "engi-deny"
req_access_txt = "11"
product_paths = "/obj/item/clothing/under/rank/chief_engineer;/obj/item/clothing/under/rank/engineer;/obj/item/clothing/shoes/orange;/obj/item/clothing/head/helmet/hardhat;/obj/item/weapon/storage/belt/utility;/obj/item/clothing/glasses/meson;/obj/item/clothing/gloves/yellow;/obj/item/weapon/screwdriver;/obj/item/weapon/crowbar;/obj/item/weapon/wirecutters;/obj/item/device/multitool;/obj/item/weapon/wrench;/obj/item/device/t_scanner;/obj/item/weapon/CableCoil/power;/obj/item/weapon/circuitry;/obj/item/weapon/cell;/obj/item/weapon/weldingtool;/obj/item/clothing/head/helmet/welding;/obj/item/weapon/light/tube;/obj/item/clothing/suit/fire;/obj/item/weapon/stock_parts/scanning_module;/obj/item/weapon/stock_parts/micro_laser;/obj/item/weapon/stock_parts/matter_bin;/obj/item/weapon/stock_parts/manipulator;/obj/item/weapon/stock_parts/console_screen"
// product_amounts = "4;4;4;4;4;4;4;12;12;12;12;12;12;8;4;8;8;8;10;4"
product_hidden = ""
product_hideamt = ""
product_coin = ""
product_coin_amt = ""
//This one's from bay12
/obj/machinery/vending/robotics
name = "Robotech Deluxe"
desc = "All the tools you need to create your own robot army."
icon_state = "robotics"
icon_deny = "robotics-deny"
req_access_txt = "29"
product_paths = "/obj/item/clothing/suit/storage/labcoat;/obj/item/clothing/under/rank/roboticist;/obj/item/weapon/cable_coil;/obj/item/device/flash;/obj/item/weapon/cell/high;/obj/item/device/assembly/prox_sensor;/obj/item/device/assembly/signaler;/obj/item/device/healthanalyzer;/obj/item/weapon/scalpel;/obj/item/weapon/circular_saw;/obj/item/weapon/tank/anesthetic;/obj/item/clothing/mask/medical;/obj/item/weapon/screwdriver;/obj/item/weapon/crowbar"
product_amounts = "4;4;4;4;12"
product_hidden = ""
product_hideamt = ""
product_coin = ""
product_coin_amt = ""

View File

@@ -69,13 +69,13 @@
//Parrots will generally sit on their pertch unless something catches their eye.
//These vars store their preffered perch and if they dont have one, what they can use as a perch
var/obj/parrot_perch = null
var/obj/desired_perches = list(/obj/structure/computerframe, /obj/structure/displaycase, \
/obj/structure/filingcabinet, /obj/machinery/teleport, \
/obj/machinery/computer, /obj/machinery/clonepod, \
/obj/machinery/dna_scanner, /obj/machinery/dna_scannernew, \
/obj/machinery/nuclearbomb, /obj/machinery/particle_accelerator, \
var/obj/desired_perches = list(/obj/structure/computerframe, /obj/structure/displaycase, \
/obj/structure/filingcabinet, /obj/machinery/teleport, \
/obj/machinery/computer, /obj/machinery/clonepod, \
/obj/machinery/dna_scannernew, /obj/machinery/telecomms, \
/obj/machinery/nuclearbomb, /obj/machinery/particle_accelerator, \
/obj/machinery/recharge_station, /obj/machinery/smartfridge, \
/obj/machinery/suit_storage_unit, /obj/machinery/telecomms)
/obj/machinery/suit_storage_unit)
//Parrots are kleptomaniacs. This variable ... stores the item a parrot is holding.
var/obj/item/held_item = null

View File

@@ -140,9 +140,7 @@
#include "code\datums\spells\wizard.dm"
#include "code\defines\obj.dm"
#include "code\defines\obj\hydro.dm"
#include "code\defines\obj\machinery.dm"
#include "code\defines\obj\toy.dm"
#include "code\defines\obj\vending.dm"
#include "code\defines\obj\weapon.dm"
#include "code\defines\procs\AStar.dm"
#include "code\defines\procs\captain_announce.dm"
@@ -246,6 +244,7 @@
#include "code\game\machinery\autolathe.dm"
#include "code\game\machinery\Beacon.dm"
#include "code\game\machinery\biogenerator.dm"
#include "code\game\machinery\buttons.dm"
#include "code\game\machinery\cell_charger.dm"
#include "code\game\machinery\cloning.dm"
#include "code\game\machinery\constructable_frame.dm"