mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
Following /tg/'s lead, removes set background 1 for smoother gameplay.
This commit is contained in:
@@ -126,7 +126,7 @@ var/datum/controller/air_system/air_master
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//Inputs: None.
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//Outputs: None.
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set background = 1
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//set background = 1
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world << "\red \b Processing Geometry..."
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sleep(-1)
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@@ -157,7 +157,7 @@ Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_coun
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//Outputs: None.
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set background = 1
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//set background = 1
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while(1)
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if(!kill_air)
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@@ -189,7 +189,7 @@
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/proc/get_mobs_in_radio_ranges(var/list/obj/item/device/radio/radios)
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set background = 1
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//set background = 1
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. = list()
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// Returns a list of mobs who can hear any of the radios given in @radios
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@@ -22,7 +22,7 @@ var/datum/controller/failsafe/Failsafe
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/datum/controller/failsafe/proc/process()
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processing = 1
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spawn(0)
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set background = 1
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//set background = 1
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while(1) //more efficient than recursivly calling ourself over and over. background = 1 ensures we do not trigger an infinite loop
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if(!master_controller) new /datum/controller/game_controller() //replace the missing master_controller! This should never happen.
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if(!lighting_controller) new /datum/controller/lighting() //replace the missing lighting_controller
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@@ -33,7 +33,7 @@ datum/controller/lighting/New()
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datum/controller/lighting/proc/process()
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processing = 1
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spawn(0)
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set background = 1
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//set background = 1
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while(1)
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if(processing)
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iteration++
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@@ -67,7 +67,7 @@ datum/controller/lighting/proc/process()
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datum/controller/lighting/proc/Initialize(var/z_level)
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processing = 0
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spawn(-1)
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set background = 1
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//set background = 1
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for(var/i=1, i<=lights.len, i++)
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var/datum/light_source/L = lights[i]
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if(L.check())
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@@ -111,7 +111,7 @@ datum/controller/game_controller/proc/setup_objects()
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datum/controller/game_controller/proc/process()
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processing = 1
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spawn(0)
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set background = 1
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//set background = 1
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while(1) //far more efficient than recursively calling ourself
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if(!Failsafe) new /datum/controller/failsafe()
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@@ -1855,7 +1855,7 @@ proc/process_ghost_teleport_locs()
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Obj << mysound
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proc/process()
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set background = 1
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//set background = 1
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var/sound/S = null
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var/sound_delay = 0
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@@ -1979,7 +1979,7 @@ var/list/the_station_areas = list (
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Obj << mysound
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proc/process()
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set background = 1
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//set background = 1
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var/sound/S = null
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var/sound_delay = 0
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@@ -51,7 +51,7 @@
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proc/Pulse(var/pulse = 0, var/origin_dir = 0)//Todo: Fix spaceblob expand
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set background = 1
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//set background = 1
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if(run_action())//If we can do something here then we dont need to pulse more
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return
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@@ -114,7 +114,7 @@ ________________________________________________________________________________
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//=======//PROCESS PROCS//=======//
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/obj/item/clothing/suit/space/space_ninja/proc/ntick(mob/living/carbon/human/U = affecting)
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set background = 1
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//set background = 1
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//Runs in the background while the suit is initialized.
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spawn while(cell.charge>=0)
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@@ -751,7 +751,7 @@ ________________________________________________________________________________
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return
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/obj/item/clothing/suit/space/space_ninja/proc/ai_holo_process()
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set background = 1
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//set background = 1
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spawn while(hologram&&s_initialized&&AI)//Suit on and there is an AI present.
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if(!s_initialized||get_dist(affecting,hologram.loc)>3)//Once suit is de-initialized or hologram reaches out of bounds.
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@@ -161,7 +161,7 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
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src.screwloose = 1
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/obj/machinery/bot/cleanbot/process()
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set background = 1
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//set background = 1
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if(!src.on)
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return
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@@ -220,7 +220,7 @@ Auto Patrol: []"},
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mode = SECBOT_IDLE
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/obj/machinery/bot/ed209/process()
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set background = 1
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//set background = 1
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if (!src.on)
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return
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@@ -226,7 +226,7 @@
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return
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/obj/machinery/bot/farmbot/process()
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set background = 1
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//set background = 1
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if(!src.on)
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return
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@@ -209,7 +209,7 @@ var/global/list/floorbot_targets=list()
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return (src.target != null)
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/obj/machinery/bot/floorbot/process()
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set background = 1
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//set background = 1
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if(!src.on)
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return
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@@ -231,7 +231,7 @@
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src.icon_state = "medibot[src.on]"
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/obj/machinery/bot/medbot/process()
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set background = 1
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//set background = 1
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if(!src.on)
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src.stunned = 0
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@@ -192,7 +192,7 @@ Auto Patrol: []"},
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mode = SECBOT_IDLE
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/obj/machinery/bot/secbot/process()
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set background = 1
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//set background = 1
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if(!src.on)
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return
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@@ -72,7 +72,7 @@
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/obj/machinery/iv_drip/process()
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set background = 1
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//set background = 1
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if(src.attached)
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if(!(get_dist(src, src.attached) <= 1 && isturf(src.attached.loc)))
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@@ -426,7 +426,7 @@ Status: []<BR>"},
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/obj/machinery/porta_turret/process()
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// the main machinery process
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set background = 1
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//set background = 1
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if(src.cover==null && anchored) // if it has no cover and is anchored
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if (stat & BROKEN) // if the turret is borked
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@@ -206,7 +206,7 @@
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return
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/obj/effect/alien/weeds/proc/Life()
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set background = 1
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//set background = 1
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var/turf/U = get_turf(src)
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/*
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if (locate(/obj/movable, U))
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@@ -45,7 +45,7 @@
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Spread()
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/obj/effect/glowshroom/proc/Spread()
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set background = 1
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//set background = 1
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var/spreaded = 1
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while(spreaded)
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@@ -93,7 +93,7 @@
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sleep(delay)
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/obj/effect/glowshroom/proc/CalcDir(turf/location = loc)
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set background = 1
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//set background = 1
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var/direction = 16
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for(var/wallDir in cardinal)
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@@ -157,7 +157,7 @@ var/list/mechtoys = list(
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supply_packs[P.name] = P
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spawn(0)
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set background = 1
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//set background = 1
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while(1)
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if(processing)
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iteration++
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@@ -36,7 +36,7 @@ var/inactive_keys = "None<br>"
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usr << browse(dat, "window=inactive_customitems;size=600x480")
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/proc/populate_inactive_customitems_list(var/client/C)
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set background = 1
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//set background = 1
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if(checked_for_inactives)
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return
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@@ -10,7 +10,7 @@
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/mob/living/carbon/alien/humanoid/Life()
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set invisibility = 0
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set background = 1
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//set background = 1
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if (monkeyizing)
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return
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@@ -7,7 +7,7 @@
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/mob/living/carbon/alien/larva/Life()
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set invisibility = 0
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set background = 1
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//set background = 1
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if (monkeyizing)
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return
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@@ -1,6 +1,6 @@
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/mob/living/carbon/brain/Life()
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set invisibility = 0
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set background = 1
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//set background = 1
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..()
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if(stat != DEAD)
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@@ -1155,7 +1155,7 @@
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/*
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/mob/living/carbon/human/verb/simulate()
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set name = "sim"
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set background = 1
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//set background = 1
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var/damage = input("Wound damage","Wound damage") as num
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@@ -50,7 +50,7 @@
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/mob/living/carbon/human/Life()
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set invisibility = 0
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set background = 1
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//set background = 1
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if (monkeyizing) return
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if(!loc) return // Fixing a null error that occurs when the mob isn't found in the world -- TLE
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@@ -9,7 +9,7 @@
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/mob/living/carbon/slime/Life()
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set invisibility = 0
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set background = 1
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//set background = 1
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if (src.monkeyizing)
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return
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@@ -11,7 +11,7 @@
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/mob/living/carbon/monkey/Life()
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set invisibility = 0
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set background = 1
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//set background = 1
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if (monkeyizing) return
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if (update_muts)
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update_muts=0
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@@ -94,7 +94,7 @@
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frustration = 0
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proc/process()
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set background = 1
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//set background = 1
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var/quick_move = 1
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var/slow_move = 0
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@@ -273,7 +273,7 @@
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proc/idle()
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set background = 1
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//set background = 1
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var/quick_move = 0
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if(state != 2 || src.stat == 2 || target) return
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@@ -68,7 +68,7 @@
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/datum/camerachunk/proc/update()
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set background = 1
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//set background = 1
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var/list/newVisibleTurfs = list()
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@@ -1,6 +1,6 @@
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/mob/living/silicon/robot/mommi/Life()
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set invisibility = 0
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set background = 1
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//set background = 1
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if (src.monkeyizing)
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return
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@@ -1,6 +1,6 @@
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/mob/living/silicon/robot/Life()
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set invisibility = 0
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set background = 1
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//set background = 1
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if (src.monkeyizing)
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return
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@@ -113,7 +113,7 @@
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/obj/machinery/computer/gravity_control_computer/Topic(href, href_list)
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set background = 1
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//set background = 1
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..()
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if ( (get_dist(src, usr) > 1 ))
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@@ -209,7 +209,7 @@ var/global/list/uneatable = list(
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/obj/machinery/singularity/proc/eat()
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set background = 1
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//set background = 1
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if(defer_powernet_rebuild != 2)
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defer_powernet_rebuild = 1
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// Let's just make this one loop.
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@@ -566,7 +566,7 @@ var/global/list/uneatable = list(
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grav_pull = 0
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/obj/machinery/singularity/narsie/wizard/eat()
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set background = 1
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//set background = 1
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if(defer_powernet_rebuild != 2)
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defer_powernet_rebuild = 1
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for(var/atom/X in orange(consume_range,src))
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@@ -20,7 +20,7 @@
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..()
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/obj/machinery/suspension_gen/process()
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set background = 1
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//set background = 1
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if (suspension_field)
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cell.charge -= power_use
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@@ -38,7 +38,7 @@
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scan_ticks++
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if(prob(scan_ticks * 10))
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spawn(0)
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set background = 1
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//set background = 1
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if(processing_objects.Find(src))
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//scan radios in the world to try and find one
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var/cur_dist = 999
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@@ -184,7 +184,7 @@
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#define INACTIVITY_KICK 6000 //10 minutes in ticks (approx.)
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/world/proc/KickInactiveClients()
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spawn(-1)
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set background = 1
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//set background = 1
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while(1)
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sleep(INACTIVITY_KICK)
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for(var/client/C in clients)
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