Following /tg/'s lead, removes set background 1 for smoother gameplay.

This commit is contained in:
d3athrow
2014-01-07 21:10:20 -06:00
parent 0b52072263
commit 0cd0f1cdf0
36 changed files with 43 additions and 43 deletions

View File

@@ -22,7 +22,7 @@ var/datum/controller/failsafe/Failsafe
/datum/controller/failsafe/proc/process()
processing = 1
spawn(0)
set background = 1
//set background = 1
while(1) //more efficient than recursivly calling ourself over and over. background = 1 ensures we do not trigger an infinite loop
if(!master_controller) new /datum/controller/game_controller() //replace the missing master_controller! This should never happen.
if(!lighting_controller) new /datum/controller/lighting() //replace the missing lighting_controller

View File

@@ -33,7 +33,7 @@ datum/controller/lighting/New()
datum/controller/lighting/proc/process()
processing = 1
spawn(0)
set background = 1
//set background = 1
while(1)
if(processing)
iteration++
@@ -67,7 +67,7 @@ datum/controller/lighting/proc/process()
datum/controller/lighting/proc/Initialize(var/z_level)
processing = 0
spawn(-1)
set background = 1
//set background = 1
for(var/i=1, i<=lights.len, i++)
var/datum/light_source/L = lights[i]
if(L.check())

View File

@@ -111,7 +111,7 @@ datum/controller/game_controller/proc/setup_objects()
datum/controller/game_controller/proc/process()
processing = 1
spawn(0)
set background = 1
//set background = 1
while(1) //far more efficient than recursively calling ourself
if(!Failsafe) new /datum/controller/failsafe()