This reverts commit 7acb15a192.
@@ -16,8 +16,3 @@
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#define COLOR_GLUE "#FFFFCC"
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#define COLOR_BEESWAX "#FFB700"
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#define COLOR_DEFAULT_CANDLE "#BE0000"
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#define COLOR_RED "#FF0000"
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#define COLOR_GREEN "#00FF00"
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#define COLOR_BLUE "#0000FF"
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#define COLOR_MATRIX_ADD(color) list(COLOR_RED, COLOR_GREEN, COLOR_BLUE, color)
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@@ -326,7 +326,6 @@ var/MAX_EXPLOSION_RANGE = 32
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#define ARM_RIGHT 256
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#define HAND_LEFT 512
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#define HAND_RIGHT 1024
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#define TAIL 524288
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// bitflags for clothing parts
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@@ -353,7 +352,6 @@ var/MAX_EXPLOSION_RANGE = 32
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#define HIDEEARS EARS
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#define HIDEEYES EYES
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#define HIDEFACE FACE
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#define HIDETAIL TAIL
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#define HIDEHEADHAIR 65536
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#define MASKHEADHAIR 131072
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#define HIDEBEARDHAIR BEARD
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@@ -1008,8 +1006,6 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse
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#define ACID4WATER 4096 //Acid now acts like water, and vice versa.
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#define NO_BALD 8192 //cannot lose hair through being shaved/radiation/etc
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#define RGBSKINTONE 16384
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#define HAS_ICON_SKIN_TONE 32768
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#define TAIL_OVERLAPPED 65536
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var/default_colour_matrix = list(1,0,0,0,\
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0,1,0,0,\
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@@ -1256,31 +1252,29 @@ var/default_colour_matrix = list(1,0,0,0,\
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//Human Overlays Indexes/////////THIS DEFINES WHAT LAYERS APPEARS ON TOP OF OTHERS
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#define FIRE_LAYER 1 //If you're on fire (/tg/ shit)
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#define MUTANTRACE_LAYER 2 //TODO: make part of body?
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#define TAIL_UNDERLIMBS_LAYER 3
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#define LIMBS_LAYER 4
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#define MUTATIONS_LAYER 5
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#define DAMAGE_LAYER 6
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#define UNIFORM_LAYER 7
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#define SHOES_LAYER 8
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#define GLOVES_LAYER 9
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#define EARS_LAYER 10
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#define SUIT_LAYER 11
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#define GLASSES_LAYER 12
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#define BELT_LAYER 13 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 14
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#define HAIR_LAYER 15 //TODO: make part of head layer?
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#define GLASSES_OVER_HAIR_LAYER 16
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#define TAIL_LAYER 17
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#define FACEMASK_LAYER 18
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#define HEAD_LAYER 19
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#define BACK_LAYER 20 //Back should be above head so that headgear doesn't hides backpack when facing north
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#define ID_LAYER 21 //IDs should be visible above suits and backpacks
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#define HANDCUFF_LAYER 22
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#define MUTUALCUFF_LAYER 23
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#define LEGCUFF_LAYER 24
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#define HAND_LAYER 25
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#define TARGETED_LAYER 26 //BS12: Layer for the target overlay from weapon targeting system
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#define TOTAL_LAYERS 26
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#define MUTATIONS_LAYER 3
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#define DAMAGE_LAYER 4
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#define UNIFORM_LAYER 5
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#define SHOES_LAYER 6
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#define GLOVES_LAYER 7
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#define EARS_LAYER 8
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#define SUIT_LAYER 9
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#define GLASSES_LAYER 10
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#define BELT_LAYER 11 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 12
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#define HAIR_LAYER 13 //TODO: make part of head layer?
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#define GLASSES_OVER_HAIR_LAYER 14
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#define FACEMASK_LAYER 15
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#define HEAD_LAYER 16
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#define BACK_LAYER 17 //Back should be above head so that headgear doesn't hides backpack when facing north
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#define ID_LAYER 18 //IDs should be visible above suits and backpacks
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#define HANDCUFF_LAYER 19
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#define MUTUALCUFF_LAYER 20
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#define LEGCUFF_LAYER 21
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#define HAND_LAYER 22
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#define TAIL_LAYER 23 //bs12 specific. this hack is probably gonna come back to haunt me
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#define TARGETED_LAYER 24 //BS12: Layer for the target overlay from weapon targeting system
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#define TOTAL_LAYERS 24
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//////////////////////////////////
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//Snake stuff so leaderboard can see it too
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@@ -1,31 +0,0 @@
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// Mutable appearances are an inbuilt byond datastructure. Read the documentation on them by hitting F1 in DM.
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// Basically use them instead of images for overlays/underlays and when changing an object's appearance if you're doing so with any regularity.
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// Unless you need the overlay/underlay to have a different direction than the base object. Then you have to use an image due to a bug.
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// Mutable appearances are children of images, just so you know.
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// Mutable appearances erase template vars on new, because they accept an appearance to copy as an arg
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// If we have nothin to copy, we set the float plane
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/mutable_appearance/New(mutable_appearance/to_copy)
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..()
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if(!to_copy)
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plane = FLOAT_PLANE
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/** Helper similar to image()
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*
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* icon - Our appearance's icon
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* icon_state - Our appearance's icon state
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* layer - Our appearance's layer
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* plane - The plane to use for the appearance.
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* alpha - Our appearance's alpha
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* appearance_flags - Our appearance's appearance_flags
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**/
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/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER, plane = FLOAT_PLANE, alpha = 255, appearance_flags = NONE)
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var/mutable_appearance/appearance = new()
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appearance.icon = icon
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appearance.icon_state = icon_state
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appearance.layer = layer
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appearance.plane = plane
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appearance.alpha = alpha
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appearance.appearance_flags |= appearance_flags
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return appearance
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@@ -1027,7 +1027,7 @@ var/global/maxStackDepth = 10
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permeability_coefficient = 0.02
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flags = FPRINT
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pressure_resistance = 5 * ONE_ATMOSPHERE
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body_parts_covered = ARMS|LEGS|FULL_TORSO|FEET|HANDS|TAIL
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body_parts_covered = ARMS|LEGS|FULL_TORSO|FEET|HANDS
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/)
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slowdown = HARDSUIT_SLOWDOWN_BULKY
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
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@@ -54,7 +54,7 @@
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permeability_coefficient = 0.02
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clothing_flags = ONESIZEFITSALL
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pressure_resistance = 200 * ONE_ATMOSPHERE
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body_parts_covered = ARMS|LEGS|FULL_TORSO|FEET|TAIL
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body_parts_covered = ARMS|LEGS|FULL_TORSO|FEET
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allowed = list(/obj/item/weapon/tank, /obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_storage, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_nitrogen)
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slowdown = HARDSUIT_SLOWDOWN_HIGH
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armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
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@@ -25,7 +25,7 @@
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permeability_coefficient = 0.01
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flags = FPRINT
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clothing_flags = PLASMAGUARD
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body_parts_covered = ARMS|LEGS|FULL_TORSO|FEET|HANDS|TAIL
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body_parts_covered = ARMS|LEGS|FULL_TORSO|FEET|HANDS
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slowdown = HARDSUIT_SLOWDOWN_LOW
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allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_nitrogen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
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@@ -487,7 +487,7 @@ var/list/tag_suits_list = list()
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icon_state = "strait_jacket"
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item_state = "strait_jacket"
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origin_tech = Tc_BIOTECH + "=2"
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body_parts_covered = ARMS|LEGS|FULL_TORSO|FEET|HANDS|TAIL
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body_parts_covered = ARMS|LEGS|FULL_TORSO|FEET|HANDS
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/suit/ianshirt
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@@ -18,7 +18,7 @@
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w_class = W_CLASS_LARGE//bulky item
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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body_parts_covered = ARMS|LEGS|FULL_TORSO|FEET|HANDS|TAIL
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body_parts_covered = ARMS|LEGS|FULL_TORSO|FEET|HANDS
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_nitrogen,/obj/item/weapon/extinguisher,/obj/item/tool/irons,/obj/item/tool/crowbar/halligan)
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slowdown = HARDSUIT_SLOWDOWN_LOW
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clothing_flags = ONESIZEFITSALL
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@@ -85,7 +85,6 @@
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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flags = FPRINT
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body_parts_covered = ARMS|LEGS|FULL_TORSO|TAIL
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slowdown = HARDSUIT_SLOWDOWN_HIGH
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
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max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
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@@ -158,7 +157,7 @@
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w_class = W_CLASS_LARGE//bulky item
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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body_parts_covered = FULL_BODY|TAIL
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body_parts_covered = FULL_BODY
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_nitrogen)
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slowdown = 1.5
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
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@@ -344,4 +344,4 @@
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H.apply_damage(50, BRUTE, A)
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A.fracture()
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emote_type = EMOTE_VISIBLE
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. = ..()
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. = ..()
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@@ -167,8 +167,6 @@
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obj_overlays[FIRE_LAYER] = new /obj/abstract/Overlays/fire_layer
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obj_overlays[MUTANTRACE_LAYER] = new /obj/abstract/Overlays/mutantrace_layer
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obj_overlays[TAIL_UNDERLIMBS_LAYER] = new /obj/abstract/Overlays/tail_underlimbs_layer
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obj_overlays[LIMBS_LAYER] = new /obj/abstract/Overlays/limbs_layer
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obj_overlays[MUTATIONS_LAYER] = new /obj/abstract/Overlays/mutations_layer
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obj_overlays[DAMAGE_LAYER] = new /obj/abstract/Overlays/damage_layer
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obj_overlays[UNIFORM_LAYER] = new /obj/abstract/Overlays/uniform_layer
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@@ -183,13 +181,13 @@
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obj_overlays[BACK_LAYER] = new /obj/abstract/Overlays/back_layer
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obj_overlays[HAIR_LAYER] = new /obj/abstract/Overlays/hair_layer
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obj_overlays[GLASSES_OVER_HAIR_LAYER] = new /obj/abstract/Overlays/glasses_over_hair_layer
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obj_overlays[TAIL_LAYER] = new /obj/abstract/Overlays/tail_layer
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obj_overlays[FACEMASK_LAYER] = new /obj/abstract/Overlays/facemask_layer
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obj_overlays[HEAD_LAYER] = new /obj/abstract/Overlays/head_layer
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obj_overlays[HANDCUFF_LAYER] = new /obj/abstract/Overlays/handcuff_layer
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obj_overlays[MUTUALCUFF_LAYER] = new /obj/abstract/Overlays/mutualcuff_layer
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obj_overlays[LEGCUFF_LAYER] = new /obj/abstract/Overlays/legcuff_layer
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//obj_overlays[HAND_LAYER] = new /obj/abstract/Overlays/hand_layer
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obj_overlays[TAIL_LAYER] = new /obj/abstract/Overlays/tail_layer
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obj_overlays[TARGETED_LAYER] = new /obj/abstract/Overlays/targeted_layer
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..()
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@@ -1268,8 +1266,6 @@
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src.species = new S.type
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src.species.myhuman = src
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tail = S.tail
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if(S.gender)
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gender = S.gender
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else if (gender == "neuter") // when going back from an non-gendered species to a gendered one, you'll get assigned randomly
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@@ -77,7 +77,7 @@
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fire_dmi = 'icons/mob/OnFire.dmi'
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fire_sprite = "Standing"
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plane = HUMAN_PLANE
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var/tail // Name of tail image in species effects icon file.
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var/show_client_status_on_examine = TRUE //If false, don't display catatonic/braindead messages to non-admins
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var/become_zombie = FALSE
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@@ -1,165 +0,0 @@
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/datum/species/vox
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name = "Vox"
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icobase = 'icons/mob/human_races/vox/r_vox.dmi'
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deform = 'icons/mob/human_races/vox/r_def_vox.dmi'
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known_languages = list(LANGUAGE_VOX)
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/rawchicken/vox
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tacklePower = 40
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anatomy_flags = HAS_SWEAT_GLANDS | HAS_ICON_SKIN_TONE | HAS_TAIL | TAIL_OVERLAPPED
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survival_gear = /obj/item/weapon/storage/box/survival/vox
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primitive = /mob/living/carbon/monkey/vox
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cold_level_1 = 80
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cold_level_2 = 50
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cold_level_3 = 0
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eyes = "vox_eyes_s"
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breath_type = GAS_NITROGEN
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default_mutations = list(M_BEAK, M_TALONS)
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flags = PLAYABLE | WHITELISTED
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blood_color = VOX_BLOOD
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flesh_color = "#808D11"
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max_skin_tone = 6
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tail = "green"
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tail_icon = 'icons/mob/human_races/vox/tails.dmi'
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footprint_type = /obj/effect/decal/cleanable/blood/tracks/footprints/vox //Bird claws
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uniform_icons = 'icons/mob/species/vox/uniform.dmi'
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// fat_uniform_icons = 'icons/mob/uniform_fat.dmi'
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gloves_icons = 'icons/mob/species/vox/gloves.dmi'
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glasses_icons = 'icons/mob/species/vox/eyes.dmi'
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// ears_icons = 'icons/mob/ears.dmi'
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shoes_icons = 'icons/mob/species/vox/shoes.dmi'
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head_icons = 'icons/mob/species/vox/head.dmi'
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// belt_icons = 'icons/mob/belt.dmi'
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wear_suit_icons = 'icons/mob/species/vox/suit.dmi'
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wear_mask_icons = 'icons/mob/species/vox/masks.dmi'
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back_icons = 'icons/mob/species/vox/back.dmi'
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has_mutant_race = 0
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has_organ = list(
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"heart" = /datum/organ/internal/heart/vox,
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"lungs" = /datum/organ/internal/lungs/vox,
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"liver" = /datum/organ/internal/liver,
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"kidneys" = /datum/organ/internal/kidney,
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"brain" = /datum/organ/internal/brain,
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"appendix" = /datum/organ/internal/appendix,
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"eyes" = /datum/organ/internal/eyes/vox
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)
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species_intro = "You are a Vox.<br>\
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You are somewhat more adept at handling the lower pressures of space and colder temperatures.<br>\
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You have talons with which you can slice others in a fist fight, and a beak which can be used to butcher corpses without the need for finer tools.<br>\
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However, Oxygen is incredibly toxic to you, in breathing it or consuming it. You can only breathe nitrogen."
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// -- Outfit datums --
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/datum/species/vox/final_equip(var/mob/living/carbon/human/H)
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var/tank_slot = slot_s_store
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var/tank_slot_name = "suit storage"
|
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if(tank_slot)
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H.equip_or_collect(new/obj/item/weapon/tank/nitrogen(H), tank_slot)
|
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else
|
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H.put_in_hands(new/obj/item/weapon/tank/nitrogen(H))
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to_chat(H, "<span class='info'>You are now running on nitrogen internals from the [H.s_store] in your [tank_slot_name].</span>")
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var/obj/item/weapon/tank/nitrogen/N = H.get_item_by_slot(tank_slot)
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if(!N)
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N = H.get_item_by_slot(slot_back)
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H.internal = N
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if (H.internals)
|
||||
H.internals.icon_state = "internal1"
|
||||
|
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/datum/species/vox/makeName(var/gender,var/mob/living/carbon/human/H=null)
|
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var/sounds = rand(3,8)
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var/newname = ""
|
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|
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for(var/i = 1 to sounds)
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newname += pick(vox_name_syllables)
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return capitalize(newname)
|
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/datum/species/vox/handle_post_spawn(var/mob/living/carbon/human/H)
|
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if(myhuman != H)
|
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return
|
||||
updatespeciescolor(H)
|
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H.update_icon()
|
||||
|
||||
/datum/species/vox/handle_death(mob/living/carbon/human/vox, gibbed = FALSE)
|
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vox.update_tail_layer()
|
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/datum/species/vox/updatespeciescolor(mob/living/carbon/human/vox)
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switch(vox.my_appearance.s_tone)
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if(VOXEMERALD)
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icobase = 'icons/mob/human_races/vox/r_voxemrl.dmi'
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deform = 'icons/mob/human_races/vox/r_def_voxemrl.dmi'
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vox.tail = "emerald"
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if(VOXAZURE)
|
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icobase = 'icons/mob/human_races/vox/r_voxazu.dmi'
|
||||
deform = 'icons/mob/human_races/vox/r_def_voxazu.dmi'
|
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vox.tail = "azure"
|
||||
if(VOXLGREEN)
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icobase = 'icons/mob/human_races/vox/r_voxlgrn.dmi'
|
||||
deform = 'icons/mob/human_races/vox/r_def_voxlgrn.dmi'
|
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vox.tail = "lightgreen"
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if(VOXGRAY)
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icobase = 'icons/mob/human_races/vox/r_voxgry.dmi'
|
||||
deform = 'icons/mob/human_races/vox/r_def_voxgry.dmi'
|
||||
vox.tail = "grey"
|
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if(VOXBROWN)
|
||||
icobase = 'icons/mob/human_races/vox/r_voxbrn.dmi'
|
||||
deform = 'icons/mob/human_races/vox/r_def_voxbrn.dmi'
|
||||
vox.tail = "brown"
|
||||
else
|
||||
icobase = 'icons/mob/human_races/vox/r_vox.dmi'
|
||||
deform = 'icons/mob/human_races/vox/r_def_vox.dmi'
|
||||
vox.tail = "green"
|
||||
|
||||
/datum/species/skellington/skelevox // Science never goes too far, it's the public that's too conservative
|
||||
name = "Skeletal Vox"
|
||||
icobase = 'icons/mob/human_races/vox/r_voxboney.dmi'
|
||||
deform = 'icons/mob/human_races/vox/r_voxboney.dmi' //Do bones deform noticeably?
|
||||
known_languages = list(LANGUAGE_VOX, LANGUAGE_CLATTER)
|
||||
|
||||
survival_gear = /obj/item/weapon/storage/box/survival/vox
|
||||
|
||||
primitive = /mob/living/carbon/monkey/vox/skeletal
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = 0
|
||||
|
||||
cold_level_1 = 80
|
||||
cold_level_2 = 50
|
||||
cold_level_3 = 0
|
||||
|
||||
eyes = "vox_eyes_s"
|
||||
|
||||
default_mutations = list(M_BEAK, M_TALONS)
|
||||
|
||||
footprint_type = /obj/effect/decal/cleanable/blood/tracks/footprints/vox
|
||||
|
||||
uniform_icons = 'icons/mob/species/vox/uniform.dmi'
|
||||
// fat_uniform_icons = 'icons/mob/uniform_fat.dmi'
|
||||
gloves_icons = 'icons/mob/species/vox/gloves.dmi'
|
||||
glasses_icons = 'icons/mob/species/vox/eyes.dmi'
|
||||
// ears_icons = 'icons/mob/ears.dmi'
|
||||
shoes_icons = 'icons/mob/species/vox/shoes.dmi'
|
||||
head_icons = 'icons/mob/species/vox/head.dmi'
|
||||
// belt_icons = 'icons/mob/belt.dmi'
|
||||
wear_suit_icons = 'icons/mob/species/vox/suit.dmi'
|
||||
wear_mask_icons = 'icons/mob/species/vox/masks.dmi'
|
||||
// back_icons = 'icons/mob/back.dmi'
|
||||
|
||||
has_organ = list(
|
||||
"brain" = /datum/organ/internal/brain,
|
||||
"eyes" = /datum/organ/internal/eyes/vox
|
||||
)
|
||||
|
||||
/datum/species/skellington/skelevox/makeName(var/gender,var/mob/living/carbon/human/H=null)
|
||||
var/sounds = rand(3,8)
|
||||
var/newname = ""
|
||||
|
||||
for(var/i = 1 to sounds)
|
||||
newname += pick(vox_name_syllables)
|
||||
return capitalize(newname)
|
||||
@@ -194,8 +194,7 @@ var/global/list/damage_icon_parts = list()
|
||||
var/g = "m"
|
||||
if(gender == FEMALE)
|
||||
g = "f"
|
||||
if(species && species.anatomy_flags & HAS_ICON_SKIN_TONE)
|
||||
species.updatespeciescolor(src)
|
||||
|
||||
var/datum/organ/external/chest = get_organ(LIMB_CHEST)
|
||||
stand_icon = chest.get_icon(g,fat)
|
||||
if(!skeleton)
|
||||
@@ -270,14 +269,7 @@ var/global/list/damage_icon_parts = list()
|
||||
mask.MapColors(0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,0)
|
||||
husk_over.Blend(mask, ICON_ADD)
|
||||
stand_icon.Blend(husk_over, ICON_OVERLAY)
|
||||
if(tail && (species.anatomy_flags & TAIL_OVERLAPPED))
|
||||
var/obj/abstract/Overlays/limbs_overlay = obj_overlays[LIMBS_LAYER]
|
||||
var/mutable_appearance/stand_icon_image = mutable_appearance(stand_icon)
|
||||
limbs_overlay.icon = stand_icon_image.icon
|
||||
limbs_overlay.icon_state = stand_icon_image.icon_state
|
||||
obj_to_plane_overlay(limbs_overlay, LIMBS_LAYER)
|
||||
else
|
||||
overlays -= obj_overlays[LIMBS_LAYER]
|
||||
|
||||
if(has_head)
|
||||
//Eyes
|
||||
if(!skeleton)
|
||||
@@ -315,7 +307,7 @@ var/global/list/damage_icon_parts = list()
|
||||
stand_icon -= rgb(0,0,0,lowest_alpha)
|
||||
|
||||
//tail
|
||||
update_tail_layer(FALSE)
|
||||
update_tail_showing(0)
|
||||
|
||||
|
||||
//HAIR OVERLAY
|
||||
@@ -531,7 +523,6 @@ var/global/list/damage_icon_parts = list()
|
||||
update_inv_mutual_handcuffed(0)
|
||||
update_inv_legcuffed(0)
|
||||
update_inv_pockets(0)
|
||||
update_tail_layer()
|
||||
QueueUpdateDamageIcon(1)
|
||||
update_icons()
|
||||
//Hud Stuff
|
||||
@@ -1307,7 +1298,10 @@ var/global/list/damage_icon_parts = list()
|
||||
O.pixel_y = species.inventory_offsets["[slot_wear_suit]"]["pixel_y"] * PIXEL_MULTIPLIER
|
||||
obj_to_plane_overlay(O,SUIT_LAYER)
|
||||
//overlays_standing[SUIT_LAYER] = standing
|
||||
update_tail_layer()
|
||||
update_tail_showing(0)
|
||||
else
|
||||
//overlays_standing[SUIT_LAYER] = null
|
||||
update_tail_showing(0)
|
||||
|
||||
if(update_icons)
|
||||
update_icons()
|
||||
@@ -1553,31 +1547,22 @@ var/global/list/damage_icon_parts = list()
|
||||
/mob/living/carbon/human/update_inv_l_hand(var/update_icons=1)
|
||||
return update_inv_hand(GRASP_LEFT_HAND, update_icons)
|
||||
|
||||
/mob/living/carbon/human/proc/update_tail_layer(update_icons = TRUE)
|
||||
overlays -= obj_overlays[TAIL_UNDERLIMBS_LAYER]
|
||||
/mob/living/carbon/human/proc/update_tail_showing(var/update_icons=1)
|
||||
//overlays_standing[TAIL_LAYER] = null
|
||||
overlays -= obj_overlays[TAIL_LAYER]
|
||||
if(!(tail && species.anatomy_flags & HAS_TAIL))
|
||||
return
|
||||
if(wear_suit || check_hidden_body_flags(HIDETAIL))
|
||||
return
|
||||
var/tail_file = species.tail_icon
|
||||
var/tail_icon_state = "[tail]"
|
||||
var/mutable_appearance/tail_image = mutable_appearance(tail_file, tail_icon_state, layer = -TAIL_LAYER)
|
||||
if(species.anatomy_flags & MULTICOLOR)
|
||||
tail_image.color = COLOR_MATRIX_ADD(rgb(multicolor_skin_r, multicolor_skin_g, multicolor_skin_b))
|
||||
if(tail && species.anatomy_flags & TAIL_OVERLAPPED) // Tail is overlapped by limbs, so we need special tail icon generation
|
||||
// Gives the underlimbs layer SEW directions since it's overlayed by limbs and just about everything else anyway.
|
||||
var/mutable_appearance/tail_underlimbs = mutable_appearance(tail_file, "[tail_icon_state]_BEHIND", -TAIL_UNDERLIMBS_LAYER)
|
||||
var/obj/abstract/Overlays/underlimbs_overlay = obj_overlays[TAIL_UNDERLIMBS_LAYER]
|
||||
underlimbs_overlay.icon = tail_underlimbs.icon
|
||||
underlimbs_overlay.icon_state = tail_underlimbs.icon_state
|
||||
obj_to_plane_overlay(underlimbs_overlay, TAIL_UNDERLIMBS_LAYER)
|
||||
// North direction sprite before passing that to the tail layer that overlays uniforms and such.
|
||||
tail_image.icon_state = "[tail_icon_state]_FRONT"
|
||||
var/obj/abstract/Overlays/tail_overlay = obj_overlays[TAIL_LAYER]
|
||||
tail_overlay.icon = tail_image.icon
|
||||
tail_overlay.icon_state = tail_image.icon_state
|
||||
obj_to_plane_overlay(tail_overlay, TAIL_LAYER)
|
||||
if(species && species.tail && species.anatomy_flags & HAS_TAIL)
|
||||
if(!wear_suit || !is_slot_hidden(wear_suit.body_parts_covered, HIDEJUMPSUIT, 0, wear_suit.body_parts_visible_override))
|
||||
var/obj/abstract/Overlays/O = obj_overlays[TAIL_LAYER]
|
||||
O.icon = 'icons/effects/species.dmi'
|
||||
O.icon_state = "[species.tail]_s"
|
||||
obj_to_plane_overlay(O,TAIL_LAYER)
|
||||
//if(!old_tail_state) //only update if we didnt show our tail already
|
||||
|
||||
//overlays_standing[TAIL_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[species.tail]_s")
|
||||
// to_chat(src, "update: tail is different")
|
||||
//else
|
||||
//overlays_standing[TAIL_LAYER] = null
|
||||
|
||||
if(update_icons)
|
||||
update_icons()
|
||||
|
||||
|
||||
@@ -42,8 +42,7 @@ var/global/list/playable_species = list("Human")
|
||||
var/eyes = "eyes_s" // Icon for eyes.
|
||||
|
||||
var/primitive // Lesser form, if any (ie. monkey for humans)
|
||||
var/tail // Name of tail icon state
|
||||
var/tail_icon = 'icons/effects/species.dmi'
|
||||
var/tail // Name of tail image in species effects icon file.
|
||||
var/list/known_languages = list(LANGUAGE_GALACTIC_COMMON) // Languages that this species innately knows.
|
||||
var/default_language = LANGUAGE_GALACTIC_COMMON // Default language is used when 'say' is used without modifiers.
|
||||
var/attack_verb = "punches" // Empty hand hurt intent verb.
|
||||
@@ -468,6 +467,55 @@ var/global/list/playable_species = list("Human")
|
||||
H.drop_all()
|
||||
qdel(src)
|
||||
|
||||
|
||||
/datum/species/skellington/skelevox // Science never goes too far, it's the public that's too conservative
|
||||
name = "Skeletal Vox"
|
||||
icobase = 'icons/mob/human_races/vox/r_voxboney.dmi'
|
||||
deform = 'icons/mob/human_races/vox/r_voxboney.dmi' //Do bones deform noticeably?
|
||||
known_languages = list(LANGUAGE_VOX, LANGUAGE_CLATTER)
|
||||
|
||||
survival_gear = /obj/item/weapon/storage/box/survival/vox
|
||||
|
||||
primitive = /mob/living/carbon/monkey/vox/skeletal
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = 0
|
||||
|
||||
cold_level_1 = 80
|
||||
cold_level_2 = 50
|
||||
cold_level_3 = 0
|
||||
|
||||
eyes = "vox_eyes_s"
|
||||
|
||||
default_mutations = list(M_BEAK, M_TALONS)
|
||||
|
||||
footprint_type = /obj/effect/decal/cleanable/blood/tracks/footprints/vox
|
||||
|
||||
uniform_icons = 'icons/mob/species/vox/uniform.dmi'
|
||||
// fat_uniform_icons = 'icons/mob/uniform_fat.dmi'
|
||||
gloves_icons = 'icons/mob/species/vox/gloves.dmi'
|
||||
glasses_icons = 'icons/mob/species/vox/eyes.dmi'
|
||||
// ears_icons = 'icons/mob/ears.dmi'
|
||||
shoes_icons = 'icons/mob/species/vox/shoes.dmi'
|
||||
head_icons = 'icons/mob/species/vox/head.dmi'
|
||||
// belt_icons = 'icons/mob/belt.dmi'
|
||||
wear_suit_icons = 'icons/mob/species/vox/suit.dmi'
|
||||
wear_mask_icons = 'icons/mob/species/vox/masks.dmi'
|
||||
// back_icons = 'icons/mob/back.dmi'
|
||||
|
||||
has_organ = list(
|
||||
"brain" = /datum/organ/internal/brain,
|
||||
"eyes" = /datum/organ/internal/eyes/vox
|
||||
)
|
||||
|
||||
/datum/species/skellington/skelevox/makeName(var/gender,var/mob/living/carbon/human/H=null)
|
||||
var/sounds = rand(3,8)
|
||||
var/newname = ""
|
||||
|
||||
for(var/i = 1 to sounds)
|
||||
newname += pick(vox_name_syllables)
|
||||
return capitalize(newname)
|
||||
|
||||
/datum/species/tajaran
|
||||
name = "Tajaran"
|
||||
icobase = 'icons/mob/human_races/r_tajaran.dmi'
|
||||
@@ -562,7 +610,7 @@ var/global/list/playable_species = list("Human")
|
||||
primitive = /mob/living/carbon/monkey/grey
|
||||
|
||||
flags = PLAYABLE | WHITELISTED
|
||||
anatomy_flags = HAS_LIPS | HAS_SWEAT_GLANDS | ACID4WATER | HAS_ICON_SKIN_TONE
|
||||
anatomy_flags = HAS_LIPS | HAS_SWEAT_GLANDS | ACID4WATER
|
||||
|
||||
spells = list(/spell/targeted/telepathy)
|
||||
|
||||
@@ -688,6 +736,114 @@ var/global/list/playable_species = list("Human")
|
||||
head_icons = 'icons/mob/species/skrell/head.dmi'
|
||||
wear_suit_icons = 'icons/mob/species/skrell/suit.dmi'
|
||||
|
||||
/datum/species/vox
|
||||
name = "Vox"
|
||||
icobase = 'icons/mob/human_races/vox/r_vox.dmi'
|
||||
deform = 'icons/mob/human_races/vox/r_def_vox.dmi'
|
||||
known_languages = list(LANGUAGE_VOX)
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/rawchicken/vox
|
||||
tacklePower = 40
|
||||
anatomy_flags = HAS_SWEAT_GLANDS
|
||||
|
||||
survival_gear = /obj/item/weapon/storage/box/survival/vox
|
||||
|
||||
primitive = /mob/living/carbon/monkey/vox
|
||||
|
||||
cold_level_1 = 80
|
||||
cold_level_2 = 50
|
||||
cold_level_3 = 0
|
||||
|
||||
eyes = "vox_eyes_s"
|
||||
breath_type = GAS_NITROGEN
|
||||
|
||||
default_mutations = list(M_BEAK, M_TALONS)
|
||||
flags = PLAYABLE | WHITELISTED
|
||||
|
||||
blood_color = VOX_BLOOD
|
||||
flesh_color = "#808D11"
|
||||
max_skin_tone = 6
|
||||
|
||||
footprint_type = /obj/effect/decal/cleanable/blood/tracks/footprints/vox //Bird claws
|
||||
|
||||
uniform_icons = 'icons/mob/species/vox/uniform.dmi'
|
||||
// fat_uniform_icons = 'icons/mob/uniform_fat.dmi'
|
||||
gloves_icons = 'icons/mob/species/vox/gloves.dmi'
|
||||
glasses_icons = 'icons/mob/species/vox/eyes.dmi'
|
||||
// ears_icons = 'icons/mob/ears.dmi'
|
||||
shoes_icons = 'icons/mob/species/vox/shoes.dmi'
|
||||
head_icons = 'icons/mob/species/vox/head.dmi'
|
||||
// belt_icons = 'icons/mob/belt.dmi'
|
||||
wear_suit_icons = 'icons/mob/species/vox/suit.dmi'
|
||||
wear_mask_icons = 'icons/mob/species/vox/masks.dmi'
|
||||
back_icons = 'icons/mob/species/vox/back.dmi'
|
||||
|
||||
has_mutant_race = 0
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart/vox,
|
||||
"lungs" = /datum/organ/internal/lungs/vox,
|
||||
"liver" = /datum/organ/internal/liver,
|
||||
"kidneys" = /datum/organ/internal/kidney,
|
||||
"brain" = /datum/organ/internal/brain,
|
||||
"appendix" = /datum/organ/internal/appendix,
|
||||
"eyes" = /datum/organ/internal/eyes/vox
|
||||
)
|
||||
|
||||
species_intro = "You are a Vox.<br>\
|
||||
You are somewhat more adept at handling the lower pressures of space and colder temperatures.<br>\
|
||||
You have talons with which you can slice others in a fist fight, and a beak which can be used to butcher corpses without the need for finer tools.<br>\
|
||||
However, Oxygen is incredibly toxic to you, in breathing it or consuming it. You can only breathe nitrogen."
|
||||
|
||||
// -- Outfit datums --
|
||||
/datum/species/vox/final_equip(var/mob/living/carbon/human/H)
|
||||
var/tank_slot = slot_s_store
|
||||
var/tank_slot_name = "suit storage"
|
||||
if(tank_slot)
|
||||
H.equip_or_collect(new/obj/item/weapon/tank/nitrogen(H), tank_slot)
|
||||
else
|
||||
H.put_in_hands(new/obj/item/weapon/tank/nitrogen(H))
|
||||
to_chat(H, "<span class='info'>You are now running on nitrogen internals from the [H.s_store] in your [tank_slot_name].</span>")
|
||||
var/obj/item/weapon/tank/nitrogen/N = H.get_item_by_slot(tank_slot)
|
||||
if(!N)
|
||||
N = H.get_item_by_slot(slot_back)
|
||||
H.internal = N
|
||||
if (H.internals)
|
||||
H.internals.icon_state = "internal1"
|
||||
|
||||
/datum/species/vox/makeName(var/gender,var/mob/living/carbon/human/H=null)
|
||||
var/sounds = rand(3,8)
|
||||
var/newname = ""
|
||||
|
||||
for(var/i = 1 to sounds)
|
||||
newname += pick(vox_name_syllables)
|
||||
return capitalize(newname)
|
||||
|
||||
/datum/species/vox/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
if(myhuman != H)
|
||||
return
|
||||
updatespeciescolor(H)
|
||||
H.update_icon()
|
||||
|
||||
/datum/species/vox/updatespeciescolor(var/mob/living/carbon/human/H)
|
||||
switch(H.my_appearance.s_tone)
|
||||
if(6)
|
||||
icobase = 'icons/mob/human_races/vox/r_voxemrl.dmi'
|
||||
deform = 'icons/mob/human_races/vox/r_def_voxemrl.dmi'
|
||||
if(5)
|
||||
icobase = 'icons/mob/human_races/vox/r_voxazu.dmi'
|
||||
deform = 'icons/mob/human_races/vox/r_def_voxazu.dmi'
|
||||
if(4)
|
||||
icobase = 'icons/mob/human_races/vox/r_voxlgrn.dmi'
|
||||
deform = 'icons/mob/human_races/vox/r_def_voxlgrn.dmi'
|
||||
if(3)
|
||||
icobase = 'icons/mob/human_races/vox/r_voxgry.dmi'
|
||||
deform = 'icons/mob/human_races/vox/r_def_voxgry.dmi'
|
||||
if(2)
|
||||
icobase = 'icons/mob/human_races/vox/r_voxbrn.dmi'
|
||||
deform = 'icons/mob/human_races/vox/r_def_voxbrn.dmi'
|
||||
else
|
||||
icobase = 'icons/mob/human_races/vox/r_vox.dmi'
|
||||
deform = 'icons/mob/human_races/vox/r_def_vox.dmi'
|
||||
|
||||
/datum/species/diona
|
||||
name = "Diona"
|
||||
icobase = 'icons/mob/human_races/r_plant.dmi'
|
||||
@@ -1265,4 +1421,4 @@ var/list/has_died_as_golem = list()
|
||||
head_organ.droplimb(1,1)
|
||||
|
||||
H.drop_all()
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
@@ -169,18 +169,33 @@
|
||||
|
||||
var/icon/icobase
|
||||
var/datum/species/current_species = all_species[species]
|
||||
var/tail
|
||||
|
||||
//icon based species color
|
||||
if(current_species)
|
||||
if(current_species.anatomy_flags & HAS_ICON_SKIN_TONE)
|
||||
var/mob/living/carbon/human/temp_human = new
|
||||
temp_human.species = current_species
|
||||
temp_human.my_appearance.s_tone = s_tone
|
||||
temp_human.species.updatespeciescolor(temp_human) //The mob's species wasn't set, so it's almost certainly different than the character's species at the moment. Thus, we need to be owner-insensitive.
|
||||
icobase = temp_human.species.icobase
|
||||
tail = temp_human.tail
|
||||
qdel(temp_human)
|
||||
if(current_species.name == "Vox")
|
||||
switch(s_tone)
|
||||
if(6)
|
||||
icobase = 'icons/mob/human_races/vox/r_voxemrl.dmi'
|
||||
if(5)
|
||||
icobase = 'icons/mob/human_races/vox/r_voxazu.dmi'
|
||||
if(4)
|
||||
icobase = 'icons/mob/human_races/vox/r_voxlgrn.dmi'
|
||||
if(3)
|
||||
icobase = 'icons/mob/human_races/vox/r_voxgry.dmi'
|
||||
if(2)
|
||||
icobase = 'icons/mob/human_races/vox/r_voxbrn.dmi'
|
||||
else
|
||||
icobase = 'icons/mob/human_races/vox/r_vox.dmi'
|
||||
else if(current_species.name == "Grey")
|
||||
switch(s_tone)
|
||||
if(4)
|
||||
icobase = 'icons/mob/human_races/grey/r_greyblue.dmi'
|
||||
if(3)
|
||||
icobase = 'icons/mob/human_races/grey/r_greygreen.dmi'
|
||||
if(2)
|
||||
icobase = 'icons/mob/human_races/grey/r_greylight.dmi'
|
||||
else
|
||||
icobase = 'icons/mob/human_races/grey/r_grey.dmi'
|
||||
else
|
||||
icobase = current_species.icobase
|
||||
else
|
||||
@@ -215,10 +230,7 @@
|
||||
var/icon/temp = new /icon(o_icobase, "[name]")
|
||||
|
||||
preview_icon.Blend(temp, ICON_OVERLAY)
|
||||
//Tail
|
||||
if(current_species && (current_species.anatomy_flags & HAS_TAIL))
|
||||
var/icon/temp_tail = icon(current_species.tail_icon, "[tail || current_species.tail]_BEHIND")
|
||||
preview_icon.Blend(temp_tail, ICON_OVERLAY)
|
||||
|
||||
// Skin tone
|
||||
if(current_species && (current_species.anatomy_flags & HAS_SKIN_TONE))
|
||||
if (s_tone >= 0)
|
||||
|
||||
@@ -9,12 +9,6 @@
|
||||
/obj/abstract/Overlays/mutantrace_layer
|
||||
layer = FLOAT_LAYER - (TOTAL_LAYERS - MUTANTRACE_LAYER)
|
||||
|
||||
/obj/abstract/Overlays/tail_underlimbs_layer
|
||||
layer = FLOAT_LAYER - (TOTAL_LAYERS - TAIL_UNDERLIMBS_LAYER)
|
||||
|
||||
/obj/abstract/Overlays/limbs_layer
|
||||
layer = FLOAT_LAYER - (TOTAL_LAYERS - LIMBS_LAYER)
|
||||
|
||||
/obj/abstract/Overlays/mutations_layer
|
||||
layer = FLOAT_LAYER - (TOTAL_LAYERS - MUTATIONS_LAYER)
|
||||
|
||||
@@ -51,9 +45,6 @@
|
||||
/obj/abstract/Overlays/glasses_over_hair_layer
|
||||
layer = FLOAT_LAYER - (TOTAL_LAYERS - GLASSES_OVER_HAIR_LAYER)
|
||||
|
||||
/obj/abstract/Overlays/tail_layer
|
||||
layer = FLOAT_LAYER - (TOTAL_LAYERS - TAIL_LAYER)
|
||||
|
||||
/obj/abstract/Overlays/facemask_layer
|
||||
layer = FLOAT_LAYER - (TOTAL_LAYERS - FACEMASK_LAYER)
|
||||
|
||||
@@ -78,6 +69,9 @@
|
||||
/obj/abstract/Overlays/hand_layer
|
||||
layer = FLOAT_LAYER - (TOTAL_LAYERS - HAND_LAYER)
|
||||
|
||||
/obj/abstract/Overlays/tail_layer
|
||||
layer = FLOAT_LAYER - (TOTAL_LAYERS - TAIL_LAYER)
|
||||
|
||||
/obj/abstract/Overlays/targeted_layer
|
||||
layer = FLOAT_LAYER - (TOTAL_LAYERS - TARGETED_LAYER)
|
||||
|
||||
@@ -90,8 +84,6 @@
|
||||
/*
|
||||
var/obj/abstract/Overlays/fire_layer/fire_layer = new
|
||||
var/obj/abstract/Overlays/mutantrace_layer/mutantrace_layer = new
|
||||
var/obj/abstract/Overlays/tail_underlimbs_layer/tail_underlimbs_layer = new
|
||||
var/obj/abstract/Overlays/limbs_layer/limbs_layer = new
|
||||
var/obj/abstract/Overlays/mutations_layer/mutations_layer = new
|
||||
var/obj/abstract/Overlays/damage_layer/damage_layer = new
|
||||
var/obj/abstract/Overlays/uniform_layer/uniform_layer = new
|
||||
@@ -106,12 +98,12 @@
|
||||
var/obj/abstract/Overlays/back_layer/back_layer = new
|
||||
var/obj/abstract/Overlays/hair_layer/hair_layer = new
|
||||
var/obj/abstract/Overlays/glasses_over_hair_layer/glasses_over_hair_layer = new
|
||||
var/obj/abstract/Overlays/tail_layer/tail_layer = new
|
||||
var/obj/abstract/Overlays/facemask_layer/facemask_layer = new
|
||||
var/obj/abstract/Overlays/head_layer/head_layer = new
|
||||
var/obj/abstract/Overlays/handcuff_layer/handcuff_layer = new
|
||||
var/obj/abstract/Overlays/legcuff_layer/legcuff_layer = new
|
||||
var/obj/abstract/Overlays/l_hand_layer/l_hand_layer = new
|
||||
var/obj/abstract/Overlays/r_hand_layer/r_hand_layer = new
|
||||
var/obj/abstract/Overlays/tail_layer/tail_layer = new
|
||||
var/obj/abstract/Overlays/targeted_layer/targeted_layer = new
|
||||
*/
|
||||
|
||||
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 9.3 KiB |
@@ -296,7 +296,6 @@
|
||||
#include "code\datums\mind.dm"
|
||||
#include "code\datums\mixed.dm"
|
||||
#include "code\datums\modules.dm"
|
||||
#include "code\datums\mutable_appearance.dm"
|
||||
#include "code\datums\next_map.dm"
|
||||
#include "code\datums\periodic_news.dm"
|
||||
#include "code\datums\profiling.dm"
|
||||
@@ -990,6 +989,7 @@
|
||||
#include "code\game\objects\items\devices\inhaler.dm"
|
||||
#include "code\game\objects\items\devices\instruments.dm"
|
||||
#include "code\game\objects\items\devices\ioncannon_remote.dm"
|
||||
#include "code\game\objects\items\devices\radstorm_remote.dm"
|
||||
#include "code\game\objects\items\devices\lightreplacer.dm"
|
||||
#include "code\game\objects\items\devices\maracas.dm"
|
||||
#include "code\game\objects\items\devices\mat_synth.dm"
|
||||
@@ -1001,7 +1001,6 @@
|
||||
#include "code\game\objects\items\devices\pcmc.dm"
|
||||
#include "code\game\objects\items\devices\pipe_painter.dm"
|
||||
#include "code\game\objects\items\devices\powersink.dm"
|
||||
#include "code\game\objects\items\devices\radstorm_remote.dm"
|
||||
#include "code\game\objects\items\devices\reportintercom.dm"
|
||||
#include "code\game\objects\items\devices\rigbuilding.dm"
|
||||
#include "code\game\objects\items\devices\roganbot.dm"
|
||||
@@ -1986,8 +1985,7 @@
|
||||
#include "code\modules\mob\living\carbon\human\life\handle_statis_bag.dm"
|
||||
#include "code\modules\mob\living\carbon\human\life\handle_stomach.dm"
|
||||
#include "code\modules\mob\living\carbon\human\life\life_helpers.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\plasmaman.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\vox.dm"
|
||||
#include "code\modules\mob\living\carbon\human\plasmaman\species.dm"
|
||||
#include "code\modules\mob\living\carbon\monkey\combat.dm"
|
||||
#include "code\modules\mob\living\carbon\monkey\death.dm"
|
||||
#include "code\modules\mob\living\carbon\monkey\diona.dm"
|
||||
|
||||