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https://github.com/vgstation-coders/vgstation13.git
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Fixes a derp in ZAS.
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@@ -158,7 +158,7 @@ obj/machinery/atmospherics/pipe
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else return 1
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proc/burst()
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src.visible_message("\red \bold [src] bursts!");
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src.visible_message("\red \bold \The [src] bursts!");
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playsound(src.loc, 'bang.ogg', 25, 1)
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var/datum/effect/effect/system/harmless_smoke_spread/smoke = new
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smoke.set_up(1,0, src.loc, 0)
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@@ -1,6 +1,6 @@
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#define QUANTIZE(variable) (round(variable,0.0001))
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var/explosion_halt = 0
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var/zone_share_percent = 4
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var/zone_share_percent = 3.5
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zone/proc/process()
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//Does rebuilding stuff. Not sure if used.
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if(rebuild)
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@@ -27,10 +27,14 @@ zone/proc/process()
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contents -= T
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rebuild_turfs += T
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T.zone = null
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var/zone/Z
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for(var/turf/T in rebuild_turfs)
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if(!T.zone)
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var/zone/Z = new/zone(T)
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var/list/flood_fill = FloodFill(T)
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Z = new /zone(T)
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Z.air.copy_from(air)
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for(var/turf/NT in flood_fill)
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Z.AddTurf(NT)
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rebuild = 0
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