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Buffs the fists of the rockernaut (#31244)
* Buffs the fists of the rockernaut * Adds some knockout too Co-authored-by: kanef <kanef9x@protonmail.com>
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@@ -391,6 +391,7 @@
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desc = "Start 'em up and rock and roll!"
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icon_state = "rockernaut_gloves"
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item_state = "rockernaut_gloves"
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bonus_knockout = 12
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damage_added = 5
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hitsound_added = 'sound/weapons/heavysmash.ogg'
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@@ -398,12 +399,53 @@
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return FALSE
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/obj/item/clothing/gloves/mining/Touch(var/atom/A, mob/user, proximity)
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if(proximity && istype(A, /turf/unsimulated/mineral))
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var/turf/unsimulated/mineral/M = A
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if(do_after(user, A, max(M.minimum_mine_time,4 SECONDS*M.mining_difficulty)))
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if(proximity)
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if(istype(A, /turf/unsimulated/mineral))
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var/turf/unsimulated/mineral/M = A
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playsound(src, hitsound_added, 100, 1, vary = 0)
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user.do_attack_animation(M, src)
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M.GetDrilled(0)
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else if(istype(A, /obj/structure/table))
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var/obj/structure/table/T = A
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playsound(src, hitsound_added, 100, 1, vary = 0)
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user.do_attack_animation(T, src)
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visible_message("<span class='danger'>[user] smashes \the [T] apart!</span>")
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user.delayNextAttack(8)
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T.destroy()
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else if(istype(A, /obj/structure/rack))
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var/obj/structure/rack/R = A
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playsound(src, hitsound_added, 100, 1, vary = 0)
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user.do_attack_animation(R, src)
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visible_message("<span class='danger'>[user] smashes \the [R] apart!</span>")
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R.destroy()
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else if(istype(A, /obj/structure/window))
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var/obj/structure/window/W = A
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playsound(src, hitsound_added, 100, 1, vary = 0)
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user.do_attack_animation(W, src)
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visible_message("<span class='danger'>[user] smashes \the [W]!</span>")
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if(!W.adjustHealthLoss(25))
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user.visible_message("<span class='danger'>[user]'s punch [pick("bounces","gleams")] off \the [W] harmlessly.</span>")
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W.healthcheck()
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user.delayNextAttack(8)
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else if(istype(A, /turf/simulated/wall))
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var/turf/simulated/wall/WL = A
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playsound(src, hitsound_added, 100, 1, vary = 0)
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user.do_attack_animation(WL, src)
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if(prob(100 - WL.hardness) || WL.rotting)
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WL.dismantle_wall(1)
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user.visible_message("<span class='danger'>[user] smashes through \the [WL].</span>", \
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"<span class='notice'>You smash through \the [WL].</span>")
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else
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user.visible_message("<span class='warning'>[user] punches \the [WL].</span>", \
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"<span class='notice'>You punch \the [WL].</span>")
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else if(istype(A, /turf/simulated/floor/glass))
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var/turf/simulated/floor/glass/G = A
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playsound(src, hitsound_added, 100, 1, vary = 0)
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user.do_attack_animation(G, src)
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user.visible_message("<span class='danger'>[user] smashes \the [G]!</span>")
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G.health -= 25
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G.healthcheck(user, TRUE, "attack_hand hulk")
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user.delayNextAttack(8)
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/obj/item/clothing/gloves/mining/attack_icon()
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return image(icon = 'icons/mob/attackanims.dmi', icon_state = "rockernaut")
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@@ -215,6 +215,11 @@ var/list/icon_state_to_appearance = list()
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. = ..()
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if(istype(AM,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = AM
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if(H.gloves)
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var/obj/item/clothing/gloves/G = H.gloves
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if(istype(G,/obj/item/clothing/gloves/mining))
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G.Touch(AM,H,1)
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return
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if(istype(H.get_active_hand(),/obj/item/weapon/pickaxe))
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attackby(H.get_active_hand(), H)
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else if(istype(H.get_inactive_hand(),/obj/item/weapon/pickaxe))
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