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Changed dna scrambler to 2 telecrystals and buffed the radgun so it isn't completely outclassed by the revolver
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@@ -187,7 +187,7 @@ var/list/uplink_items = list()
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//Geneticist
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/datum/uplink_item/jobspecific/radgun
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name = "Radgun"
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desc = "An experimental energy gun that fires radioactive projectiles that deal toxin damage, irradiate, and scramble DNA, giving the victim a different appearance and name, and potentially harmful or beneficial mutations. Recharges automatically."
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desc = "An experimental energy gun that fires radioactive projectiles that burn, irradiate, and scramble DNA, giving the victim a different appearance and name, and potentially harmful or beneficial mutations. Recharges automatically."
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item = /obj/item/weapon/gun/energy/radgun
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cost = 6
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job = list("Geneticist")
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@@ -285,7 +285,7 @@ var/list/uplink_items = list()
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name = "DNA Scrambler"
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desc = "A syringe with one injection that randomizes appearance and name upon use. A cheaper but less versatile alternative to an agent card and voice changer."
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item = /obj/item/weapon/dnascrambler
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cost = 1
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cost = 2
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/datum/uplink_item/stealthy_tools/chameleon_proj
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name = "Chameleon-Projector"
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@@ -62,8 +62,8 @@
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/obj/item/projectile/energy/rad
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name = "rad"
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icon_state = "rad"
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damage = 10
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damage_type = TOX
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damage = 30
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damage_type = BURN
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nodamage = 0
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weaken = 10
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stutter = 10
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