removing hookshot knockdown

This commit is contained in:
DeityLink
2015-08-27 15:39:20 +02:00
parent f32dfb5102
commit 1fa2590553

View File

@@ -86,12 +86,7 @@
if(check_tether())
if(istype(chain_datum.extremity_B,/mob/living/carbon))
var/mob/living/carbon/C = chain_datum.extremity_B
if(!(C.flags & INVULNERABLE) && (C.a_intent == I_HELP)) //players who don't see it coming (ie: are on Help intent) get briefly stunned and drop the items in their hands.
C.Weaken(1) //I guess that players on other intents than Help assume a more stable pose.
C.Stun(1)
C << "<span class='warning'>\The [src]'s pull makes you lose your balance and you fall as it drags you.</span>"
else
C << "<span class='warning'>\The [src] reels you in but you hold your balance.</span>"
C << "<span class='warning'>\The [src] reels you in!</span>"
chain_datum.rewind_chain()
return
..()