Log dead say

Wow this went unfixed for a long time what the hell
Fixes #9658
This commit is contained in:
clusterfack
2016-05-31 22:17:22 -05:00
parent 26e34ab538
commit 2c2a8b481c
2 changed files with 3 additions and 3 deletions

View File

@@ -4,9 +4,6 @@
if (!message)
return
var/turf/T = get_turf(src)
log_say("[key_name(src)] (@[T.x],[T.y],[T.z]) Ghost: [message]")
if (src.client)
if(src.client.prefs.muted & MUTE_DEADCHAT)
to_chat(src, "<span class='warning'>You cannot talk in deadchat (muted).</span>")

View File

@@ -54,7 +54,10 @@
if(name != real_name)
alt_name = " (died as [real_name])"
var/turf/T = get_turf(src)
message = src.say_quote("\"[html_encode(message)]\"")
log_say("[name]/[key_name(src)] (@[T.x],[T.y],[T.z]) Deadsay: [message]")
//var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] <span class='message'>[message]</span></span>"
var/rendered2 = null//edited
for(var/mob/M in player_list)