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Fix runtime preventing bomberman rounds from ending
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@@ -109,8 +109,9 @@ var/global/list/bombermangear = list()
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/obj/item/weapon/bomberman/proc/lost()
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if(arena)
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arena.tools -= src
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var/datum/bomberman_arena/pastarena = arena
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spawn() //we're not waiting for the arena to close to despawn the BBD
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arena.end()
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pastarena.end()
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var/list/turfs = list()
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for(var/turf/T in range(loc,1))
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if(!T.density)
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