Fix zas settings

This commit is contained in:
D3athrow
2015-04-06 19:18:03 -05:00
parent f9a6985988
commit 328cb61a2f

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@@ -1,108 +1,116 @@
# Fire - Air Consumption Ratio
# Ratio of air removed and combusted per tick.
fire_consumption_rate 0.75
/datum/ZAS_Setting/fire_consumption_rate 0.75
# Fire - Firelevel Constant
# Multiplied by the equation for firelevel, affects mainly the extingiushing of fires.
fire_firelevel_multiplier 25
/datum/ZAS_Setting/fire_firelevel_multiplier 25
# Fire - Fuel energy release
# The energy in joule released when burning one mol of a burnable substance
fire_fuel_energy_release 550000
/datum/ZAS_Setting/fire_fuel_energy_release 550000
# Airflow - Small Movement Threshold %
# Percent of 1 Atm. at which items with the small weight classes will move.
airflow_lightest_pressure 20
/datum/ZAS_Setting/airflow_lightest_pressure 20
# Airflow - Medium Movement Threshold %
# Percent of 1 Atm. at which items with the medium weight classes will move.
airflow_light_pressure 35
/datum/ZAS_Setting/airflow_light_pressure 35
# Airflow - Heavy Movement Threshold %
# Percent of 1 Atm. at which items with the largest weight classes will move.
airflow_medium_pressure 50
/datum/ZAS_Setting/airflow_medium_pressure 50
# Airflow - Mob Movement Threshold %
# Percent of 1 Atm. at which mobs will move.
airflow_heavy_pressure 65
/datum/ZAS_Setting/airflow_heavy_pressure 65
# Airflow - Dense Movement Threshold %
# Percent of 1 Atm. at which items with canisters and closets will move.
airflow_dense_pressure 85
/datum/ZAS_Setting/airflow_dense_pressure 85
# Airflow - Mob Stunning Threshold %
# Percent of 1 Atm. at which mobs will be stunned by airflow.
airflow_stun_pressure 60
/datum/ZAS_Setting/airflow_stun_pressure 60
# Aiflow Stunning - Cooldown
# How long, in tenths of a second, to wait before stunning them again.
airflow_stun_cooldown 60
/datum/ZAS_Setting/airflow_stun_cooldown 60
# Airflow Impact - Stunning
# How much a mob is stunned when hit by an object.
airflow_stun 1
/datum/ZAS_Setting/airflow_stun 1
# Airflow Impact - Damage
# Damage from airflow impacts.
airflow_damage 2
/datum/ZAS_Setting/airflow_damage 2
# Airflow Speed Decay
# How rapidly the speed gained from airflow decays.
airflow_speed_decay 1.5
/datum/ZAS_Setting/airflow_speed_decay 1.5
# Airflow Retrigger Delay
# Time in deciseconds before things can be moved by airflow again.
airflow_delay 30
/datum/ZAS_Setting/airflow_delay 30
# Airflow Slowdown
# Time in tenths of a second to add as a delay to each movement by a mob if they are fighting the pull of the airflow.
airflow_mob_slowdown 1
/datum/ZAS_Setting/airflow_mob_slowdown 1
# Airflow - Push
# 1=yes please rape my server, 0=no
airflow_push 0
/datum/ZAS_Setting/airflow_push 0
# Connections - Insulation
# How insulative a connection is, in terms of heat transfer. 1 is perfectly insulative, and 0 is perfectly conductive.
connection_insulation 0.4
/datum/ZAS_Setting/connection_insulation 0.4
# Connections - Temperature Difference
# The smallest temperature difference which will cause heat to travel through doors.
connection_temperature_delta 10
/datum/ZAS_Setting/connection_temperature_delta 10
# Airflow - Enable Ice Formation
# 1=yes, 0=no - Slippin' and slidin' when pressure > 10kPa and temperature < 273K
/datum/ZAS_Setting/ice_formation 0
# Airflow - Disable Cold Space
# 1=yes, 0=no - Disables space behaving as being very fucking cold (0K).
/datum/ZAS_Setting/space_isnt_cold 0
# Plasma Damage Amount
# Self Descriptive
PLASMA_DMG 3
/datum/ZAS_Setting/PLASMA_DMG 3
# Cloth Contamination
# If this is on, plasma does damage by getting into cloth.
CLOTH_CONTAMINATION 1
/datum/ZAS_Setting/CLOTH_CONTAMINATION 1
# PlasmaGuard Only
# If this is on, only biosuits and spacesuits protect against contamination and ill effects.
PLASMAGUARD_ONLY 0
/datum/ZAS_Setting/PLASMAGUARD_ONLY 0
# Genetic Corruption Chance
# Chance of genetic corruption as well as toxic damage, X in 10,000.
GENETIC_CORRUPTION 0
/datum/ZAS_Setting/GENETIC_CORRUPTION 0
# Skin Burns
# Plasma has an effect similar to mustard gas on the un-suited.
SKIN_BURNS 0
/datum/ZAS_Setting/SKIN_BURNS 0
# Eye Burns
# Plasma burns the eyes of anyone not wearing eye protection.
EYE_BURNS 1
/datum/ZAS_Setting/EYE_BURNS 1
# Contamination Loss
# How much toxin damage is dealt from contaminated clothing
CONTAMINATION_LOSS 0.02
/datum/ZAS_Setting/CONTAMINATION_LOSS 0.02
# Plasma Hallucination
# Does being in plasma cause you to hallucinate?
PLASMA_HALLUCINATION 0
/datum/ZAS_Setting/PLASMA_HALLUCINATION 0
# N2O Hallucination
# Does being in sleeping gas cause you to hallucinate?
N2O_HALLUCINATION 1
/datum/ZAS_Setting/N2O_HALLUCINATION 1