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Idk man (#26887)
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@@ -222,7 +222,7 @@ turf/unsimulated/mineral/ChangeTurf(var/turf/N, var/tell_universe=1, var/force_l
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name = "\improper [mineral.display_name] deposit"
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update_icon()
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/turf/unsimulated/mineral/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/turf/unsimulated/mineral/attackby(obj/item/weapon/W, mob/user)
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if(busy)
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return
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@@ -584,11 +584,7 @@ turf/unsimulated/mineral/ChangeTurf(var/turf/N, var/tell_universe=1, var/force_l
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icon_state = pick("cavefl_1","cavefl_2","cavefl_3","cavefl_4")
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/turf/unsimulated/floor/asteroid/New()
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var/proper_name = name
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..()
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name = proper_name
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if(prob(20) && icon_state == "asteroid")
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icon_state = "asteroid[rand(0,12)]"
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@@ -604,7 +600,7 @@ turf/unsimulated/mineral/ChangeTurf(var/turf/N, var/tell_universe=1, var/force_l
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gets_dug()
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return
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/turf/unsimulated/floor/asteroid/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/turf/unsimulated/floor/asteroid/attackby(obj/item/weapon/W, mob/user)
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if(!W || !user)
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return 0
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@@ -667,7 +663,6 @@ turf/unsimulated/mineral/ChangeTurf(var/turf/N, var/tell_universe=1, var/force_l
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..()
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qdel(floor_tile)
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floor_tile = null
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name = initial(name)
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if(prob(20))
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icon_state = "asteroid[rand(0,12)]"
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icon_regular_floor = initial(icon_state)
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@@ -708,7 +703,7 @@ turf/unsimulated/mineral/ChangeTurf(var/turf/N, var/tell_universe=1, var/force_l
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if(1.0)
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gets_dug()
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/turf/simulated/floor/asteroid/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/turf/simulated/floor/asteroid/attackby(obj/item/weapon/W, mob/user)
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if(!W || !user)
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return 0
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if (istype(W, /obj/item/weapon/pickaxe))
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