Runtime hunting: nullspaced deadsay (#16536)

This commit is contained in:
DamianX
2017-11-11 04:18:13 +01:00
committed by sood
parent ac89c6110c
commit 3bcbe020e0

View File

@@ -57,7 +57,8 @@
var/turf/T = get_turf(src)
message = src.say_quote("\"[html_encode(message)]\"")
log_say("[name]/[key_name(src)] (@[T.x],[T.y],[T.z]) Deadsay: [message]")
var/location_text = loc ? "[T.x],[T.y],[T.z]" : "nullspace"
log_say("[name]/[key_name(src)] (@[location_text]) Deadsay: [message]")
//var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] <span class='message'>[message]</span></span>"
var/rendered2 = null//edited
for(var/mob/M in player_list)