Fixed r500 (faces displaying above glasses and such) Cause: face layer was set to MOB_LAYER.

Fixed r501 (underwear not showing) Cause: bad indentation

A possible fix for some very odd bugs caused by restarting the MC related to the usr variable being passed into the MC. *shrug* Very hard to test.

Removed the need for the world to be in Debug2 mode to edit ticklag as the verb is hidden behind another proc now anyway, and it's become more of an annoyance than a thing to stop people accidentally clicking it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3695 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
elly1989@rocketmail.com
2012-05-29 11:36:39 +00:00
parent 1e476623d9
commit 40c2e25bde
4 changed files with 46 additions and 95 deletions

View File

@@ -1,8 +1,11 @@
/client/proc/restartcontroller()
set category = "Debug"
set name = "Restart Master Controller"
if(!holder) return
switch(alert("Are you sure? If the control is still running it will now be running twice.",,"Yes","No"))
if("Yes")
src = null
usr = null //weird things were happening after restarting MC.
spawn(0)
master_controller.process()
if("No")

View File

@@ -4,33 +4,29 @@
set category = "Debug"
set name = "Set Ticklag"
set desc = "Sets a new tick lag. Recommend you don't mess with this too much! Stable, time-tested ticklag value is 0.9"
if(Debug2)
if(src.holder)
if(!src.mob) return
if(src.holder.rank in list("Game Admin", "Game Master"))
var/newtick = input("Sets a new tick lag. Please don't mess with this too much! The stable, time-tested ticklag value is 0.9","Lag of Tick", world.tick_lag) as num|null
//I've used ticks of 2 before to help with serious singulo lags
if(newtick && newtick <= 2 && newtick > 0)
log_admin("[key_name(src)] has modified world.tick_lag to [newtick]", 0)
message_admins("[key_name(src)] has modified world.tick_lag to [newtick]", 0)
world.tick_lag = newtick
feedback_add_details("admin_verb","TICKLAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(src.holder)
if(!src.mob) return
switch(alert("Enable Tick Compensation?","Tick Comp is currently: [config.Tickcomp]","Yes","No"))
if("Yes")
config.Tickcomp = 1
else
config.Tickcomp = 0
if(src.holder.rank in list("Game Admin", "Game Master"))
var/newtick = input("Sets a new tick lag. Please don't mess with this too much! The stable, time-tested ticklag value is 0.9","Lag of Tick", world.tick_lag) as num|null
//I've used ticks of 2 before to help with serious singulo lags
if(newtick && newtick <= 2 && newtick > 0)
log_admin("[key_name(src)] has modified world.tick_lag to [newtick]", 0)
message_admins("[key_name(src)] has modified world.tick_lag to [newtick]", 0)
world.tick_lag = newtick
feedback_add_details("admin_verb","TICKLAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
switch(alert("Enable Tick Compensation?","Tick Comp is currently: [config.Tickcomp]","Yes","No"))
if("Yes")
config.Tickcomp = 1
else
config.Tickcomp = 0
src << "\red Error: ticklag(): Invalid world.ticklag value. No changes made."
return
src << "\red Error: ticklag(): You are not authorised to use this. Game Admins and higher only."
src << "\red Error: ticklag(): Invalid world.ticklag value. No changes made."
return
else
src << "\red Error: ticklag(): You must first enable Debugging mode."
return
src << "\red Error: ticklag(): You are not authorised to use this. Game Admins and higher only."
return

View File

@@ -1187,93 +1187,50 @@
return 0
/mob/living/carbon/human/proc/update_body()
if(stand_icon)
del(stand_icon)
if(lying_icon)
del(lying_icon)
if (mutantrace)
return
if(stand_icon) del(stand_icon)
if(lying_icon) del(lying_icon)
if(mutantrace) return
var/g = "m"
if (gender == MALE)
g = "m"
else if (gender == FEMALE)
g = "f"
stand_icon = new /icon('human.dmi', "blank")
lying_icon = new /icon('human.dmi', "blank")
if(gender == FEMALE) g = "f"
var/husk = (HUSK in src.mutations)
var/obese = (FAT in src.mutations)
if (husk)
stand_icon.Blend(new /icon('human.dmi', "husk_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "husk_l"), ICON_OVERLAY)
//Base mob icon
if(husk)
stand_icon = new /icon('human.dmi', "husk_s")
lying_icon = new /icon('human.dmi', "husk_l")
else if(obese)
stand_icon.Blend(new /icon('human.dmi', "fatbody_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "fatbody_l"), ICON_OVERLAY)
/*
stand_icon = new /icon('human.dmi', "fatbody_s")
lying_icon = new /icon('human.dmi', "fatbody_l")
else
stand_icon.Blend(new /icon('human.dmi', "chest_[g]_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "chest_[g]_l"), ICON_OVERLAY)
stand_icon = new /icon('human.dmi', "body_[g]_s")
lying_icon = new /icon('human.dmi', "body_[g]_l")
stand_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "groin_[g]_l"), ICON_OVERLAY)
if (husk)
var/icon/husk_s = new /icon('human.dmi', "husk_s")
var/icon/husk_l = new /icon('human.dmi', "husk_l")
stand_icon.Blend(husk_s, ICON_OVERLAY)
lying_icon.Blend(husk_l, ICON_OVERLAY)
else if(obese)
stand_icon.Blend(new /icon('human.dmi', "fatbody_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "fatbody_l"), ICON_OVERLAY)
{R}*/
else
stand_icon.Blend(new /icon('human.dmi', "chest_[g]_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "chest_[g]_l"), ICON_OVERLAY)
for (var/part in list("arm_left", "arm_right", "hand_left", "hand_right", "leg_left", "leg_right", "foot_left", "foot_right"))
stand_icon.Blend(new /icon('human.dmi', "[part]_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "[part]_l"), ICON_OVERLAY)
for(var/part in list("head","groin"))
stand_icon.Blend(new /icon('human.dmi', "[part]_[g]_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "[part]_[g]_l"), ICON_OVERLAY)
// Skin tone
if (s_tone >= 0)
//Skin tone
if(s_tone >= 0)
stand_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
lying_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
else
stand_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
lying_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
if (underwear < 6 && underwear > 0)
if(!obese)
stand_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_l"), ICON_OVERLAY)
//Underwear
if(underwear < 6 && underwear > 0)
if(!obese)
stand_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_l"), ICON_OVERLAY)
/mob/living/carbon/human/proc/update_face()
if(!facial_hair_style || !hair_style) return//Seems people like to lose their icons, this should stop the runtimes for now
del(face_standing)
del(face_lying)
if (mutantrace)
return
if(face_standing) del(face_standing)
if(face_lying) del(face_lying)
if(mutantrace) return
var/g = "m"
if (gender == MALE)
g = "m"
else if (gender == FEMALE)
g = "f"
if (gender == FEMALE) g = "f"
var/icon/eyes_s = new/icon("icon" = 'human_face.dmi', "icon_state" = "eyes_s")
var/icon/eyes_l = new/icon("icon" = 'human_face.dmi', "icon_state" = "eyes_l")
@@ -1310,9 +1267,7 @@
face_standing = new /image()
face_lying = new /image()
face_standing.icon = eyes_s
face_standing.layer = MOB_LAYER
face_lying.icon = eyes_l
face_lying.layer = MOB_LAYER
del(mouth_l)
del(mouth_s)

View File

@@ -206,10 +206,7 @@ datum/preferences
var/icon/preview_icon = null
var/g = "m"
if (gender == MALE)
g = "m"
else if (gender == FEMALE)
g = "f"
if (gender == FEMALE) g = "f"
preview_icon = new /icon('human.dmi', "body_[g]_s")