Rebalancing of cost/attack power of protolathe-printed bullet-firing guns. (#10480)

* More rebalancing. AR now uses "midbullet2" projectile, so it no longer stuns but does slightly more damage.

* In retrospect, changing the bullet type could be counterproductive. Going to edit the current one instead.

* Fucked up revert, trying this again.
This commit is contained in:
icantthinkofanameritenow
2016-08-25 18:12:00 -04:00
committed by ComicIronic
parent 14b0f15c95
commit 41870cac1c
6 changed files with 36 additions and 9 deletions

View File

@@ -49,6 +49,9 @@
ammo_type = "/obj/item/ammo_casing/a12mm"
max_ammo = 30
/obj/item/ammo_storage/box/c12mm/assault
ammo_type = "/obj/item/ammo_casing/a12mm/assault"
/obj/item/ammo_storage/box/c45
name = "ammo box (.45)"
icon_state = "9mm"

View File

@@ -65,6 +65,9 @@
projectile_type = "/obj/item/projectile/bullet/midbullet"
w_type = RECYK_METAL
/obj/item/ammo_casing/a12mm/assault
projectile_type = "/obj/item/projectile/bullet/midbullet/assault"
/obj/item/ammo_casing/a12mm/bounce
desc = "A rubber-titanium 12mm bullet casing."
projectile_type = "/obj/item/projectile/bullet/midbullet/bouncebullet"

View File

@@ -49,6 +49,9 @@
else
..()
/obj/item/weapon/gun/projectile/automatic/lockbox
mag_type = "/obj/item/ammo_storage/magazine/smg9mm/empty"
/obj/item/weapon/gun/projectile/automatic/mini_uzi
name = "Uzi"
desc = "A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds."
@@ -103,13 +106,16 @@
max_shells = 20
burst_count = 4
caliber = list("12mm" = 1)
ammo_type = "/obj/item/ammo_casing/a12mm"
ammo_type = "/obj/item/ammo_casing/a12mm/assault"
mag_type = "/obj/item/ammo_storage/magazine/a12mm"
fire_sound = 'sound/weapons/Gunshot_c20.ogg'
load_method = 2
gun_flags = AUTOMAGDROP | EMPTYCASINGS
/obj/item/weapon/gun/projectile/automatic/xcom/lockbox
mag_type = "/obj/item/ammo_storage/magazine/a12mm/empty"
/obj/item/weapon/gun/projectile/automatic/l6_saw
name = "\improper L6 SAW"
desc = "A rather traditionally made light machine gun with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armoury- 2531' engraved on the reciever"

View File

@@ -67,8 +67,15 @@
weaken = 0
superspeed = 1
/obj/item/projectile/bullet/midbullet/assault
damage = 20
stun = 0
weaken = 0
/obj/item/projectile/bullet/midbullet2
damage = 25
stun = 0
weaken = 0
/obj/item/projectile/bullet/midbullet/bouncebullet
bounce_type = PROJREACT_WALLS|PROJREACT_WINDOWS

View File

@@ -100,9 +100,9 @@
id = "xcomar"
req_tech = list(Tc_COMBAT = 4, Tc_MATERIALS = 3)
build_type = PROTOLATHE
materials = list(MAT_IRON = 10000, MAT_GLASS = 1000)
materials = list(MAT_IRON = 12500, MAT_GLASS = 12500)
category = "Weapons"
build_path = /obj/item/weapon/gun/projectile/automatic/xcom
build_path = /obj/item/weapon/gun/projectile/automatic/xcom/lockbox
locked = 1
req_lock_access = list(access_armory)
@@ -112,9 +112,9 @@
id = "ammo_12mm"
req_tech = list(Tc_COMBAT = 3, Tc_MATERIALS = 2)
build_type = PROTOLATHE
materials = list(MAT_IRON = 2000, MAT_GLASS = 200)
materials = list(MAT_IRON = 4250, MAT_SILVER = 250)
category = "Weapons"
build_path = /obj/item/ammo_storage/box/c12mm
build_path = /obj/item/ammo_storage/box/c12mm/assault
/datum/design/magazine_12mm
name = "Magazine (12mm)"
@@ -122,7 +122,7 @@
id = "magazine_12mm"
req_tech = list(Tc_COMBAT = 2)
build_type = PROTOLATHE
materials = list(MAT_IRON = 300)
materials = list(MAT_IRON = 400)
category = "Weapons"
build_path = /obj/item/ammo_storage/magazine/a12mm/empty
@@ -212,9 +212,9 @@
id = "smg"
req_tech = list(Tc_COMBAT = 4, Tc_MATERIALS = 3)
build_type = PROTOLATHE
materials = list(MAT_IRON = 8000, MAT_SILVER = 2000, MAT_DIAMOND = 1000)
materials = list(MAT_IRON = 10000, MAT_GLASS = 10000)
category = "Weapons"
build_path = /obj/item/weapon/gun/projectile/automatic
build_path = /obj/item/weapon/gun/projectile/automatic/lockbox
locked = 1
req_lock_access = list(access_armory)

View File

@@ -0,0 +1,8 @@
author: Icantthinkofanameritenow
delete-after: True
changes:
- rscadd: Assault Rifle does slightly more damage.
- rscdel: "Price of Assault Rifle and ammunition increased, and Assault Rifle and SMG start with empty magazines. Assault Rifle shots no longer stun people."