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Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
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@@ -267,7 +267,7 @@
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update_icon()
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if (!glass)
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opacity = 1
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src.SetOpacity(1)
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// TODO: analyze this proc
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update_nearby_tiles()
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@@ -93,7 +93,7 @@
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affecting.loc = assailant.loc
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if(state >= GRAB_NECK)
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affecting.Stun(5) //It will hamper your voice, being choked and all.
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// affecting.Stun(5) //It will hamper your voice, being choked and all.
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if(isliving(affecting))
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var/mob/living/L = affecting
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L.adjustOxyLoss(1)
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