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Space light.
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@@ -206,11 +206,9 @@ turf/SetOpacity(new_opacity)
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turf
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var/lighting_lumcount = 0
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var/lighting_changed = 0
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var/accepts_lighting = 1
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turf/space
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lighting_lumcount = 4 //starlight
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accepts_lighting = 0 // Don't apply overlays.
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turf/proc/update_lumcount(amount)
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lighting_lumcount += amount
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@@ -16,7 +16,7 @@
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if(type == /area) // override defaults for space. TODO: make space areas of type /area/space rather than /area
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requires_power = 1
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always_unpowered = 1
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lighting_use_dynamic = 1
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lighting_use_dynamic = 0
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power_light = 0
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power_equip = 0
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power_environ = 0
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@@ -148,7 +148,6 @@
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thermal_conductivity = 0.05
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heat_capacity = 0
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layer = 2
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accepts_lighting=0
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/turf/simulated/shuttle/wall
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name = "wall"
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@@ -276,7 +275,6 @@
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heat_capacity = 700000
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lighting_lumcount = 4 //starlight
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accepts_lighting=0 // Don't apply overlays
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intact = 0
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