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Fixed all the runtimes.
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@@ -109,7 +109,7 @@
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Bump(atom/A as mob|obj|turf|area)
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if(A == firer)
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loc = A.loc
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//loc = A.loc
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return 0 //cannot shoot yourself
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if(bumped) return 0
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@@ -198,6 +198,7 @@
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if(!istype(src, /obj/item/projectile/beam/lightning))
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density = 0
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invisibility = 101
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//del(src)
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returnToPool(src)
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return 1
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@@ -215,6 +216,7 @@
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if(kill_count < 1)
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//del(src)
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returnToPool(src)
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return
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kill_count--
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spawn while(src)
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if((!( current ) || loc == current))
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@@ -205,6 +205,9 @@ var/list/beam_master = list()
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return
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step_towards(src, current) //Move~
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if (isnull(loc))
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return
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if(kill_count < 1)
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//del(src)
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returnToPool(src)
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