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https://github.com/vgstation-coders/vgstation13.git
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Fixes issue 927
my face (the fix is entirely in door.dm) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4695 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -211,7 +211,7 @@
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src.density = 0
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explosion_resistance = 0
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update_icon()
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src.SetOpacity(0)
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SetOpacity(0)
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update_nearby_tiles()
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if(operating) operating = 0
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@@ -237,8 +237,8 @@
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src.layer = 3.1
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sleep(10)
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update_icon()
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src.SetOpacity(initial(opacity))
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if(visible && !glass)
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SetOpacity(1) //caaaaarn!
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operating = 0
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update_nearby_tiles()
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return
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@@ -1,15 +1,14 @@
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/var/const/OPEN = 1
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/var/const/CLOSED = 2
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/obj/machinery/door/firedoor
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name = "Firelock"
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desc = "Apply crowbar"
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icon = 'icons/obj/doors/Doorfire.dmi'
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icon_state = "door_open"
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var/blocked = 0
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opacity = 0
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density = 0
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var/blocked = 0
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var/nextstate = null
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@@ -28,26 +27,24 @@
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attackby(obj/item/weapon/C as obj, mob/user as mob)
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src.add_fingerprint(user)
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add_fingerprint(user)
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if(operating) return//Already doing something.
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if(istype(C, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/W = C
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if(W.remove_fuel(0, user))
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src.blocked = !src.blocked
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blocked = !blocked
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user << text("\red You [blocked?"welded":"unwelded"] the [src]")
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update_icon()
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return
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if (istype(C, /obj/item/weapon/crowbar) || (istype(C,/obj/item/weapon/twohanded/fireaxe) && C:wielded == 1))
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if(istype(C, /obj/item/weapon/crowbar) || (istype(C,/obj/item/weapon/twohanded/fireaxe) && C:wielded == 1))
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if(blocked || operating) return
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if(src.density)
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spawn(0)
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open()
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return
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else //close it up again
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spawn(0)
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close()
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return
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if(density)
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open()
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return
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else //close it up again //fucking 10/10 commenting here einstein
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close()
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return
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return
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@@ -56,11 +53,9 @@
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return
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switch(nextstate)
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if(OPEN)
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spawn()
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open()
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open()
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if(CLOSED)
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spawn()
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close()
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close()
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nextstate = null
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return
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@@ -8,10 +8,10 @@
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layer = 3.1
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/obj/machinery/door/poddoor/shutters/attackby(obj/item/weapon/C as obj, mob/user as mob)
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src.add_fingerprint(user)
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if (!( istype(C, /obj/item/weapon/crowbar) || (istype(C, /obj/item/weapon/twohanded/fireaxe) && C:wielded == 1) ))
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add_fingerprint(user)
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if(!(istype(C, /obj/item/weapon/crowbar) || (istype(C, /obj/item/weapon/twohanded/fireaxe) && C:wielded == 1) ))
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return
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if(src.density && (stat & NOPOWER) && !src.operating)
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if(density && (stat & NOPOWER) && !operating)
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operating = 1
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spawn(-1)
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flick("shutterc0", src)
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@@ -24,16 +24,16 @@
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return
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/obj/machinery/door/poddoor/shutters/open()
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if (src.operating == 1) //doors can still open when emag-disabled
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if(operating == 1) //doors can still open when emag-disabled
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return
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if (!ticker)
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if(!ticker)
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return 0
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if(!operating) //in case of emag
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operating = 1
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flick("shutterc0", src)
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src.icon_state = "shutter0"
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icon_state = "shutter0"
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sleep(10)
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src.density = 0
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density = 0
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SetOpacity(0)
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update_nearby_tiles()
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@@ -45,16 +45,16 @@
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return 1
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/obj/machinery/door/poddoor/shutters/close()
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if (src.operating)
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if(operating)
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return
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src.operating = 1
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operating = 1
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flick("shutterc1", src)
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src.icon_state = "shutter1"
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src.density = 1
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if(src.visible)
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icon_state = "shutter1"
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density = 1
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if(visible)
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SetOpacity(1)
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update_nearby_tiles()
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sleep(10)
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src.operating = 0
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operating = 0
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return
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