CHANGELOG UPDATED

- Opaque windows (tinted and frosted) now look darker
- Added a trashcart object (trash bin, behaves like a crate)
- Added several recolored spacecash items. Some spawn in the vault.
- Added a new type of cigar.
- Applied the owl costume fixes by DabirA. They look strange when used with a backpack tho.
- Overalls now work for all directions
- Added thermal monocle object (thermoncle)
- Removed the swat_suit (which was broken) and all it's references (from human.dm)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1261 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2011-03-24 06:23:59 +00:00
parent 5637a3a4cf
commit 67e0554d34
24 changed files with 68 additions and 29 deletions

View File

@@ -430,6 +430,7 @@ proc/check_craftlathe_recipe(var/list/param_recipe)
..()
sleep(2)
new /obj/item/device/analyzer(src)
new /obj/item/device/radio/headset/headset_mine(src)
new /obj/item/clothing/under/rank/miner(src)
new /obj/item/clothing/gloves/black(src)
new /obj/item/clothing/shoes/black(src)

View File

@@ -101,11 +101,12 @@
icon_state = "cloud"
color = "cloud"
/obj/item/clothing/under/yay
/*/obj/item/clothing/under/yay
name = "yay"
desc = "Yay!"
icon_state = "yay"
color = "yay"
color = "yay"*/ // no sprite --errorage
// UNUSED COLORS
@@ -115,11 +116,12 @@
icon_state = "psyche"
color = "psyche"
/*
/obj/item/clothing/under/maroon
name = "maroon"
desc = "maroon"
icon_state = "maroon"
color = "maroon"
color = "maroon"*/ // no sprite -- errorage
/obj/item/clothing/under/lightblue
name = "lightblue"

View File

@@ -41,3 +41,7 @@
icon_state = "thermal"
item_state = "glasses"
origin_tech = "magnets=3"
/obj/item/clothing/glasses/thermal/monocle
name = "Thermoncle"
icon_state = "thermoncle"

View File

@@ -110,6 +110,7 @@
/obj/item/clothing/mask/cigarette/cigar
name = "Premium Cigar"
desc = "Only for the best of space travelers."
icon_state = "cigaroff"
icon_on = "cigaron"
icon_off = "cigaroff"
@@ -118,6 +119,14 @@
item_state = "cigaroff"
smoketime = 1500
/obj/item/clothing/mask/cigarette/cigar/cohiba
name = "Cohiba Cigar"
desc = "There's little more you could want from a cigar."
icon_state = "cigaroff"
icon_on = "cigaron"
icon_off = "cigaroff"
icon_butt = "cigarbutt"
/obj/item/clothing/mask/gas/mime
name = "mime mask"
desc = "It looks a little creepy"

View File

@@ -277,7 +277,7 @@
/obj/item/clothing/suit/fire/heavy
name = "firesuit"
desc = "A suit that protects against extreme fire and heat."
icon_state = "thermal"
//icon_state = "thermal"
item_state = "ro_suit"
//w_class = 4//bulky item
protective_temperature = 10000

View File

@@ -53,7 +53,9 @@
/obj/window/reinforced/tinted
name = "tinted window"
icon_state = "twindow"
opacity = 1
/obj/window/reinforced/tinted/frosted
icon_state = "fwindow"
name = "frosted window"

View File

@@ -61,7 +61,7 @@
// M.equip_if_possible(new /obj/item/weapon/storage/toolbox/mechanical(M), M.slot_l_hand)
M.equip_if_possible(new /obj/item/clothing/gloves/yellow(M), M.slot_gloves)
M.equip_if_possible(new /obj/item/device/t_scanner(M), M.slot_r_store)
M.equip_if_possible(new /obj/item/device/radio/headset(M), M.slot_ears)
//M.equip_if_possible(new /obj/item/device/radio/headset(M), M.slot_ears)
M.equip_if_possible(new /obj/item/weapon/storage/backpack(M), M.slot_back)
if (prob(50))
M.equip_if_possible(new /obj/item/clothing/mask/gas(M), M.slot_wear_mask)

View File

@@ -2,7 +2,7 @@
..()
sleep(2)
new /obj/item/weapon/reagent_containers/food/drinks/flask(src)
new /obj/item/device/radio/headset/headset_com( src )
new /obj/item/device/radio/headset/heads/captain( src )
new /obj/item/weapon/gun/energy/general( src )
new /obj/item/weapon/storage/id_kit( src )
new /obj/item/clothing/under/rank/captain( src )

View File

@@ -2,7 +2,7 @@
..()
sleep(2)
new /obj/item/blueprints( src )
new /obj/item/device/radio/headset/headset_eng( src )
new /obj/item/device/radio/headset/heads/ce( src )
new /obj/item/clothing/under/rank/chief_engineer( src )
new /obj/item/clothing/gloves/yellow( src )
new /obj/item/clothing/shoes/brown( src )

View File

@@ -52,7 +52,7 @@
/obj/secure_closet/CMO/New()
..()
sleep(2)
new /obj/item/device/radio/headset/headset_med( src )
new /obj/item/device/radio/headset/heads/cmo( src )
new /obj/item/clothing/suit/labcoat/cmo( src )
new /obj/item/clothing/under/rank/medical( src )
new /obj/item/weapon/tank/air( src )

View File

@@ -1,6 +1,7 @@
/obj/secure_closet/scientist/New()
..()
sleep(2)
new /obj/item/device/radio/headset/headset_sci( src )
new /obj/item/weapon/tank/air( src )
new /obj/item/clothing/mask/gas( src )
new /obj/item/clothing/suit/bio_suit/general( src )
@@ -14,7 +15,7 @@
/obj/secure_closet/RD/New()
..()
sleep(2)
new /obj/item/device/radio/headset/headset_com( src )
new /obj/item/device/radio/headset/heads/rd( src )
new /obj/item/clothing/under/rank/research_director( src )
new /obj/item/weapon/tank/air( src )
new /obj/item/clothing/mask/gas( src )

View File

@@ -45,7 +45,7 @@
/obj/secure_closet/highsec/New()
..()
sleep(2)
new /obj/item/device/radio/headset/headset_com(src)
new /obj/item/device/radio/headset/heads/hop( src )
new /obj/item/weapon/gun/energy/general( src )
new /obj/item/device/flash( src )
new /obj/item/weapon/storage/id_kit( src )
@@ -59,7 +59,7 @@
/obj/secure_closet/hos/New()
..()
sleep(2)
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/device/radio/headset/heads/hos(src)
new /obj/item/weapon/shield/riot(src)
new /obj/item/weapon/gun/energy/general( src )
new /obj/item/device/flash( src )

View File

@@ -175,11 +175,12 @@ THERMAL GLASSES
desc = null
..()
/*
/obj/item/clothing/suit/swat_suit/death_commando
name = "Death Commando Suit"
icon_state = "death_commando_suit"
item_state = "death_commando_suit"
flags = FPRINT | TABLEPASS | SUITSPACE
flags = FPRINT | TABLEPASS | SUITSPACE*/
/obj/item/clothing/mask/gas/death_commando
name = "Death Commando Mask"

View File

@@ -22,6 +22,15 @@
openicon = "o2crateopen"
closedicon = "o2crate"
/obj/crate/trashcart
desc = "A heavy, metal trashcart with wheels."
name = "Trash Cart"
icon = 'storage.dmi'
icon_state = "trashcart"
density = 1
openicon = "trashcartopen"
closedicon = "trashcart"
/obj/crate/medical
desc = "A medical crate."
name = "Medical crate"

View File

@@ -241,6 +241,8 @@
name = "reinforced window"
state = 2*anchored
health = 40
if(opacity)
icon_state = "twindow"
update_nearby_tiles(need_rebuild=1)

View File

@@ -226,6 +226,7 @@
if (prob(20))
d = d / 2
d = d / 4
/*
else
if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
if (prob(90))
@@ -236,7 +237,7 @@
show_message("\red Your armor only softens the blow!", 4)
if (prob(60))
d = d / 2
d = d / 5
d = d / 5*/
if (istype(src.r_hand, /obj/item/weapon/shield/riot))
if (prob(90))
show_message("\red Your shield absorbs the blow!", 4)
@@ -273,11 +274,11 @@
if (prob(5))
show_message("\red Your armor absorbs the hit!", 4)
return
else
/*else
if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
if (prob(70))
show_message("\red Your armor absorbs the hit!", 4)
return
return*/
if (prob(75) && src.stunned <= 10)
src.stunned = 10
else
@@ -303,7 +304,7 @@
if (prob(20))
d = d / 2
d = d / 2
else
/*else
if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
if (prob(70))
show_message("\red Your armor absorbs the blow!", 4)
@@ -313,7 +314,7 @@
show_message("\red Your armor only softens the blow!", 4)
if (prob(60))
d = d / 2
d = d / 2
d = d / 2*/
if (!src.eye_blurry) src.eye_blurry = 4 //This stuff makes no sense but lasers need a buff.
if (prob(25)) src.stunned++
@@ -339,7 +340,7 @@
if (prob(20))
d = d / 2
d = d / 2
else
/*else
if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
if (prob(50))
show_message("\red Your armor absorbs the blow!", 4)
@@ -349,7 +350,7 @@
show_message("\red Your armor only softens the blow!", 4)
if (prob(50))
d = d / 2
d = d / 2
d = d / 2*/
if (src.stat != 2)
var/organ = src.organs[ran_zone("chest")]
if (istype(organ, /datum/organ/external))
@@ -377,7 +378,7 @@
if (prob(20))
d = d / 2
d = d / 4
else
/*else
if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
if (prob(90))
show_message("\red Your armor absorbs the blow!", 4)
@@ -387,7 +388,7 @@
show_message("\red Your armor only softens the blow!", 4)
if (prob(60))
d = d / 2
d = d / 5
d = d / 5*/
if (istype(src.r_hand, /obj/item/weapon/shield/riot))
if (prob(90))
show_message("\red Your shield absorbs the blow!", 4)
@@ -1381,11 +1382,11 @@
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[M.name] has attempted to bite []!</B>", src), 1)
return
else if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
/*else if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
if (prob(25))
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[M.name] has attempted to bite []!</B>", src), 1)
return
return*/
else
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
@@ -1437,11 +1438,11 @@
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[M.name] has attempted to bite []!</B>", src), 1)
return
else if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
/*else if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
if (prob(25))
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[M.name] has attempted to bite []!</B>", src), 1)
return
return*/
else
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)

View File

@@ -51,7 +51,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
<li><font color='blue'>It is now possible to actually eat omelettes with the fork now, instead of just stabbing yourself (or others) in the eye with it.</font></li>
<li><font color='blue'>Welding masks can now be flipped up or down. Note that when they're up they don't hide your identity or protect you from welding.</font></li>
<li><font color='blue'>Reagent based healing should now work properly.</font></li>
<li><font color='blue'>Revolver has been balanced and made cheper.</font></li>
<li><font color='blue'>Revolver has been balanced and made cheaper.</font></li>
<li><font color='blue'>Tasers now effect borgs.</font></li>
<li><font color='blue'>Plastic explosives are now bought in single bricks.</font></li>
<li><font color='blue'>Nuke team slightly buffed and their uplink updated with recently added items.</font></li>
@@ -59,6 +59,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
<li><font color='blue'>Energy swords now come in blue, green, purple and red.</font></li>
<li><font color='blue'>Cameras are now constructable and dismantlable. (Code donated by Powerful Station 13)</font></li>
<li><font color='blue'>Updated the change network verb for AIs. (Code donated by Powerful Station 13)</font></li>
<li><font color='blue'>Added gold, silver and diamond pickaxes to R&D which mine faster.</font></li>
</ul>
</li>
<li><b>Agouri updated:</b>
@@ -84,6 +85,8 @@ should be listed in the changelog upon commit tho. Thanks. -->
<li><b>Veyveyr updated:</b>
<ul>
<li><font color='blue'>Replaced nuke storage with a vault.</font></li>
<li><font color='blue'>Redesigned the mint, moved the public autolathe and n2o storage.</font></li>
<li><font color='blue'>New look for the coin press. (Sprite by Cheridan)</font></li>
</ul>
</li>
<li><b>Errorage updated:</b>
@@ -91,9 +94,13 @@ should be listed in the changelog upon commit tho. Thanks. -->
<li><font color='blue'>You can now manually add coins into money bags, also fixed money bag interaction window formatting.</font></li>
<li><font color='blue'>QM no longer has access to the entire mining station to stop him from stealing supplies.</font></li>
<li><font color='blue'>New machine loading sprite for mining machinery. (sprites by Cheridan)</font></li>
<li><font color='blue'>Added a messanging server to the server room. It'll be used for messanging, but ignore it for now.</font></li></ul>
<li><font color='blue'>The delivery office now requires delivery office access. It's also no longer called "Construction Zone"</font></li></ul>
<li><font color='blue'>Almost all the mecha parts now have sprites. (Sprites by Cheridan)</font></li></ul>
<li><font color='blue'>Added a messanging server to the server room. It'll be used for messanging, but ignore it for now.</font></li>
<li><font color='blue'>The delivery office now requires delivery office access. It's also no longer called "Construction Zone"</font></li>
<li><font color='blue'>Almost all the mecha parts now have sprites. (Sprites by Cheridan)</font></li>
<li><font color='blue'>Tinted and frosted glass now look darker.</font></li>
<li><font color='blue'>There are now more money sprites.</font></li>
<li><font color='blue'>Department closets now contain the correct headsets.</font></li>
</ul>
</li>
<li><b>Microwave updated:</b>
<ul>

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