CHANGELOG UPDATED
- Opaque windows (tinted and frosted) now look darker - Added a trashcart object (trash bin, behaves like a crate) - Added several recolored spacecash items. Some spawn in the vault. - Added a new type of cigar. - Applied the owl costume fixes by DabirA. They look strange when used with a backpack tho. - Overalls now work for all directions - Added thermal monocle object (thermoncle) - Removed the swat_suit (which was broken) and all it's references (from human.dm) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1261 316c924e-a436-60f5-8080-3fe189b3f50e
@@ -430,6 +430,7 @@ proc/check_craftlathe_recipe(var/list/param_recipe)
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/device/analyzer(src)
|
||||
new /obj/item/device/radio/headset/headset_mine(src)
|
||||
new /obj/item/clothing/under/rank/miner(src)
|
||||
new /obj/item/clothing/gloves/black(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
|
||||
@@ -101,11 +101,12 @@
|
||||
icon_state = "cloud"
|
||||
color = "cloud"
|
||||
|
||||
/obj/item/clothing/under/yay
|
||||
/*/obj/item/clothing/under/yay
|
||||
name = "yay"
|
||||
desc = "Yay!"
|
||||
icon_state = "yay"
|
||||
color = "yay"
|
||||
color = "yay"*/ // no sprite --errorage
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||||
|
||||
|
||||
// UNUSED COLORS
|
||||
|
||||
@@ -115,11 +116,12 @@
|
||||
icon_state = "psyche"
|
||||
color = "psyche"
|
||||
|
||||
/*
|
||||
/obj/item/clothing/under/maroon
|
||||
name = "maroon"
|
||||
desc = "maroon"
|
||||
icon_state = "maroon"
|
||||
color = "maroon"
|
||||
color = "maroon"*/ // no sprite -- errorage
|
||||
|
||||
/obj/item/clothing/under/lightblue
|
||||
name = "lightblue"
|
||||
|
||||
@@ -41,3 +41,7 @@
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||||
icon_state = "thermal"
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||||
item_state = "glasses"
|
||||
origin_tech = "magnets=3"
|
||||
|
||||
/obj/item/clothing/glasses/thermal/monocle
|
||||
name = "Thermoncle"
|
||||
icon_state = "thermoncle"
|
||||
@@ -110,6 +110,7 @@
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||||
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||||
/obj/item/clothing/mask/cigarette/cigar
|
||||
name = "Premium Cigar"
|
||||
desc = "Only for the best of space travelers."
|
||||
icon_state = "cigaroff"
|
||||
icon_on = "cigaron"
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||||
icon_off = "cigaroff"
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||||
@@ -118,6 +119,14 @@
|
||||
item_state = "cigaroff"
|
||||
smoketime = 1500
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||||
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||||
/obj/item/clothing/mask/cigarette/cigar/cohiba
|
||||
name = "Cohiba Cigar"
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||||
desc = "There's little more you could want from a cigar."
|
||||
icon_state = "cigaroff"
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||||
icon_on = "cigaron"
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||||
icon_off = "cigaroff"
|
||||
icon_butt = "cigarbutt"
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||||
|
||||
/obj/item/clothing/mask/gas/mime
|
||||
name = "mime mask"
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||||
desc = "It looks a little creepy"
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||||
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||||
@@ -277,7 +277,7 @@
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||||
/obj/item/clothing/suit/fire/heavy
|
||||
name = "firesuit"
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||||
desc = "A suit that protects against extreme fire and heat."
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||||
icon_state = "thermal"
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||||
//icon_state = "thermal"
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||||
item_state = "ro_suit"
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||||
//w_class = 4//bulky item
|
||||
protective_temperature = 10000
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||||
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||||
@@ -53,7 +53,9 @@
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||||
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||||
/obj/window/reinforced/tinted
|
||||
name = "tinted window"
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||||
icon_state = "twindow"
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||||
opacity = 1
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||||
|
||||
/obj/window/reinforced/tinted/frosted
|
||||
icon_state = "fwindow"
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||||
name = "frosted window"
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||||
@@ -61,7 +61,7 @@
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||||
// M.equip_if_possible(new /obj/item/weapon/storage/toolbox/mechanical(M), M.slot_l_hand)
|
||||
M.equip_if_possible(new /obj/item/clothing/gloves/yellow(M), M.slot_gloves)
|
||||
M.equip_if_possible(new /obj/item/device/t_scanner(M), M.slot_r_store)
|
||||
M.equip_if_possible(new /obj/item/device/radio/headset(M), M.slot_ears)
|
||||
//M.equip_if_possible(new /obj/item/device/radio/headset(M), M.slot_ears)
|
||||
M.equip_if_possible(new /obj/item/weapon/storage/backpack(M), M.slot_back)
|
||||
if (prob(50))
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||||
M.equip_if_possible(new /obj/item/clothing/mask/gas(M), M.slot_wear_mask)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/flask(src)
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||||
new /obj/item/device/radio/headset/headset_com( src )
|
||||
new /obj/item/device/radio/headset/heads/captain( src )
|
||||
new /obj/item/weapon/gun/energy/general( src )
|
||||
new /obj/item/weapon/storage/id_kit( src )
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||||
new /obj/item/clothing/under/rank/captain( src )
|
||||
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||||
@@ -2,7 +2,7 @@
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/blueprints( src )
|
||||
new /obj/item/device/radio/headset/headset_eng( src )
|
||||
new /obj/item/device/radio/headset/heads/ce( src )
|
||||
new /obj/item/clothing/under/rank/chief_engineer( src )
|
||||
new /obj/item/clothing/gloves/yellow( src )
|
||||
new /obj/item/clothing/shoes/brown( src )
|
||||
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||||
@@ -52,7 +52,7 @@
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||||
/obj/secure_closet/CMO/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/device/radio/headset/headset_med( src )
|
||||
new /obj/item/device/radio/headset/heads/cmo( src )
|
||||
new /obj/item/clothing/suit/labcoat/cmo( src )
|
||||
new /obj/item/clothing/under/rank/medical( src )
|
||||
new /obj/item/weapon/tank/air( src )
|
||||
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||||
@@ -1,6 +1,7 @@
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||||
/obj/secure_closet/scientist/New()
|
||||
..()
|
||||
sleep(2)
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||||
new /obj/item/device/radio/headset/headset_sci( src )
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||||
new /obj/item/weapon/tank/air( src )
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||||
new /obj/item/clothing/mask/gas( src )
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||||
new /obj/item/clothing/suit/bio_suit/general( src )
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||||
@@ -14,7 +15,7 @@
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||||
/obj/secure_closet/RD/New()
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||||
..()
|
||||
sleep(2)
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||||
new /obj/item/device/radio/headset/headset_com( src )
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||||
new /obj/item/device/radio/headset/heads/rd( src )
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||||
new /obj/item/clothing/under/rank/research_director( src )
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||||
new /obj/item/weapon/tank/air( src )
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||||
new /obj/item/clothing/mask/gas( src )
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||||
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||||
@@ -45,7 +45,7 @@
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||||
/obj/secure_closet/highsec/New()
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||||
..()
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||||
sleep(2)
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||||
new /obj/item/device/radio/headset/headset_com(src)
|
||||
new /obj/item/device/radio/headset/heads/hop( src )
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||||
new /obj/item/weapon/gun/energy/general( src )
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||||
new /obj/item/device/flash( src )
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||||
new /obj/item/weapon/storage/id_kit( src )
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||||
@@ -59,7 +59,7 @@
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||||
/obj/secure_closet/hos/New()
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||||
..()
|
||||
sleep(2)
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||||
new /obj/item/device/radio/headset/headset_sec(src)
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||||
new /obj/item/device/radio/headset/heads/hos(src)
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||||
new /obj/item/weapon/shield/riot(src)
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||||
new /obj/item/weapon/gun/energy/general( src )
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||||
new /obj/item/device/flash( src )
|
||||
|
||||
@@ -175,11 +175,12 @@ THERMAL GLASSES
|
||||
desc = null
|
||||
..()
|
||||
|
||||
/*
|
||||
/obj/item/clothing/suit/swat_suit/death_commando
|
||||
name = "Death Commando Suit"
|
||||
icon_state = "death_commando_suit"
|
||||
item_state = "death_commando_suit"
|
||||
flags = FPRINT | TABLEPASS | SUITSPACE
|
||||
flags = FPRINT | TABLEPASS | SUITSPACE*/
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||||
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||||
/obj/item/clothing/mask/gas/death_commando
|
||||
name = "Death Commando Mask"
|
||||
|
||||
@@ -22,6 +22,15 @@
|
||||
openicon = "o2crateopen"
|
||||
closedicon = "o2crate"
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||||
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||||
/obj/crate/trashcart
|
||||
desc = "A heavy, metal trashcart with wheels."
|
||||
name = "Trash Cart"
|
||||
icon = 'storage.dmi'
|
||||
icon_state = "trashcart"
|
||||
density = 1
|
||||
openicon = "trashcartopen"
|
||||
closedicon = "trashcart"
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||||
|
||||
/obj/crate/medical
|
||||
desc = "A medical crate."
|
||||
name = "Medical crate"
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||||
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||||
@@ -241,6 +241,8 @@
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||||
name = "reinforced window"
|
||||
state = 2*anchored
|
||||
health = 40
|
||||
if(opacity)
|
||||
icon_state = "twindow"
|
||||
|
||||
update_nearby_tiles(need_rebuild=1)
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||||
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||||
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||||
@@ -226,6 +226,7 @@
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||||
if (prob(20))
|
||||
d = d / 2
|
||||
d = d / 4
|
||||
/*
|
||||
else
|
||||
if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
|
||||
if (prob(90))
|
||||
@@ -236,7 +237,7 @@
|
||||
show_message("\red Your armor only softens the blow!", 4)
|
||||
if (prob(60))
|
||||
d = d / 2
|
||||
d = d / 5
|
||||
d = d / 5*/
|
||||
if (istype(src.r_hand, /obj/item/weapon/shield/riot))
|
||||
if (prob(90))
|
||||
show_message("\red Your shield absorbs the blow!", 4)
|
||||
@@ -273,11 +274,11 @@
|
||||
if (prob(5))
|
||||
show_message("\red Your armor absorbs the hit!", 4)
|
||||
return
|
||||
else
|
||||
/*else
|
||||
if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
|
||||
if (prob(70))
|
||||
show_message("\red Your armor absorbs the hit!", 4)
|
||||
return
|
||||
return*/
|
||||
if (prob(75) && src.stunned <= 10)
|
||||
src.stunned = 10
|
||||
else
|
||||
@@ -303,7 +304,7 @@
|
||||
if (prob(20))
|
||||
d = d / 2
|
||||
d = d / 2
|
||||
else
|
||||
/*else
|
||||
if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
|
||||
if (prob(70))
|
||||
show_message("\red Your armor absorbs the blow!", 4)
|
||||
@@ -313,7 +314,7 @@
|
||||
show_message("\red Your armor only softens the blow!", 4)
|
||||
if (prob(60))
|
||||
d = d / 2
|
||||
d = d / 2
|
||||
d = d / 2*/
|
||||
|
||||
if (!src.eye_blurry) src.eye_blurry = 4 //This stuff makes no sense but lasers need a buff.
|
||||
if (prob(25)) src.stunned++
|
||||
@@ -339,7 +340,7 @@
|
||||
if (prob(20))
|
||||
d = d / 2
|
||||
d = d / 2
|
||||
else
|
||||
/*else
|
||||
if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
|
||||
if (prob(50))
|
||||
show_message("\red Your armor absorbs the blow!", 4)
|
||||
@@ -349,7 +350,7 @@
|
||||
show_message("\red Your armor only softens the blow!", 4)
|
||||
if (prob(50))
|
||||
d = d / 2
|
||||
d = d / 2
|
||||
d = d / 2*/
|
||||
if (src.stat != 2)
|
||||
var/organ = src.organs[ran_zone("chest")]
|
||||
if (istype(organ, /datum/organ/external))
|
||||
@@ -377,7 +378,7 @@
|
||||
if (prob(20))
|
||||
d = d / 2
|
||||
d = d / 4
|
||||
else
|
||||
/*else
|
||||
if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
|
||||
if (prob(90))
|
||||
show_message("\red Your armor absorbs the blow!", 4)
|
||||
@@ -387,7 +388,7 @@
|
||||
show_message("\red Your armor only softens the blow!", 4)
|
||||
if (prob(60))
|
||||
d = d / 2
|
||||
d = d / 5
|
||||
d = d / 5*/
|
||||
if (istype(src.r_hand, /obj/item/weapon/shield/riot))
|
||||
if (prob(90))
|
||||
show_message("\red Your shield absorbs the blow!", 4)
|
||||
@@ -1381,11 +1382,11 @@
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red <B>[M.name] has attempted to bite []!</B>", src), 1)
|
||||
return
|
||||
else if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
|
||||
/*else if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
|
||||
if (prob(25))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red <B>[M.name] has attempted to bite []!</B>", src), 1)
|
||||
return
|
||||
return*/
|
||||
else
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
@@ -1437,11 +1438,11 @@
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red <B>[M.name] has attempted to bite []!</B>", src), 1)
|
||||
return
|
||||
else if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
|
||||
/*else if (istype(src.wear_suit, /obj/item/clothing/suit/swat_suit))
|
||||
if (prob(25))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red <B>[M.name] has attempted to bite []!</B>", src), 1)
|
||||
return
|
||||
return*/
|
||||
else
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
|
||||
|
||||
@@ -51,7 +51,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
|
||||
<li><font color='blue'>It is now possible to actually eat omelettes with the fork now, instead of just stabbing yourself (or others) in the eye with it.</font></li>
|
||||
<li><font color='blue'>Welding masks can now be flipped up or down. Note that when they're up they don't hide your identity or protect you from welding.</font></li>
|
||||
<li><font color='blue'>Reagent based healing should now work properly.</font></li>
|
||||
<li><font color='blue'>Revolver has been balanced and made cheper.</font></li>
|
||||
<li><font color='blue'>Revolver has been balanced and made cheaper.</font></li>
|
||||
<li><font color='blue'>Tasers now effect borgs.</font></li>
|
||||
<li><font color='blue'>Plastic explosives are now bought in single bricks.</font></li>
|
||||
<li><font color='blue'>Nuke team slightly buffed and their uplink updated with recently added items.</font></li>
|
||||
@@ -59,6 +59,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
|
||||
<li><font color='blue'>Energy swords now come in blue, green, purple and red.</font></li>
|
||||
<li><font color='blue'>Cameras are now constructable and dismantlable. (Code donated by Powerful Station 13)</font></li>
|
||||
<li><font color='blue'>Updated the change network verb for AIs. (Code donated by Powerful Station 13)</font></li>
|
||||
<li><font color='blue'>Added gold, silver and diamond pickaxes to R&D which mine faster.</font></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><b>Agouri updated:</b>
|
||||
@@ -84,6 +85,8 @@ should be listed in the changelog upon commit tho. Thanks. -->
|
||||
<li><b>Veyveyr updated:</b>
|
||||
<ul>
|
||||
<li><font color='blue'>Replaced nuke storage with a vault.</font></li>
|
||||
<li><font color='blue'>Redesigned the mint, moved the public autolathe and n2o storage.</font></li>
|
||||
<li><font color='blue'>New look for the coin press. (Sprite by Cheridan)</font></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><b>Errorage updated:</b>
|
||||
@@ -91,9 +94,13 @@ should be listed in the changelog upon commit tho. Thanks. -->
|
||||
<li><font color='blue'>You can now manually add coins into money bags, also fixed money bag interaction window formatting.</font></li>
|
||||
<li><font color='blue'>QM no longer has access to the entire mining station to stop him from stealing supplies.</font></li>
|
||||
<li><font color='blue'>New machine loading sprite for mining machinery. (sprites by Cheridan)</font></li>
|
||||
<li><font color='blue'>Added a messanging server to the server room. It'll be used for messanging, but ignore it for now.</font></li></ul>
|
||||
<li><font color='blue'>The delivery office now requires delivery office access. It's also no longer called "Construction Zone"</font></li></ul>
|
||||
<li><font color='blue'>Almost all the mecha parts now have sprites. (Sprites by Cheridan)</font></li></ul>
|
||||
<li><font color='blue'>Added a messanging server to the server room. It'll be used for messanging, but ignore it for now.</font></li>
|
||||
<li><font color='blue'>The delivery office now requires delivery office access. It's also no longer called "Construction Zone"</font></li>
|
||||
<li><font color='blue'>Almost all the mecha parts now have sprites. (Sprites by Cheridan)</font></li>
|
||||
<li><font color='blue'>Tinted and frosted glass now look darker.</font></li>
|
||||
<li><font color='blue'>There are now more money sprites.</font></li>
|
||||
<li><font color='blue'>Department closets now contain the correct headsets.</font></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><b>Microwave updated:</b>
|
||||
<ul>
|
||||
|
||||
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 127 KiB After Width: | Height: | Size: 127 KiB |
|
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 35 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 25 KiB |
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 35 KiB |