Fixed IAA being busted on the HoP terminal and secHUDs

Added promised biohazard protection to medical scrubs
Added 12mm ammobox, empty 9 and 12mm magazines to protolathe
Added secHUD icons for mechanics, paramedics, IAA
This commit is contained in:
SonixApache
2015-12-19 06:53:26 +01:00
parent 24aa27ca72
commit 6ab888a336
6 changed files with 53 additions and 1 deletions

View File

@@ -97,7 +97,7 @@ var/list/civilian_positions = list(
"Quartermaster",
"Cargo Technician",
"Shaft Miner",
"Lawyer",
"Internal Affairs Agent",
"Chaplain",
"Assistant"
)

View File

@@ -168,6 +168,8 @@
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
icon_state = "scrubsblue"
_color = "scrubsblue"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | ONESIZEFITSALL
species_fit = list("Vox")
@@ -176,6 +178,8 @@
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
icon_state = "scrubsgreen"
_color = "scrubsgreen"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | ONESIZEFITSALL
species_fit = list("Vox")
@@ -184,6 +188,8 @@
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
icon_state = "scrubspurple"
_color = "scrubspurple"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | ONESIZEFITSALL
species_fit = list("Vox")

View File

@@ -42,6 +42,13 @@
ammo_type = "/obj/item/ammo_casing/c9mm"
max_ammo = 30
/obj/item/ammo_storage/box/c12mm
name = "ammo box (12mm)"
icon_state = "9mm"
origin_tech = "combat=2"
ammo_type = "/obj/item/ammo_casing/a12mm"
max_ammo = 30
/obj/item/ammo_storage/box/c45
name = "ammo box (.45)"
icon_state = "9mm"

View File

@@ -39,6 +39,9 @@
sprite_modulo = 3
multiple_sprites = 1
/obj/item/ammo_storage/magazine/smg9mm/empty
starting_ammo = 0
/obj/item/ammo_storage/magazine/a50
name = "magazine (.50)"
icon_state = "50ae"
@@ -83,6 +86,9 @@
multiple_sprites = 1
sprite_modulo = 1
/obj/item/ammo_storage/magazine/c45/empty
starting_ammo = 0
/obj/item/ammo_storage/magazine/uzi45 //Uzi mag
name = "magazine (.45)"
icon_state = "uzi45"
@@ -92,6 +98,9 @@
multiple_sprites = 1
sprite_modulo = 2
/obj/item/ammo_storage/magazine/uzi45/empty
starting_ammo = 0
/obj/item/ammo_storage/magazine/lawgiver
name = "lawgiver magazine"
desc = "State-of-the-art bluespace technology allows this magazine to generate new rounds from energy, requiring only a power source to refill the full suite of ammunition types."

View File

@@ -107,6 +107,26 @@
locked = 1
req_lock_access = list(access_armory)
/datum/design/ammo_12mm
name = "Ammunition Box (12mm)"
desc = "A box of 12mm ammunition."
id = "ammo_12mm"
req_tech = list("combat" = 3, "materials" = 2)
build_type = PROTOLATHE
materials = list(MAT_IRON = 2000, MAT_GLASS = 200)
category = "Weapons"
build_path = /obj/item/ammo_storage/box/c12mm
/datum/design/magazine_12mm
name = "Magazine (12mm)"
desc = "A magazine that holds 12mm ammunition."
id = "magazine_12mm"
req_tech = list("combat" = 2)
build_type = PROTOLATHE
materials = list(MAT_IRON = 300)
category = "Weapons"
build_path = /obj/item/ammo_storage/magazine/a12mm/empty
/datum/design/decloner
name = "Decloner"
desc = "Your opponent will bubble into a messy pile of goop."
@@ -209,6 +229,16 @@
category = "Weapons"
build_path = /obj/item/ammo_storage/box/c9mm
/datum/design/magazine_9mm
name = "Magazine (9mm SMG)"
desc = "A SMG magazine that holds 9mm ammunition."
id = "magazine_9mm"
req_tech = list("combat" = 2)
build_type = PROTOLATHE
materials = list(MAT_IRON = 300)
category = "Weapons"
build_path = /obj/item/ammo_storage/magazine/smg9mm/empty
/datum/design/stunshell
name = "Stun Shell"
desc = "A stunning shell for a shotgun."

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