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Merge pull request #5824 from dylanstrategie/Clown-Cart-Fix
Fix #5799, Clowncarts now eject players properly
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@@ -260,8 +260,9 @@
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if(reagents.total_volume <= 0) //No fuel
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if(user)
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user << "<span class='warning'>[src] has no fuel, it activates its ejection seat as soon as you jam down the pedal!</span>"
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unlock_atom(user)
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activated = 0
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user.Weaken(5)
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user.Weaken(5) //Only Weaken after unbuckling
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return
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if(activated)
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var/old_pos = get_turf(src)
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