upped zas a bit

This commit is contained in:
d3athrow
2013-06-06 02:34:16 -05:00
parent f85cfe304a
commit 710f5ed902

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@@ -25,35 +25,35 @@ vs_control/var
airflow_lightest_pressure_NAME = "Airflow - Small Movement Threshold %"
airflow_lightest_pressure_DESC = "Percent of 1 Atm. at which items with the small weight classes will move."
airflow_light_pressure = 40 //default 35
airflow_light_pressure = 35 //default 35
airflow_light_pressure_NAME = "Airflow - Medium Movement Threshold %"
airflow_light_pressure_DESC = "Percent of 1 Atm. at which items with the medium weight classes will move."
airflow_medium_pressure = 75 //default 50
airflow_medium_pressure = 55 //default 50
airflow_medium_pressure_NAME = "Airflow - Heavy Movement Threshold %"
airflow_medium_pressure_DESC = "Percent of 1 Atm. at which items with the largest weight classes will move."
airflow_heavy_pressure = 85 //default 65
airflow_heavy_pressure = 70 //default 65
airflow_heavy_pressure_NAME = "Airflow - Mob Movement Threshold %"
airflow_heavy_pressure_DESC = "Percent of 1 Atm. at which mobs will move."
airflow_dense_pressure = 135 //default 85
airflow_dense_pressure = 80 //default 85
airflow_dense_pressure_NAME = "Airflow - Dense Movement Threshold %"
airflow_dense_pressure_DESC = "Percent of 1 Atm. at which items with canisters and closets will move."
airflow_stun_pressure = 95 //default 60
airflow_stun_pressure = 60 //default 60
airflow_stun_pressure_NAME = "Airflow - Mob Stunning Threshold %"
airflow_stun_pressure_DESC = "Percent of 1 Atm. at which mobs will be stunned by airflow."
airflow_stun_cooldown = 90 //default 60
airflow_stun_cooldown = 60 //default 60
airflow_stun_cooldown_NAME = "Aiflow Stunning - Cooldown"
airflow_stun_cooldown_DESC = "How long, in tenths of a second, to wait before stunning them again."
airflow_stun = 0.5 //default 1
airflow_stun = 0.75 //default 1
airflow_stun_NAME = "Airflow Impact - Stunning"
airflow_stun_DESC = "How much a mob is stunned when hit by an object."
airflow_damage = 1 //default 2
airflow_damage = 2 //default 2
airflow_damage_NAME = "Airflow Impact - Damage"
airflow_damage_DESC = "Damage from airflow impacts."