Heart Attacks now have their own mob type. (#30412)

* Heart Attacks now have their own mob type. They also now gib upon death and leave splatters when they attack.

* derp

* dme
This commit is contained in:
DeityLink
2021-09-05 04:47:13 +02:00
committed by GitHub
parent 3cd2eb209b
commit 7c19fdaaca
3 changed files with 46 additions and 9 deletions

View File

@@ -0,0 +1,43 @@
/mob/living/simple_animal/hostile/heart_attack
name = "heart"
icon = 'icons/obj/surgery.dmi'
icon_state = "heart-on"
icon_dead = "heart-off"
environment_smash_flags = 0
melee_damage_lower = 15
melee_damage_upper = 15
health = 50
maxHealth = 50
stat_attack = 1
var/blood_data = list(
"viruses" = null,
"blood_DNA" = null,
"blood_type" = "O+",
"blood_colour" = DEFAULT_BLOOD,
"resistances" = null,
"trace_chem" = null,
"virus2" = null,
"immunity" = null,
)
var/datum/dna/source_dna
/mob/living/simple_animal/hostile/heart_attack/proc/update_heart(var/obj/item/organ/internal/heart/source, var/datum/dna/_dna, var/list/vir = list())
if (!istype(source))
return
appearance = source.appearance
blood_data = source.blood_data
blood_data["virus2"] = vir
source_dna = _dna
/mob/living/simple_animal/hostile/heart_attack/death(var/gibbed = FALSE)
..()
visible_message("<b>[src]</b> blows apart!")
hgibs(loc, blood_data["virus2"], source_dna, blood_data["blood_colour"], blood_data["blood_colour"], 2)
qdel(src)
/mob/living/simple_animal/hostile/heart_attack/UnarmedAttack(var/atom/A)
..()
var/datum/reagent/blood/B = new
B.data = blood_data
blood_splatter(loc,B,TRUE)

View File

@@ -556,15 +556,8 @@
spawn_turfs.Add(T)
if(!spawn_turfs.len)
spawn_turfs.Add(get_turf(H))
var/mob/living/simple_animal/hostile/heart_attack = new(pick(spawn_turfs))
heart_attack.appearance = blown_heart.appearance
heart_attack.icon_dead = "heart-off"
heart_attack.environment_smash_flags = 0
heart_attack.melee_damage_lower = 15
heart_attack.melee_damage_upper = 15
heart_attack.health = 50
heart_attack.maxHealth = 50
heart_attack.stat_attack = 1
var/mob/living/simple_animal/hostile/heart_attack/HA = new(pick(spawn_turfs))
HA.update_heart(blown_heart,H.dna,virus_copylist(H.virus2))
score["heartattacks"]++
qdel(blown_heart)

View File

@@ -2024,6 +2024,7 @@
#include "code\modules\mob\living\simple_animal\hostile\glow_orb.dm"
#include "code\modules\mob\living\simple_animal\hostile\gremlin.dm"
#include "code\modules\mob\living\simple_animal\hostile\grinch.dm"
#include "code\modules\mob\living\simple_animal\hostile\heart_attack.dm"
#include "code\modules\mob\living\simple_animal\hostile\hive_aliens.dm"
#include "code\modules\mob\living\simple_animal\hostile\hivebot.dm"
#include "code\modules\mob\living\simple_animal\hostile\hostile.dm"