mirror of
https://github.com/vgstation-coders/vgstation13.git
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Merge
This commit is contained in:
@@ -71,6 +71,7 @@
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#include "code\ATMOSPHERICS\components\trinary_devices\filter.dm"
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#include "code\ATMOSPHERICS\components\trinary_devices\mixer.dm"
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#include "code\ATMOSPHERICS\components\trinary_devices\trinary_base.dm"
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#include "code\ATMOSPHERICS\components\unary\cap.dm"
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#include "code\ATMOSPHERICS\components\unary\cold_sink.dm"
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#include "code\ATMOSPHERICS\components\unary\generator_input.dm"
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#include "code\ATMOSPHERICS\components\unary\heat_exchanger.dm"
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@@ -123,10 +123,7 @@ Class Procs:
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if (src in machines)
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machines.Remove(src)
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if (component_parts && component_parts.len)
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for (var/atom/movable/AM in component_parts)
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qdel(AM)
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if (component_parts)
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component_parts = null
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..()
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@@ -1109,3 +1109,63 @@
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New()
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block = ELVISBLOCK
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..()
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/obj/item/weapon/dnainjector/loud
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name = "DNA-Injector (Loud)"
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desc = "CAPS LOCK IS CRUISE CONRTOL FOR COOL!"
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datatype = DNA2_BUF_SE
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value = 0xFFF
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//block = 14
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New()
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block = LOUDBLOCK
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..()
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/obj/item/weapon/dnainjector/antiloud
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name = "DNA-Injector (Anti-Loud)"
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desc = "No, keep yelling!"
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datatype = DNA2_BUF_SE
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value = 0x001
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//block = 14
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New()
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block = LOUDBLOCK
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..()
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/obj/item/weapon/dnainjector/whisper
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name = "DNA-Injector (Quiet)"
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desc = "Shhh..."
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datatype = DNA2_BUF_SE
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value = 0xFFF
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//block = 14
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New()
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block = ELVISBLOCK
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..()
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/obj/item/weapon/dnainjector/antiquiet
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name = "DNA-Injector (Anti-Quiet)"
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desc = "WOOOO HOOOO!"
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datatype = DNA2_BUF_SE
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value = 0x001
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//block = 14
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New()
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block = ELVISBLOCK
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..()
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/obj/item/weapon/dnainjector/dizzy
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name = "DNA-Injector (Dizzy)"
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desc = "Touch fuzzy,"
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datatype = DNA2_BUF_SE
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value = 0xFFF
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//block = 14
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New()
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block = ELVISBLOCK
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..()
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/obj/item/weapon/dnainjector/antidizzy
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name = "DNA-Injector (Anti-Dizzy)"
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desc = "Get dizzy."
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datatype = DNA2_BUF_SE
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value = 0x001
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//block = 14
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New()
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block = ELVISBLOCK
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..()
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@@ -551,6 +551,7 @@
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var/list/farts = list("farts","passes wind","toots","tries to fart, but nothing happens.","farts with the force of one thousand suns")
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var/fart = pick(farts)
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message = "<b>[src]</b> [fart]."
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playsound(get_turf(src), 'sound/misc/fart.ogg', 50, 1)
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m_type = 2
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var/turf/location = get_turf(src)
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@@ -569,6 +570,7 @@
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// Process toxic farts first.
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if(M_TOXIC_FARTS in mutations)
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message=""
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playsound(get_turf(src), 'sound/effects/superfart.ogg', 50, 1)
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if(wearing_suit)
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if(!wearing_mask)
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src << "\red You gas yourself!"
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@@ -1,8 +1,7 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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// Added spess ghoasts/cameras to this so they don't add to the lag. - N3X
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// Added spess ghoasts/cameras to this so they don't add to the lag. - N3X.
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var/global/list/uneatable = list(
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/turf/space,
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/obj/effect/overlay,
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/mob/dead,
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/mob/camera,
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@@ -18,50 +17,48 @@ var/global/list/uneatable = list(
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density = 1
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layer = 6
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luminosity = 6
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unacidable = 1 //Don't comment this out.
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unacidable = 1 // Don't comment this out.
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use_power = 0
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var/current_size = 1
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var/allowed_size = 1
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var/contained = 1 //Are we going to move around?
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var/energy = 100 //How strong are we?
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var/dissipate = 1 //Do we lose energy over time?
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var/contained = 1 // Are we going to move around?
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var/energy = 100 // How strong are we?
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var/dissipate = 1 // Do we lose energy over time?
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var/dissipate_delay = 10
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var/dissipate_track = 0
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var/dissipate_strength = 1 //How much energy do we lose?
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var/move_self = 1 //Do we move on our own?
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var/grav_pull = 4 //How many tiles out do we pull?
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var/consume_range = 0 //How many tiles out do we eat
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var/event_chance = 15 //Prob for event each tick
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var/target = null //its target. moves towards the target if it has one
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var/last_failed_movement = 0//Will not move in the same dir if it couldnt before, will help with the getting stuck on fields thing
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var/teleport_del = 0
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var/dissipate_strength = 1 // How much energy do we lose?
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var/move_self = 1 // Do we move on our own?
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var/grav_pull = 4 // How many tiles out do we pull?
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var/consume_range = 0 // How many tiles out do we eat.
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var/event_chance = 15 // Prob for event each tick.
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var/target = null // Its target. Moves towards the target if it has one.
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var/last_failed_movement = 0 // Will not move in the same dir if it couldnt before, will help with the getting stuck on fields thing.
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var/last_warning
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/obj/machinery/singularity/New(loc, var/starting_energy = 50, var/temp = 0)
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//CARN: admin-alert for chuckle-fuckery.
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// CARN: admin-alert for chuckle-fuckery.
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admin_investigate_setup()
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energy = starting_energy
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if (temp)
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spawn (temp)
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qdel(src)
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src.energy = starting_energy
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if(temp)
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spawn(temp)
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del(src)
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..()
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for(var/obj/machinery/singularity_beacon/singubeacon in machines)
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if(singubeacon.active)
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for (var/obj/machinery/singularity_beacon/singubeacon in machines)
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if (singubeacon.active)
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target = singubeacon
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break
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return
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/obj/machinery/singularity/attack_hand(mob/user as mob)
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consume(user)
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return 1
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/obj/machinery/singularity/blob_act(severity)
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return
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/obj/machinery/singularity/ex_act(severity)
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switch(severity)
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if(1.0)
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@@ -74,61 +71,58 @@ var/global/list/uneatable = list(
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if(2.0 to 3.0)
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energy += round((rand(20,60)/2),1)
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return
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return
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/obj/machinery/singularity/bullet_act(obj/item/projectile/P)
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return 0 //Will there be an impact? Who knows. Will we see it? No.
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return 0 // Will there be an impact? Who knows. Will we see it? No.
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/obj/machinery/singularity/Bump(atom/A)
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consume(A)
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return
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/obj/machinery/singularity/Bumped(atom/A)
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consume(A)
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return
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/obj/machinery/singularity/process()
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eat()
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dissipate()
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check_energy()
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if(current_size >= 3)
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if (current_size >= 3)
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move()
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pulse()
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if(prob(event_chance))//Chance for it to run a special event TODO:Come up with one or two more that fit
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if (prob(event_chance)) // Chance for it to run a special event TODO: Come up with one or two more that fit.
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event()
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/obj/machinery/singularity/attack_ai() // To prevent ais from gibbing themselves when they click on one.
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return
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/obj/machinery/singularity/attack_ai() //to prevent ais from gibbing themselves when they click on one.
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return
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/obj/machinery/singularity/proc/admin_investigate_setup()
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last_warning = world.time
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var/count = locate(/obj/machinery/containment_field) in orange(30, src)
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if(!count) message_admins("A singulo has been created without containment fields active ([x],[y],[z])",1)
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investigate_log("was created. [count?"":"<font color='red'>No containment fields were active</font>"]","singulo")
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if (!count)
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message_admins("A singulo has been created without containment fields active ([x],[y],[z]).", 1)
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investigate_log("was created. [count ? "" : "<font color='red'>No containment fields were active.</font>"]", "singulo")
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/obj/machinery/singularity/proc/dissipate()
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if(!dissipate)
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if (!dissipate)
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return
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if(dissipate_track >= dissipate_delay)
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src.energy -= dissipate_strength
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energy -= dissipate_strength
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dissipate_track = 0
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else
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dissipate_track++
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/obj/machinery/singularity/proc/expand(var/force_size = 0)
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var/temp_allowed_size = src.allowed_size
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if(force_size)
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var/temp_allowed_size = allowed_size
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if (force_size)
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temp_allowed_size = force_size
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switch(temp_allowed_size)
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if(1)
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switch (temp_allowed_size)
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if (1)
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current_size = 1
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icon = 'icons/obj/singularity.dmi'
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icon_state = "singularity_s1"
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@@ -139,7 +133,7 @@ var/global/list/uneatable = list(
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dissipate_delay = 10
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dissipate_track = 0
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dissipate_strength = 1
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if(3)//1 to 3 does not check for the turfs if you put the gens right next to a 1x1 then its going to eat them
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if (3) // 1 to 3 does not check for the turfs if you put the gens right next to a 1x1 then its going to eat them.
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current_size = 3
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icon = 'icons/effects/96x96.dmi'
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icon_state = "singularity_s3"
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@@ -150,8 +144,8 @@ var/global/list/uneatable = list(
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dissipate_delay = 5
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dissipate_track = 0
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dissipate_strength = 5
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if(5)
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if((check_turfs_in(1,2))&&(check_turfs_in(2,2))&&(check_turfs_in(4,2))&&(check_turfs_in(8,2)))
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if (5)
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if ((check_turfs_in(1, 2)) && (check_turfs_in(2, 2)) && (check_turfs_in(4, 2)) && (check_turfs_in(8, 2)))
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current_size = 5
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icon = 'icons/effects/160x160.dmi'
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icon_state = "singularity_s5"
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@@ -163,7 +157,7 @@ var/global/list/uneatable = list(
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dissipate_track = 0
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dissipate_strength = 20
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if(7)
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if((check_turfs_in(1,3))&&(check_turfs_in(2,3))&&(check_turfs_in(4,3))&&(check_turfs_in(8,3)))
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if ((check_turfs_in(1, 3)) && (check_turfs_in(2, 3)) && (check_turfs_in(4, 3)) && (check_turfs_in(8, 3)))
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current_size = 7
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icon = 'icons/effects/224x224.dmi'
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icon_state = "singularity_s7"
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@@ -174,7 +168,7 @@ var/global/list/uneatable = list(
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dissipate_delay = 10
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dissipate_track = 0
|
||||
dissipate_strength = 10
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if(9)//this one also lacks a check for gens because it eats everything
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if(9) // This one also lacks a check for gens because it eats everything.
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current_size = 9
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icon = 'icons/effects/288x288.dmi'
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||||
icon_state = "singularity_s9"
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||||
@@ -182,128 +176,131 @@ var/global/list/uneatable = list(
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||||
pixel_y = -128
|
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grav_pull = 10
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||||
consume_range = 4
|
||||
dissipate = 0 //It cant go smaller due to e loss
|
||||
if(current_size == allowed_size)
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investigate_log("<font color='red'>grew to size [current_size]</font>","singulo")
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||||
dissipate = 0 // It cant go smaller due to e loss.
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||||
|
||||
if (current_size == allowed_size)
|
||||
investigate_log("<font color='red'>grew to size [current_size].</font>", "singulo")
|
||||
return 1
|
||||
else if(current_size < (--temp_allowed_size))
|
||||
else if (current_size < (--temp_allowed_size))
|
||||
expand(temp_allowed_size)
|
||||
else
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/singularity/proc/check_energy()
|
||||
if(energy <= 0)
|
||||
investigate_log("collapsed.","singulo")
|
||||
del(src)
|
||||
if (energy <= 0)
|
||||
investigate_log("collapsed.", "singulo")
|
||||
qdel(src)
|
||||
return 0
|
||||
switch(energy)//Some of these numbers might need to be changed up later -Mport
|
||||
if(1 to 199)
|
||||
|
||||
switch (energy) // Some of these numbers might need to be changed up later -Mport.
|
||||
if (1 to 199)
|
||||
allowed_size = 1
|
||||
if(200 to 499)
|
||||
if (200 to 499)
|
||||
allowed_size = 3
|
||||
if(500 to 999)
|
||||
if (500 to 999)
|
||||
allowed_size = 5
|
||||
if(1000 to 1999)
|
||||
if (1000 to 1999)
|
||||
allowed_size = 7
|
||||
if(2000 to INFINITY)
|
||||
if (2000 to INFINITY)
|
||||
allowed_size = 9
|
||||
if(current_size != allowed_size)
|
||||
|
||||
if (current_size != allowed_size)
|
||||
expand()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/singularity/proc/eat()
|
||||
//set background = 1
|
||||
if(defer_powernet_rebuild != 2)
|
||||
set background = BACKGROUND_ENABLED
|
||||
|
||||
if (defer_powernet_rebuild != 2)
|
||||
defer_powernet_rebuild = 1
|
||||
|
||||
// Let's just make this one loop.
|
||||
var/atom/X
|
||||
for (var/turf/T in trange(grav_pull, src)) // TODO: Create a similar trange for orange to prevent snowflake of self check.
|
||||
consume(T)
|
||||
|
||||
for(X in orange(grav_pull, src))
|
||||
// N3X: Move this up here since get_dist is slow.
|
||||
if(is_type_in_list(X, uneatable))
|
||||
continue
|
||||
|
||||
var/dist = get_dist(X, src)
|
||||
|
||||
// Movable atoms only
|
||||
if(dist > consume_range && istype(X, /atom/movable))
|
||||
if(canPull(X))
|
||||
step_towards(X,src)
|
||||
// Turf and movable atoms
|
||||
else if(dist <= consume_range && (isturf(X) || istype(X, /atom/movable)))
|
||||
consume(X)
|
||||
|
||||
if(defer_powernet_rebuild != 2)
|
||||
if (defer_powernet_rebuild != 2)
|
||||
defer_powernet_rebuild = 0
|
||||
|
||||
// Singulo optimization:
|
||||
// Jump out whenever we've made a decision.
|
||||
/obj/machinery/singularity/proc/canPull(var/atom/movable/A)
|
||||
/*
|
||||
* Singulo optimization.
|
||||
* Jump out whenever we've made a decision.
|
||||
*/
|
||||
/obj/machinery/singularity/proc/canPull(const/atom/movable/A)
|
||||
// If we're big enough, stop checking for this and that and JUST EAT.
|
||||
if(current_size >= 9)
|
||||
if (current_size >= 9)
|
||||
return 1
|
||||
else
|
||||
if(A && !A.anchored)
|
||||
if(A.canSingulothPull(src))
|
||||
return 1
|
||||
|
||||
if (A && !A.anchored)
|
||||
if (A.canSingulothPull(src))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/singularity/proc/consume(var/atom/A)
|
||||
var/gain = 0
|
||||
if(is_type_in_list(A, uneatable))
|
||||
/obj/machinery/singularity/proc/consume(const/atom/A)
|
||||
if (is_type_in_list(A, uneatable))
|
||||
return 0
|
||||
if (istype(A,/mob/living))//Mobs get gibbed
|
||||
|
||||
var/gain = 0
|
||||
|
||||
if (istype(A, /mob/living)) // Mobs get gibbed.
|
||||
var/mob/living/M = A
|
||||
gain = 20
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
|
||||
if (istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.mind)
|
||||
switch(H.mind.assigned_role)
|
||||
if("Station Engineer","Chief Engineer")
|
||||
|
||||
if (H.mind)
|
||||
switch (H.mind.assigned_role)
|
||||
if ("Station Engineer", "Chief Engineer")
|
||||
gain = 100
|
||||
if("Clown")
|
||||
gain = rand(-300, 300) // HONK
|
||||
if ("Clown")
|
||||
gain = rand(-300, 300) // HONK!
|
||||
M.gib()
|
||||
// Why
|
||||
sleep(1)
|
||||
else if(istype(A,/obj/))
|
||||
|
||||
if (istype(A,/obj/item/weapon/storage/backpack/holding))
|
||||
var/dist = max((current_size - 2),1)
|
||||
explosion(src.loc,(dist),(dist*2),(dist*4))
|
||||
else if (istype(A, /obj/))
|
||||
if (istype(A, /obj/item/weapon/storage/backpack/holding))
|
||||
var/dist = max((current_size - 2), 1)
|
||||
explosion(get_turf(src), dist, dist * 2, dist * 4)
|
||||
return
|
||||
if(istype(A, /obj/machinery/singularity))//Welp now you did it
|
||||
|
||||
if (istype(A, /obj/machinery/singularity)) // Welp now you did it.
|
||||
var/obj/machinery/singularity/S = A
|
||||
src.energy += (S.energy/2)//Absorb most of it
|
||||
del(S)
|
||||
var/dist = max((current_size - 2),1)
|
||||
explosion(src.loc,(dist),(dist*2),(dist*4))
|
||||
return//Quits here, the obj should be gone, hell we might be
|
||||
energy += (S.energy / 2) // Absorb most of it.
|
||||
qdel(S)
|
||||
var/dist = max((current_size - 2), 1)
|
||||
explosion(get_turf(src), dist, dist * 2, dist * 4)
|
||||
return
|
||||
|
||||
if((teleport_del) && (!istype(A, /obj/machinery)))//Going to see if it does not lag less to tele items over to Z 2
|
||||
A.ex_act(1)
|
||||
|
||||
if (A)
|
||||
qdel(A)
|
||||
else
|
||||
A.ex_act(1.0)
|
||||
if(A)
|
||||
qdel(A)
|
||||
gain = 2
|
||||
else if(isturf(A))
|
||||
var/turf/T = A
|
||||
if(T.intact)
|
||||
for(var/obj/O in T.contents)
|
||||
if(O.level != 1)
|
||||
continue
|
||||
if(O.invisibility == 101)
|
||||
src.consume(O)
|
||||
T.ChangeTurf(/turf/space)
|
||||
gain = 2
|
||||
src.energy += gain
|
||||
return
|
||||
|
||||
gain = 2
|
||||
else if (isturf(A))
|
||||
var/turf/T = A
|
||||
var/dist = get_dist(T, src)
|
||||
|
||||
for (var/atom/movable/AM in T.contents)
|
||||
if (AM == src) // This is the snowflake.
|
||||
continue
|
||||
|
||||
if (dist <= consume_range)
|
||||
consume(AM)
|
||||
continue
|
||||
|
||||
if (dist > consume_range && canPull(AM))
|
||||
if (is_type_in_list(AM, uneatable))
|
||||
continue
|
||||
|
||||
if (101 == AM.invisibility)
|
||||
continue
|
||||
|
||||
step_towards(AM, src)
|
||||
|
||||
if (dist <= consume_range && !istype(T, /turf/space))
|
||||
T.ChangeTurf(/turf/space)
|
||||
gain = 2
|
||||
|
||||
energy += gain
|
||||
|
||||
/obj/machinery/singularity/proc/move(var/force_move = 0)
|
||||
if(!move_self)
|
||||
@@ -332,7 +329,6 @@ var/global/list/uneatable = list(
|
||||
last_failed_movement = movement_dir
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/singularity/proc/check_turfs_in(var/direction = 0, var/step = 0)
|
||||
if(!direction)
|
||||
return 0
|
||||
@@ -385,31 +381,33 @@ var/global/list/uneatable = list(
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/machinery/singularity/proc/can_move(const/turf/T)
|
||||
if (!isturf(T))
|
||||
return 0
|
||||
|
||||
/obj/machinery/singularity/proc/can_move(var/turf/T)
|
||||
if(!T)
|
||||
if ((locate(/obj/machinery/containment_field) in T) || (locate(/obj/machinery/shieldwall) in T))
|
||||
return 0
|
||||
if((locate(/obj/machinery/containment_field) in T)||(locate(/obj/machinery/shieldwall) in T))
|
||||
return 0
|
||||
else if(locate(/obj/machinery/field_generator) in T)
|
||||
else if (locate(/obj/machinery/field_generator) in T)
|
||||
var/obj/machinery/field_generator/G = locate(/obj/machinery/field_generator) in T
|
||||
if(G && G.active)
|
||||
|
||||
if (G && G.active)
|
||||
return 0
|
||||
else if(locate(/obj/machinery/shieldwallgen) in T)
|
||||
else if (locate(/obj/machinery/shieldwallgen) in T)
|
||||
var/obj/machinery/shieldwallgen/S = locate(/obj/machinery/shieldwallgen) in T
|
||||
if(S && S.active)
|
||||
|
||||
if (S && S.active)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/singularity/proc/event()
|
||||
var/numb = pick(1,2,3,4,5,6)
|
||||
switch(numb)
|
||||
if(1)//EMP
|
||||
var/numb = pick(1, 2, 3, 4, 5, 6)
|
||||
|
||||
switch (numb)
|
||||
if (1) // EMP.
|
||||
emp_area()
|
||||
if(2,3)//tox damage all carbon mobs in area
|
||||
if (2, 3) // Tox damage all carbon mobs in area.
|
||||
toxmob()
|
||||
if(4)//Stun mobs who lack optic scanners
|
||||
if (4) // Stun mobs who lack optic scanners.
|
||||
mezzer()
|
||||
else
|
||||
return 0
|
||||
@@ -447,67 +445,56 @@ var/global/list/uneatable = list(
|
||||
M.apply_effect(3, STUN)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] stares blankly at The []!</B>", M, src), 1)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/singularity/proc/emp_area()
|
||||
empulse(src, 8, 10)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/singularity/proc/pulse()
|
||||
|
||||
for(var/obj/machinery/power/rad_collector/R in rad_collectors)
|
||||
if(get_dist(R, src) <= 15) // Better than using orange() every process
|
||||
if (get_dist(R, src) <= 15) // Better than using orange() every process.
|
||||
R.receive_pulse(energy)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/machinery/singularity/narsie //Moving narsie to a child object of the singularity so it can be made to function differently. --NEO
|
||||
/obj/machinery/singularity/narsie // Moving narsie to a child object of the singularity so it can be made to function differently. --NEO.
|
||||
name = "Nar-Sie"
|
||||
desc = "Your mind begins to bubble and ooze as it tries to comprehend what it sees."
|
||||
icon = 'icons/obj/magic_terror.dmi'
|
||||
pixel_x = -89
|
||||
pixel_y = -85
|
||||
current_size = 9 //It moves/eats like a max-size singulo, aside from range. --NEO
|
||||
contained = 0 //Are we going to move around?
|
||||
dissipate = 0 //Do we lose energy over time?
|
||||
move_self = 1 //Do we move on our own?
|
||||
|
||||
current_size = 9 //It moves/eats like a max-size singulo, aside from range. --NEO.
|
||||
contained = 0 // Are we going to move around?
|
||||
dissipate = 0 // Do we lose energy over time?
|
||||
grav_pull = 10 //How many tiles out do we pull?
|
||||
consume_range = 3 //How many tiles out do we eat
|
||||
|
||||
/obj/machinery/singularity/narsie/large
|
||||
name = "Nar-Sie"
|
||||
icon = 'icons/obj/narsie.dmi'
|
||||
|
||||
// Pixel stuff centers Narsie.
|
||||
pixel_x = -236
|
||||
pixel_y = -256
|
||||
|
||||
current_size = 12
|
||||
move_self = 1 //Do we move on our own?
|
||||
consume_range = 12 //How many tiles out do we eat
|
||||
consume_range = 12 // How many tiles out do we eat.
|
||||
|
||||
/obj/machinery/singularity/narsie/large/New()
|
||||
..()
|
||||
world << "<font size='15' color='red'><b>[uppertext(name)] HAS RISEN</b></font>"
|
||||
if(emergency_shuttle)
|
||||
emergency_shuttle.incall(0.3) // Cannot recall
|
||||
if (emergency_shuttle)
|
||||
emergency_shuttle.incall(0.3) // Cannot recall.
|
||||
|
||||
/obj/machinery/singularity/narsie/process()
|
||||
eat()
|
||||
if(!target || prob(5))
|
||||
|
||||
if (!target || prob(5))
|
||||
pickcultist()
|
||||
|
||||
move()
|
||||
if(prob(25))
|
||||
|
||||
if (prob(25))
|
||||
mezzer()
|
||||
|
||||
|
||||
/obj/machinery/singularity/narsie/Bump(atom/A)//you dare stand before a god?!
|
||||
consume(A)
|
||||
|
||||
/obj/machinery/singularity/narsie/Bumped(atom/A)
|
||||
consume(A)
|
||||
|
||||
/obj/machinery/singularity/narsie/mezzer()
|
||||
for(var/mob/living/carbon/M in oviewers(8, src))
|
||||
if(M.stat == CONSCIOUS)
|
||||
@@ -516,26 +503,42 @@ var/global/list/uneatable = list(
|
||||
M.apply_effect(3, STUN)
|
||||
|
||||
|
||||
/obj/machinery/singularity/narsie/consume(var/atom/A) //Has its own consume proc because it doesn't need energy and I don't want BoHs to explode it. --NEO
|
||||
if(is_type_in_list(A, uneatable))
|
||||
/obj/machinery/singularity/narsie/consume(const/atom/A) //Has its own consume proc because it doesn't need energy and I don't want BoHs to explode it. --NEO
|
||||
if (is_type_in_list(A, uneatable))
|
||||
return 0
|
||||
if(istype(A,/mob/living/))
|
||||
|
||||
if (istype(A, /mob/living/))
|
||||
var/mob/living/C = A
|
||||
C.dust() // Changed from gib(), just for less lag.
|
||||
else if(istype(A,/obj/))
|
||||
A:ex_act(1.0)
|
||||
if(A)
|
||||
|
||||
else if (istype(A, /obj/))
|
||||
A.ex_act(1)
|
||||
|
||||
if (A)
|
||||
qdel(A)
|
||||
else if(isturf(A))
|
||||
else if (isturf(A))
|
||||
var/turf/T = A
|
||||
if(T.intact)
|
||||
for(var/obj/O in T.contents)
|
||||
if(O.level != 1)
|
||||
var/dist = get_dist(T, src)
|
||||
|
||||
for (var/atom/movable/AM in T.contents)
|
||||
if (AM == src) // This is the snowflake.
|
||||
continue
|
||||
|
||||
if (dist <= consume_range)
|
||||
consume(AM)
|
||||
continue
|
||||
|
||||
if (dist > consume_range && canPull(AM))
|
||||
if (is_type_in_list(AM, uneatable))
|
||||
continue
|
||||
if(O.invisibility == 101)
|
||||
src.consume(O)
|
||||
A:ChangeTurf(/turf/space)
|
||||
return
|
||||
|
||||
if (101 == AM.invisibility)
|
||||
continue
|
||||
|
||||
step_towards(AM, src)
|
||||
|
||||
if (dist <= consume_range && !istype(T, /turf/space))
|
||||
T.ChangeTurf(/turf/space)
|
||||
|
||||
/obj/machinery/singularity/narsie/ex_act() //No throwing bombs at it either. --NEO
|
||||
return
|
||||
@@ -578,36 +581,39 @@ var/global/list/uneatable = list(
|
||||
return
|
||||
//no living humans, follow a ghost instead.
|
||||
|
||||
/obj/machinery/singularity/narsie/proc/acquire(var/mob/food)
|
||||
var/capname=uppertext(name)
|
||||
target << "\blue <b>[capname] HAS LOST INTEREST IN YOU</b>"
|
||||
/obj/machinery/singularity/narsie/proc/acquire(const/mob/food)
|
||||
var/capname = uppertext(name)
|
||||
|
||||
target << "\blue <b>[capname] HAS LOST INTEREST IN YOU.</b>"
|
||||
target = food
|
||||
if(ishuman(target))
|
||||
target << "\red <b>[capname] HUNGERS FOR YOUR SOUL</b>"
|
||||
|
||||
if (ishuman(target))
|
||||
target << "\red <b>[capname] HUNGERS FOR YOUR SOUL.</b>"
|
||||
else
|
||||
target << "\red <b>[capname] HAS CHOSEN YOU TO LEAD HIM TO HIS NEXT MEAL</b>"
|
||||
|
||||
//Wizard narsie
|
||||
target << "\red <b>[capname] HAS CHOSEN YOU TO LEAD HIM TO HIS NEXT MEAL.</b>"
|
||||
|
||||
/**
|
||||
* Wizard narsie.
|
||||
*/
|
||||
/obj/machinery/singularity/narsie/wizard
|
||||
grav_pull = 0
|
||||
|
||||
/obj/machinery/singularity/narsie/wizard/eat()
|
||||
//set background = 1
|
||||
if(defer_powernet_rebuild != 2)
|
||||
set background = BACKGROUND_ENABLED
|
||||
|
||||
if (defer_powernet_rebuild != 2)
|
||||
defer_powernet_rebuild = 1
|
||||
for(var/atom/X in orange(consume_range,src))
|
||||
if(isturf(X) || istype(X, /atom/movable))
|
||||
consume(X)
|
||||
if(defer_powernet_rebuild != 2)
|
||||
|
||||
for (var/turf/T in trange(consume_range, src))
|
||||
consume(T)
|
||||
|
||||
if (defer_powernet_rebuild != 2)
|
||||
defer_powernet_rebuild = 0
|
||||
return
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
// MR. CLEAN
|
||||
/////////////////////////////////////////////////
|
||||
|
||||
var/global/mr_clean_targets=list(
|
||||
/**
|
||||
* MR. CLEAN
|
||||
*/
|
||||
var/global/mr_clean_targets = list(
|
||||
/obj/effect/decal/cleanable,
|
||||
/obj/effect/decal/mecha_wreckage,
|
||||
/obj/effect/decal/remains,
|
||||
@@ -617,48 +623,65 @@ var/global/mr_clean_targets=list(
|
||||
/obj/effect/biomass_controller,
|
||||
/obj/effect/rune,
|
||||
/obj/effect/blob,
|
||||
/obj/effect/spider,
|
||||
/obj/effect/spider
|
||||
)
|
||||
/obj/machinery/singularity/narsie/large/clean // Mr. Clean
|
||||
|
||||
/obj/machinery/singularity/narsie/large/clean // Mr. Clean.
|
||||
name = "Mr. Clean"
|
||||
desc = "This universe is dirty. Time to change that."
|
||||
desc = "This universe is dirty. Time to change that."
|
||||
icon = 'icons/obj/mrclean.dmi'
|
||||
icon_state = ""
|
||||
|
||||
/obj/machinery/singularity/narsie/large/clean/update_icon()
|
||||
overlays = 0
|
||||
if(target && !isturf(target))
|
||||
|
||||
if (target && !isturf(target))
|
||||
overlays += "eyes"
|
||||
|
||||
/obj/machinery/singularity/narsie/large/clean/acquire(var/mob/food)
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/singularity/narsie/large/clean/consume(var/atom/A)
|
||||
if(is_type_in_list(A, uneatable))
|
||||
/obj/machinery/singularity/narsie/large/clean/consume(const/atom/A)
|
||||
if (is_type_in_list(A, uneatable))
|
||||
return 0
|
||||
if(istype(A,/mob/living/))
|
||||
|
||||
if (istype(A, /mob/living/))
|
||||
var/mob/living/C = A
|
||||
if(isrobot(C))
|
||||
var/mob/living/silicon/robot/R=C
|
||||
if(R.mmi)
|
||||
del(R.mmi) // Nuke MMI
|
||||
del(C) // Just delete it.
|
||||
else if(is_type_in_list(A, mr_clean_targets))
|
||||
|
||||
if (isrobot(C))
|
||||
var/mob/living/silicon/robot/R = C
|
||||
|
||||
if (R.mmi)
|
||||
del(R.mmi) // Nuke MMI.
|
||||
qdel(C) // Just delete it.
|
||||
else if (is_type_in_list(A, mr_clean_targets))
|
||||
qdel(A)
|
||||
else if(isturf(A))
|
||||
else if (isturf(A))
|
||||
var/turf/T = A
|
||||
T.clean_blood()
|
||||
if(T.intact)
|
||||
for(var/obj/O in T.contents)
|
||||
if(O.level != 1)
|
||||
continue
|
||||
if(O.invisibility == 101)
|
||||
src.consume(O)
|
||||
//A:ChangeTurf(/turf/space)
|
||||
return
|
||||
var/dist = get_dist(T, src)
|
||||
|
||||
// Mr. Clean just follows the dirt and grime.
|
||||
for (var/atom/movable/AM in T.contents)
|
||||
if (!is_type_in_list(A, mr_clean_targets))
|
||||
continue
|
||||
|
||||
if (dist <= consume_range)
|
||||
consume(AM)
|
||||
continue
|
||||
|
||||
if (dist > consume_range && canPull(AM))
|
||||
if (is_type_in_list(AM, uneatable))
|
||||
continue
|
||||
|
||||
if (101 == AM.invisibility)
|
||||
continue
|
||||
|
||||
step_towards(AM, src)
|
||||
|
||||
/*
|
||||
* Mr. Clean just follows the dirt and grime.
|
||||
*/
|
||||
/obj/machinery/singularity/narsie/large/clean/pickcultist()
|
||||
var/list/targets = list()
|
||||
for(var/obj/effect/E in world)
|
||||
|
||||
@@ -381,4 +381,4 @@ proc/establish_old_db_connection()
|
||||
else
|
||||
return 1
|
||||
|
||||
#undef FAILED_DB_CONNECTION_CUTOFF
|
||||
#undef FAILED_DB_CONNECTION_CUTOFF
|
||||
|
||||
@@ -163,43 +163,21 @@ var/sc_safecode5 = "[rand(0,9)]"
|
||||
//new /obj/item/weapon/teleportation_scroll(src)
|
||||
new /obj/item/weapon/ore/diamond(src)
|
||||
|
||||
/*
|
||||
* Modified Nar-Sie
|
||||
/**
|
||||
* Modified Nar-Sie.
|
||||
*/
|
||||
/obj/machinery/singularity/narsie/sc_Narsie
|
||||
/obj/machinery/singularity/narsie/wizard/sc_Narsie
|
||||
desc = "Your body becomes weak and your feel your mind slipping away as you try to comprehend what you know can't be possible."
|
||||
move_self = 0 //Contianed narsie does not move!
|
||||
grav_pull = 0 //Contained narsie does not pull stuff in!
|
||||
move_self = 0 // Contained narsie does not move!
|
||||
|
||||
//Override this to prevent no adminlog runtimes and admin warnings about a singularity without containment
|
||||
/obj/machinery/singularity/narsie/sc_Narsie/admin_investigate_setup()
|
||||
/*
|
||||
* Override this to prevent no adminlog runtimes and admin warnings about a singularity without containment.
|
||||
*/
|
||||
/obj/machinery/singularity/narsie/wizard/sc_Narsie/admin_investigate_setup()
|
||||
return
|
||||
|
||||
/obj/machinery/singularity/narsie/sc_Narsie/process()
|
||||
/obj/machinery/singularity/narsie/wizard/sc_Narsie/process()
|
||||
eat()
|
||||
if(prob(25))
|
||||
|
||||
if (prob(25))
|
||||
mezzer()
|
||||
|
||||
/obj/machinery/singularity/narsie/sc_Narsie/consume(var/atom/A)
|
||||
if(is_type_in_list(A, uneatable))
|
||||
return 0
|
||||
if (istype(A,/mob/living))
|
||||
var/mob/living/L = A
|
||||
L.gib()
|
||||
else if(istype(A,/obj/))
|
||||
var/obj/O = A
|
||||
O.ex_act(1.0)
|
||||
if(O) del(O)
|
||||
else if(isturf(A))
|
||||
var/turf/T = A
|
||||
if(T.intact)
|
||||
for(var/obj/O in T.contents)
|
||||
if(O.level != 1)
|
||||
continue
|
||||
if(O.invisibility == 101)
|
||||
src.consume(O)
|
||||
T.ChangeTurf(/turf/space)
|
||||
return
|
||||
|
||||
/obj/machinery/singularity/narsie/sc_Narsie/ex_act()
|
||||
return
|
||||
BIN
sound/effects/superfart.ogg
Normal file
BIN
sound/effects/superfart.ogg
Normal file
Binary file not shown.
BIN
sound/misc/fart.ogg
Normal file
BIN
sound/misc/fart.ogg
Normal file
Binary file not shown.
Reference in New Issue
Block a user