Double agents have a 25% chance of getting a die objective instead of escape.

This commit is contained in:
Rob Nelson
2014-02-02 23:07:28 -08:00
parent b511e6475a
commit 8259e6eaef

View File

@@ -38,9 +38,14 @@
// Escape
var/datum/objective/escape/escape_objective = new
escape_objective.owner = traitor
traitor.objectives += escape_objective
if(prob(25))
var/datum/objective/die/die_objective = new
die_objective.owner = traitor
traitor.objectives += die_objective
else
var/datum/objective/escape/escape_objective = new
escape_objective.owner = traitor
traitor.objectives += escape_objective
return
/datum/game_mode/traitor/double_agents/greet_traitor(var/datum/mind/traitor)