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This reverts commit 51a5533b50.
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@@ -218,21 +218,21 @@ Why is FLOAT_PLANE added to a bunch of these?
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#define MAPPING_AREA_LAYER 999 // Why isn't this a plane exactly?
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#define OPEN_OVERLAY_PLANE (15 + FLOAT_PLANE) // This one won't behave either
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#define OPEN_OVERLAY_PLANE (16 + FLOAT_PLANE) // This one won't behave either
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#define BASE_PLANE (16 + FLOAT_PLANE) // this is where darkness is! see "how planes work" - needs SEE_BLACKNESS or SEE_PIXEL (see blackness is better for ss13)
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#define BASE_PLANE (17 + FLOAT_PLANE) // this is where darkness is! see "how planes work" - needs SEE_BLACKNESS or SEE_PIXEL (see blackness is better for ss13)
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#define MISC_HUD_MARKERS_PLANE 17
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#define MISC_HUD_MARKERS_PLANE 18
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#define ANTAG_HUD_PLANE 18
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#define ANTAG_HUD_PLANE 19
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#define STATIC_PLANE 19 // For AI's static.
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#define STATIC_PLANE 20 // For AI's static.
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#define HACK_LAYER 1
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#define STATIC_LAYER 2
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#define REACTIVATE_CAMERA_LAYER 3
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#define FULLSCREEN_PLANE 20 // for fullscreen overlays that do not cover the hud.
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#define FULLSCREEN_PLANE 21 // for fullscreen overlays that do not cover the hud.
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#define FULLSCREEN_LAYER 0
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#define DAMAGE_HUD_LAYER 1
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@@ -241,7 +241,7 @@ Why is FLOAT_PLANE added to a bunch of these?
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#define CRIT_LAYER 4
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#define HALLUCINATION_LAYER 5
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#define HUD_PLANE 21 // For the Head-Up Display
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#define HUD_PLANE 22 // For the Head-Up Display
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#define UNDER_HUD_LAYER 0
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#define HUD_BASE_LAYER 1
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@@ -253,7 +253,7 @@ Why is FLOAT_PLANE added to a bunch of these?
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#define MIND_UI_BUTTON 11
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#define MIND_UI_FRONT 12
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#define ABOVE_HUD_PLANE 22 // For being above the Head-Up Display
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#define ABOVE_HUD_PLANE 23 // For being above the Head-Up Display
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/atom/proc/hud_layerise()
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