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[ci skip] Automatic changelog update.
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@@ -100,6 +100,10 @@ ADDING CREDITS? EDIT templates/header.html (or footer.html if they're for old t
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<li class="rscadd">The destructive analyzer now tells you the current research level in comparison to the items research level, as well as what resources would be reclaimed should the item be deconstructed.</li>
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<li class="bugfix">Fixes being able to spam the give command to somebody to lock up their game.</li>
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<li class="rscadd">A new rig module has been discovered that allows for your rig to become plasmaproof, like the atmospheric hardsuit can do.</li>
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<li class="tweak">Cutting a wall with an energy sword now requires the user to be in harm intent, to mirror the other structure cutting functions</li>
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<li class="tweak">Humans being thrown towards the station are now encapsulated within an airbag.</li>
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<li class="tweak">Airbags now release their content when the user inside moves, rather than lasting for strictly 5 seconds.</li>
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<li class="tweak">Ninja equipment dissipating now only informs the user, rather than being a visible message</li>
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</ul>
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<h3 class="author">Shaska- updated:</h3>
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<ul class="changes bgimages16">
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@@ -1884,6 +1884,14 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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game.
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- rscadd: A new rig module has been discovered that allows for your rig to become
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plasmaproof, like the atmospheric hardsuit can do.
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- tweak: Cutting a wall with an energy sword now requires the user to be in harm
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intent, to mirror the other structure cutting functions
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- tweak: Humans being thrown towards the station are now encapsulated within an
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airbag.
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- tweak: Airbags now release their content when the user inside moves, rather than
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lasting for strictly 5 seconds.
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- tweak: Ninja equipment dissipating now only informs the user, rather than being
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a visible message
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Shaska-:
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- rscadd: You can now choose between standard and freeform objectives in the general
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settings menu
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