-Potentially fixed Metroids not going after food. They kept targeting unconscious food.

-Removed metroid core flushing. There doesn't seem to be a point of it.
-Badly made metroids unelectrutable. I'll change this later.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4947 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-24 02:23:17 +00:00
parent 2fe846065a
commit 92d0367c17
3 changed files with 396 additions and 387 deletions

View File

@@ -50,465 +50,474 @@
var/Tempstun = 0 // temporary temperature stuns
var/Discipline = 0 // if a metroid has been hit with a freeze gun, or wrestled/attacked off a human, they become disciplined and don't attack anymore for a while
var/SStun = 0 // stun variable
proc
AIprocess() // the master AI process
/mob/living/carbon/metroid/proc/AIprocess() // the master AI process
if(AIproc || stat == DEAD || client) return
//world << "AI proc started."
if(AIproc || stat == DEAD || client) return
var/hungry = 0
var/starving = 0
if(istype(src, /mob/living/carbon/metroid/adult))
switch(nutrition)
if(400 to 1100) hungry = 1
if(0 to 399)
starving = 1
else
switch(nutrition)
if(150 to 900) hungry = 1
if(0 to 149) starving = 1
AIproc = 1
while(AIproc && stat != 2 && (attacked > 0 || starving || hungry || rabid || Victim))
if(Victim) // can't eat AND have this little process at the same time
break
var/hungry = 0
var/starving = 0
if(istype(src, /mob/living/carbon/metroid/adult))
switch(nutrition)
if(400 to 1100) hungry = 1
if(0 to 399)
starving = 1
else
switch(nutrition)
if(150 to 900) hungry = 1
if(0 to 149) starving = 1
AIproc = 1
//world << "AIproc [AIproc] && stat != 2 [stat] && (attacked > 0 [attacked] || starving [starving] || hungry [hungry] || rabid [rabid] || Victim [Victim] || Target [Target]"
while(AIproc && stat != 2 && (attacked > 0 || starving || hungry || rabid || Victim))
if(Victim) // can't eat AND have this little process at the same time
//world << "break 1"
break
if(!Target || client)
break
if(!Target || client)
//world << "break 2"
break
if(Target.health <= -70 || Target.stat == 2)
if(Target.health <= -70 || Target.stat == 2)
Target = null
AIproc = 0
//world << "break 3"
break
if(Target)
//world << "[Target] Target Found"
for(var/mob/living/carbon/metroid/M in view(1,Target))
if(M.Victim == Target)
Target = null
AIproc = 0
//world << "break 4"
break
if(!AIproc)
//world << "break 5"
break
if(Target in view(1,src))
if(istype(Target, /mob/living/silicon))
if(!Atkcool)
spawn()
Atkcool = 1
sleep(15)
Atkcool = 0
if(get_obstacle_ok(Target))
Target.attack_metroid(src)
//world << "retrun 1"
return
if(!Target.lying && prob(80))
if(Target.client && Target.health >= 20)
if(!Atkcool)
spawn()
Atkcool = 1
sleep(25)
Atkcool = 0
if(get_obstacle_ok(Target))
Target.attack_metroid(src)
if(prob(30))
step_to(src, Target)
else
if(!Atkcool && get_obstacle_ok(Target))
Feedon(Target)
else
if(!Atkcool && get_obstacle_ok(Target))
Feedon(Target)
else
if(Target in view(7, src))
if(get_obstacle_ok(Target))
step_to(src, Target)
else
Target = null
AIproc = 0
//world << "break 6"
break
if(Target)
for(var/mob/living/carbon/metroid/M in view(1,Target))
if(M.Victim == Target)
Target = null
AIproc = 0
break
if(!AIproc)
break
var/sleeptime = movement_delay()
if(sleeptime <= 0) sleeptime = 1
if(Target in view(1,src))
sleep(sleeptime + 2) // this is about as fast as a player Metroid can go
if(istype(Target, /mob/living/silicon))
if(!Atkcool)
spawn()
Atkcool = 1
sleep(15)
Atkcool = 0
AIproc = 0
//world << "AI proc ended."
if(get_obstacle_ok(Target))
Target.attack_metroid(src)
return
if(!Target.lying && prob(80))
/mob/living/carbon/metroid/proc/handle_environment(datum/gas_mixture/environment)
if(!environment)
adjustFireLoss(rand(10,20))
return
if(Target.client && Target.health >= 20)
if(!Atkcool)
spawn()
Atkcool = 1
sleep(25)
Atkcool = 0
//var/environment_heat_capacity = environment.heat_capacity()
var/loc_temp = T0C
if(istype(get_turf(src), /turf/space))
//environment_heat_capacity = loc:heat_capacity
var/turf/heat_turf = get_turf(src)
loc_temp = heat_turf.temperature
else if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell))
loc_temp = loc:air_contents.temperature
else
loc_temp = environment.temperature
if(get_obstacle_ok(Target))
Target.attack_metroid(src)
/*
if((environment.temperature > (T0C + 50)) || (environment.temperature < (T0C + 10)))
var/transfer_coefficient
transfer_coefficient = 1
if(wear_mask && (wear_mask.body_parts_covered & HEAD) && (environment.temperature < wear_mask.protective_temperature))
transfer_coefficient *= wear_mask.heat_transfer_coefficient
// handle_temperature_damage(HEAD, environment.temperature, environment_heat_capacity*transfer_coefficient)
*/
if(prob(30))
step_to(src, Target)
if(loc_temp < 310.15) // a cold place
bodytemperature += adjust_body_temperature(bodytemperature, loc_temp, 1)
else // a hot place
bodytemperature += adjust_body_temperature(bodytemperature, loc_temp, 1)
else
if(!Atkcool && get_obstacle_ok(Target))
Feedon(Target)
/*
if(stat==2)
bodytemperature += 0.1*(environment.temperature - bodytemperature)*environment_heat_capacity/(environment_heat_capacity + 270000)
else
if(!Atkcool && get_obstacle_ok(Target))
Feedon(Target)
*/
//Account for massive pressure differences
else
if(Target in view(7, src))
if(get_obstacle_ok(Target))
step_to(src, Target)
if(bodytemperature < (T0C + 5)) // start calculating temperature damage etc
if(bodytemperature <= (T0C - 40)) // stun temperature
Tempstun = 1
else
Target = null
AIproc = 0
break
var/sleeptime = movement_delay()
if(sleeptime <= 0) sleeptime = 1
sleep(sleeptime + 2) // this is about as fast as a player Metroid can go
AIproc = 0
handle_environment(datum/gas_mixture/environment)
if(!environment)
adjustFireLoss(rand(10,20))
return
//var/environment_heat_capacity = environment.heat_capacity()
var/loc_temp = T0C
if(istype(get_turf(src), /turf/space))
//environment_heat_capacity = loc:heat_capacity
var/turf/heat_turf = get_turf(src)
loc_temp = heat_turf.temperature
else if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell))
loc_temp = loc:air_contents.temperature
if(bodytemperature <= (T0C - 50)) // hurt temperature
if(bodytemperature <= 50) // sqrting negative numbers is bad
adjustFireLoss(200)
else
loc_temp = environment.temperature
adjustFireLoss(round(sqrt(bodytemperature)) * 2)
/*
if((environment.temperature > (T0C + 50)) || (environment.temperature < (T0C + 10)))
var/transfer_coefficient
else
Tempstun = 0
transfer_coefficient = 1
if(wear_mask && (wear_mask.body_parts_covered & HEAD) && (environment.temperature < wear_mask.protective_temperature))
transfer_coefficient *= wear_mask.heat_transfer_coefficient
updatehealth()
// handle_temperature_damage(HEAD, environment.temperature, environment_heat_capacity*transfer_coefficient)
*/
return //TODO: DEFERRED
if(loc_temp < 310.15) // a cold place
bodytemperature += adjust_body_temperature(bodytemperature, loc_temp, 1)
else // a hot place
bodytemperature += adjust_body_temperature(bodytemperature, loc_temp, 1)
/mob/living/carbon/metroid/proc/adjust_body_temperature(current, loc_temp, boost)
var/temperature = current
var/difference = abs(current-loc_temp) //get difference
var/increments// = difference/10 //find how many increments apart they are
if(difference > 50)
increments = difference/5
else
increments = difference/10
var/change = increments*boost // Get the amount to change by (x per increment)
var/temp_change
if(current < loc_temp)
temperature = min(loc_temp, temperature+change)
else if(current > loc_temp)
temperature = max(loc_temp, temperature-change)
temp_change = (temperature - current)
return temp_change
/*
if(stat==2)
bodytemperature += 0.1*(environment.temperature - bodytemperature)*environment_heat_capacity/(environment_heat_capacity + 270000)
/mob/living/carbon/metroid/proc/handle_chemicals_in_body()
*/
//Account for massive pressure differences
if(bodytemperature < (T0C + 5)) // start calculating temperature damage etc
if(bodytemperature <= (T0C - 40)) // stun temperature
Tempstun = 1
if(bodytemperature <= (T0C - 50)) // hurt temperature
if(bodytemperature <= 50) // sqrting negative numbers is bad
adjustFireLoss(200)
else
adjustFireLoss(round(sqrt(bodytemperature)) * 2)
else
Tempstun = 0
updatehealth()
return //TODO: DEFERRED
if(reagents) reagents.metabolize(src)
adjust_body_temperature(current, loc_temp, boost)
var/temperature = current
var/difference = abs(current-loc_temp) //get difference
var/increments// = difference/10 //find how many increments apart they are
if(difference > 50)
increments = difference/5
else
increments = difference/10
var/change = increments*boost // Get the amount to change by (x per increment)
var/temp_change
if(current < loc_temp)
temperature = min(loc_temp, temperature+change)
else if(current > loc_temp)
temperature = max(loc_temp, temperature-change)
temp_change = (temperature - current)
return temp_change
src.updatehealth()
handle_chemicals_in_body()
if(reagents) reagents.metabolize(src)
return //TODO: DEFERRED
src.updatehealth()
/mob/living/carbon/metroid/proc/handle_regular_status_updates()
return //TODO: DEFERRED
handle_regular_status_updates()
if(istype(src, /mob/living/carbon/metroid/adult))
health = 200 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
else
health = 150 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
if(istype(src, /mob/living/carbon/metroid/adult))
health = 200 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
else
health = 150 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
if(health < config.health_threshold_dead && stat != 2)
death()
return
if(health < config.health_threshold_dead && stat != 2)
death()
return
else if(src.health < config.health_threshold_crit)
// if(src.health <= 20 && prob(1)) spawn(0) emote("gasp")
else if(src.health < config.health_threshold_crit)
// if(src.health <= 20 && prob(1)) spawn(0) emote("gasp")
//if(!src.rejuv) src.oxyloss++
if(!src.reagents.has_reagent("inaprovaline")) src.adjustOxyLoss(10)
//if(!src.rejuv) src.oxyloss++
if(!src.reagents.has_reagent("inaprovaline")) src.adjustOxyLoss(10)
if(src.stat != DEAD) src.stat = UNCONSCIOUS
if(src.stat != DEAD) src.stat = UNCONSCIOUS
if(prob(30))
adjustOxyLoss(-1)
adjustToxLoss(-1)
adjustFireLoss(-1)
adjustCloneLoss(-1)
adjustBruteLoss(-1)
if(prob(30))
adjustOxyLoss(-1)
adjustToxLoss(-1)
adjustFireLoss(-1)
adjustCloneLoss(-1)
adjustBruteLoss(-1)
if (src.stat == DEAD)
if (src.stat == DEAD)
src.lying = 1
src.blinded = 1
src.lying = 1
src.blinded = 1
else
if (src.paralysis || src.stunned || src.weakened || (status_flags && FAKEDEATH)) //Stunned etc.
if (src.stunned > 0)
AdjustStunned(-1)
src.stat = 0
if (src.weakened > 0)
AdjustWeakened(-1)
src.lying = 0
src.stat = 0
if (src.paralysis > 0)
AdjustParalysis(-1)
src.blinded = 0
src.lying = 0
src.stat = 0
else
if (src.paralysis || src.stunned || src.weakened || (status_flags && FAKEDEATH)) //Stunned etc.
if (src.stunned > 0)
AdjustStunned(-1)
src.stat = 0
if (src.weakened > 0)
AdjustWeakened(-1)
src.lying = 0
src.stat = 0
if (src.paralysis > 0)
AdjustParalysis(-1)
src.blinded = 0
src.lying = 0
src.stat = 0
else
src.lying = 0
src.stat = 0
else
src.lying = 0
src.stat = 0
if (src.stuttering) src.stuttering = 0
if (src.stuttering) src.stuttering = 0
if (src.eye_blind)
src.eye_blind = 0
src.blinded = 1
if (src.eye_blind)
src.eye_blind = 0
src.blinded = 1
if (src.ear_deaf > 0) src.ear_deaf = 0
if (src.ear_damage < 25)
src.ear_damage = 0
if (src.ear_deaf > 0) src.ear_deaf = 0
if (src.ear_damage < 25)
src.ear_damage = 0
src.density = !( src.lying )
src.density = !( src.lying )
if (src.sdisabilities & BLIND)
src.blinded = 1
if (src.sdisabilities & DEAF)
src.ear_deaf = 1
if (src.sdisabilities & BLIND)
src.blinded = 1
if (src.sdisabilities & DEAF)
src.ear_deaf = 1
if (src.eye_blurry > 0)
src.eye_blurry = 0
if (src.eye_blurry > 0)
src.eye_blurry = 0
if (src.druggy > 0)
src.druggy = 0
if (src.druggy > 0)
src.druggy = 0
return 1
return 1
handle_nutrition()
/mob/living/carbon/metroid/proc/handle_nutrition()
if(prob(20))
if(istype(src, /mob/living/carbon/metroid/adult)) nutrition-=rand(4,6)
else nutrition-=rand(2,3)
if(prob(20))
if(istype(src, /mob/living/carbon/metroid/adult)) nutrition-=rand(4,6)
else nutrition-=rand(2,3)
if(nutrition <= 0)
nutrition = 0
if(prob(75))
if(nutrition <= 0)
nutrition = 0
if(prob(75))
adjustToxLoss(rand(0,5))
adjustToxLoss(rand(0,5))
else
if(istype(src, /mob/living/carbon/metroid/adult))
if(nutrition >= 1000)
if(prob(40)) amount_grown++
else
if(istype(src, /mob/living/carbon/metroid/adult))
if(nutrition >= 1000)
if(prob(40)) amount_grown++
else
if(nutrition >= 800)
if(prob(40)) amount_grown++
//lay eggs or grow
if(amount_grown >= 10 && !Victim && !Target)
if(istype(src, /mob/living/carbon/metroid/adult))
if(!client && nutrition >= 1000)
var/number = pick(1,1,1,1,1,1,2,2,2,3) //number of eggs laid
var/obj/item/weapon/reagent_containers/food/snacks/roro_egg/E
for(var/i=1,i<=number,i++)
E = new/obj/item/weapon/reagent_containers/food/snacks/roro_egg(loc)
src.nutrition -= 200
step_away(E,src)
else
if(!client)
var/mob/living/carbon/metroid/adult/A = new/mob/living/carbon/metroid/adult(src.loc)
A.nutrition = nutrition
A.nutrition += 100
A.powerlevel = max(0, powerlevel-1)
A.Friends = Friends
A.tame = tame
A.rabid = rabid
del(src)
handle_virus_updates()
if(bodytemperature > 406)
for(var/datum/disease/D in viruses)
D.cure()
return
handle_targets()
if(Tempstun)
if(!Victim) // not while they're eating!
canmove = 0
else
canmove = 1
if(attacked > 50) attacked = 50
if(attacked > 0)
if(prob(85))
attacked--
if(Discipline > 0)
if(Discipline >= 5 && rabid)
if(prob(60)) rabid = 0
if(prob(10))
Discipline--
else
if(nutrition >= 800)
if(prob(40)) amount_grown++
//lay eggs or grow
if(amount_grown >= 10 && !Victim && !Target)
if(istype(src, /mob/living/carbon/metroid/adult))
if(!client && nutrition >= 1000)
var/number = pick(1,1,1,1,1,1,2,2,2,3) //number of eggs laid
var/obj/item/weapon/reagent_containers/food/snacks/roro_egg/E
for(var/i=1,i<=number,i++)
E = new/obj/item/weapon/reagent_containers/food/snacks/roro_egg(loc)
src.nutrition -= 200
step_away(E,src)
else
if(!client)
var/mob/living/carbon/metroid/adult/A = new/mob/living/carbon/metroid/adult(src.loc)
A.nutrition = nutrition
A.nutrition += 100
A.powerlevel = max(0, powerlevel-1)
A.Friends = Friends
A.tame = tame
A.rabid = rabid
del(src)
if(!canmove) return
/mob/living/carbon/metroid/proc/handle_virus_updates()
if(bodytemperature > 406)
for(var/datum/disease/D in viruses)
D.cure()
return
// DO AI STUFF HERE
/mob/living/carbon/metroid/proc/handle_targets()
if(Tempstun)
if(!Victim) // not while they're eating!
canmove = 0
else
canmove = 1
if(Target)
if(attacked <= 0)
Target = null
if(attacked > 50) attacked = 50
if(Victim) return // if it's eating someone already, continue eating!
if(attacked > 0)
if(prob(85))
attacked--
if(Discipline > 0)
if(Discipline >= 5 && rabid)
if(prob(60)) rabid = 0
if(prob(10))
Discipline--
if(prob(5))
emote(pick("click","chatter","sway","light","vibrate","chatter","shriek"))
if(!client)
if(AIproc && SStun) return
if(!canmove) return
// DO AI STUFF HERE
if(Target)
if(attacked <= 0)
Target = null
if(Victim) return // if it's eating someone already, continue eating!
var/hungry = 0 // determines if the metroid is hungry
var/starving = 0 // determines if the metroid is starving-hungry
if(istype(src, /mob/living/carbon/metroid/adult)) // 1200 max nutrition
switch(nutrition)
if(601 to 900)
if(prob(25)) hungry = 1//Ensures they continue eating, but aren't as aggressive at the same time
if(301 to 600) hungry = 1
if(0 to 300)
starving = 1
if(prob(5))
emote(pick("click","chatter","sway","light","vibrate","chatter","shriek"))
else
switch(nutrition) // 1000 max nutrition
if(501 to 700)
if(prob(25)) hungry = 1
if(201 to 500) hungry = 1
if(0 to 200) starving = 1
if(AIproc && SStun) return
if(starving && !client) // if a metroid is starving, it starts losing its friends
if(Friends.len > 0 && prob(1))
var/mob/nofriend = pick(Friends)
Friends -= nofriend
var/hungry = 0 // determines if the metroid is hungry
var/starving = 0 // determines if the metroid is starving-hungry
if(istype(src, /mob/living/carbon/metroid/adult)) // 1200 max nutrition
switch(nutrition)
if(601 to 900)
if(prob(25)) hungry = 1//Ensures they continue eating, but aren't as aggressive at the same time
if(301 to 600) hungry = 1
if(0 to 300)
starving = 1
if(!Target)
var/list/targets = list()
else
switch(nutrition) // 1000 max nutrition
if(501 to 700)
if(prob(25)) hungry = 1
if(201 to 500) hungry = 1
if(0 to 200) starving = 1
if(hungry || starving) //Only add to the list if we need to
for(var/mob/living/L in view(7,src))
//Ignore other metroids, dead mobs and simple_animals
if(ismetroid(L) || L.stat == DEAD || isanimal(L))
if(starving && !client) // if a metroid is starving, it starts losing its friends
if(Friends.len > 0 && prob(1))
var/mob/nofriend = pick(Friends)
Friends -= nofriend
if(!Target)
var/list/targets = list()
if(hungry || starving) //Only add to the list if we need to
for(var/mob/living/L in view(7,src))
//Ignore other metroids, dead mobs and simple_animals
if(ismetroid(L) || L.stat != CONSCIOUS || isanimal(L))
continue
if(issilicon(L))
if(!istype(src, /mob/living/carbon/metroid/adult)) //Non-starving diciplined adult metroids wont eat things
if(!starving && Discipline > 0)
continue
if(issilicon(L))
if(!istype(src, /mob/living/carbon/metroid/adult)) //Non-starving diciplined adult metroids wont eat things
if(!starving && Discipline > 0)
continue
if(tame) //Tame metroids ignore electronic life
continue
if(tame) //Tame metroids ignore electronic life
targets += L //Possible target found!
else if(iscarbon(L))
if(istype(L, /mob/living/carbon/human)) //Ignore metroid(wo)men
var/mob/living/carbon/human/H = L
if(H.dna)
if(H.dna.mutantrace == "metroid")
continue
targets += L //Possible target found!
if(!istype(src, /mob/living/carbon/metroid/adult)) //Non-starving diciplined adult metroids wont eat things
if(!starving && Discipline > 0)
continue
else if(iscarbon(L))
if(L in Friends) //No eating friends!
continue
if(istype(L, /mob/living/carbon/human)) //Ignore metroid(wo)men
var/mob/living/carbon/human/H = L
if(H.dna)
if(H.dna.mutantrace == "metroid")
continue
if(tame && ishuman(L)) //Tame metroids dont eat people.
continue
if(!istype(src, /mob/living/carbon/metroid/adult)) //Non-starving diciplined adult metroids wont eat things
if(!starving && Discipline > 0)
continue
if(!L.canmove) //Only one metroid can latch on at a time.
if(L in Friends) //No eating friends!
continue
var/notarget = 0
for(var/mob/living/carbon/metroid/M in view(1,L))
if(M.Victim == L)
notarget = 1
if(notarget)
continue
if(tame && ishuman(L)) //Tame metroids dont eat people.
continue
if(!L.canmove) //Only one metroid can latch on at a time.
var/notarget = 0
for(var/mob/living/carbon/metroid/M in view(1,L))
if(M.Victim == L)
notarget = 1
if(notarget)
continue
targets += L //Possible target found!
targets += L //Possible target found!
if((hungry || starving) && targets.len > 0)
if(!istype(src, /mob/living/carbon/metroid/adult))
if(!starving)
for(var/mob/living/carbon/C in targets)
if(!Discipline && prob(5))
if(ishuman(C))
Target = C
break
if(isalienadult(C))
Target = C
break
if(islarva(C))
Target = C
break
if(ismonkey(C))
Target = C
break
else
Target = targets[1]
else
Target = targets[1] // closest target
if(targets.len > 0)
if(attacked > 0 || rabid)
Target = targets[1] //closest mob probably attacked it, so override Target and attack the nearest!
if(!Target)
if(hungry || starving)
if(canmove && isturf(loc) && prob(50))
step(src, pick(cardinal))
if((hungry || starving) && targets.len > 0)
if(!istype(src, /mob/living/carbon/metroid/adult))
if(!starving)
for(var/mob/living/carbon/C in targets)
if(!Discipline && prob(5))
if(ishuman(C))
Target = C
break
if(isalienadult(C))
Target = C
break
if(islarva(C))
Target = C
break
if(ismonkey(C))
Target = C
break
else
if(canmove && isturf(loc) && prob(33))
step(src, pick(cardinal))
Target = targets[1]
else
if(!AIproc)
spawn() AIprocess()
Target = targets[1] // closest target
if(targets.len > 0)
if(attacked > 0 || rabid)
Target = targets[1] //closest mob probably attacked it, so override Target and attack the nearest!
if(!Target)
if(hungry || starving)
if(canmove && isturf(loc) && prob(50))
step(src, pick(cardinal))
else
if(canmove && isturf(loc) && prob(33))
step(src, pick(cardinal))
else
if(!AIproc)
spawn() AIprocess()

View File

@@ -790,7 +790,7 @@ mob/living/carbon/metroid/var/temperature_resistance = T0C+75
var/Flush = 30
var/Uses = 5 // uses before it goes inert
New()
/obj/item/metroid_core/New()
..()
var/datum/reagents/R = new/datum/reagents(100)
reagents = R
@@ -798,7 +798,7 @@ mob/living/carbon/metroid/var/temperature_resistance = T0C+75
POWERFLAG = rand(1,10)
Uses = rand(7, 25)
//flags |= NOREACT
/*
spawn()
Life()
@@ -809,6 +809,7 @@ mob/living/carbon/metroid/var/temperature_resistance = T0C+75
if(Flush <= 0)
reagents.clear_reagents()
Flush = 30
*/
/obj/item/weapon/reagent_containers/food/snacks/roro_egg
name = "roro egg"
@@ -819,28 +820,26 @@ mob/living/carbon/metroid/var/temperature_resistance = T0C+75
origin_tech = "biotech=4"
var/grown = 0
New()
..()
reagents.add_reagent("nutriment", 5)
spawn(rand(1200,1500))//the egg takes a while to "ripen"
Grow()
/obj/item/weapon/reagent_containers/food/snacks/roro_egg/New()
..()
reagents.add_reagent("nutriment", 5)
spawn(rand(1200,1500))//the egg takes a while to "ripen"
Grow()
proc/Grow()
grown = 1
icon_state = "roro egg-grown"
processing_objects.Add(src)
return
/obj/item/weapon/reagent_containers/food/snacks/roro_egg/proc/Grow()
grown = 1
icon_state = "roro egg-grown"
processing_objects.Add(src)
return
proc/Hatch()
processing_objects.Remove(src)
var/turf/T = get_turf(src)
for(var/mob/O in hearers(T))
O.show_message("\blue The [name] pulsates and quivers!")
spawn(rand(50,100))
for(var/mob/O in hearers(T))
O.show_message("\blue The [name] bursts open!")
new/mob/living/carbon/metroid(T)
del(src)
/obj/item/weapon/reagent_containers/food/snacks/roro_egg/proc/Hatch()
processing_objects.Remove(src)
var/turf/T = get_turf(src)
src.visible_message("\blue The [name] pulsates and quivers!")
spawn(rand(50,100))
src.visible_message("\blue The [name] bursts open!")
new/mob/living/carbon/metroid(T)
del(src)
/obj/item/weapon/reagent_containers/food/snacks/roro_egg/process()

View File

@@ -409,6 +409,7 @@
if(H.gloves)
var/obj/item/clothing/gloves/G = H.gloves
if(G.siemens_coefficient == 0) return 0 //to avoid spamming with insulated glvoes on
else if(ismetroid(M)) return 0
var/area/source_area
if(istype(power_source,/area))